Always thought it would make sense if grass types got a small buff in both rain and sunlight, since they’re the third in that trio and plants need both water and solar energy to survive
Yeah! Maybe it could even be a more complicated thing where they start off getting a higher boost, but the longer the weather lasts the lower the boost gets until it's either no boost, or even a debuff? Since plants can't have _too_ much sun or water? Although i doubt that fits with the standard weather mechanics and would like. Need to be it's own Specific type of the weather like with the primals/mega weather trio's weathers?
I feel the hail damage being removed is a buff, as it gives Snow a niche as a more “neutral” weather. There’s no moves or abilities that just remove weather, just a few abilities or items that ignore them, so having something that disables the boons your opposing weather user has without forcing you to go mono-Ice type is really nice.
@@lasercraft32 That disables weather, but doesn’t remove it, and the weather reactivates when the Cloud Nine user swaps out. The use of Snow instead fully replaces the weather and forces them to set it again in order to reap its benefits, therefore its better imo.
I love the small detail that when you talk about a specific game the music shifts to reflect that (Xerneas/Yveltal’s theme for X/Y, AI Sada/Turo for Scarlet/Violet)
IMO Snow not dealing damage is a buff. Rock, Steel, and Ground types are a fine core for most teams since they can cover for eachother's weaknesses for the most part and it gives you a lot of pokemon to pick from. Meanwhile Hail means that your own pokemon that aren't ice types will take chip damage, which is a problem because a all ice type team will have so many weaknesses that no secondary types can cover for. Snow triggers abilities and buff's ice types while hail is a net negative for your team under a lot of circumstances.
LOOMIAN LEGACY MENTIONED YOOOOO As a huge Loomian Legacy fan, it's awesome to see the weather mechanics mentioned on your channel. Fun fact by the way, since Loomian Legacy is still in development, there are more weather types planned for the game. One such weather mechanic is the Thunderstorm weather, which will increase the power of Electric type moves by 25%, increase the accuracy of Electric type moves by 25%, and prevent all Loomians from sleeping. Additionally if a Loomian was asleep when it gets set up, it will be woken up. P.S., you are correct with Strong Winds, the primary effect that prevents trapping moves from working is quite niche, I'm personally hoping it'll get changed in the future. Great videos btw!
Love your little weather octopus, it'd be really cool to find such a "familiar but different" presence highlighting all the different kinds of weather while exploring different areas. Can't wait to play your game one day!
at first i wasnt sure about your game centering around stem topics, but as you make more and more videos the quality and engagement of them just goes higher. love these videos man great job
I really like your idea of taking the typical duality of Fire and Water in those examples you gave and turning it into a triad of sorts, with somewhat of a rock-paper-scissors relationship between Pyro, Hydro, and Cryo. It makes a lot of logical sense to me, and threes tend to be a lot more satisfying than twos, I find.
Imo, Cryo should increase and reduce defense in snowy and sunny weathers respectively. Keeps a theme of fire is about attack, water is about speed and ice is about defense. I'm loving this series, please keep em coming! your designs are super cool.
I have too many thoughts about this awesome video (the editing and art are just gorgeous) and the really cool concepts you've shown here to be coherent so instead I'll just say algorithm engagement
I also plan to make my own Pokemon-like game, and my planned starter is based on the weather. It's a split evolution line (think Eevee or the Hitmons), four ways (it evolves by levelling up in one of the four weathers: sun, rain, sandstorm or hail), and uniquely for a split evo, each of the four evolutions can evolve again, by levelling up after learning the move to summon the weather corresponding to itself (e.g. the Sandstorm evolution evolves into its final form upon learning Sandstorm and levelling up. Also once you pick a weather, you're locked in to that branch of the evo line, teaching the Sun evolution Rain Dance does nothing and won't change it to the Rain form, middle or final). This starter creature based on the weather is a ??? type (because it's essentially all the weathers at once for now, plus I like ??? type and want to make it a proper type, to represent things like "multiple types at once", "variable type", and "something new that has yet to be discovered"). Its name is Fourcast (the etymology should be obvious)
Let me just first say, I absolutely love your channel! The explanations, your fakemon and everything else is such a breath of fresh air for TH-cam channels! Awesome job
... I like the thick swamp air after it rains... But that's probably the South Carolina side of my family talking (which is like, waaay thicker than Maryland).
