0:00 What the heck, he is invisible !!!!!!! Jokes aside, I love the research put into every combo video. In this one I was impressed by the use of Mythrillium as an extender to bounce Astrograph. Also, Beyone the Pendulum is great even though it has no synergy with Metalfoes despite them being pends. Great work, Yacine !
Fun fact as long as you have magician souls you will always have access to astrograph. Send with souls revive with Celine and bounce to the hand with mithrillium. Should be able to do it all before pend summoning
Great Video! I'm testing a Brave Metalfoes deck at the moment. It's really fun to play and synergizes very well since you're able to play through hand traps better, you always have a free pop because of dracoback, magicians souls always get's to draw 2, gryphon can be used for absolute and the token for alkahest and enchantress also makes selene,...
Thank you yacine, Metalfoes are so interesting to me since they came out in Duel Links and I wanted to play TCG/Master Duel version of the deck so this is very helpfull.
Nice! I try to set up IP, Absolute, Dweller with Pen Magicians mixed with Darkwurm Package because of how many interuptions you can make with just those 3. Glad to see Metalfoes can do even more.
Geez Yacine's chair can actually sing. Btw I don't know anything about the deck haha but it's cool for sure and everytime I encounter a pendulum deck I just scoop!
Man I miss metalfoe kozmo builds back in 17. One of my first decks but with only 3 backrow places and not beeing able to easily pendel its pretty much unplayable. Still nee metalfoe looks amazing
I have all these cards except beyond the pendulum. Christ that card is gonna be like 30 bucks on preorder lol Thanks for the combo show, I'm really excited to play Metalfoes at roughly full power.
I fricking love this deck I've been playing with it alot lately. I like to end on a alcahiest. So wen I flip the fullmetalfoes fusion and the combination I can go into orichalc or azortless, so combination will revive the alcahiest and snatch steal twice. Once b4 it leaves the field and again wen it comes back. I just love having 2 snatch steals (not exactly a snatch steal but you know what I mean)on top of 2 to 4 monster nagates. And omni-nagate a spell nagate 1 or two pops and a bunch of follow up. It is pretty nasty! I cant wait to see the profile and I hope that you do a testing video as well really looking forward to it. Thanks for this one Yacine ! You are the man! And the MF Greatest!!!😁👍
This board is pretty good indeed but still wont see play in big tournaments because it has the same problem as most of the other combo decks in yugioh, they suck insanly hard against handtraps. Even with electrumite it wont change this problem, so they should simply give it back. Thats the reason everyone plays brave token btw. U simply get an omni negate for literaly no cost, what is so fucking good that everybody plays it. Even if the opponent stops u from getting your omni negate, this engine still forces handtraps what is equally good or even better. For example another pretty insane combo deck is lunalight with tiger on 1 now. If my opponent doesnt stop me i end on: Bardiche, Dweller, 3xn Apollouse, Infinity and a random rank 4 dark xyz into rebellion with rank up + set fog blade, pretty consistently btw. That gives me : 6x monsternegates, 1 omni,1 pop with bardiche, graveyard negate and 1 fog. Sounds pretty crazy doesnt it? Problem is the same as for most combo decks, it loses insanly hard against handtraps. Here are some examples : I normal chick use his effect to dumb marder, my opponent can dd crow here, what sucks hard btw. Then he can oger my tiger, what sucks hard as well. He can imperm/veiller/ash my force strix, he can nibiru me on the special summon from zephyros through the effect of wise strix. He can Skull meister/ash my perfume in graveyard and ash my serene dance, he can ghost belle the effect of tiger and i didnt even mention that he can also gamma me 90% of the time. As you can see lunalight gets fucked by almost every handtrap possible making this deck pretty trash because even if you manage to bring out your big board, your opponent can STILL use Forbidden droplet/ Dark ruler or even super poly because you have 2 darks on the field. Ahh and dont forget you can still brick with this deck because you play a pretty good amount of useless cards that you need to combo but are trash on their own. AND you dont have any propper follow up because u already used around 10 extra deck monsters. Now let me explain why prank kids brave for example is so fucking good even when they dont make crazy boards. In short they dont have to and are consistent as fuck. Every prank kids monster is a onecard combo on his own, what is already pretty good. With 12 Monsters and 3 field spells u already have 15 cards in your deck to make your "full combo". In your prank kids full combo you summon btw exactly 4 times which makes you already nibiru proof+ u play ofc brave token because its op. Then u are permanently recycling your cards, generating crazy cardadvantage + you are not losing to that much handtraps. The most important effect is the first prank kids monster effect which will trigger when it hits graveyard after you summoned miau miau. For this effect u can only use ash/skull meister and gamma which diminishes the probability of getting stopped and will most likely resolve anyway because you have 1 omni negative through brave. Being able to play such a big amount of onecard combos will give you the opportunity to play a lot of handtraps yourself. I could explain more why prank kids is so good but i think thats enough to understand the difference between these decks. Unfortunatly our meta is ruled by decks containing as much hand traps as possible without bricking and scythe lock them consistently, making combo decks pretty garbage. Maybe with called by on 3x would change things but i am not sure.
