I noticed, you don't need to BUILD nullfiers in range of anything in CW ixe. You can build them and fully arm them in safety and move them into range when it's clear.
Awesome to see you doing playthroughs of the new CW dude! Haven't had time to pick this one up personally, so I'll settle for watching a master at work o7
With the ship limits, it's like a Particle Fleet CW2 merger. There are also some some land types terps can't get through so you have to pick up some other materials and mix them in place with the Duster (e.g. Water + Sulphur = Acid)
I noticed, you don't need to BUILD nullfiers in range of anything in CW ixe. You can build them and fully arm them in safety and move them into range when it's clear.
Awesome to see you doing playthroughs of the new CW dude!
Haven't had time to pick this one up personally, so I'll settle for watching a master at work o7
looks more like roots to me
I don't understand this new Creeper World
With the ship limits, it's like a Particle Fleet CW2 merger. There are also some some land types terps can't get through so you have to pick up some other materials and mix them in place with the Duster (e.g. Water + Sulphur = Acid)