Me throughout the video until a certain point. I wonder if they’ll bring up the shadow storm, probably not… Proceeds to talk about the shadow storm ability. I love this channel!
I came from TrueGreen7's video and DAMN I didn't know why my algorithm didn't recommend your videos when I watch a lot of STEM videos in here being in the STEM field myself. I really love how you incorporate the science concepts in your mons and I look forward to seeing more in the future!! You just made a new subscriber! 😁
Happy to hear you're planning a demo build for the end of the year (even if it might not happen, it's still sweet to hear) Like usual, if you need any help, I'd be happy to offer mine. Especially for the translation :)
I have a suggestion, what if you make a storming condition, anyone can randomly get struck by lightning. The way you can get the Plazorm form, is they get struck by lighting. I think that sounds hilarious, or cool depending on your mood.
Your designs are always my favorite part of your videos! The buildup and explanations just make the reveal so much more enjoyable. I love Phazorm and Plazorm, but I think I'm even more excited for your interpretation of the Bose-Einstein condensate for a mythical Cryo type!
Great video, and it was very interesting to hear your thoughts on such an integral part of Pokémon battles! (Not quite as integral as types or stuff like that, but still very impactful.)
I've seen a handful of your videos and your game idea is really intriguing to me. I speak Japanese and I think it would be really cool to incorporate some kind of puzzle like the Braille puzzle from Gen 3 in your game but using a real-world script that would have to be learned
It actually sounds very fun! If all monsters had fun, unique interactions and mechanics it would be really interesting to play around with. I adore creative gamedesign. I hope your projects succeeds!
-sorry to be that guy but --1:26-- says harsh sun boosts water by 50%. It's an understandable mistake to make in editing, but yeah. sorry again for bringing it up.-
"an octopus like creature who changes with temperature in states based on the states of matter" i literally have a character like that except its is like davy jones and not a proper octopus lol and also has water powers wich adapt to its state. Great vid.
There is a pokemon fan game that has a really interesting weather mechanic, it's called swirling seasons, and the concept was made by a youtuber called Lockstin. I'd suggest checking it out if you have interest in the weather stuff, it is pretty cool.
Idea: Make a phazorm evo based on supercritical fluids. If pressure is in effect, phazorm will evolve if it makes the transition to a gas. You can still do the bose-einstein mythical if you want.
The thing about Sand is it didn't hurt multiple types and was so beneficial it was even worth having Pokemon not of those types on your team despite the chip damage. Hail only benefited Ice types even with Aurora Veil, so it only helped the rare mono-ice team. With Snow no longer hurting non-ice types, Aurora Veil combined with the defense boost ice types get made the type much more valuable.
To answer the question of why the got rid of the hail chip damage but not the sandstorm chip is mainly since ice has so many weaknesses, you don't want to run too many ice pokemon even on snow teams so if there was chip damage it would be bad for all the non-ice pokemon you are forced to run.
weather that changed the TYPING of monsters is such s genius way to set STEMA apart, as long as you keep the concept of STAB, you dont even NEED sny stat or secondary weather effects
I don't know how I feel about Plazorm. Phazorm's gimmick could be very fun and interesting, but then throws it away when it evolves? A bit disappointing. Would it be possible to make it another form of Phazorm but with a special form change requirement, like a held item?