0:00 What the heck, he is invisible !!!!!!!
Jokes aside, I love the research put into every combo video. In this one I was impressed by the use of Mythrillium as an extender to bounce Astrograph. Also, Beyone the Pendulum is great even though it has no synergy with Metalfoes despite them being pends.
Great work, Yacine !
Yacine channeling his inner John Cena
Fun fact as long as you have magician souls you will always have access to astrograph. Send with souls revive with Celine and bounce to the hand with mithrillium. Should be able to do it all before pend summoning
crazy deck! I always liked metalfoes
while I like that the deck doesn't need fiber, the souls package is damn expensive ^^
I love the intro😭😭 best one so far
Great Video! I'm testing a Brave Metalfoes deck at the moment. It's really fun to play and synergizes very well since you're able to play through hand traps better, you always have a free pop because of dracoback, magicians souls always get's to draw 2, gryphon can be used for absolute and the token for alkahest and enchantress also makes selene,...
Thank you yacine, Metalfoes are so interesting to me since they came out in Duel Links and I wanted to play TCG/Master Duel version of the deck so this is very helpfull.
0:00 Yacine went JOHN CENA MODE
Nice! I try to set up IP, Absolute, Dweller with Pen Magicians mixed with Darkwurm Package because of how many interuptions you can make with just those 3. Glad to see Metalfoes can do even more.
Did you ever drop a deck profile?
One of my favorite decks when I got back into Yugioh years ago was Metalfoes! I can't wait to see your Master Duel list for it!
Bro this was by far your best Intro. Well Done bro
Geez Yacine's chair can actually sing. Btw I don't know anything about the deck haha but it's cool for sure and everytime I encounter a pendulum deck I just scoop!
Still waiting for yacine to make the MD version since he promised it and the video met the like requirement
Man I miss metalfoe kozmo builds back in 17. One of my first decks but with only 3 backrow places and not beeing able to easily pendel its pretty much unplayable. Still nee metalfoe looks amazing
PENDULUMS COMIN BACK LETS GOOOOO
I have all these cards except beyond the pendulum. Christ that card is gonna be like 30 bucks on preorder lol
Thanks for the combo show, I'm really excited to play Metalfoes at roughly full power.
Dont tell yaccine but i smoked the fattest bush and i thought he was invisible
Pend best deck lessgo!
I’d like to see the deck list!
Metalfoes best deck let's goooo
Trif Intro?😂
4 Metalfoes monsters = Orichalc into Alkahest. 1 of every Metalfoes normal monster works
Still playable
I fricking love this deck I've been playing with it alot lately. I like to end on a alcahiest. So wen I flip the fullmetalfoes fusion and the combination I can go into orichalc or azortless, so combination will revive the alcahiest and snatch steal twice. Once b4 it leaves the field and again wen it comes back. I just love having 2 snatch steals (not exactly a snatch steal but you know what I mean)on top of 2 to 4 monster nagates. And omni-nagate a spell nagate 1 or two pops and a bunch of follow up. It is pretty nasty!
