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This Tank META in Foxhole Inferno is INSANE
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- เผยแพร่เมื่อ 3 พ.ย. 2022
- With the new 1.0 update in Foxhole, fuel consumption in vehicles have been drastically reduced. In addition, petrol is now extremely available and easy to obtain. When you combine these two factors together and implement them into a tank, you can perform some extremely wide flanks that wouldn't have been possible with traditional diesel.
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Karakuri Spirits MEIKAI ARRANGE
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When we first saw the Spatha introduced, we knew that it would be a versatile tank that can fulfil many roles on the frontlines. In addition, with its 20% extra damage high-velocity barrel, in theory, it could square up with most Warden medium and light tanks and come out on top. However we felt that the Spatha was lacking in speed and petrol could counter that problem, but as you may know, petrol was a complex resource to get. Now, with Foxhole Inferno released, petrol is a common resource that is easy to get and better yet, fuel consumption on vehicles is reduced exponentially. So put two and two together, we have a Spatha that can manoeuvre and reposition easily and outrun most turret rotations of Warden tanks (if they are tracked) whilst being able to stay on the frontline longer.
What are your thoughts on the 1.0 update?
as a warden shard 1, I love the Spatha (I hate fighting them lmao), and when i went on shard 2 as collie, I loved them even more
If you want my honest 2 cents on 1.0 I feel the update was badly undercooked in many aspects with fuel changes being a nice change and the return of BTs makes the game more fun but overall I have more negative experiences with the update between factories being a GSub/ maintenance hole in the ground even for a small one. Tempest cannons kinda breaking the game in current patch I feel it will be changed a bit to make it not game breaking but until then it's game breaking. Rail maintenance being a nightmare using trains are fun and do help but rail maintenance is painful at best. Rockets being basically useless after nerf and fire as a whole being useless. One big thing for me as a tank vet for Wardens is that there wasn't much reason to ever make halftrack 68 platform, the flame widow htd, highway man, Bonelaw, and Cheiften not because the Cheiften is bad but when ever we try to get a good number together to use in a op we have half of them stolen so have to spend more time making more only during the time to lose a few more from people stealing them at the end never having the numbers we wanted to successful do ops in or taking to long where doing such would be pointless. It's not that the cheifton is bad we love them but everyone loves them and hard to keep a good number ready to use in successful pushes
Big thing I personally noticed was the servers being extremely unstable and queues screwing frontline
One big thing that caused my Regiment painful experience was having a BT get deleted from a server reset now this wasn't a Warden issue this happened to both sides but with how hard it is to make a BT and the community team work it requires to make one it hurts to see it get deleted
That's my thoughts
The Spatha can go nose to nose with the Warden LT and come out on top easily. Against the Outlaw, it depends on how capable the crew is. Anything bigger than that and you will very quickly find yourself either outgunned or outclassed. Its great for skirmishing and small unit engagements, but when you get into tankline fighting it doesn't hold up well.
Also, fire is not worthless. You can do a lot of damage with it, especially to T2 structures if no water is available to put it out quickly.
Not only that, with Inferno update Spatha is now being produced by modifying Falchion, a cheap tank if you mass produce it. So spamming Spatha becomes easier compared to Warden counterparts.
@Richard The maintanance/Gsupps hits close to home XD. We often had to watch our Bunker Base and some facilities decay then repair it again because all factories are full of Gsupps queue. If we're going to be honest, when we heard they were introducing facilities we thought it would ease the burden on Logi... but no... it made it more painful... We also had experiences with the server issues, one of which resulted in our tank being stolen...
I think the majority of the Foxhole community agrees that this update was a bit "unfinished" or "unrefined" due to the many bugs, glitches, and questionable balance between the new Warden and Colonial arsenals, **cough** **cough** SHT **cough** **cough** , that wasn't discovered during dev branch.
06:10 I was the one who yeeted the Quadiche into those 3 HTD's and silverhand. For the greater good
You bought us enough time to be able to kill the Silverhand and flank behind the HTDs. If you observe, the HTDs were still targeting your tank and that left them completely exposed on their sides. If only the Battle Tanks pushed a bit earlier when we were behind the HTDs, we could've definitely killed two or all three of them...
Still, amazing plays from both sides o7
ten points for running i saw a bear over lol
😁
The day before westgate fell during War 96, I found ISAB hiding in a bush with a long rifle, waiting for some field guns to pass by. Was pretty funny since I wasn’t expecting him
Having more fuel and thus tanks that are allowed to move around is an improvement.
5:20 lol that was bear? :'D
Yes it was 😂
@@FactionalSnow85-EL3 what chad, tried to bayonet your tank lmao
Took me quite some time until I realized the Spartha is based on the design of the Valentine Tank. I must say it is very aesthetically pleasing.
You hit every module on the outlaw in 3 shots lol
every tank is impressive when y have a twink on driver seat
This was entertaining as hell
Thank you for the feedback! Glad you enjoyed it :D
beautiful war and even more the colonial victory!!!
Great flanks!
Thanks! With the return of battletanks, regular tanks would be better off flanking, instead off brawling head on
nice video
Noice, very impressive
Glad you enjoyed it :D
@ISawABear
Do you use a second account to drive?
No, we communicate on Discord, but it would be too chaotic if we inserted the conversations in the video XD
base on the gameplay this pretty much looks like multiboxing.
@@zumorito497 really?
@@zumorito497 1:50 driving a tank in foxhole is already hard enough (dodge ing obstacle, friendlies :D,). Now you have extra task for operating the gunner ?. Sure is not impossible, but I think you couldn't achieve this level of movement and aggressive gunner camera movement if you are using multiboxer. You could also see from our other videos that each of us have different movement when not inside the tank 😁
@@FactionalSnow85-EL3 Yea not tryinna come for u but y'all got damn good communication seeing that yall are able to shoot at ur max range most of the time and stay out of enemy range
None of the kills were even fights all in super open ground many on flanks. Which is what the spatha was designed for and open ground flanker. So it great on that type of terrain. Else were its eh not great.Thr fact you still could not get widow kills flanking when they were in wide open ground by themselves which is were they are easiest to kill. Shows the spatha is not great. Three bans can take that widow out in about 20 secs.
I found that Warden tanks usually have a strong front and weak sides, while Colonial tanks have a weaker front, but are more suitable for CQC or flank
Well, there was only so much that we can do with only a single Spatha, especially when trying to flank. Originally, we planned to have two more of our friends' man a Spatha to increase our firepower, but they unfortunately had other things to do. If we had them, we can almost guarantee the result would be better than the one you saw in the video.
@@FactionalSnow85-EL3 Yay you are always more effective in pairs. Three is good but SOP should almost always be the buddy system never leave you buddy. You last longer and get a lot more kills. You did good. I was not trying to say you were unskilled. You used it how and what it was designed for. It was more a comment on the tank. Also the sides dont have more or less amour. Pin chances change. Your total armour HP is for the whole tank. Its just your chance to pierce the armour goes up on flanks and in the rear. Once the amour is stripped. You due the same damage because rounds stop bouncing.
Colonialist is easy mode.
dont put 60 shells in your tanks colis....... wardens go ahead and blow up with extra onboard