0:00 - Silent sucks. 0:35 - I'm eyeing a burning elite snipe leaning into the right path if we go for the early shop. Left path is almost impossible for Silent unless we highroll big time. Right side gives a lot more pathing options plus the starting shop can give us a decent boost with a good potion/card. 1:35 - Expertise is not only not a damage card, but its a really niche card that either does nothing or its extremely helpful. It's nowhere near being good here. That floor was either a skip or a Bane at most. 2:35 - Footwork is the type of card that you need to think "will this card pick kill me in act 1?". If the answer is no, then pick it. Its part of what could become your block solution for the lategame and it already starts performing in act 2. It's also way too early for a reflex given that you only have 1 card that benefits from discard synergies. 3:00 - Good assesment, left path would have killed you. 3:10 - A non-damage upgrade. You're asking to get nobbed. 3:15 - Really good draw for a forge potion, you're dead otherwise. 4:20 - Both Leg Sweep and CC are very dense block cards, so I'd take any of them. I would however dodge elites until I get more frontload damage because situation is looking dire. 5:25 - Removing a strike here is a huge misplay. Your damage output is super low. You REALLY want to buy Trip or at least the attack potion. 6:35 - You need damage. How are you planning on killing the boss without damage? 7:09 - I'm not sure you can survive this sentries fight, so you got extremely lucky here. 8:00 - Video lenght is a bit spoily, but I don't need to check it to know that you're 100% dead here. You don't have enough damage output to kill Hexa in 6 turns. No poison card, no vulnerable card that you could have bought. No good offensive cards other than Blade dance and Sneaky strike. No good potions that give you more output. You're dead. 9:10 - If you drink the potion earlier, you're still 70 damage away from a kill and have a ton of burns+ in your deck. I'd say 2 dexterity wouldn't make the situation much better. With Silent, if you don't get offered poison to scale for bosses, you need to pick any damage. This character is good at blocking, which is the least thing that you need in fights that are damage races (every act 1 elite fight and boss fight besides Guardian). Unfortunatelly you skipped some good damage options which I think could have gotten you past act 1. Also missed the burning elite snipe with the early shop to buy a potion, that would have let you snowball a bit. Gl in the next run!
0:00 - Silent sucks.
0:35 - I'm eyeing a burning elite snipe leaning into the right path if we go for the early shop. Left path is almost impossible for Silent unless we highroll big time. Right side gives a lot more pathing options plus the starting shop can give us a decent boost with a good potion/card.
1:35 - Expertise is not only not a damage card, but its a really niche card that either does nothing or its extremely helpful. It's nowhere near being good here. That floor was either a skip or a Bane at most.
2:35 - Footwork is the type of card that you need to think "will this card pick kill me in act 1?". If the answer is no, then pick it. Its part of what could become your block solution for the lategame and it already starts performing in act 2. It's also way too early for a reflex given that you only have 1 card that benefits from discard synergies.
3:00 - Good assesment, left path would have killed you.
3:10 - A non-damage upgrade. You're asking to get nobbed.
3:15 - Really good draw for a forge potion, you're dead otherwise.
4:20 - Both Leg Sweep and CC are very dense block cards, so I'd take any of them. I would however dodge elites until I get more frontload damage because situation is looking dire.
5:25 - Removing a strike here is a huge misplay. Your damage output is super low. You REALLY want to buy Trip or at least the attack potion.
6:35 - You need damage. How are you planning on killing the boss without damage?
7:09 - I'm not sure you can survive this sentries fight, so you got extremely lucky here.
8:00 - Video lenght is a bit spoily, but I don't need to check it to know that you're 100% dead here. You don't have enough damage output to kill Hexa in 6 turns. No poison card, no vulnerable card that you could have bought. No good offensive cards other than Blade dance and Sneaky strike. No good potions that give you more output. You're dead.
9:10 - If you drink the potion earlier, you're still 70 damage away from a kill and have a ton of burns+ in your deck. I'd say 2 dexterity wouldn't make the situation much better.
With Silent, if you don't get offered poison to scale for bosses, you need to pick any damage. This character is good at blocking, which is the least thing that you need in fights that are damage races (every act 1 elite fight and boss fight besides Guardian). Unfortunatelly you skipped some good damage options which I think could have gotten you past act 1. Also missed the burning elite snipe with the early shop to buy a potion, that would have let you snowball a bit. Gl in the next run!