interesting section on matter phase mechanics. I happen to envision something along such lines but with the four mythical beasts in Asia: Genbu (Black Turtle) who rules over solid matter; earth Seiryu (Azure Dragon) has several interpretations, one of them where azure = blue = green, thus the azure dragon = forest, but for this i choose the classic water as liquid matter Byakko (White Tiger) has coat and paws of cloud, striding along the heavens. He rules over air, gaseous matter Suzaku (Vermillion Bird/Phoenix) burns with celestial flame, akin to the sun and stars; plasma This can be revised/expanded upon ofc, and feel free to use it as template or outright copy it
just a note that i thought of, since youre talking about sublimation. a mechanic that i just came up with: if you use a hydro type attack in sunny weather, it could turn into an aero type attack (as in it vaporises the water into gas)
loomian legacy jumpscared me, also im surprised you didnt talk about doodle world, im not sure what the weather does in this one, but theres a chocolate rain which is, idk
There's like 4 weathers in that one lol Rain, Acid Rain, Chocolate Rain, and Sandstorm They're not that great, especially sandstorm since it just boosts earth type's accuracy, also chocolate rain
I like the idea of terrains, if you wanted to incorporate something similar it would be cool to see a radioactive terrain since it fits your STEM theme
I'd like to also bring up Touhou Puppet Dance Performance, which has weather and terrain mechanics: Weathers: • Dust Storm: 1/8 damage to everyone that isn't Earth or Steel type (or has an ability-based immunity) similar to sandstorm, however it also suppresses Air Cushion (the Levitate equivalent) but not Wind type's immunity to Earth/entry hazards/terrains. • Calm: blocks secondary effects of moves • Sunshower: swaps Focus Defense and Spread Defense (almost like Wonder Room, which only swaps the Def/SpDef boosts) • Aurora: boosts Light and weakens Dark • Heavy Fog: boosts Dark and weakens Light The terrains are somewhat weirder, imo harder to remember: Terrains: • Suzaku: healing effects self-inflict damage instead. Not a 1-to-1, i.e. Recover-equivalent moves deal 1/4 of max HP in damage instead of 1/2. Healing Power (the Regenerator equivalent) doesn't work but doesn't damage you for switching out. Continue (Rest-equivalent) just fails. • Genbu: slower puppets move first (aka Trick Room) • Seiryu: suppresses type interactions except for immunities. Dream type (equivalent to typeless) still bypass Frail Health (Wonder Guard) • Byakko: moves never miss, except for OHKO moves • Kohryu: suppresses held items (aka Magic Room). Also does weird things with abilities: suppresses any part of an ability that affects damage calculation, suppresses abilities that block OHKOs, and everyone behaves as if they had Unbound (Mold Breaker).
Wasn’t expecting to see Loomian Legacy of all games to be featured in this video as it’s not a very popular game but I just want to say that the 2 weathers that you found on the wiki that aren’t in game is called meteor shower and egg rain and the only effect they have is in the overworld where you can find Cosmiore the meteor loomian and Kyeggo the egg loomian. Love this video!
(spoilers for the new mon in this video) omg i LOVE that you’ve made a dumbo octopus mon !! i adore dumbo octopi, & i’ve literally never heard another soul mention them other than Blue Planet, which is where i first learned about them. they’re so cute and underrated !! and i LOVE the sublimation and deposition concepts for this li’l mon, and the evolution is so rad
Back in Gen V, when we had permanent weather for all weathers, the Speed boosting abilities were absolutley insane. I genuinley believe that when those abilities were legal the meta was at it's most powerful, even to the likes of Gen 9.
Person who knows about Looman Legacy's meta a bit here... and the only time i have thought about rain is because i wanted to use a loomain who sets rain, and even then i only wanted to use the loomian, rain was just a bonus. Soooo... the most weather does is make fire slightly worse (which did not work well) sometimes, and allows you to find aformentioned rain-setter in the wild. And you were correct, meteor shower and egg rain only allow you to encounter cosmiore and kyeggo respectively.
Phazorm is really cute in all its forms. Also good luck on your project, I'm lookoing forward to it. I would love to help as well since I'm a professional game designer.
While not a game super focused on monster-collecting, *Epic Battle Fantasy 5* is an excellent turned-based RPG on Steam with a TON of "weather"/environmental conditions. And there are a good number of enemies who use them to their advantage. The weather typically applies a status effect or stat buffs/debuffs to everyone every turn. These statuses can range from powering up one element and weakening another to nullifying negative statuses and buff-dispelling attempts a finite number of times, granting extra moves within the same turn, guaranteeing the next damage instance to critically strike, "Good Luck," etc.
Daily reminder that we now have TWO legendaries that summon Sun and neither of them are fire type
Primal groudon no longer exist unfortunately
The Sun isn't actually a ball of fire
@@Wolfiyeethegranddukecerberus17
I know, but what type does it directly buff?
@@An_Entire_Limegrass!😂
@@frankaxe6700 *Directly*
Always thought it would make sense if grass types got a small buff in both rain and sunlight, since they’re the third in that trio and plants need both water and solar energy to survive
Some Grass pokemon has Rain Dish or is it just Ludicolo
@@youtubewatcher6124 Shiinotic too
Wartortle?
Yeah! Maybe it could even be a more complicated thing where they start off getting a higher boost, but the longer the weather lasts the lower the boost gets until it's either no boost, or even a debuff? Since plants can't have _too_ much sun or water?
