Fresnel shader in Maya and Arnold

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  • เผยแพร่เมื่อ 17 ม.ค. 2025

ความคิดเห็น • 6

  • @thekuzicartoon
    @thekuzicartoon 2 ปีที่แล้ว

    I just want to say that you explain things so very well. I mean you can TEACH. There are so many TH-camrs and other online tutorials that really don't teach just show what they are doing. There is a difference.
    Seriously excited I found you.

    • @3dsplanchnic737
      @3dsplanchnic737  2 ปีที่แล้ว

      Thanks - I have stopped making videos for a bit but will be back soon... I appreciate the kind words

  • @Tritoon710
    @Tritoon710 7 ปีที่แล้ว

    Thank you so much... Please more from these great shading tutorials.

  • @dorrelllynch7594
    @dorrelllynch7594 7 ปีที่แล้ว

    Great tutorial! only thing is the Ai standard shader doesn't have 'strength' in the emission, only colour and scale. What would i plug the ramp in to then? Would it be the scale?

    • @3dsplanchnic737
      @3dsplanchnic737  7 ปีที่แล้ว

      Hi. I imagine you could attach the ramp to emission scale. However, I've upgraded to Arnold 5, and the aiStandardSurface now has emission weight, and emission colour. In that case I would connect the outAlpha of the ramp to emission weight. Hope this helps!