Ya know imma throw this out there ,i REALLY appreciate the extra effort in these with the 3D parts in them , adds a extra flair that most lore stuff for other things dont have
I appreciate the kind words! I was hoping to try and give people an idea of how the structure would look and function at an on the ground level. I'm not sure if I really succeeded in doing that with this video but if I do future videos like this one that's certainly what I hope to accomplish.
Are you going to do a talk about other structures such as tech center, space command uplink, orbital deployment center, armory, barracks, etc..... in the near future?
Some really precise explanations, that is awesome ! If all the guys who are creating the models and the animations combine, there is potential to make some cool mods or even a interesting standalone game :X
Honestly, at the start I thought it was discussion of build mechanics of c&c games, with its pros and cons, how it evolved, considering it was released shortly after the RTS video. Even ti was the first, the mechanic is still rather unique, since most RTS use main hall + worker style.
It seems so limiting that the crane only operates in such a small space outside. In my Minecraft build, I devised a system that allows the crane to attach to a new gantry inside the warehouse. It's probably not true to the original design, but heck, it's so much more practical. XP
Yeah that's one of the things I learned when I was working in the industry as an artist. Typically the art team has to come up with designs for things that are "cool" or "unique" looking. Even if they're not practical.
I pondered an alternative version of this, an MCV that builds slower, far slower, but also starts off as an initial power plant, harvester refinery/dock, and having rapid-fire cannon that is effective against any enemy. That faction would send multiple MCVs instead of a single one with funds/resources. That MCV would also have the initial building weapon in its vehicle form. Early advantage, crappy long-term potential because building speed would need multiple deployed MCVs to match the others.
I need you to make a video on the rea 2 and 3. Now. I need a video on them. I have been waiting for so many years for somebody like you to come around and give these kind of deatailed videos on c&c content.
I just noticed that the crane makes no sense for the Red Alert 1 Construction Yard... The warehouse doors open up and a crate is wheeled out... then the crane lifts it up and moves it a few metres to the other end of the loading dock... So... what pushes the crate outside the Construction Yard and why can't that be used for pushing it the rest of the way? Especially considering how the external crane is on a set of tracks and doesn't go inside the warehouse itself... In the other games, the crane moves about and can pick up and carry crates with 360 degrees of movement. Also, in Tiberian Dawn, the warehouse part of the Construction Yard has an openable roof to which the crane can pick up goods directly from the elevator to the loading dock... So what purpose does the crane in the RA1 Yard serve except that the Engineers are too lazy to push the crates on rollers a few extra metres?
Given some extra thought, the crane could be used to facilitate trucks but you're still having to push a crate outside which could be better served with a crane lifting cargo straight from the warehouse onto the dock or truck itself... I'm thinking too much about this...
Throwback to the content defining video. Absolutely love your channel and massively appreciate the attention to a series only known for its memes about the one place Capitalism has yet to taint. Please keep up the great work. If I had any request, do Red Alert like you do Generals and Tiberian series. Some detailed looks at Yuri's weird faction and what-not would be incredibly interesting in your style.
Haven't played that much of any c&c game except tiberium wars. But when I watch vids about mcv's I find it stupid how a little vehicle does not realistically turn into the huge ass building that it does.
@@Jethild yeah, this the concern, while video is well presented, it's still rather niche, covering one building of one c&c game. It'd take ages to cover them all.
For the modeling of the structure, the room and the additional props like the barrels and sandbags, I use an older version of Autodesk Maya. Same for making the animations of the crane and doors as well. For the texturing I used Substance Painter and Substance Designer. And I rendered and captured the footage for it in Unreal Engine 4.
you should focus on these 3D Art for your Lore Videos.... I know its a lot of Work but it differs your Work from everyone else, makes it uniqe and so much mor fun to watch.
Where do those blast doors go when they open? They can't fit on the sides unless they only open 20%. Trying to make sense of early CNC/RA clown car logic deployable tech is a bit silly.
This was something I noticed when I was creating the model for the video. They apparently just disappear and it really doesn't make any sense. This kind of stuff happens in a lot of video games though.
Ya know imma throw this out there ,i REALLY appreciate the extra effort in these with the 3D parts in them , adds a extra flair that most lore stuff for other things dont have
I appreciate the kind words! I was hoping to try and give people an idea of how the structure would look and function at an on the ground level. I'm not sure if I really succeeded in doing that with this video but if I do future videos like this one that's certainly what I hope to accomplish.
@@Jethild I truely would love to see more vids like this. I can only imagine what'd you'd come up with for some of the more exotic tech
Yooo, didn’t expect you here ! You and “batman” do great content !
Are you going to do a talk about other structures such as tech center, space command uplink, orbital deployment center, armory, barracks, etc..... in the near future?
@@LINJ638 Yes, I would like to talk to about some of the other structures in detail but in the near future I can't say.
Okay it didn't even register for a while that the 3d assets were your work. It fit so well with the rest of the aesthetic. Well done
I legit thought it was part of the game's remastered work!
Jethild this video is amazing , great job the MCV is a unique sci fi unit in RTS gams
How did you just manage to make a 7 minute video about the construction yard interesting. You have a unique talent 👍
Honestly man, your shit is solid. Been an absolute treat to binge your videos.
Truly beautiful work my good man. So glad to see the C&C is not dead.
I gotta say, for a building that doesn’t have much depth, you made it work.
Some really precise explanations, that is awesome !
