Doom has been my most favorite game since I was 4 (I’m 32 now). I can’t tell you how many hours of my life I’ve poured into it and the countless community-made wads over the years. It’s a huge part of my life. I was telling my wife the other day I would be more star-struck if I ever met zeromaster than if I ever met any famous celebrity on the planet. Zeromaster, you are my hero, dude! Congrats on single-segmenting every level in Sunder.
I liked Doom as a kid in the 90's but rediscovered it in my 30's now as well and over the past few years have been astonished by how much creativity their still is in the space. I love games that have fan made content communities and games from the 90's/early 00's are loaded with them. It's great. Also yes Zeromaster is awesome.
Same, started playing this as a kid and still play it today on my 30s. It is fun, fast paced action with an interesting enemy roster that a lot of A titles these days are still unable to copy.
@@ravagerslb Imo shooters really started going downhill in the mid 00's. Everything turned into CoD, things like graceful movement and weapon variety went out the window. Doom, Quake, Unreal Tournament, Painkiller, other similar titles are far superior to modern shooters, even the Doom reboots.
@@estefencosta1835 Doom had that single player immersive experience to it. It brought completely new elements. It also has mod longevity (that is key) with community maps still pushing boundaries to this day. These newer games strive for multiplatform and in turn sales/profit. You can't mod something like CoD to Doom type level without sacrificing hardware support. CS:GO had some promise but Valve kept fcking it up with updates. Hopefully, there will be another PC FPS which is can be modded like crazy.
Started mapping a bit recently and have ribbiks & IG as my influences. I've come to appreciate how genuinely hard it is to make such alien and hostile architecture. I think the amount of DOOM mappers who can do work of this magnitude are very very limited and usually owe their art style to the two afore-mentioned geniuses
Listen, my friend, listen. Listen. You can't just casually drop in the description that you think you could non-TAS Okuplok and expect us to ever forget that.
Victory lap of the final arena was awesome. Zero knew at that point that he'd single segmented the entire WAD. Loved these Sunder runs, I hope Gazebo plans to eventually develop it to a full 32 map set.
@@unclebobboomergames most of new sunder is already pushing the limits of what can be done in the doom engine as is, i'm not sure how much larger in scale it can get
Grats on finishing all these! And u personally inspired me to go back and finish map 18 so thanks for that. “I dont think it (okuplok non-tas) is something Ill do because its too long…there are cheeses…” Looking forward to ur demo next week :) Jk gg man
Tarachillax is actually impossible I think, and every fight is basically impossible without TAS, so the only option would be cheeses, but it doesn't look like you even have enough time to survive in any fights in tarachillax to even cheese
love the turquoise-aqua lighting, shades n tints on walls, floors and windows with the shapes and patterns through it. it really looks stylish and imposing at the same time, and matches the transporter energy, torch fire and fireballs of the hell knights and barons rather perfectly
Sometimes when I watch you I think, "I can do some of that, maybe!" But then I hurt myself in E1M9 when I try to use rockets at the star teleporter against the Pinkies.
Best thing to control pinkies is the chaingun. Im surprised this guy didn't use it. In that spot in Military Base id use the chaingun or chainsaw, you just have to be quick about switching the weapon when you get the RL.
It always baffles me that highly detailed maps tend to be slaughter styled, but baffles me even more to see how Skilled Players beat these maps. Outstanding!
just when I needed more content, you deliver. Epic run as always. I know you said you lacked the motivation, and TBH, this map just looks like a chore. But you sticking through it says a lot about your character, and I respect that immensely.
Dude, you made that last fight look so easy with the Cyberdemon and Archviles. Congrats on optimizing classic Sunder and table filling new Sunder. That was no easy feat and is a hell of an accomplishment! Superb job! Eagerly waiting what you'll post next!
Is this really the last map? I don't think so... I checked the wad and map 21 is called "Leviathan's Arteries" but it doesn't have anything in it yet. I think it's gonna be a full 32 maps wad some day
@@Harzexe I'm quite sure this is gonna be a 32 map project some day, I guess this series was just meant for the current version of Sunder. Like yes this is the end, but just for now
I am not good enough at Doom to really play Sunder, but I did have a great time going through the maps in Doombuilder and admiring the amazing aesthetic and sense of scale each level has. I would consider them art.
