The first point is wrong. What's happening there is that the overhead is hitting meaty, giving you enough frame advantage to link into a light. Every character has the ability to do this if the overhead hits meaty enough and they're in range to link the normal. Them switching stance was just to make the combo easier.
I'll leave some corner combos here in case anyone is interested. This video really helped with my bnb's but most of the combos that ended with skybound arts were started with a raw 5H. I know it helps negate damage scaling but it doesn't seem practical against good players so I made 2 corner combos with SBA that can be done from either a safe jump setup or from a low attack so you can actually mix your opponent in the corner with these combos and still get decent damage. Freeflutter j.u > H > 236H > switch > H > 236H > switch > j.214H > H > SBA/SSBA (SBA = 5690dmg, SSBA = 5957 dmg) Freeflutter 2L > M > 236H > switch > H > 236H > switch > j.214H > H > SBA/SSBA (SBA =4877 dmg , SSBA= 5148 dmg)
Video is super helpful so thank you Pupito But seriously, it's useless to write or say "subscribe" multiple times in a video, it just ends up having the opposite effect, just say it one time at the start of the video saying that you would really appreciate and that it would motivate you to do more BTW I subscribed after your Metera video and I repeat that this video was a very good idea and it's very helpful Edit: forgot to say this but it's pretty important, props for adding the names of the people that did the tech/combo
Thanks for the feedback! Yeah I've been trying something different every video, I didn't know it would turn out so intrusive this time. I'll definitely adjust for the next video! Cheers
So for 11:49 corner carry combo i cant land that 5L after j.214H, i can do a combo but most of the time its lucky hit. I can see theres fast crouch after j.214H, but usually i end up intuping 2L then whiff 5L, dont crouch at all and land 5L from wrong side or land 5L to far what follows with miss 236H. Any tips or advices ?
it sort of is, but I've been told that most people use the easy skill button in order to get that attack to hit. So instead of the input being 2149H it's just 9-easy skill button.
The optimal TK input for it is 2149H, but that's very difficult if you aren't on e.g. a Hitbox. 2147H gives you backwards momentum which encourages it whiffing. The compromise is using the input shortcut (6E+H), which has a 2-second longer cooldown but allows you to easily get an instant-air special as if it were TKed.
hihi, here is a rough explanation, in my videos a meaty usually means an attack you do when the opponent is knocked down on the ground, and will hit them with the late frames of an attack as they get back up. for example, if an attack is 30 frames, frames 0 - 10 is start up frames 11-20 will hit frames 21-30 is recovery a meaty aims to hit only on around the 20th frame as they get back up. benefits are: 1. opponent may get tricked and think it won't hit them, so they don't block and get hit. 2. you can do some combo afterwards that normally cannot be done because you need less recovery time since you are on frame 20 already by the time it hits (as opposed to 11) there are probably better explanation out there, but hope this works.
The combo seems to be somewhat character dependent. The tall/big body characters are fairly easy to do this on (Vaseraga, Ladiva, Beelzebub, Percival). Charlotta and Narmaya seem nearly impossible on and everyone else you can do it on, but it feels like a small frame link. Idk if i'm just not good enough to get the link consistantly or if it really is a small link, but it feels too difficult for what you get out of it.
She is definitely high effort, but this game's skill ceiling shouldn't be that high, spend some time practicing her, you might get the hang of it after a few days :)
For the combo at 7 minutes, how is he canceling the 2h animation to quickly switch and 236H? For me 236H won't come out because I don't know how to cancel the animation.
not sure what you mean when you say similar, but note that combo scaling is very high in this game. It encourages you to do less auto combos and do more well timed heavy hits
@@BigPupito 😅 oh okay I understand, I do a lengthy auto combo to start my combos so I guess the scaling comes into play there but this really helps, thank you!
thanks for the comment!!! I understand, I am a small channel, I need to try new things and do whatever it takes to get established. Sometimes I'll make mistakes or go over, it's good to hear it from people!
The first point is wrong. What's happening there is that the overhead is hitting meaty, giving you enough frame advantage to link into a light. Every character has the ability to do this if the overhead hits meaty enough and they're in range to link the normal. Them switching stance was just to make the combo easier.
