where did the form "my super custom panel" minute: 1:50 appear from?! in ur 1st video u did not explain this not at the start of the video... ur cutting out essential learning parts and from there im already lost..
Hello! Thanks for 2 episodes. Here's an idea for the next episode: show how to create more than two menus (I mean the design of the panel, buttons, etc.
Hello again! Last question. In the original panel where you showed how to create the opposite (if it is not a menu called Custom Forms, then the original panel is shown). How to apply and to the second title? If you don't understand my question, you can ask again
Hello, thank you very much for the tutorial, but I would like to know if it is possible to create a UI where, for example, buttons 1, 2 and 3 are vertically on the left side, and other buttons such as 4, 5, 6 and 7 horizontally on the left side
Yeh for that you have to make the buttons 1,2 and 3 not be included in the button factory. In the same panel as the factory, add your button to the controlls and manually give it a collection index property (from 0 - 2) you do that for all buttons.
@@MagicBlockStudios you are out of luck there. I do have the links to the json ui docs in the description but i dont think they will help you. If you can not find an exaple for this then you just have to take my word on that
since a lot of people asked me this : In your button factory change type from stack panel to grid remove orientation property add grid_dimensions and grid_fill_direction and grid_rescaling_type (optional) reference your button in grid_item_template change the binding_name_override to #maximum_grid_items
Dude how can I make 2 UI in the same script?, like, to modified UI in the same script?, I tried to do 2 ADDONS with this modified UI but they are in conflict and I can't solve it, soo I tried to put the both in one script/addon
Okay so you're going to want to go into your code if it's a custom icon you're going to have to adopt PNG to the file path so on the the older ones so if you download the pack that he has you'll see that the buttons have a comma and then a quotation after the button that shows a file path to an image write for custom ones you have to have. PNG and for the ones in Minecraft you just have to leave the path like that and if you check inside the actual pack they sent on the second custom ui you will see
Thanks for the video! I tried to but didn’t know how to do this => If we wanted to have two different custom ui (of same type like 2 ActionFormData) in a way we open the first ActionFormData it shows the first custom ui, then if we opened the second ActionFormData it shows the second custom ui instead of showing the same ui on all forms of same type. Can you please make a video about it?
Hello! I succeeded, all 2 Episodes! Thank you! However, if you create multiple buttons, they will extend beyond the frame. How can I make them fit the frame? (Same as standard design)
reference the panel with the factory in a scroling panel github.com/ZtechNetwork/MCBVanillaResourcePack/blob/b893d1304468df543e11fa74f82ccaf9b57aa874/ui/server_form.json#L55C7-L66C10
@@Dingsel Thank you, you helped me! You answered all my questions, you really the best TH-camr (I know I already said this, but I want to express my gratitude)
How about three or more form panels? I tried to add more long forms and make the same binding rules, but it didn't work. Edit: Finally, I found a way to make the form panel not overleap, and now, how can I make the custom button scrollable since I have too many buttons?
it comes from the scripts. It is not added in with JSON UI (although possible). Here is the link to the script: www.skyls.de/samples/ui2/BP/scripts/main.js
@@Dingsel maybe some animated UI, like a fake loading/splash screen. Also, creating a dynamic UI that appears under certain conditions, like buttons only appearing when specific conditions are met, would be a great video guide. Thanks!
That has to do with scripting. I did make a video on server forms once but it is in german. Alternetifly you can join my discord server and get help from there.
how do I make them with functions. It's not working for me. when I try one way it says player is not defined, and the other way it says form is not defined
Denke das du Deutsch kannst.... Finde es total cool könntest du vllt. mal ein Tutorial machen wie man den weißen Rand zu einer anderen Farbe ändert? Außerdem würde ich es cool finden wenn du das in Bridge V2 mschen könntest den so hab ich 0 Plan wo und wie ich welchen File einfügen soll. Danke fürs lesen btw. Byee
Der Rand sollte einfach nur eine Textur sein die du ändern musst. Und von meinen Ordnern könnte man ablesen was in was gehört. So gehören files von dem BP Ordner ins behavior pack und files von RP ins texturepack. Die Struktur des Aufbaues ist gleich.
