Street Fighter 6 Akuma Raging Demon Setups Guide!

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  • เผยแพร่เมื่อ 11 ต.ค. 2024

ความคิดเห็น • 30

  • @Darkflyer71
    @Darkflyer71 4 หลายเดือนก่อน +8

    It's important to note that the clip for drive rush LP demon used in the video at 4:13 is a post-flash jumpable demon, you can tell because there is a visible frame of Akuma doing the teleport animation before the "hit" animation starts. This is happening because the jab is being cancelled into demon instead of demon being linked, but despite this it *is* possible to get a true unjumpable and unmashable demon off of drive rush jab, the cancel timing is just extremely tight. If you do it too slow, you will get two jabs because jab cancels into itself. If you do it too fast, the opponent is still throw invincible from blocking the drive rush jab and is able to jump out post flash.

    • @mir2266
      @mir2266 4 หลายเดือนก่อน +5

      Nice catch! I must've not done it properly in the clip I ended up using, as you mentioned. Just like you said however, it is a real setup, just requires specific timing; it's interesting to see how cancelling into the demon still catches people pressing buttons, I guess it makes sense in hindsight, but I did not notice during recording

  • @SecondCitySavior6969
    @SecondCitySavior6969 4 หลายเดือนก่อน +24

    My Raging Demon set-up: a bottle of vodka

    • @larrywestra9305
      @larrywestra9305 4 หลายเดือนก่อน +1

      That’s why they call it spirits.

  • @jc_alpha
    @jc_alpha 4 หลายเดือนก่อน +4

    13:46 “The major hurdle for this setup [is knowing how to do a dash demon]”
    I find this easy to do by combining the second forward (F) input with the light punch. So the entire sequence would be:
    F, F+LP, LP, F, LK + HP.
    Also, I swear at time I’m able to omit the second forward input and only do:
    F, F+LP, LP, LK + HP.
    So you don’t really have to be fast for this input, but just train your fingers so that you input the light punch together with the second F input for the dash.

  • @barryschalkwijk9388
    @barryschalkwijk9388 17 วันที่ผ่านมา

    The telegraph is a core element of the mind games lol. (free DI or back. HK starter + whatever you want) But you first have to make them fear it. This guide helps to start that process.

  • @Akumaa2000
    @Akumaa2000 4 หลายเดือนก่อน +1

    Cool vid, you gave me some setup ideas to try along with the ones showed……thanks. 😎👊🏾🥋

  • @johnodaz1273
    @johnodaz1273 4 หลายเดือนก่อน

    Brilliant Vid Mir 👍.
    Alot of really cool Info and Setup Possibilities with the Raging Demon aswell.

  • @Pyr0tube
    @Pyr0tube 4 หลายเดือนก่อน +3

    This is great, but it would be helpful if you had inputs turned on.

  • @XeroDgX
    @XeroDgX 4 หลายเดือนก่อน

    I think the easiest way to do DR into Raging Demon is doing the DR along with the lp, that is: forward, forward + lp + parry (DR), lp (done right away while Akuma still can't throw any move) then finish it with forward and then lk+hp at the same time, if you get a bit confused on doing the forward + lp+ parry and switching to just the second lp you can just tap parry+lp twice and you'll still get it, and that way you are not announcing your DR, and don't need to be lighting fast

  • @SlaineReigns
    @SlaineReigns 4 หลายเดือนก่อน +1

    Thanks as always Mir. Will practice these and add it to my Gouki's arsenal, a lot of setups to learn here.

  • @ficroulaud
    @ficroulaud 4 หลายเดือนก่อน +7

    I still don't understand why it doesn't have some level of invincibility on startup. Beyond projectile. It would make sense if you could demon at anytime with meter like older games but since its critical art only, it feels a bit gimped when comparing it side by side to other critical arts

    • @pretzels7437
      @pretzels7437 4 หลายเดือนก่อน

      3s operates on the same principle iirc.

    • @spx2327
      @spx2327 4 หลายเดือนก่อน

      Exactly, a RD should start up instantly and should be fully invincible on start up!

    • @doorbob3445
      @doorbob3445 2 หลายเดือนก่อน

      That's a no brainer really. You would get a 50/50 everytime on YOUR wake-up. Would be stupid and broken

  • @riahisama
    @riahisama 4 หลายเดือนก่อน

    I use the good ol' reliable dash demon in-between strings

  • @raphaelm810
    @raphaelm810 4 หลายเดือนก่อน +2

    A lot of people often forget or don't think about this, but sometimes the *threat* of simply having the raging demon is enough. You don't actually have to use it to get an opportunity to win.

    • @ektrfirefox2571
      @ektrfirefox2571 4 หลายเดือนก่อน +1

      Yes but it looks cooler when you end with it

  • @Creepo_J
    @Creepo_J 3 หลายเดือนก่อน

    Had a nightmare where raging demon was a counter super and had to risk every match doing it

  • @W_smith1990
    @W_smith1990 4 หลายเดือนก่อน

    Some nice setup

  • @josemoreno9397
    @josemoreno9397 2 หลายเดือนก่อน

    does this still work? i try using L adamant fist into follow up, so i endup at +3 after the hit, but the dummy can jump after the animation

  • @kayanims
    @kayanims 4 หลายเดือนก่อน

    Unfortunately, i foresaw this. For a person like me that uses modern. Combing into level 3 has been more consistent and more damaging in my opinion. They should have kept it as a CA because now raging deamon is reduced to a gimmicky setup.

  • @stevenoconnor5693
    @stevenoconnor5693 4 หลายเดือนก่อน

    I appreciate the video, but I also have a different way of looking at the raging demon, especially in this game. If you are able to do the raging Demon that just means to me at least that I would have fucked up and myself to get hit that to bring my life to critical, the way I look at it the less that I would do the raging Demon or be able to do it the better if I am specially in regard of having low

  • @SSShiesty
    @SSShiesty 3 หลายเดือนก่อน

    are there any kara demon setups?

  • @spx2327
    @spx2327 4 หลายเดือนก่อน

    Mir for president!

  • @jc_alpha
    @jc_alpha 2 หลายเดือนก่อน

    4:09 “[…] and, of course, if you do a demon *right after*, then that jab also will get counter hit.”
    This is true but if the opponent just blocks without jabbing and you do the demon *immediately after* the DR crLP or DR sLP, they will be able to jump *after* the flash and you’ll die.
    I’ve been testing this and I’ve noticed that if you delay the Forward input after the jab by an incredibly small amount (it feels like maybe 3 frames or so), your opponent won’t be able to jump after the flash. I imagine this is because the tiny delay causes your opponent to come out of block stunt and the demon will be point blank in their face which means they won’t be able to escape it. However, doing the demon right after the jab means they’ll still be in block stunt and will be able to jump after the flash.
    **EDIT** Actually to make it easier, you can just delay the last LK+HP of the demon. Same concept but maybe easier to execute.

  • @tba77
    @tba77 4 หลายเดือนก่อน

    Does a Drive Reversal on wake-up efficient in this situation or not ?

    • @WutTheDeuceGaming
      @WutTheDeuceGaming 4 หลายเดือนก่อน

      Pretty sure any invincible reversal will counter these.

  • @calvinblack2167
    @calvinblack2167 4 หลายเดือนก่อน

    Your life needs to be at 25% to do raging demon