It's funny that I was sleepy last morning, glanced at the thumbnail and then was like: "Yeesh, what's with all this platforming, I don't remember this one. Was this an InsaneGazebo special collab I never heard about? lol" And then I focused my eyes and reread the video title aaand... turns out it wasn't Sunlust, it was Sunder, so yeah, Gazebo may have had a hand in there somewhere =P Still amused at how the aesthetics immediately threw me back to watching Decino going through Sunlust though. Such beautiful wads, both of them XD
Next Challenge: WR for every level of Sunlust on UV -fast 100%. Edit: ZM might not do it but believes that Okuplok Non-Tas is doable is also very commendable showing his skill and endurance level.
I stopped playing video games after my bestfriend/childhood hero passed away. I used to watch him play the SNES growing up. He got me into WoW raiding as a tank and a healer. The most fun I ever had gaming, was healing alongside him during the Ice Crown Citadel raid in 10 man. As I stated, I stopped gaming after he died. Getting on youtube and watching some of the world's most talented gamers play my favorite game, Doom, is like reliving the best parts of my childhood. I didn't think anyone would ever UVMAX most of Insane Gazebo's masterpiece, Sunder. This is a real privilege, and I am so happy to have taken part of the Cultural Experience, known as Doom! This Community is amazing! Thank you so much Zero Master, this undertaking couldn't have been easy!
@37:24 I think was my fav part. Getting hunted in that eerie light. Got some nice cthulhu vibes with restricted movement while also very much Zero Master just ripping fuckers apart.
I wonder if Gazebo will ramp up the anti cheese going forward as a result of these bfg grabs. I kind of hope he does, but only because its fun seeing even more creative ways to foil them.
I can't help but be reminded of Halo 4's Arrival when I listen to the MIDI of this map: th-cam.com/video/miwmCI7VS58/w-d-xo.html EDIT: love your victory lap at the end there :D
I find it interesting how so many of the outdoor spaces in these maps are so dark, it kinda goes opposite to what you expect, indoor spaces with stark lighting while outdoor is darkened and gloomy, a feeling of eternal night or twilight
The music is a bit too repetitive which over the course of a long map is annoying. I feel that the visuals on the other hand are fresh in each area to keep things interesting. As always the creativity is off the chain!
I feel like when he fired his machine gun in the end it's a declaration of "Yeah, I'm done with you!" (Both to the entire Sunder levels and the useless machine gun 😂).
You look at Duke Nukem 3D maps and playthroughs and you're basicly just watching the same levels over and over. Look at Doom in comparison. Still as fresh and exciting today as it was then.
20:30 At around this time you should have cheesed the chaingunner area of 51:48 by shotgunning the shootable switch in that area from all the way over here.
Doom has been my most favorite game since I was 4 (I’m 32 now). I can’t tell you how many hours of my life I’ve poured into it and the countless community-made wads over the years. It’s a huge part of my life. I was telling my wife the other day I would be more star-struck if I ever met zeromaster than if I ever met any famous celebrity on the planet. Zeromaster, you are my hero, dude! Congrats on single-segmenting every level in Sunder.
I liked Doom as a kid in the 90's but rediscovered it in my 30's now as well and over the past few years have been astonished by how much creativity their still is in the space. I love games that have fan made content communities and games from the 90's/early 00's are loaded with them. It's great.
Also yes Zeromaster is awesome.
Man I totally agree with you! I remember playing coop with a buddy of mine on dial up internet.
Same, started playing this as a kid and still play it today on my 30s. It is fun, fast paced action with an interesting enemy roster that a lot of A titles these days are still unable to copy.
@@ravagerslb Imo shooters really started going downhill in the mid 00's. Everything turned into CoD, things like graceful movement and weapon variety went out the window. Doom, Quake, Unreal Tournament, Painkiller, other similar titles are far superior to modern shooters, even the Doom reboots.