I cant wait to see the profile and I hope that you do a testing video as well really looking forward to it.
Thanks for this one Yacine ! You are the man! And the MF Greatest!!!😁👍
Let's go Metalfoes in Master duel hype get to 500 likes guys!!!! :D
Awesome streamer chair gameplay , I wonder where yacine at ?
I ned this, ty
Yes, astrograph is broken on metalfoes
Meta-lfoes is meta, it's literally in the name
PEND BEST DECK LETS GO *dropkicks chair*
PEND BEST DECK LET'S GO
I wish the souls package wasnt so expensive because youd know Id be playing this deck stop playin with me
Lmao yacine just used the triff gaming intro since this is a pendulum deck profile, nice easter egg
About time!!!:
Come ON PEOPLE LET GET THAT 500 LIKES!!!!!!!
Why is john cena doing the intro?
I N V I S I B L E
This board is pretty good indeed but still wont see play in big tournaments because it has the same problem as most of the other combo decks in yugioh, they suck insanly hard against handtraps. Even with electrumite it wont change this problem, so they should simply give it back. Thats the reason everyone plays brave token btw. U simply get an omni negate for literaly no cost, what is so fucking good that everybody plays it. Even if the opponent stops u from getting your omni negate, this engine still forces handtraps what is equally good or even better.
For example another pretty insane combo deck is lunalight with tiger on 1 now. If my opponent doesnt stop me i end on: Bardiche, Dweller, 3xn Apollouse, Infinity and a random rank 4 dark xyz into rebellion with rank up + set fog blade, pretty consistently btw. That gives me : 6x monsternegates, 1 omni,1 pop with bardiche, graveyard negate and 1 fog. Sounds pretty crazy doesnt it? Problem is the same as for most combo decks, it loses insanly hard against handtraps. Here are some examples : I normal chick use his effect to dumb marder, my opponent can dd crow here, what sucks hard btw. Then he can oger my tiger, what sucks hard as well. He can imperm/veiller/ash my force strix, he can nibiru me on the special summon from zephyros through the effect of wise strix. He can Skull meister/ash my perfume in graveyard and ash my serene dance, he can ghost belle the effect of tiger and i didnt even mention that he can also gamma me 90% of the time. As you can see lunalight gets fucked by almost every handtrap possible making this deck pretty trash because even if you manage to bring out your big board, your opponent can STILL use Forbidden droplet/ Dark ruler or even super poly because you have 2 darks on the field. Ahh and dont forget you can still brick with this deck because you play a pretty good amount of useless cards that you need to combo but are trash on their own. AND you dont have any propper follow up because u already used around 10 extra deck monsters.
Now let me explain why prank kids brave for example is so fucking good even when they dont make crazy boards. In short they dont have to and are consistent as fuck. Every prank kids monster is a onecard combo on his own, what is already pretty good. With 12 Monsters and 3 field spells u already have 15 cards in your deck to make your "full combo". In your prank kids full combo you summon btw exactly 4 times which makes you already nibiru proof+ u play ofc brave token because its op. Then u are permanently recycling your cards, generating crazy cardadvantage + you are not losing to that much handtraps. The most important effect is the first prank kids monster effect which will trigger when it hits graveyard after you summoned miau miau. For this effect u can only use ash/skull meister and gamma which diminishes the probability of getting stopped and will most likely resolve anyway because you have 1 omni negative through brave. Being able to play such a big amount of onecard combos will give you the opportunity to play a lot of handtraps yourself.
I could explain more why prank kids is so good but i think thats enough to understand the difference between these decks. Unfortunatly our meta is ruled by decks containing as much hand traps as possible without bricking and scythe lock them consistently, making combo decks pretty garbage. Maybe with called by on 3x would change things but i am not sure.
Less go
Trif should be in this video
Here we go again another channel falls for the pendulum propaganda
Lmao
It's not propaganda if it's a fact.
PEND best deck