Although i doubt that fits with the standard weather mechanics and would like. Need to be it's own Specific type of the weather like with the primals/mega weather trio's weathers?
I hate the grass type and I disagree
I feel the hail damage being removed is a buff, as it gives Snow a niche as a more “neutral” weather. There’s no moves or abilities that just remove weather, just a few abilities or items that ignore them, so having something that disables the boons your opposing weather user has without forcing you to go mono-Ice type is really nice.
Is Cloud Nine not an ability anymore in Scarlet/Violet?
@@lasercraft32 That disables weather, but doesn’t remove it, and the weather reactivates when the Cloud Nine user swaps out. The use of Snow instead fully replaces the weather and forces them to set it again in order to reap its benefits, therefore its better imo.
@@thequagiestsire Oh okay... I thought it removed the weather. That's weird.
I love the small detail that when you talk about a specific game the music shifts to reflect that (Xerneas/Yveltal’s theme for X/Y, AI Sada/Turo for Scarlet/Violet)
IMO Snow not dealing damage is a buff. Rock, Steel, and Ground types are a fine core for most teams since they can cover for eachother's weaknesses for the most part and it gives you a lot of pokemon to pick from. Meanwhile Hail means that your own pokemon that aren't ice types will take chip damage, which is a problem because a all ice type team will have so many weaknesses that no secondary types can cover for. Snow triggers abilities and buff's ice types while hail is a net negative for your team under a lot of circumstances.
If only hail didn't damage ghosts...
LOOMIAN LEGACY MENTIONED YOOOOO
As a huge Loomian Legacy fan, it's awesome to see the weather mechanics mentioned on your channel.
Fun fact by the way, since Loomian Legacy is still in development, there are more weather types planned for the game. One such weather mechanic is the Thunderstorm weather, which will increase the power of Electric type moves by 25%, increase the accuracy of Electric type moves by 25%, and prevent all Loomians from sleeping. Additionally if a Loomian was asleep when it gets set up, it will be woken up.
P.S., you are correct with Strong Winds, the primary effect that prevents trapping moves from working is quite niche, I'm personally hoping it'll get changed in the future.
Great videos btw!
yoo this video includes loomian legacy? :0
that’s so pog imo
@@full-timelesbian1075 IKR THAT'S WHAT I'M SAYING
12:47 THAT’S MUCH CUTER THAN CASTFORM!!
Also I love the Dumbo Octopus
This concept is very cool, and the design works wonderfully, good job!!
Love your little weather octopus, it'd be really cool to find such a "familiar but different" presence highlighting all the different kinds of weather while exploring different areas. Can't wait to play your game one day!
at first i wasnt sure about your game centering around stem topics, but as you make more and more videos the quality and engagement of them just goes higher. love these videos man great job
You keep putting beyond more quality than most gigantic TH-camrs Nort! So awesome to see your growth! 🤩
Fancy seeing you here. :)
@@Nathanael_Forlorn I’m usually just lurking 👀
full of electrons, "Y U M" 14:53
I really like your idea of taking the typical duality of Fire and Water in those examples you gave and turning it into a triad of sorts, with somewhat of a rock-paper-scissors relationship between Pyro, Hydro, and Cryo. It makes a lot of logical sense to me, and threes tend to be a lot more satisfying than twos, I find.
Man you're slowly becoming one of favorite TH-camr's, this is exactly the type of content that I love. Keep it up Nortist!
Imo, Cryo should increase and reduce defense in snowy and sunny weathers respectively. Keeps a theme of fire is about attack, water is about speed and ice is about defense. I'm loving this series, please keep em coming! your designs are super cool.
Hmm…
Sun = Pyro Attack Up, Cryo Defense Down
Rain = Hydro Speed Up, Pyro Attack Down
Snow = Cryo Defense Up, Hydro Speed Down
I have too many thoughts about this awesome video (the editing and art are just gorgeous) and the really cool concepts you've shown here to be coherent so instead I'll just say
algorithm engagement
your designs are so good 🤩😭😭
I also plan to make my own Pokemon-like game, and my planned starter is based on the weather. It's a split evolution line (think Eevee or the Hitmons), four ways (it evolves by levelling up in one of the four weathers: sun, rain, sandstorm or hail), and uniquely for a split evo, each of the four evolutions can evolve again, by levelling up after learning the move to summon the weather corresponding to itself (e.g. the Sandstorm evolution evolves into its final form upon learning Sandstorm and levelling up. Also once you pick a weather, you're locked in to that branch of the evo line, teaching the Sun evolution Rain Dance does nothing and won't change it to the Rain form, middle or final).