@@estefencosta1835 Doom had that single player immersive experience to it. It brought completely new elements. It also has mod longevity (that is key) with community maps still pushing boundaries to this day. These newer games strive for multiplatform and in turn sales/profit. You can't mod something like CoD to Doom type level without sacrificing hardware support. CS:GO had some promise but Valve kept fcking it up with updates. Hopefully, there will be another PC FPS which is can be modded like crazy.
Ive enjoyed this series so much….. Zero Master's runs are like the Picasso of Doom
53:50 damn...that room is one of the beautiful things ive seen donde with the Doom engine ever, that is OUTSTANDING. Jesus christ Gazebo.
And the music
Started mapping a bit recently and have ribbiks & IG as my influences. I've come to appreciate how genuinely hard it is to make such alien and hostile architecture. I think the amount of DOOM mappers who can do work of this magnitude are very very limited and usually owe their art style to the two afore-mentioned geniuses
Yeah I don't view many user wads but this is incredible looking
Never have I seen a final room this ominous, THAT room is more intimidating than the monsters swarming into it.
Listen, my friend, listen. Listen. You can't just casually drop in the description that you think you could non-TAS Okuplok and expect us to ever forget that.
Victory lap of the final arena was awesome. Zero knew at that point that he'd single segmented the entire WAD. Loved these Sunder runs, I hope Gazebo plans to eventually develop it to a full 32 map set.
He is - and MAP21 is in development as we speak!
@@cimcam9949 im going bonkers wondering how the wad will end. Meaning the scale of it.
That's the plan, although it might take a while to finish, considering the scale and level of detail that goes into each map.
@@unclebobboomergames most of new sunder is already pushing the limits of what can be done in the doom engine as is, i'm not sure how much larger in scale it can get
This is so satisfying to watch.
Bought Doom 2 on release. Now in my 40s, still go back and play sometimes. Incredible memories.
Oh man, I've been waiting for this.
Grats on finishing all these! And u personally inspired me to go back and finish map 18 so thanks for that.
“I dont think it (okuplok non-tas) is something Ill do because its too long…there are cheeses…”
Looking forward to ur demo next week :)
Jk gg man
At this point, I'm imagining he doing even harder stuff like tarachillax lol
@@tsilver9007 That stuff is not possible
@@plats5837 ikr, tarachillax is the only legit mappack on my mind that's actually more difficult than okuplok :|
@@tsilver9007 you never know; personally I never doubt it bc Terachillax is not IM-FUGGING-POSSIBLE...
Tarachillax is actually impossible I think, and every fight is basically impossible without TAS, so the only option would be cheeses, but it doesn't look like you even have enough time to survive in any fights in tarachillax to even cheese
love the turquoise-aqua lighting, shades n tints on walls, floors and windows with the shapes and patterns through it. it really looks stylish and imposing at the same time, and matches the transporter energy, torch fire and fireballs of the hell knights and barons rather perfectly
Hey dude. Love your videos!
Love the music and the overall 'Tron' look of the environ. Thanks for the upload, ZM. Continue to kick ass =)
I admire you for knowing the route to follow of so many sunder maps, it makes me lazy to learn the route of runs that last 1 minute haha
I've played DOOM since I was a kid. To this day the Cyber Demon stomp is one of the most ominous sounds in video games.
Amazing as always!
Can't wait to see the UV-Max of MAP21, well played 👍
It's late to reply, but since map 21 there are original maps from Doom 2. Map 20 is the last map of this WAD.
@@Ilya-Efimov MAP21 has been in development since before MAP20 was even finalize. It's just not available to anyone yet.
It will be cool when insane gazebo reach MAP25 developing because in this speed i think he completely finish Sunder within at least 2 decades.
Sometimes when I watch you I think, "I can do some of that, maybe!" But then I hurt myself in E1M9 when I try to use rockets at the star teleporter against the Pinkies.