Thats just scripting. Json ui is only for styling the forms. I did have a rather oöd video on that but it is in german. Short version is : yourActionform.show returns a promise with an object containing the button selected. You then use an if statement or swich case to check wich button was pressed und run the command.
@@Dingsel ik JSON UI is for styling the forms, I just need to know how to activate in-game commands when a button is clicked. Idk how to check which button was pressed and idk how to activate an in-game command when a button is clicked. That is what I ment if you didn't understand.
You just have to experiment there on your own like changing and setting sizes for the text container or changing the font size there are many ways to solve this
Is it possible to create buttons based off people around you? Kind of like: testfor @a[r=5] Found , , But instead something like: ________________ | Message | [] [] [] [ Cancel ] ----------
Thats quite far into the video. Isn't it? All you have to do, to give the button padding, is to wrap the button in a panel, whichs size is bigger then the button itself. Also i provide the code to all of this here: skyls.de/samples/ui2
@@DingselCTM ist ein feature von Optifine(java), wo man connected textures machen kann z.B. wenn grass neben dirt ist, wird das so zusammengeführt sag ich mal, dass die texturen besser matchen
Cant wait for it bro
OMG I'm hyped ngl ❤🎉
you are a angel, thanks
Fr dude, he are a angel.
Bro's the saver of the bedrock addon community
Woah, the tutorials are so well done. I just have to learn JavaScript now to do this myself...
waiting👀👀👀👀🤩🤩
where did the form "my super custom panel" minute: 1:50 appear from?! in ur 1st video u did not explain this not at the start of the video...
ur cutting out essential learning parts and from there im already lost..
thank you for this!
Hello! Thanks for 2 episodes. Here's an idea for the next episode: show how to create more than two menus (I mean the design of the panel, buttons, etc.
you can just add another panel and change their references to your other custom panel. Dont forget to edit the show condition tho
@@Dingsel Thank you, you are the best TH-camr who really shows useful things and answers in the comments.
Hello again! Last question. In the original panel where you showed how to create the opposite (if it is not a menu called Custom Forms, then the original panel is shown). How to apply and to the second title? If you don't understand my question, you can ask again
@@ОмейГаген just subtract the 2nd form title from the text aswell
THANK YOU! I succeeded! You are the best TH-camr who helps people!
thanks for helpful video👍
more tur bro i love your content
w video i love it
I would have loved it if you hadn't skipped over so many important things that you didn't show in the video...
@@ANDROIDGAMER-bw8gs what did I skip?
Pls make a tutorial about how to make a custom crafting table ui
Hello, thank you very much for the tutorial, but I would like to know if it is possible to create a UI where, for example, buttons 1, 2 and 3 are vertically on the left side, and other buttons such as 4, 5, 6 and 7 horizontally on the left side
Yeh for that you have to make the buttons 1,2 and 3 not be included in the button factory. In the same panel as the factory, add your button to the controlls and manually give it a collection index property (from 0 - 2) you do that for all buttons.
@@DingselDo you know where I can find a specific file with this, or where there is the necessary documentation?
@@MagicBlockStudios you are out of luck there. I do have the links to the json ui docs in the description but i dont think they will help you. If you can not find an exaple for this then you just have to take my word on that
@@Dingsel Bro could you explain more about the json ui . like make a ui like the hive or cube craft
@@mrhealthfitness683 tbh its all just textures. If you read my responses on other qurstions you might already be able to do that on your own.