This starter creature based on the weather is a ??? type (because it's essentially all the weathers at once for now, plus I like ??? type and want to make it a proper type, to represent things like "multiple types at once", "variable type", and "something new that has yet to be discovered"). Its name is Fourcast (the etymology should be obvious)
Let me just first say, I absolutely love your channel! The explanations, your fakemon and everything else is such a breath of fresh air for TH-cam channels! Awesome job
Weather is atrocious here in Maryland. When it rains in the summer, it gets super gross and swampy.
Just like Florida 😂
I've been to Savannah, Georgia. Summer rain is terrible. Everything gets wet and soupy, the air itself feels... thick.
... I like the thick swamp air after it rains... But that's probably the South Carolina side of my family talking (which is like, waaay thicker than Maryland).
stop spamming water and grass pledge then
I'll have to keep that in mind for my Freigos region (based on Washington D.C. and the surrounding areas, including Maryland).
Your graphics are so pleasing to look at, and I also look the level of info/images on the screen, good work m8
Me throughout the video until a certain point.
I wonder if they’ll bring up the shadow storm, probably not…
Proceeds to talk about the shadow storm ability.
I love this channel!
It's cool to see you heading into the spotlight in such a short amount of time. Good for you man, You deserve it!
I don't know why I absolutely love your way of drawing legendary's and pseudos's icons like they are monster hunter targets
I love all the mons you made here!
1:26 it says boosts water moves by 50% in harsh sunlight as well as fire moves
I love the concept of weather effects that change the type of the mons on the field! That makes for crazy interesting strategy
I came from TrueGreen7's video and DAMN I didn't know why my algorithm didn't recommend your videos when I watch a lot of STEM videos in here being in the STEM field myself. I really love how you incorporate the science concepts in your mons and I look forward to seeing more in the future!! You just made a new subscriber! 😁
Happy to hear you're planning a demo build for the end of the year (even if it might not happen, it's still sweet to hear)
Like usual, if you need any help, I'd be happy to offer mine. Especially for the translation :)
NOOOO! THE EDITION! IS TOO MUCH! AAAAAAHHH---
Beautiful work mate 😂😉
"Hey, how's the weather?"
Hailstorm knocks out power in my house
So happy you've mention coromon
The weather mechanics took a bit to get used to
One of my favorite mons yet!! Keep up the great work I love your videos!!!
I have a suggestion, what if you make a storming condition, anyone can randomly get struck by lightning. The way you can get the Plazorm form, is they get struck by lighting. I think that sounds hilarious, or cool depending on your mood.
it’s my highlight of the week to see your videos! i love seeing your work and seeing how openly passionate about you can be!
As a fellow science lover, a game with your designs would be so cool! It’s a big undertaking but use all the time you need. There’s no rush!
This man is a literal genius I need a teacher like this
Your designs are always my favorite part of your videos! The buildup and explanations just make the reveal so much more enjoyable. I love Phazorm and Plazorm, but I think I'm even more excited for your interpretation of the Bose-Einstein condensate for a mythical Cryo type!
club penguin also had the same fire-ice-water triad: fire beats snow, water beats fire, and snow beats water (cardjitsu)
Love your videos man, I'm anxious to finish the workday to watch it at home! Greetings from Chile
omggggg i love phazorm liquid's design!
i'm loving the use of monster style icons
All states of matter forms for Phazorm/Plazorm are so adorable 🐙💧🧊🌪️⚡❤!!! And it is even cuter being a Dumbo Octopus 🐙❤!!!
I was lokey hype when he presented the plasma form, i have the knowledge of the 4th state of matter since primary school, so underrated.
Finally someone talks about loomian legacy in a Pokémon video
I love your channel combining 2 things I like Pokémon & STEM
Great video, and it was very interesting to hear your thoughts on such an integral part of Pokémon battles! (Not quite as integral as types or stuff like that, but still very impactful.)
I love your artstyle so much, and when your game's demo comes out I so have to try it
Awesome designs!!!!! Love these ones
I've seen a handful of your videos and your game idea is really intriguing to me. I speak Japanese and I think it would be really cool to incorporate some kind of puzzle like the Braille puzzle from Gen 3 in your game but using a real-world script that would have to be learned
I really love Phazorm man, I didn't think you could top Compupa but you did.