Best thing to control pinkies is the chaingun. Im surprised this guy didn't use it. In that spot in Military Base id use the chaingun or chainsaw, you just have to be quick about switching the weapon when you get the RL.
Arch Vile: *casts flame attack*
Zero Master: It's free real estate!
This video popped up in my recommended videos after a stressful day and I was like: YES! He did this one too! Zero Master I Love you!
I'm just speechless. Congratulations!
It always baffles me that highly detailed maps tend to be slaughter styled, but baffles me even more to see how Skilled Players beat these maps.
Outstanding!
Such big spaces with less than 1000 monsters would feel weird
Congratulations!!
just when I needed more content, you deliver. Epic run as always.
I know you said you lacked the motivation, and TBH, this map just looks like a chore. But you sticking through it says a lot about your character, and I respect that immensely.
Dude, you made that last fight look so easy with the Cyberdemon and Archviles.
Congrats on optimizing classic Sunder and table filling new Sunder. That was no easy feat and is a hell of an accomplishment! Superb job! Eagerly waiting what you'll post next!
Sunder's over, ball is in Insane_Gazebo's court now.
Amazing run as always, can't wait to see what you do next.
simply amazing. fantastic work ZM
The end!!! Congratulations
19:54 Legendary
Final Map 20 hype! 😛 Legendary map for a legendary Doomer! Congrats on finishing the series! 🥳
Is this really the last map? I don't think so... I checked the wad and map 21 is called "Leviathan's Arteries" but it doesn't have anything in it yet. I think it's gonna be a full 32 maps wad some day
@@bowserknight Would be awesome to see a continuation of the series!
@@Harzexe I'm quite sure this is gonna be a 32 map project some day, I guess this series was just meant for the current version of Sunder. Like yes this is the end, but just for now
This Doom map looks amazing brother you have yourself a new subscriber I like playing Doom
These maps are goregeous.
IG is a genius! Few realise how hard it is to make such Alien architecture in Doom builder
Wow, what a cool tune.
it sure was hell of a ride ! Really enjoyed watching these, relaxing actually somehow :D
I keep checking youtube everyday for zero master videos but everytime he publishes a new video, I remember quality does take time.
Watching doom video is my habit since 2015
Congrats on totally dominating Sunder... until the next map comes along
Well done man! These runs are a nice accomplishment.
3:20 The archvile here is terrifying
Damn, that last arena fight is nuts.
Fantastic tune
fabulous vanilla ouch face, spotted in the wild, at 35:10
Good job! GG on Sunder MAX, almost sub one hour here 😀
Excellent stuff!
@9:19 that pinky room was suprisingly anxiety inducing
The final arena looks amazing.
1:01:59 The man is so fucking good to the point that the game itsself gave him a 101% kill rate.
That’s from the monsters resurrected by Arch-Viles, they add to the kill percentage count.
@@jorgebohyn which archvile? Didn’t see any archi boys:)
I am not good enough at Doom to really play Sunder, but I did have a great time going through the maps in Doombuilder and admiring the amazing aesthetic and sense of scale each level has. I would consider them art.
Looking forward to your single-segment Okuplok!
WooOW what a great run and the music sounds like middle east music just to make it all feel more dramatic.
It's funny that I was sleepy last morning, glanced at the thumbnail and then was like:
"Yeesh, what's with all this platforming, I don't remember this one. Was this an InsaneGazebo special collab I never heard about? lol"
And then I focused my eyes and reread the video title aaand... turns out it wasn't Sunlust, it was Sunder, so yeah, Gazebo may have had a hand in there somewhere =P
Still amused at how the aesthetics immediately threw me back to watching Decino going through Sunlust though. Such beautiful wads, both of them XD
This Doom looks fun to play
Right music for map
Pistol starting and the first thing I hear is an Archvile. Stuff like this is why ZM is a legend
My hands were so sweaty at the 54 minute mark as you traversed those pillars hahah
Groovy
Epic.
Best doom wad ever
Insane!
loved this series, thanks zero master and insane_gazebo. sunlust next?
