#RiggingInMaya

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  • เผยแพร่เมื่อ 3 ส.ค. 2024
  • Hello, welcome to a new series where I explore #rigging a #car using @Autodesk #Maya.
    In the previous video we worked through various options for automating wheel rotation, so next I want to demonstrate one approach to simulating tyre pressure.
    Now rather than using lattice deformers, which is the traditional approach, I thought I would try something different and use a joint based setup which gives us much more flexibility.
    As an additional bonus I’ve also created a script which you can use to speed up the process and enhance your own rigs.
    There's more information on this and how you can get it later in the video.
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    This video is sponsored by ‪@Autodesk‬
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    00:00 Introduction
    00:30 AU 2023 ⭐
    02:02 Wheel Rig Setup
    03:59 Stretch Network
    07:26 Proximity Pin Node
    11:12 Locator Position Blending
    12:57 Check Floor Level
    15:45 Tyre Squash & Spread
    17:34 Full Wheel Rig
    18:26 Possible Rig Issues
    19:06 Update Wheel Rotation
    19:38 Update Connected Attributes
    19:54 Additional Controls
    20:24 Bonus Script
    23:10 Support Options
    ---------------------------------------------------------------------------------------------------------------------------------
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ความคิดเห็น • 31

  • @antCGi
    @antCGi  10 หลายเดือนก่อน +2

    Thanks for watching and remember, if you find these videos useful why not hit that THANKS 🙏 button above.
    If you have any questions please post them in the Discord 👾 server - discord.gg/StbDx4D - You will find me in the Members Only area, and you can get exclusive access here www.antcgi.com/antcgi-club 🐜

  • @toddlawrimore3577
    @toddlawrimore3577 2 หลายเดือนก่อน

    Amazing work. Applications for this sort of setup are numerous. Thanks for sharing.

  • @Nope_nope_x2
    @Nope_nope_x2 4 วันที่ผ่านมา

    Thank you for making a good tutorial. I'd like to ask why you used the IK handle. If you're talking about my thoughts, I think it's better to get rid of the IK handle. Squash keeps changing shape, maybe because of the error in IK's poll vector. It works rather well when there's no IK handle. The important point is like pin proximity and interaction with OutterLoc.

  • @parthkulkarni9783
    @parthkulkarni9783 10 หลายเดือนก่อน

    Finally! I was waiting for this for so long! Thank you sir!

  • @ABC_ColorGame
    @ABC_ColorGame 10 หลายเดือนก่อน

    I'm looking forward to seeing your movie since it's such a lovely film, but I'm also learning from your TH-cam video.

  • @cafeiketson2653
    @cafeiketson2653 10 หลายเดือนก่อน

    Thank you so much for this Sir.

  • @eldarra562
    @eldarra562 10 หลายเดือนก่อน

    Interesting method , Ths for share

  • @manthanyagnik20
    @manthanyagnik20 10 หลายเดือนก่อน

    This is so amazing 😍

  • @LordLuigi_Rigs
    @LordLuigi_Rigs 10 หลายเดือนก่อน

    Nice work mate!

  • @houdinini6715
    @houdinini6715 10 หลายเดือนก่อน +1

    thank you for your sharing sir!!!

    • @antCGi
      @antCGi  10 หลายเดือนก่อน

      You're welcome!

  • @labu_e-sports
    @labu_e-sports 10 หลายเดือนก่อน

    finally after long wait

  • @clausbohm9807
    @clausbohm9807 10 หลายเดือนก่อน

    Cool!

  • @yordi55
    @yordi55 10 หลายเดือนก่อน

    Thank you

  • @thinhlenguyendong494
    @thinhlenguyendong494 10 หลายเดือนก่อน +1

    Thank you!!!!

    • @antCGi
      @antCGi  10 หลายเดือนก่อน

      Glad its useful for you :)

  • @g_yanshrestha5776
    @g_yanshrestha5776 9 หลายเดือนก่อน +1

    can u provide tutorial on suspension rig also plz.
    your video help me a lot thank you for the tutorial

    • @antCGi
      @antCGi  9 หลายเดือนก่อน

      Working on it!

  • @SimonMills
    @SimonMills 10 หลายเดือนก่อน +7

    Great tutorial! I found adding the joints to a circular curve path and using clusters to deform the curve work much easier; It avoids using so many IK handles per tire and you don't get any flipping. Seen moving here: th-cam.com/video/A6IHhxZTeu8/w-d-xo.htmlsi=QG0RZVIobLM7BKCQ&t=17

    • @fundump171
      @fundump171 10 หลายเดือนก่อน

      Awesome!

  • @sydendeoliveira6527
    @sydendeoliveira6527 4 หลายเดือนก่อน

    Hi antcgi, thank you for making this tutorial but I am getting very confused how you did it as this is too fast for me to understand.

  • @TheOZgeist
    @TheOZgeist 9 หลายเดือนก่อน

    Incredible stuff..

  • @Test-xt3ys
    @Test-xt3ys 8 หลายเดือนก่อน

    Hi antcgi! thank you for this tutorial :) I was wondering, If I were to use this in Unreal Engine, will I need to set up this simulation inside of unreal ? Or, exporting the animation loop a the wheel is enough ? thank you so much for your answer sensei!!

  • @parthkulkarni9783
    @parthkulkarni9783 2 หลายเดือนก่อน

    Hello, how do you add a global controller that can scale to this rig setup?

  • @vaibhavverma891
    @vaibhavverma891 9 หลายเดือนก่อน

    Hey I was trying Stretch and squash on a personal character with similar legs like the creature when I make the connection between ik blend color node to bones they seem to lose their position and all the bones align straight, does anyone know why is this happening? tried searching online couldn't find an answer

  • @atharvsonawane2563
    @atharvsonawane2563 6 หลายเดือนก่อน

    Hi I am a student who's studying and practice maya software I am in modelling phase can you explain Hi, I am a student studying and practicing Maya software. I am currently in the modeling phase. Can you please explain how to model a car? I mean, what are the steps and requirements for creating a car model for perfect rigging and animation? 🙏 🙏🙏

  • @poong841
    @poong841 10 หลายเดือนก่อน

    Can you make a tutorial a spider rig when I move the spider, the legs move follow🥺🥺

    • @alexbask4981
      @alexbask4981 10 หลายเดือนก่อน

      It’s already a thing, at least using bifrost nodes

  • @alienpioneer
    @alienpioneer 9 หลายเดือนก่อน +4

    This is waaayyy too complicated for such a simple issue. All you need is a lattice on the contact surface that will give even better results with less performance penalty.

  • @callumaustin9567
    @callumaustin9567 25 วันที่ผ่านมา

    or..
    attribute transfer mask
    translate.y * mask
    scale along normal *mask
    done!

  • @callumaustin9567
    @callumaustin9567 25 วันที่ผ่านมา

    or.....
    attribute transfer mask
    translate.y * mask
    scale along normal * mask
    done!