1:26 it’s says boosts water moves when in sun it weakens it
Phazorm has such cute design!
You know it’s real when you get hit with that Wolfe Glicke smirk @7:29
Kudos for you experiencing Pokéclone-games and having fun with them.
It actually sounds very fun! If all monsters had fun, unique interactions and mechanics it would be really interesting to play around with. I adore creative gamedesign. I hope your projects succeeds!
-sorry to be that guy but --1:26-- says harsh sun boosts water by 50%. It's an understandable mistake to make in editing, but yeah. sorry again for bringing it up.-
aw i saw this idea on twitter with a castform! the idea is so cool!
Ooh damn, your editing was always nice but this feels like a step up in production quality ! Great stuff as always
Lov ur art style man
"an octopus like creature who changes with temperature in states based on the states of matter" i literally have a character like that except its is like davy jones and not a proper octopus lol and also has water powers wich adapt to its state. Great vid.
There is a pokemon fan game that has a really interesting weather mechanic, it's called swirling seasons, and the concept was made by a youtuber called Lockstin. I'd suggest checking it out if you have interest in the weather stuff, it is pretty cool.
The mentioning off loomian legacy surprised me
10:37 LOOMIAN LEGACY MENTIONED!!!!!!!!!!
Shut up
GREAT VIDEO BY THE WAY!
The idea of a stem-themed weather monster freezing and evaporating is incredible.
loomian legacy referenced
Yooo luckyHD
True
Idea: Make a phazorm evo based on supercritical fluids. If pressure is in effect, phazorm will evolve if it makes the transition to a gas. You can still do the bose-einstein mythical if you want.
The thing about Sand is it didn't hurt multiple types and was so beneficial it was even worth having Pokemon not of those types on your team despite the chip damage.
Hail only benefited Ice types even with Aurora Veil, so it only helped the rare mono-ice team.
With Snow no longer hurting non-ice types, Aurora Veil combined with the defense boost ice types get made the type much more valuable.
1:23 it says boosts twice
To answer the question of why the got rid of the hail chip damage but not the sandstorm chip is mainly since ice has so many weaknesses, you don't want to run too many ice pokemon even on snow teams so if there was chip damage it would be bad for all the non-ice pokemon you are forced to run.
Man, I didn’t expect Loomian Legacy being here, as an example of weathers
Didnt expect loomian legacy to be mentiond in this vid. Pleasent surprise.
weather that changed the TYPING of monsters is such s genius way to set STEMA apart, as long as you keep the concept of STAB, you dont even NEED sny stat or secondary weather effects
n0rt always back with a good video
I don't know how I feel about Plazorm. Phazorm's gimmick could be very fun and interesting, but then throws it away when it evolves? A bit disappointing. Would it be possible to make it another form of Phazorm but with a special form change requirement, like a held item?
interesting section on matter phase mechanics. I happen to envision something along such lines but with the four mythical beasts in Asia:
Genbu (Black Turtle) who rules over solid matter; earth
Seiryu (Azure Dragon) has several interpretations, one of them where azure = blue = green, thus the azure dragon = forest, but for this i choose the classic water as liquid matter
Byakko (White Tiger) has coat and paws of cloud, striding along the heavens. He rules over air, gaseous matter
Suzaku (Vermillion Bird/Phoenix) burns with celestial flame, akin to the sun and stars; plasma
This can be revised/expanded upon ofc, and feel free to use it as template or outright copy it
just a note that i thought of, since youre talking about sublimation. a mechanic that i just came up with: if you use a hydro type attack in sunny weather, it could turn into an aero type attack (as in it vaporises the water into gas)
loomian legacy jumpscared me, also im surprised you didnt talk about doodle world, im not sure what the weather does in this one, but theres a chocolate rain which is, idk
There's like 4 weathers in that one lol
Rain, Acid Rain, Chocolate Rain, and Sandstorm
They're not that great, especially sandstorm since it just boosts earth type's accuracy, also chocolate rain
@@StoryGamer11 oh ok its worst than i throughts
1:25 ah yes, harsh sunlight boosting water type moves by 50%
*Laughs in Walking Wake*
I like the idea of terrains, if you wanted to incorporate something similar it would be cool to see a radioactive terrain since it fits your STEM theme
Definitely interested to see what you do with terrains!