17:14 that Lost Soul though xD
Next Challenge: WR for every level of Sunlust on UV -fast 100%.
Edit: ZM might not do it but believes that Okuplok Non-Tas is doable is also very commendable showing his skill and endurance level.
Good stuff
Imagine you are there. As a demon.
It is hell.
I hope that faun-like girl depictured on the walls and stuff will be the final boss of Sunder (:
I stopped playing video games after my bestfriend/childhood hero passed away. I used to watch him play the SNES growing up. He got me into WoW raiding as a tank and a healer. The most fun I ever had gaming, was healing alongside him during the Ice Crown Citadel raid in 10 man. As I stated, I stopped gaming after he died. Getting on youtube and watching some of the world's most talented gamers play my favorite game, Doom, is like reliving the best parts of my childhood. I didn't think anyone would ever UVMAX most of Insane Gazebo's masterpiece, Sunder. This is a real privilege, and I am so happy to have taken part of the Cultural Experience, known as Doom! This Community is amazing! Thank you so much Zero Master, this undertaking couldn't have been easy!
Great run
18:40
this is the funniest episode of this video)))
@37:24 I think was my fav part. Getting hunted in that eerie light. Got some nice cthulhu vibes with restricted movement while also very much Zero Master just ripping fuckers apart.
You've been busy killing these maps!
I can't beleive it. You do it! The final room is really impossible.
Zero Master!!!!!!!
I wonder if Gazebo will ramp up the anti cheese going forward as a result of these bfg grabs. I kind of hope he does, but only because its fun seeing even more creative ways to foil them.
I can't help but be reminded of Halo 4's Arrival when I listen to the MIDI of this map: th-cam.com/video/miwmCI7VS58/w-d-xo.html
EDIT: love your victory lap at the end there :D
The End!
I've never before seen an Imp get wrecked quite like the one at 24:48
that was strangely satisfying, wasn't it? :D
I find it interesting how so many of the outdoor spaces in these maps are so dark, it kinda goes opposite to what you expect, indoor spaces with stark lighting while outdoor is darkened and gloomy, a feeling of eternal night or twilight
Nice Video! (25.03.22; 18:31)
Amazing! It looks so easy, decino would be reakt a thousand times!
Jesus those teleporting demon sounds ate so scary
When top doom speedrunner finish map with time around hour... Now I know smthg about fear.
holy cow
Professional
The music is a bit too repetitive which over the course of a long map is annoying. I feel that the visuals on the other hand are fresh in each area to keep things interesting. As always the creativity is off the chain!
I got a headache just from watching 15 min of this… so much strafing, dodging, and second-hand fear 😂 but its gorgeous ofc. Edit: 6 min
I feel like when he fired his machine gun in the end it's a declaration of "Yeah, I'm done with you!" (Both to the entire Sunder levels and the useless machine gun 😂).
It's been my favorite since I was 7!
Those bees creep me out D:
They are just the Mancubuses, which grow up. Mancubus is like a maggot for such bee.
Gazebo with the map design😈
Ribbiks with the track🎶
Zero Master with the run🔥
Does it get any more legendary than this?
i hope you play some smaller slaughter maps too such as sf series, slaughtermax, dimensions, abandon, die, flotsam...
Have you considered trying Sunlust. The maps are much shorter so they shouldn't be as much of a problem. I would even love to see a d2all style run :D
24:48
Weeeeee!
Who's first? Cyber demon, hell knight, Arch Vile? No! Those effing chain gunners!
You look at Duke Nukem 3D maps and playthroughs and you're basicly just watching the same levels over and over. Look at Doom in comparison. Still as fresh and exciting today as it was then.
👍
20:30 At around this time you should have cheesed the chaingunner area of 51:48 by shotgunning the shootable switch in that area from all the way over here.
This would’ve taken me at least 3 hours, with around 56,000 deaths give or take
Congrats, man! What do you plan on doing next?
A bit surprised this was the best run. Seems like a demo that would normally die without ever being seen.
Looks like you think you know your stuff. I wonder what you can do with this level...
Hardened tribe...
Light familiar...