Würde es sogar cool finden wenn du zeigen könntest wie man mehrer macht also so das wenn man z.B. auf Skins geht wieder ein Menu sich öffnet.
when i put the icons in the ui folder it gives purple and black icons what am i doing wrong?
lmao i already fixed it. I put it in the wrong folder :)
yeees
How can I make the type of panel to grid
since a lot of people asked me this :
In your button factory
change type from stack panel to grid
remove orientation property
add grid_dimensions and grid_fill_direction and grid_rescaling_type (optional)
reference your button in grid_item_template
change the binding_name_override to #maximum_grid_items
coooooooooooooooooooooockie
Will this apply to all custom ActionFormData? Or we can edit only the specific ActionFormData?
Watch last video. It is done conditionally
Dude how can I make 2 UI in the same script?, like, to modified UI in the same script?, I tried to do 2 ADDONS with this modified UI but they are in conflict and I can't solve it, soo I tried to put the both in one script/addon
thank you
How do I add a custom image icon to my button
Okay so you're going to want to go into your code if it's a custom icon you're going to have to adopt PNG to the file path so on the the older ones so if you download the pack that he has you'll see that the buttons have a comma and then a quotation after the button that shows a file path to an image write for custom ones you have to have. PNG and for the ones in Minecraft you just have to leave the path like that and if you check inside the actual pack they sent on the second custom ui you will see
Thanks for the video! I tried to but didn’t know how to do this => If we wanted to have two different custom ui (of same type like 2 ActionFormData) in a way we open the first ActionFormData it shows the first custom ui, then if we opened the second ActionFormData it shows the second custom ui instead of showing the same ui on all forms of same type.
Can you please make a video about it?
Summary: How to let two or more ActionFormData to have different custom ui (every ActionFormData alone with its own ui ) “server_form.json”
I feel like giving links to your code would be really useful, or at least for the first video
I do
Yes, I know now, just didn't notice it😆
Sorry
Hello! I succeeded, all 2 Episodes! Thank you! However, if you create multiple buttons, they will extend beyond the frame. How can I make them fit the frame? (Same as standard design)
reference the panel with the factory in a scroling panel github.com/ZtechNetwork/MCBVanillaResourcePack/blob/b893d1304468df543e11fa74f82ccaf9b57aa874/ui/server_form.json#L55C7-L66C10
@@Dingsel Thank you, you helped me! You answered all my questions, you really the best TH-camr (I know I already said this, but I want to express my gratitude)
thank you!!!!!!!!
How about three or more form panels? I tried to add more long forms and make the same binding rules, but it didn't work.
Edit: Finally, I found a way to make the form panel not overleap, and now, how can I make the custom button scrollable since I have too many buttons?
You need to put the content into a scroling panel and make the the stack panel a grid. Not easy tbh. Maybe something for JSONUI #3
@@Dingsel Thanks. I finally figured it out
@@Dingsel How do I make the text background size match the length of the text?
Did I miss a step, where did the image come in and how do i apply it?
it comes from the scripts.
It is not added in with JSON UI (although possible).
Here is the link to the script:
www.skyls.de/samples/ui2/BP/scripts/main.js
@@Dingsel I didn't even see you change the main.js at the start lol, this worked thank you
А как добавить паро кастомных форм? На тригерах по названию?
Very Good Video, A form with a grid would be interesting though, maybe in your next Vidoe right!
Hello, can you explain me how to create more than two form ? I've try to create a third form but it overlap.
wich means you have set up the conditions wrong
Nice thx
Subscribed. can you make more content about Minecraft Scripting + JSON UI please, thank you. 😀
what specificly?
@@Dingsel maybe some animated UI, like a fake loading/splash screen. Also, creating a dynamic UI that appears under certain conditions, like buttons only appearing when specific conditions are met, would be a great video guide. Thanks!
Is it possible to create a button? For example the jump button
on screen without a menu? no.
hello! why this RP isnt work in my server?
@@LemonBS idk you tell me. The addon is still fine for the latest version of minecraft. Check if its not something else
@Dingsel resource pack does not work on the latest version
Now how do i make the buttons open things like other forms and run commands?
