I'm not sure, unless the smart bone isn't on the same bone layer as the arm bones. You can't parent a bone to a bone on another layer, you'd need to bind the layer to the bone. Otherwise, I can'th think of a reason you couldn't parent a hand bone to the forearm bone.
think about joining our group, it's a great place to share your work and to ask questions. There are many people who can help, plus you can share videos and screenshots of any problems: facebook.com/groups/mohocharacteranimators/
You cannot parent a bone to a bone on a different layer. You would need to parent the the second bone layer to the arm bone, and that would mean setting the origin of the hand bone layer to where it should rotate (the wrist).
Just what I needed. Thanks Bear :)
Beautiful - thanks for sharing. There's no end to all the awesome things we can do with Moho. :-)
Ty
Thanks!
I have rig the hand with smart bone dial now i want this to parent with body's arm, some how i am not able to parent it
I'm not sure, unless the smart bone isn't on the same bone layer as the arm bones. You can't parent a bone to a bone on another layer, you'd need to bind the layer to the bone. Otherwise, I can'th think of a reason you couldn't parent a hand bone to the forearm bone.
think about joining our group, it's a great place to share your work and to ask questions. There are many people who can help, plus you can share videos and screenshots of any problems: facebook.com/groups/mohocharacteranimators/
Thank you for your replay yes unless the smart bone isn't on the same bone layer it is not working
and what about scaling bone layer in group is it possible?
You cannot parent a bone to a bone on a different layer. You would need to parent the the second bone layer to the arm bone, and that would mean setting the origin of the hand bone layer to where it should rotate (the wrist).
Great, and that its a lot easier than to fix each smart bone by itself
Erik, its wonderful. Thank you!