If all the guys who are creating the models and the animations combine, there is potential to make some cool mods or even a interesting standalone game :X
Honestly, at the start I thought it was discussion of build mechanics of c&c games, with its pros and cons, how it evolved, considering it was released shortly after the RTS video. Even ti was the first, the mechanic is still rather unique, since most RTS use main hall + worker style.
Holy crap, I did not expect this to have THIS much effort behind it. Kudos, dude!
Hail the algorithm
Saaaame. Algorithm brought me to this channel a few days ago, and Im happy I got to see this content.
It seems so limiting that the crane only operates in such a small space outside. In my Minecraft build, I devised a system that allows the crane to attach to a new gantry inside the warehouse. It's probably not true to the original design, but heck, it's so much more practical. XP
Yeah that's one of the things I learned when I was working in the industry as an artist. Typically the art team has to come up with designs for things that are "cool" or "unique" looking. Even if they're not practical.
This is amazing. The detail you have put into this is astounding!
I pondered an alternative version of this, an MCV that builds slower, far slower, but also starts off as an initial power plant, harvester refinery/dock, and having rapid-fire cannon that is effective against any enemy. That faction would send multiple MCVs instead of a single one with funds/resources. That MCV would also have the initial building weapon in its vehicle form. Early advantage, crappy long-term potential because building speed would need multiple deployed MCVs to match the others.
I need you to make a video on the rea 2 and 3. Now. I need a video on them. I have been waiting for so many years for somebody like you to come around and give these kind of deatailed videos on c&c content.
Great design, i love since i was a kid, your model reminds of that red alert third person shooter.
Dude, you make awesome C&C videos!
Love the 3D assets and animations :D
Finally watching some of the videos I missed.
When I was a kid I thought it was a chocolate factory.
geezus my god I love this content!!!
dude where have you been all my life? :D
I just noticed that the crane makes no sense for the Red Alert 1 Construction Yard...
The warehouse doors open up and a crate is wheeled out... then the crane lifts it up and moves it a few metres to the other end of the loading dock...
So... what pushes the crate outside the Construction Yard and why can't that be used for pushing it the rest of the way?
Especially considering how the external crane is on a set of tracks and doesn't go inside the warehouse itself...
In the other games, the crane moves about and can pick up and carry crates with 360 degrees of movement. Also, in Tiberian Dawn, the warehouse part of the Construction Yard has an openable roof to which the crane can pick up goods directly from the elevator to the loading dock...
So what purpose does the crane in the RA1 Yard serve except that the Engineers are too lazy to push the crates on rollers a few extra metres?
Given some extra thought, the crane could be used to facilitate trucks but you're still having to push a crate outside which could be better served with a crane lifting cargo straight from the warehouse onto the dock or truck itself...
I'm thinking too much about this...
No your not. Its a perfectly reasonable question lmao. The design is still really cool though.
Throwback to the content defining video. Absolutely love your channel and massively appreciate the attention to a series only known for its memes about the one place Capitalism has yet to taint. Please keep up the great work. If I had any request, do Red Alert like you do Generals and Tiberian series. Some detailed looks at Yuri's weird faction and what-not would be incredibly interesting in your style.
You're doing awesome dude!
Haven't played that much of any c&c game except tiberium wars. But when I watch vids about mcv's I find it stupid how a little vehicle does not realistically turn into the huge ass building that it does.
Really wish you made more animations like this to explain the MCVs on CNC
my love RTS in my childhood together with Warcraft 2 and Dune 2
Beautiful 3D animations
Love it!
Can you do one on power plants? Either from the Red Alert or Tiberium timelines?
need more vids like this
I'd like too. The only downside to videos like this is that the 3D model and animations take awhile for me to make.
I know 3d models and animations take time but your work is really good. 👍🏻
@@Jethild yeah, this the concern, while video is well presented, it's still rather niche, covering one building of one c&c game. It'd take ages to cover them all.
How is the concrete foundation established again?
I really appreciate the work that goes into these. The 3D elements especially are fantastic, what did you use to make them?
For the modeling of the structure, the room and the additional props like the barrels and sandbags, I use an older version of Autodesk Maya. Same for making the animations of the crane and doors as well. For the texturing I used Substance Painter and Substance Designer. And I rendered and captured the footage for it in Unreal Engine 4.
@@Jethild Thanks for the reply. Very good work!
Thanks for the video!! :)
There are other ways to make $.
You can find it; Box.
You can steal it with engineers.
yeah the war factory is a good defense. except just ignore them and blow up the yard.
Subirás videos de Command AND Conquer Renegade también contando el modo historia..!!??
Excellent video and amazing 3D work. where did you get the blueprints?
you should focus on these 3D Art for your Lore Videos.... I know its a lot of Work but it differs your Work from everyone else, makes it uniqe and so much mor fun to watch.
tiberian dawn construction yard lore next i hope
How does the door even work on that thing? Looks like during opening they just retracts into none-existing spaces.
Chrono doors
More Red Alert please.
Where do those blast doors go when they open? They can't fit on the sides unless they only open 20%.
Trying to make sense of early CNC/RA clown car logic deployable tech is a bit silly.
The deepest, most arcane lore
I thought the door open by going down instead of slide to the side. Its more realistic that way. Or maybe thats just the remasted version.
coooool
Where do the doors of the warehouse go when it opens?
Yes
"new construction options"
its went well until imperial of the Raising son came...
Where do the doors go?
This was something I noticed when I was creating the model for the video. They apparently just disappear and it really doesn't make any sense. This kind of stuff happens in a lot of video games though.
Those huge office windows are not practical for warfare, haha.
second
OTAN vs Russia...!!!. 😒