interesting interactions 5:20 chameleon copying shipwright apparently counts as a buff (edit: actually I bet it's copying the base version and then applying the buffs which reapplies it's +health effect) 21:50 chameleon triggers after the mecherel dies but before it reborns. Also 1:13 is it worth freezing the zesty if you're likely to tier up next turn?
It is not worth to freeze the zesty for 1 spell cast imo because seeing another tavern is giving you the option to stay on 3 if your shop is really good but also opens up the possibility of hitting a triple to freeze
The chameleon ist triggers before reborn, because deathrattles trigger before reborn. So the order of operation is leeroy triggers, chamaleon triggers, reborn triggers
At that point in the game, boom adds little to no value (+6/+6 to +9/+9), while the Cost Guard is a lot of economy (2 pirates with brann + pirates as a tribe can generate a ton of economy) So you have a +6/+6 buff that is useless for a few turns, versus the potential to double or triple the amount of actions you can perform this turn. Also consider: Jeef has no good magnetic target for boom. Salty hog is on board, meaning more stats than the boom just from Cost Guard.
I can’t quite follow why he begins buying loads of the 3 gold pirate and cycling mid game? What is the benefit of that? I understand buying the cards with battlecry that trigger extra due to Brann. But why the Free dealing Gambler? Can someone explain?
At 7:52 he switches his hero power to Gallywix's hero power, which gains you a gold (deferred to the following turn) whenever you sell an unit. Buying and selling the gamblers is free money the following turn.
its an habit a lot of players have. There are some interactions which work with the amount of gold spent per turn (the battelcry pirate for example, there is also a pirate buddy that does it) so its good to have as an reflex, since it would make it easier when in an actual APM game where you need those reflexes.
- Balladist synergy (you mentioned it ) - Gallywix hero power (swapped HP midgame) makes the card +1 gold next turn for free - Patches' Buddy from Wisdom Ball (Buddy gives stats to a minion equal to the amount of pirates you've played this game) - Good habit to get, like cycling the tavern coin for the Tier 5, playing more spells for Naga synergies BUT sometimes players will just do and it never gets value, if you got the time/board space during your turn, then you should just do it to create a good habit and possibly some rewards later. It's one of those small things that doesn't require big amount of game time/game knowledge to put some minimal advantage on your side in this RNG game.
I just deleted this game, I love watching and supporting you guys but I no longer want to see this game anywhere so, sorry for the unsub, good luck, and have fun.
So they thought moving mackerel to T6 and give it divine shield was a good idea...this proves how incompetent they are in that company. Just remove it alrdy
interesting interactions
5:20 chameleon copying shipwright apparently counts as a buff (edit: actually I bet it's copying the base version and then applying the buffs which reapplies it's +health effect)
21:50 chameleon triggers after the mecherel dies but before it reborns.
Also 1:13 is it worth freezing the zesty if you're likely to tier up next turn?
It is not worth to freeze the zesty for 1 spell cast imo because seeing another tavern is giving you the option to stay on 3 if your shop is really good but also opens up the possibility of hitting a triple to freeze
The chameleon ist triggers before reborn, because deathrattles trigger before reborn. So the order of operation is leeroy triggers, chamaleon triggers, reborn triggers
That interaction with chameleon copying dying Mecherel in the last combat is... Interesting, to say the least.
As of 2pm EST when i booted up the game, Mecherel has been removed from the minion pool
Just after seeing this video, i see the divine fish is no longer there. Coincidences hmmm
5:19 chameleon bug?
I believe it's actually a reptile
@@grifogrifoo hmmm you might be correct
He copy the base form of the minion then apply buff ...
7:11 how is that not a boom if he is playing mechs
At that point in the game, boom adds little to no value (+6/+6 to +9/+9), while the Cost Guard is a lot of economy (2 pirates with brann + pirates as a tribe can generate a ton of economy)
So you have a +6/+6 buff that is useless for a few turns, versus the potential to double or triple the amount of actions you can perform this turn.
Also consider:
Jeef has no good magnetic target for boom.
Salty hog is on board, meaning more stats than the boom just from Cost Guard.
Boom is mid
@@1234macro do you even know it buffs AFTER it's attached as well? and how much Jeef generates?
@@budnichenkovova Yeah but if you pick boom in this spot you die and your buffs are farts in the wind
The fact that we lost that second to last battle is fucking hilarious
Seriously I thought that board would have been unbeatable
Best in the world for a reason
thumbnail goat
Mechroll would be fine if it wasn’t classed as a mech
I can’t quite follow why he begins buying loads of the 3 gold pirate and cycling mid game? What is the benefit of that? I understand buying the cards with battlecry that trigger extra due to Brann. But why the Free dealing Gambler? Can someone explain?
Gallywix hero power
At 7:52 he switches his hero power to Gallywix's hero power, which gains you a gold (deferred to the following turn) whenever you sell an unit. Buying and selling the gamblers is free money the following turn.
its an habit a lot of players have. There are some interactions which work with the amount of gold spent per turn (the battelcry pirate for example, there is also a pirate buddy that does it) so its good to have as an reflex, since it would make it easier when in an actual APM game where you need those reflexes.
- Balladist synergy (you mentioned it )
- Gallywix hero power (swapped HP midgame) makes the card +1 gold next turn for free
- Patches' Buddy from Wisdom Ball (Buddy gives stats to a minion equal to the amount of pirates you've played this game)
- Good habit to get, like cycling the tavern coin for the Tier 5, playing more spells for Naga synergies BUT sometimes players will just do and it never gets value, if you got the time/board space during your turn, then you should just do it to create a good habit and possibly some rewards later. It's one of those small things that doesn't require big amount of game time/game knowledge to put some minimal advantage on your side in this RNG game.
Thanks to everyone who replied :) I understand now
Mecharule
How can someone SOOOO smart, ...not read? Thermatologist 😂
Absolutely ridiculous
Wtf your just him
and you are the reason why mechrals were removed today
Someday I'll roll like this. but for now I'll just keep up with the hot trash.
and they just now banned mecherel! (or at least temporary disabled)
Bro cant pronounce thaumaturgist to dave his live.
Thom a turr jist
Watching this game made me dizzy
I just deleted this game, I love watching and supporting you guys but I no longer want to see this game anywhere so, sorry for the unsub, good luck, and have fun.
So they thought moving mackerel to T6 and give it divine shield was a good idea...this proves how incompetent they are in that company. Just remove it alrdy
the gamestate is a disaster.
giga highroll or 40/40 final boards.
Someone got 5th vs. Mechs last game and its shows
and now its removed lmao
@@ranges787help final board 40/40 right after the 10 dmg cap lifted is such a mood 😭
You’re welcome