Thanks for the clarification!
@Pandabetic - ooof I have failed you Pandabetic san
I knew i wasnt trippin cause that is insane
0:00 - Intro
0:24 - Hidden Techniques
3:25 - Pressure Game
4:35 - Combos
9:38 - Anti Air Combos
11:35 - Corner Carry Combos
13:08 - Side Switch & Cross Up Combos
14:26 - Mixups
15:28 - Safejump Setups
This is by far the best GBFV content that I've seen so far. Great work, ty
wow thanks! that's very encouraging!
I'll leave some corner combos here in case anyone is interested. This video really helped with my bnb's but most of the combos that ended with skybound arts were started with a raw 5H. I know it helps negate damage scaling but it doesn't seem practical against good players so I made 2 corner combos with SBA that can be done from either a safe jump setup or from a low attack so you can actually mix your opponent in the corner with these combos and still get decent damage.
Freeflutter j.u > H > 236H > switch > H > 236H > switch > j.214H > H > SBA/SSBA (SBA = 5690dmg, SSBA = 5957 dmg)
Freeflutter 2L > M > 236H > switch > H > 236H > switch > j.214H > H > SBA/SSBA
(SBA =4877 dmg , SSBA= 5148 dmg)
thanks! very helpful. if you record it on Twitter, @BigPupito to let me kno!
Showing a level of technical depth I didn't think was possible for this game! Subbed and am actually interested in playing now!
I’m a little late on this but thanks for putting me in. I’m glad the Narmaya combo I put up helped
thanks for sharing with everyone!
dude, that intro is already good enough for me to subscribe
Puggor thanks!
Video is super helpful so thank you Pupito
But seriously, it's useless to write or say "subscribe" multiple times in a video, it just ends up having the opposite effect, just say it one time at the start of the video saying that you would really appreciate and that it would motivate you to do more
BTW I subscribed after your Metera video and I repeat that this video was a very good idea and it's very helpful
Edit: forgot to say this but it's pretty important, props for adding the names of the people that did the tech/combo
Thanks for the feedback! Yeah I've been trying something different every video, I didn't know it would turn out so intrusive this time. I'll definitely adjust for the next video! Cheers
Nice vid bro
Thanks for the support!
Nice video guy
thanks! glad you enjoyed it
Great stuff
Thanks!
I love it!
thx cat!
Lmao
Wow secret tech on everybody. Subbed and bell is on. Awesome man, this is what I've wanted.
woah! even bell?! thanks! next video coming this weekend!
@@BigPupito Sweet, hope its Percival lol.
So for 11:49 corner carry combo i cant land that 5L after j.214H, i can do a combo but most of the time its lucky hit. I can see theres fast crouch after j.214H, but usually i end up intuping 2L then whiff 5L, dont crouch at all and land 5L from wrong side or land 5L to far what follows with miss 236H. Any tips or advices ?
How do you dash cancel?
How to do an overhead attack please ?
So when you say dash cancel are you talking about a sprint dash or ability dash?
Omg thank you for putting me in this, im ventsession100
Thanks for your scientific researches
Thank u bro
Well this was informative
Thanks! Hope it was helpful
5:55
Is the j.214H a TK input? I just need to know so I can test on other routes.
it sort of is, but I've been told that most people use the easy skill button in order to get that attack to hit. So instead of the input being 2149H it's just 9-easy skill button.
The optimal TK input for it is 2149H, but that's very difficult if you aren't on e.g. a Hitbox. 2147H gives you backwards momentum which encourages it whiffing. The compromise is using the input shortcut (6E+H), which has a 2-second longer cooldown but allows you to easily get an instant-air special as if it were TKed.
@@corruptjet6134 Thanks for the explanation!
@@ThemataFGC Thanks for the detailed help!
