One of the only TLI youtubers who gives out actual useable information instead of regurgitating the same stupid in-game google translated text. Thanks mate.
Once you have the 2 t1 base couldn’t use just roll random affixes on it, ultimate ember, roll for the other 2 you want, upgrade them to t1, and then target craft?
Would it be better to target craft random affixes onto the items (until they are full) before you use the Ultimate Embers so that there is a higher chance to remove an unwanted affix? Edit: nevermind, the tooltip for upgrading to T0 specifically states "non-target crafted affix".
@@Gooba03 maybe he meant enchant? much easier to craft if you settle on final mod being crafted. some of them are pretty good ranges compared to a bad slam roll
I can't find skills like self defense or innate curse, please can someone explain to me how to get these skills, as they aren't available at auction, they aren't available in NPC stores, where can I find them?
I just crafted my first weapon. Bard's Wand, 3lvl Minion Skill Level and 2lvl Spell Level (UE removed INT), with T1 crit chance and movement, cast speed for minions (30%), crafted extra T1 minion damage and crit damage. Cheapest 2k on market without extra crit dmg. I think it has almost perfect rolls (critical chance for double dmg would be better because of trinket having minion Lucky Critical).
my only issue is they level gated a lot of the crafting this league. e.g. something possible in prior league at level 15 is now only enabled at level 70. Makes it so I need to use main character if i want to twink gear for alts instead of just doing it direct on alt.
I think the idea behind making it that way is to force you to invest into the strategy making the items or bases for those items more expensive. Instead of everyone just running the same deck there is now a reason to commit to farming bases. Just a thought though
Is it wired, that the more i saw the video, the less i want to bother with crafting, and cope with the fact that my build would never achieve anything good, and hence just end up quitting the game since its inconvenience that fun to play the game once we reach like 7-2 or so. And yeah the market ui is super fked up, no doubt about that.
@@Gooba03 yeah, I know the feeling u are talking about, had that in Poe a long time ago, took me forever to get to just T10 maps, following guides and what not, worrying about each drop and all that, and then one season after a break, I reached T16 and now I can get there while rushing. It's all about that leap and managing expectations, I guess it's just all the other smaller issues with tli like the market and the ui and that whole mobile game feel, I think my main issue just might be in my head.
24 hour primo code: 51nofarmsnoFE
Thanks mate!
One of the only TLI youtubers who gives out actual useable information instead of regurgitating the same stupid in-game google translated text.
Thanks mate.
I tend to not watch anyone else's content. So most of what I dribble is my own twisted mind haha.
at 21:00 you were looking for fire and ero but with the new reroll one you can just get any res and gamba change it
Oh yeah. it bricked anyway
Yet another useful guide for the changes made in crafting. Such a pity rng wasn't on your side for the ring but the weapon is 🔥
Yeah. That ring deleted my FE. But that's crafting
new gooba drop!~
A day for it I think
Once you have the 2 t1 base couldn’t use just roll random affixes on it, ultimate ember, roll for the other 2 you want, upgrade them to t1, and then target craft?
Ultimate can't target targetted. If that's what you mean
@@Gooba03 like why can’t you upgrade to a t0 before putting a targeted craft on it? To summarize my question I guess
Would it be better to target craft random affixes onto the items (until they are full) before you use the Ultimate Embers so that there is a higher chance to remove an unwanted affix?
Edit: nevermind, the tooltip for upgrading to T0 specifically states "non-target crafted affix".
Yeah haha
why you not enhance last pre-fix
I enhanced the ones I wanted until I ran out of plasticity
Or do you mean why didn't I go for double T0?
@@Gooba03 maybe he meant enchant? much easier to craft if you settle on final mod being crafted. some of them are pretty good ranges compared to a bad slam roll
I can't find skills like self defense or innate curse, please can someone explain to me how to get these skills, as they aren't available at auction, they aren't available in NPC stores, where can I find them?
If they aren't on the Trade House or in the Skill Shop, then they were likely removed for SS4. A number of skills were removed.
I just crafted my first weapon. Bard's Wand, 3lvl Minion Skill Level and 2lvl Spell Level (UE removed INT), with T1 crit chance and movement, cast speed for minions (30%), crafted extra T1 minion damage and crit damage. Cheapest 2k on market without extra crit dmg. I think it has almost perfect rolls (critical chance for double dmg would be better because of trinket having minion Lucky Critical).
Grats mate! Wand sounds pretty amazing!
my only issue is they level gated a lot of the crafting this league. e.g. something possible in prior league at level 15 is now only enabled at level 70. Makes it so I need to use main character if i want to twink gear for alts instead of just doing it direct on alt.
Yeah, I hate that it takes 2 cards to get ilvl 100 and 200 plasticity. Pretty stupid.
I think the idea behind making it that way is to force you to invest into the strategy making the items or bases for those items more expensive. Instead of everyone just running the same deck there is now a reason to commit to farming bases. Just a thought though
Is it wired, that the more i saw the video, the less i want to bother with crafting, and cope with the fact that my build would never achieve anything good, and hence just end up quitting the game since its inconvenience that fun to play the game once we reach like 7-2 or so.
And yeah the market ui is super fked up, no doubt about that.
You need a mind set with crafting. Of. I'm about to blow my FE and I may end up with nothing. It took me about 3 seasons to achieve that
@@Gooba03 yeah, I know the feeling u are talking about, had that in Poe a long time ago, took me forever to get to just T10 maps, following guides and what not, worrying about each drop and all that, and then one season after a break, I reached T16 and now I can get there while rushing.
It's all about that leap and managing expectations, I guess it's just all the other smaller issues with tli like the market and the ui and that whole mobile game feel, I think my main issue just might be in my head.
Don’t you want Command per second on rings???
Probably. I see it as more of an order stat. But it's probably ok
The market has very bad UI design yikes
No sort by option is... questionable
It was ok when it wasn't global and there was less players. But having 1000 pages of something and 10 per page is horrible