Bro Squad Discord link. Weekly raids, guides, builds and help. / discord / riseofbrotality Or even add me on Steam: steamcommunity..... Ubisoft Connect: Dod-Foamath
I appreciate the nugget of info that two of the best lmgs are actually Ars. Also, Iron lung’s burn bullets help fix the suppress problem as long as you hit any part of their body with the fire bullets. Thanks for the video
Hey Dod, i would calculate Fast Hands like this on an RPK: 3s base reload 65 round mag @60% CC 0.6 x 65 = 39 stacks 39 x 4% = 156 % reload speed SHD +10% reload speed +20 Mag -10% reload speed 3s/(1+1,56)=1.17s reload. Now it depends on the rounding ingame, I would round this up to 1.2s reload time. Hope this helps 😉
And i want to add, many people make the mistake to think reload speed is a flat reduce (50% reload speed = reload time divided by 2) thats just wrong. Too make it easy only to get the idea behind it: 100% reload speed bonus makes it twice as fast so cutting the reload time in half. To go back with this to my RPK example in the first comment: 3s/(1+1)=1,5s reload time
@@DodRegnbue ah i made a small mistake, the +20 mag has -10% reload speed!!! I forgot about that one. So you have to consider that too. I‘ll change the calculation.
I've always have a classic M60 in reserve for when I need to do a mission/objective quickly or when I got frustrated because of failing most often due to my own stupidity. I always liked the ability to just put a heck ton of rounds down range.
It actually doesn't. For PvP you want Rate of Fire, as ROF beats DTA in all forms. Frenzy is great, as it helps those LMG with the 100 round mag to close the gap, but L86 and RPK still win.
I think despite the damage increase and being in the meta on paper, it still doesn’t mitigate the mechanics of lmgs. It’s not just the suppress mechanic, it’s also the reload time, the worse accuracy for the first few bullets, can’t use a half shield, slightly slower time coming out of cover.
I have a really fun BulletKing(Rerolled with ROF) build with Ninjabike backpack, 2 piece Strikers(15%ROF+15%WH), 1 piece Petrov(10%LMG Dmg+15%WH), 1 piece D&H(30%stability) 1 piece Heartbreaker(15%LMG Dmg +15% AR Dmg) makesure the chest talent has Obliterate.....really really fun!!! If you feel like you can maintain stacks, add another Striker piece and remove the D&H.
I ran with a similar build at first, but my BK has health dmg. It´s very fun indeed! But changed it to 4 pc striker with Contractors and a Chezka Chest( obliterate ofc.) 1mil crits for days when you get up in stacks.
You can get ticks up to 1.7 million from your build and expertise on the weapon. If you have a healer in your team using Future Initiative, the max damage of a tick might go over 2 million. Seems the Pesti already is a powerful beast.
@@dirkdelijer910 It's always been the case in conflict. I mostly see it in DZ south at north entrance in the staircase & north east entrance at the two hallway entrances. Lately though I've seen people camp the building at the south east entrance of DZ East
I used to run DTA on every LMG, till i came to the realization that i'm limiting my build. Right now i'm running a rpk with max attributes and crit chance(strained talent) and for both PvP and PvE it just shreds, especially when a headshot is involved.
The L86 is actually an AR....so it is the strongest AR in the game. This is not the only weapon that is in the wrong weapontype. Nothing against you btw. your content is awesome.
damage to armor and damage to health is situational depending on the bosses. in incursion against the bosses with massive armor values, damage to armor is critical which is why people is using perfect sledgehammer talent from lefty shotgun. damage to health is useful for bosses that dont have armor but massive health, in which case normally health is easy to deplete but their case is special, blacktusk mechs also dont have armor but health, its useful against them. damage to target out of cover is the best, because most enemies will be out of cover, especially if ure close range aggresive dps, which makes it better than both damage to armor and damage to health. weapon damage a.k.a red core however is the best (not to be confused to certain weapon type damage bonus). pure damage for everything in all situations. but even better when paired with damage to target out of cover if u have to choose among those 3 (damage to armor, damage to health, damage to target out of cover).
Although they are situational, this also implies you have controll over it. Youd do not. Sledgehammer is not DTA. I, and many other have covered this so many times. Sledge is NOT DTA.
@@DodRegnbue and yet when being tested against incursion bosses, especially wright and the final 2 they take massive damage to armor, like literally melted them, that without overcharged achilies pulse. you dont believe me that sledgehammer of lefty perfect sledgehammer is not damage to armor ? go test it out yourself if u sounds so smart vs a person who already run incursion so many times with it vs without it.
@@majinboo6377 Sledgehammer is a seperate amplifier to DTA making it not DTA. I did not say it is not a damage source, I said it is not DTA. All sources of damage of the same type add together. 8% from Contractors 5% from Walker and harris is 13% DTA. Perfect Sledge is 40% Amplified to Armour Sources. So now we get 13% x 40%. This has been shown so many time. So many, you can actually even google it. Secondly, Chungas and Warhounds are not affect by DTA from any source. They have Armour Plating, not Armour. Small difference, but still a difference. Armour plating takes affect from Damage to health. Yet, some how, the Magical "DTA" from Sledgehammer still applies to them . . . . So, no, Sledgehammer is NOT DTA. 1) It multiplies not adds to other source of DTA. 2) It applies to Chungas and Warhounds that are not affected by DTA. I do not need to test, I know how this works.