I'd like to also bring up Touhou Puppet Dance Performance, which has weather and terrain mechanics:
Weathers:
• Dust Storm: 1/8 damage to everyone that isn't Earth or Steel type (or has an ability-based immunity) similar to sandstorm, however it also suppresses Air Cushion (the Levitate equivalent) but not Wind type's immunity to Earth/entry hazards/terrains.
• Calm: blocks secondary effects of moves
• Sunshower: swaps Focus Defense and Spread Defense (almost like Wonder Room, which only swaps the Def/SpDef boosts)
• Aurora: boosts Light and weakens Dark
• Heavy Fog: boosts Dark and weakens Light
The terrains are somewhat weirder, imo harder to remember:
Terrains:
• Suzaku: healing effects self-inflict damage instead. Not a 1-to-1, i.e. Recover-equivalent moves deal 1/4 of max HP in damage instead of 1/2. Healing Power (the Regenerator equivalent) doesn't work but doesn't damage you for switching out. Continue (Rest-equivalent) just fails.
• Genbu: slower puppets move first (aka Trick Room)
• Seiryu: suppresses type interactions except for immunities. Dream type (equivalent to typeless) still bypass Frail Health (Wonder Guard)
• Byakko: moves never miss, except for OHKO moves
• Kohryu: suppresses held items (aka Magic Room). Also does weird things with abilities: suppresses any part of an ability that affects damage calculation, suppresses abilities that block OHKOs, and everyone behaves as if they had Unbound (Mold Breaker).
makes me happy you showed ooblets, amazing game.
Wasn’t expecting to see Loomian Legacy of all games to be featured in this video as it’s not a very popular game but I just want to say that the 2 weathers that you found on the wiki that aren’t in game is called meteor shower and egg rain and the only effect they have is in the overworld where you can find Cosmiore the meteor loomian and Kyeggo the egg loomian. Love this video!
Yo does anyone know what track is playing in the background starting at 3:23? It's bopping tbh
(spoilers for the new mon in this video) omg i LOVE that you’ve made a dumbo octopus mon !! i adore dumbo octopi, & i’ve literally never heard another soul mention them other than Blue Planet, which is where i first learned about them. they’re so cute and underrated !!
and i LOVE the sublimation and deposition concepts for this li’l mon, and the evolution is so rad
Not gonna lie this game you gonna make FEELS like it's gonna be great
5:59 awrwarar veil
insane thumbnail as always
Back in Gen V, when we had permanent weather for all weathers, the Speed boosting abilities were absolutley insane. I genuinley believe that when those abilities were legal the meta was at it's most powerful, even to the likes of Gen 9.
That's cool. The only other time I've seen a dumbo octopus is in Yu-Gi-Oh with Light of the Ghoti Paces (which is an anagram of the word "space")
10:34 GOD TIER VIDEO
I would add a thunderstorm weather that if a gas form one levels up in it, it evolves
Thank you for having dark mode in your videos
Probably my favorite video. Please make a video showing every single fake one you have made!
Person who knows about Looman Legacy's meta a bit here... and the only time i have thought about rain is because i wanted to use a loomain who sets rain, and even then i only wanted to use the loomian, rain was just a bonus. Soooo... the most weather does is make fire slightly worse (which did not work well) sometimes, and allows you to find aformentioned rain-setter in the wild. And you were correct, meteor shower and egg rain only allow you to encounter cosmiore and kyeggo respectively.
Gen 3 really be like "what flavor do you want your dinosaur"
Phazorm is really cute in all its forms. Also good luck on your project, I'm lookoing forward to it. I would love to help as well since I'm a professional game designer.
After 20 years, i just learned in a rerun that rain boosts Thunder's accuracy to 100% 💀
Logic of matter states turning the weather into triangle makes a lot of sense
While not a game super focused on monster-collecting, *Epic Battle Fantasy 5* is an excellent turned-based RPG on Steam with a TON of "weather"/environmental conditions. And there are a good number of enemies who use them to their advantage.
The weather typically applies a status effect or stat buffs/debuffs to everyone every turn. These statuses can range from powering up one element and weakening another to nullifying negative statuses and buff-dispelling attempts a finite number of times, granting extra moves within the same turn, guaranteeing the next damage instance to critically strike, "Good Luck," etc.