Great vid, love to see people playing this deck. Feels like you are underrating the astraloud play, it's a free body in defense with a pop, makes reich and starfrosr double dip in the grave Also the biggest plus with gryphon is it gives us nib protection without having to use our resources to go into baronne (which is also good) I do disagree with the idea of ADVENTURE scareclaw always wanting to go 2nd. I think pure definitely is a full go 2nd deck, but setting up the adventure package and getting tri heart on field turn 1 can be very hard to break, especially if you can get defanging on field as well. In my experience, I did much better going 1st and denying my opponents board setup vs letting them set up by going 2nd, especially since the adventure version doesn't give us many hand traps. Also you should look into the I:P / Underworld Goddess line, it's super clean and only requires a Fenrir and a lvl3 scareclaw in hand. Good stuff again, thanks!
Those are all very fair points. I haven't played the deck a lot except for when it first came out so I'm adjusting to the lines with the new support and it's fun to mess around with. The astraloud being one of the ones I haven't yet messed around with but will have to explore now! Thanks for all the tips. I am just used to this being a going 2nd deck that otks like crazy
@@FusionYGO if you’re willing to part with token and negate. Can link spider and use both monsters into codebreaker engine as well. But yeah, it’s not something you always end on. I had to splash Tri-brigade airborne assault and other extenders.
You activated Reichheart after activating rite in the full combo section of the video. Just a heads up that Rite shouldn’t let you activate Reich on normal summon
U should try to play max copies of scareclaw (except kashti), with reicheart or visas plus 1 scareclaw u can go into Baroness+tri heart+Masquerena with 1 or 2 more materials to little knight/unicorn or zelantis/Knightmare Gryphon on enemy turn, thats insane game control, even in that combo you can barone on 5th summon, you should try it!!
There is definitely more that can be done with the deck. Those are just kinda baseline combos that you'll typically be aiming for. Scareclaw is a bit of a one trick pony unless you go out of your way
I could definitely see the reasons to do so and did give it consideration. It just didnt feel good to throw them in right now personally especially since the deck is quite capable of playing through disruption as is but I can see it being good
I can see that being decent but to play that engine you would have to run 0 hand traps and that just puts you in a worse position. All gas is fine but the deck is consistent enough that you really don't need it.
@@zetamanga5785 it combos with the adventure engine for a free link material and a free draw off a continuous spell which I'm pretty sure you search from the deck
Great vid, love to see people playing this deck.
Feels like you are underrating the astraloud play, it's a free body in defense with a pop, makes reich and starfrosr double dip in the grave
Also the biggest plus with gryphon is it gives us nib protection without having to use our resources to go into baronne (which is also good)
I do disagree with the idea of ADVENTURE scareclaw always wanting to go 2nd. I think pure definitely is a full go 2nd deck, but setting up the adventure package and getting tri heart on field turn 1 can be very hard to break, especially if you can get defanging on field as well. In my experience, I did much better going 1st and denying my opponents board setup vs letting them set up by going 2nd, especially since the adventure version doesn't give us many hand traps.
Also you should look into the I:P / Underworld Goddess line, it's super clean and only requires a Fenrir and a lvl3 scareclaw in hand.
Good stuff again, thanks!
Those are all very fair points. I haven't played the deck a lot except for when it first came out so I'm adjusting to the lines with the new support and it's fun to mess around with. The astraloud being one of the ones I haven't yet messed around with but will have to explore now! Thanks for all the tips. I am just used to this being a going 2nd deck that otks like crazy
You can’t bring back tri heart .. it must be link summoned
Going first can use code breaker engine to get into a 3 Material Apo. Exceed helps with that as well.
I have run the Code Breaker stuff before and it's hilarious but basically without EXceed or a perfect hand its not easy to make sadly
@@FusionYGO if you’re willing to part with token and negate. Can link spider and use both monsters into codebreaker engine as well. But yeah, it’s not something you always end on. I had to splash Tri-brigade airborne assault and other extenders.
That's valid
Would of played more defanging as it gets outed pretty quick plus it's good to keep your links unaffected personally but each to thier own
You activated Reichheart after activating rite in the full combo section of the video. Just a heads up that Rite shouldn’t let you activate Reich on normal summon
That is totally fair and I was aware of that. I must've just forgotten for a moment while going through the combos. Thanks for catching that!
U should try to play max copies of scareclaw (except kashti), with reicheart or visas plus 1 scareclaw u can go into Baroness+tri heart+Masquerena with 1 or 2 more materials to little knight/unicorn or zelantis/Knightmare Gryphon on enemy turn, thats insane game control, even in that combo you can barone on 5th summon, you should try it!!
I have been curious about trying it so I can give it a go. I just dont want it to feel too much like Mannadium
Can you do more combos?
There is definitely more that can be done with the deck. Those are just kinda baseline combos that you'll typically be aiming for. Scareclaw is a bit of a one trick pony unless you go out of your way
LOL Barrone got her pack smoked by Konami in 2024 hahaha!!!
True😂😂😂😂😂😂😂
Would you consider playing 3 crossouts?
I could definitely see the reasons to do so and did give it consideration. It just didnt feel good to throw them in right now personally especially since the deck is quite capable of playing through disruption as is but I can see it being good
Playing adventure scareclaw without magicians souls seems stupid
I can see that being decent but to play that engine you would have to run 0 hand traps and that just puts you in a worse position. All gas is fine but the deck is consistent enough that you really don't need it.
Why play Magicians' souls?
@@zetamanga5785 it combos with the adventure engine for a free link material and a free draw off a continuous spell which I'm pretty sure you search from the deck