That has to do with scripting. I did make a video on server forms once but it is in german. Alternetifly you can join my discord server and get help from there.
how do you make it run a command after you press a button?
how do I make them with functions. It's not working for me.
when I try one way it says player is not defined, and the other way it says form is not defined
well I cant do that alot with that information. Just post your code on my discord server and someone will help
@@Dingselok thanks 😊
Denke das du Deutsch kannst.... Finde es total cool könntest du vllt. mal ein Tutorial machen wie man den weißen Rand zu einer anderen Farbe ändert? Außerdem würde ich es cool finden wenn du das in Bridge V2 mschen könntest den so hab ich 0 Plan wo und wie ich welchen File einfügen soll. Danke fürs lesen btw. Byee
Der Rand sollte einfach nur eine Textur sein die du ändern musst. Und von meinen Ordnern könnte man ablesen was in was gehört. So gehören files von dem BP Ordner ins behavior pack und files von RP ins texturepack. Die Struktur des Aufbaues ist gleich.
now a tutorial on how to make an inventory please 😊
What exactly
How can I run a command when a button is clicked, like "/give @s cooked_beef 64". This is all I need to use the JSON UI.
Thats just scripting. Json ui is only for styling the forms. I did have a rather oöd video on that but it is in german. Short version is : yourActionform.show returns a promise with an object containing the button selected. You then use an if statement or swich case to check wich button was pressed und run the command.
@@Dingsel ik JSON UI is for styling the forms, I just need to know how to activate in-game commands when a button is clicked. Idk how to check which button was pressed and idk how to activate an in-game command when a button is clicked. That is what I ment if you didn't understand.
@@LakkzScratch There are some people in my discord who can help you out with scripting if thats what you are asking
How can i set the button background color to invisible
the text clip outside of the box if it is too big
You just have to experiment there on your own like changing and setting sizes for the text container or changing the font size there are many ways to solve this
yeah i did that
@@Dingsel
Is it possible to create buttons based off people around you? Kind of like:
testfor @a[r=5]
Found , ,
But instead something like:
________________
| Message |
[]
[]
[]
[ Cancel ]
----------
Yeh just add mpre buttons lol. I need to know where you are strugeling with
But if you change offset you will have a problem because it will not display correctly on all screens
Nah pixels are consistent on all devices. Adding percentages would make problems but the main panels size is in pixel as well
@@Dingsel oh okay.
Can you do a tutorial to find out how to do several custom interface
please
@@Motikofus well you just add another panel to the other panels and add the conditions like I did in part 1
Emm I need some help. I import the rp and bp pack into Minecraft bedrock world. Nothing is wrong but I just can’t open the ui. Can you anyone help me?
Hey if you still have issues with that join my discord
When is part 3
Code will be available soon on skyls.de
0:25
Support textField?
@@KairenCraft thats not how it works
How to make a minecraft bedrock mana system
I already made a video on that
where do I download ?
Its mentioned in the desciption as well as in the comments bro
How i can make it on Android
well operating system does not matter hear lol. You can edit text on any device and platform
doesnt work
skill issue
got lost right after you started making the padding... that part makes NO sense.. you jumped around too much
Thats quite far into the video. Isn't it? All you have to do, to give the button padding, is to wrap the button in a panel, whichs size is bigger then the button itself. Also i provide the code to all of this here: skyls.de/samples/ui2
Ding fries are done
Wha
You are the best, could you explain in a next video how to make a ctm block, that is, with connected textures. 🫠
Idk what ctm blocks are
@@DingselCTM ist ein feature von Optifine(java), wo man connected textures machen kann z.B. wenn grass neben dirt ist, wird das so zusammengeführt sag ich mal, dass die texturen besser matchen
@@underblade6918 Ich weiß, ich habe mich mal recht lange damit auseinandergesetzt, es gibt aber keine Möglichkeit.