8:20 oh that's neat. I'd found two ways to solve this puzzle but I missed that third one. There's the simple height hierarchy, and also the plinths with the symbols have a broken tooth along the top indicating their respective number. I find it clever when a puzzle manages to layer several different logical paths to a solution. It can help lead people to the answer no matter what they choose to focus on, and makes those wonderful ah hah moments "hey this sorta makes sense could it be...?" more common.
mm yeah this game is absolutely gorgeous and i do love both mystery stories and period pieces, but having done a bit of research into it as i watched this episode, i suspect it's a bit too steeped in colonial tropes for me as an Indigenous person to end up enjoying spectating it lol. i hope it's a great playthrough though! it is nice to see something break out of the aesthetic tropes of lovecraftian things, for sure.
@@poetickatana8381 oh it's less about the specific comments norah makes (though certainly I don't, uh, *love* those), and more about the general framing? there's a real tendency in fiction to set stories in milieus shaped by Indigenous people, either explicitly -- as in this case -- or implicitly due to real-world history, and then to not *include* those people as anything other than a conspicuous absence or as having some sort of connection to mystical, otherworldly forces. both of which this game seems to be doing. there's a marked reluctance to have characters who are just Indigenous people rather than, essentially, plot devices. anyway. that got long sorry
I wanted to ask, do you mind people enjoying these stories, while admitting to these problems? Like should I feel bad if I continue watching the playthrough?
@@mortem9126 what? oh no, i'm not the arbiter of what people like or don't lmao. i certainly enjoy a lot of things that aren't ~morally faultless~ or whatever. I think it's good to consume things critically, but I'm not gonna tell people what to watch. It's just that this one hits close enough to home for me that I *personally* don't want to engage w it
i definately respect and understand that, like, for me, i cant watch most media including trans people, cuz it doesnt usually show us as anything other than comic releif.
14:29 Keith, lock your framerate XD Even old games will make your computer go at full blast if you're not locking your framerate. Vsync does it, if there's not framerate cap option in the game's options menu.
3:21 Those do look like mangrove trees. 4:15 Lol, she said the same thing minute later. :) 5:21 The art style reminds me a bit of Outer Wilds 7:13 And it's moving towards the waterfall... 11:03 Just like dark souls :) 27:56 Or full of piranhas... ;)
18:01 err what... how does this tape player work? The rollers are spinning in opposite directions as if the tape goes diagonally between them, but it looks like the tape goes straight across...? I suppose it can still go diagonal in a roundabout way, but what an odd design if so...
I recently found your channel through the Yakuza gameplays and I love it so much! I was wondering whether you are planning on playing Yakuza 4 anytime soon?
You’re quite right, nowhere close in fact. Even 15 years prior in WW1 things had progressed to the point of being able to take quite detailed aerial photographs with a handheld camera from a moving plane and of course cinema needs swift exposure.
2:35 "Polynesians don't use doors" is just a dumb line from the game. Cultures aren't monolithic and are flexible anyways. Game looks stupidly beautiful though, and I'm a sucker for Lovecraft.
So far this is a Keith game... don't know if I care too much about ANOTHER lovecraft inspired game... I feel that the modern "lovecraft" story is more in the lines of SCP... So far, it has a really cool locale... maybe it becomes in something like Miasmata...
That might actually be the most beautiful water I’ve ever seen in a game. So long, Rime, you’ve been dethroned!
8:20 oh that's neat. I'd found two ways to solve this puzzle but I missed that third one. There's the simple height hierarchy, and also the plinths with the symbols have a broken tooth along the top indicating their respective number. I find it clever when a puzzle manages to layer several different logical paths to a solution. It can help lead people to the answer no matter what they choose to focus on, and makes those wonderful ah hah moments "hey this sorta makes sense could it be...?" more common.
mm yeah this game is absolutely gorgeous and i do love both mystery stories and period pieces, but having done a bit of research into it as i watched this episode, i suspect it's a bit too steeped in colonial tropes for me as an Indigenous person to end up enjoying spectating it lol.
i hope it's a great playthrough though! it is nice to see something break out of the aesthetic tropes of lovecraftian things, for sure.
@@poetickatana8381 oh it's less about the specific comments norah makes (though certainly I don't, uh, *love* those), and more about the general framing? there's a real tendency in fiction to set stories in milieus shaped by Indigenous people, either explicitly -- as in this case -- or implicitly due to real-world history, and then to not *include* those people as anything other than a conspicuous absence or as having some sort of connection to mystical, otherworldly forces. both of which this game seems to be doing. there's a marked reluctance to have characters who are just Indigenous people rather than, essentially, plot devices.
anyway. that got long sorry
I wanted to ask, do you mind people enjoying these stories, while admitting to these problems? Like should I feel bad if I continue watching the playthrough?
@@mortem9126 what? oh no, i'm not the arbiter of what people like or don't lmao. i certainly enjoy a lot of things that aren't ~morally faultless~ or whatever. I think it's good to consume things critically, but I'm not gonna tell people what to watch. It's just that this one hits close enough to home for me that I *personally* don't want to engage w it
i definately respect and understand that, like, for me, i cant watch most media including trans people, cuz it doesnt usually show us as anything other than comic releif.
@@Shizeitino That's a clear explanation of the problem. Thank you. From your perspective, what does it look like when done well?
@20:57 "I wish I could cartoon that well." YOU CAN! :D Where there's a will, there's always a way. With some practice you can do it!
14:29 Keith, lock your framerate XD
Even old games will make your computer go at full blast if you're not locking your framerate. Vsync does it, if there's not framerate cap option in the game's options menu.
22:30 "apostolou" means "messenger".
3:21 Those do look like mangrove trees. 4:15 Lol, she said the same thing minute later. :)
5:21 The art style reminds me a bit of Outer Wilds
7:13 And it's moving towards the waterfall... 11:03 Just like dark souls :)
27:56 Or full of piranhas... ;)
„Who cares so much about their appearance in a place like this?“ You‘re the one who brought an entire wardrobe for your fancy dresses lady
18:01 err what... how does this tape player work? The rollers are spinning in opposite directions as if the tape goes diagonally between them, but it looks like the tape goes straight across...? I suppose it can still go diagonal in a roundabout way, but what an odd design if so...
I recently found your channel through the Yakuza gameplays and I love it so much! I was wondering whether you are planning on playing Yakuza 4 anytime soon?
7:20 totally stolen from Myst IV, with the food pyramid/hand bridge puzzle in Achenar's Prison.
I think photos in the 1930s don't quite have the long exposure times as photos from the 1800s, but I'm not 100%
You’re quite right, nowhere close in fact. Even 15 years prior in WW1 things had progressed to the point of being able to take quite detailed aerial photographs with a handheld camera from a moving plane and of course cinema needs swift exposure.
www.whizzpast.com/photos-prove-just-cool-1930s-really/
So that key... Did Cthulu drop his house keys?
2:35 "Polynesians don't use doors" is just a dumb line from the game. Cultures aren't monolithic and are flexible anyways.
Game looks stupidly beautiful though, and I'm a sucker for Lovecraft.
So far this is a Keith game... don't know if I care too much about ANOTHER lovecraft inspired game... I feel that the modern "lovecraft" story is more in the lines of SCP...
So far, it has a really cool locale... maybe it becomes in something like Miasmata...