Hi mind if I ask a noob question---what is meaty?
hihi, here is a rough explanation, in my videos a meaty usually means an attack you do when the opponent is knocked down on the ground, and will hit them with the late frames of an attack as they get back up.
for example, if an attack is 30 frames,
frames 0 - 10 is start up
frames 11-20 will hit
frames 21-30 is recovery
a meaty aims to hit only on around the 20th frame as they get back up. benefits are:
1. opponent may get tricked and think it won't hit them, so they don't block and get hit.
2. you can do some combo afterwards that normally cannot be done because you need less recovery time since you are on frame 20 already by the time it hits (as opposed to 11)
there are probably better explanation out there, but hope this works.
@@BigPupito thank you, I didn't know the meaning either.
@@BigPupito Ah right, thank you. I think the Japanese term is 暴れ潰し?
This is great stuff. Just wondering, but for the ones where you get a counter attack, does it have to be a counter for those to work?
And for the Combo at 6:56, i can't get the 5m to connect after the 214L
let me check with the original combo creator what's wrong
The combo seems to be somewhat character dependent. The tall/big body characters are fairly easy to do this on (Vaseraga, Ladiva, Beelzebub, Percival). Charlotta and Narmaya seem nearly impossible on and everyone else you can do it on, but it feels like a small frame link.
Idk if i'm just not good enough to get the link consistantly or if it really is a small link, but it feels too difficult for what you get out of it.
How do you tiger knee the air 214h ?
recomment only tk use shotcut skill to do it but some combo can jL first and j214H
I think the shortcut version is recommended for that part
Your intro alone deserves a thumbs up
rururururururu
PUGchamp
Narmaya's design is so insane but I'm really sad I'll never be able to play her at a decent level
She is definitely high effort, but this game's skill ceiling shouldn't be that high, spend some time practicing her, you might get the hang of it after a few days :)
@@BigPupito I see; thanks for the motivation!!
Is that window for j.214H super small or am I just bad? 😅 for some reason I am unable to consistanly do that. Any tips or something idk 😶
You want to use the easy input to pull it of quickly. Trying to use the manual input mid combo takes too long.
For the combo at 7 minutes, how is he canceling the 2h animation to quickly switch and 236H? For me 236H won't come out because I don't know how to cancel the animation.
Are you drawing your own thumbnails? I love em
Thanks! I commissioned them from @cinfulnoot
For 6:56, he's connecting the 2H into kagura 236L because he's doing 2H xx (genji)214L~236L(puts narm into kagura)
thanks for clarification!
can you make a narmaya guide in spanish?
She does have prox. Normals btw
Weird when I do the safe jump sequence into safe jump that you do at the end of the video, the 236H isn’t up In time.
you're doing the technical input or shortcut button?
BigPupito all technical. I can record a clip and send it if it’ll help
BigPupito I’ll tag you on twitter with the video
@@AzemSP replied you on twitter!
Was Narmaya nerfed in her damage? Because I do combos similar to these and they don't even come close to dealing this amount
not sure what you mean when you say similar, but note that combo scaling is very high in this game. It encourages you to do less auto combos and do more well timed heavy hits
@@BigPupito 😅 oh okay I understand, I do a lengthy auto combo to start my combos so I guess the scaling comes into play there but this really helps, thank you!
My brain 🙃
my brain: there you go
my hands: HHH > --> r1
Yeah that's like me lol, i usually find things start to click over 3 days
7:14
I swear that looks loopable
Theres a system that stops you from doing combos over a certain limit but also all her abilities that should loop would be on cooldown
Karuga Stance?
Butchered the kagura name...
me: lol these noob TH-camrs reading names wrong, I'd never make that mistake!
also me: *makes the mistake in 2nd video*
@@BigPupito Useful video tho, so youre good :)
😂😂 I'm going to be quicker with my left hand to get faster on the sticks to move at this pace of speed with her.
so much sub/like begging along with misinformation yikes. guess what i'm leaving on the vid.
Cross ups may as well not exist in this game because of the piece of shit block button.
Whoever came up with this needs to take their meds
Pretty outdated. Sadly
disliked out of principle. ask once then be done
thanks for the comment!!!
I understand, I am a small channel, I need to try new things and do whatever it takes to get established. Sometimes I'll make mistakes or go over, it's good to hear it from people!