@@majinboo6377 th-cam.com/video/zuw8uC19SZY/w-d-xo.html th-cam.com/video/5xw2bXLBBzY/w-d-xo.html www.reddit.com/r/thedivision/comments/wtlwqr/pts_sledgehammer_is_a_group_wide_debuff_and_not/ Next time you want to play "big I am", realise that you are a very small fish.
Personally i prefer to keep strained and use the booster hive withe defender drone. Ceska chest with obliterate DTH L86 STRIKERS , coyotes mask. Very very nice.
L86 is a 2.6 second reload, most ar`s are around 1.9 seconds,if you ad fast hands it is not a problem at all and you dont need any dmg perks on an L86^^
My experience with frenzy is rather frustrating. Every time buff is active enemies are sitting behind a cover. Perhaps as a secondary weapon for boss encounters?
@@bradmerry1016 Surpressed seems to be in relation to fire rate. So overall i wouldn‘t suggest it. Against certain Bosses, Named, Chungas or Warhounds go for it and make the swiss people think those enemies are cheese when they drop to the floor.
Yes and now. Frenzy does not work too well on L86 or RPK, so it is a better fit on the LMG's with the 100 round mag, this can bring them up to L86 and RPK level, however, this now means you have to deal with a 99 year long reload.
I like both the low RPM LMGs New Reliable and Tabula Rosa. In fact, I use Steady Handed on the sub 600 rpm belt fed LMGs for no reload firing. Both the RPK and the L86 have a short range and the non-named RPKs do tend to pull up from the recoil, which is why your first choice of New Reliable feels good.
How does dmg to health compare against the rest? I'm just thinking of how ARs are so great because they come with dmg to health as a second stat. Would rolling the third stat for LMGs as dmg to health be worth the while?
It makes the damage output a lot more stable, especially if using Contractors. Though it does end up being a net loss except against Chungas and Warhounds.
you keep talking about supressed but have u shown any data that demonstrates that supress is actually prominent enough to have a noticeable negative effect on gameplay?
my take on supressed is that it happens all the time no matter what weapon you use, i dont play anything but legendary missions and people supress mobs all the time with elmo,"oreo" or what ever weapon they are using,if you are not a blindfiring idiot spamming enemies behind cover you will kill shit before they even get behind cover with an L86! i am running a 5 yellow capacitor/L86 striker build with ceska chest/obliterate hollow man mask and even on a build with with only 2 red cores the L86 and capaicitor hit so insanely hard that supressed doesnt even matter^^ on this build my L86 sits at 133k damage/expertise 16 "only"
AR and Snipers alos suppress enemies. Try running a hotshot build and wait fro hours for that one guy to peak out of cover. you will be waiting for a minute.
@@pauliusvasiliauskas5678 I was too and my service weapon was the AR-15 Which most people would say "no military used the AR-15, they don't use civilian weapons which are semiautomatic." I always say "unfortunately I didn't use the civilian version, I used the military version which was capable of full auto." 😆
Hunters fury 4 piece Ceska chest with glass cannon walker Harris backpack with vigilance and Scorpio with DTOC is completely unfair, but insanely fun to use.
@@shadowxcalibur50 I understood it that way, maybe we didn’t got each other right at the first time 😅 3rd Attribute Crit Chance when you run a Gear Set (Striker, Heartbreaker,…). That makes up the lower crit stats on those Sets. 3rd Attribute RoF on a yellow Highend Brand Set build since these have enough Crit Stats due to 2 available secondary stats. The Fast Hands I mentioned was his recommendation for overall usage and sustained dps boost since LMGs are Burst monsters 😉
dps isn't everything, I keep going back to elmos because of the shock, I was even underwhelmed with oroboros, damn thing takes 2-3 clips to kill a yellow most of the time
If you know how to use the LMG then it's easy. You saying no one uses them is BS simple as I have 90% of the time use a LMG as it's fun and enjoyable than some AR's. Plus I never use the meta crap.
No, the melt is to slow. Large mags are the only positive, which you are not running. I do love the Bullet King because of that, just to slow to melt. Use the Rogue Agents as your metric for melt.
@@DodRegnbue Elmo is crap anyway for melt because of the low rof. High rof it "seems" got some love this patch, hell it even seems like smg got more effective range, regardless of any patch notes. Plus running the streets helps a bit more because missions are memorized locations and spawn ins that distorts proper comparisons, especially reloads. This patch, a lot of builds can melt, some just a bit more, or a bit safer. There is no, this is the best, they are all that close now for pve, and that is a good thing, play style preference determining.
Sup 🫡, I can't get successful running a lmg anymore because the npc are just too skilled with magical distance bullets regardless my armor, aok or regen...
I appreciate the nugget of info that two of the best lmgs are actually Ars. Also, Iron lung’s burn bullets help fix the suppress problem as long as you hit any part of their body with the fire bullets. Thanks for the video
As a lmg fan, this is the video I’ve been waiting for.
Hey Dod, i would calculate Fast Hands like this on an RPK:
3s base reload
65 round mag
@60% CC
0.6 x 65 = 39 stacks
39 x 4% = 156 % reload speed
SHD +10% reload speed
+20 Mag -10% reload speed
3s/(1+1,56)=1.17s reload.
Now it depends on the rounding ingame, I would round this up to 1.2s reload time.
Hope this helps 😉
If you have weapon handling on your build you need to add that to the reload speed too, but I think that’s apparently 😉
And i want to add, many people make the mistake to think reload speed is a flat reduce (50% reload speed = reload time divided by 2) thats just wrong.
Too make it easy only to get the idea behind it:
100% reload speed bonus makes it twice as fast so cutting the reload time in half.
To go back with this to my RPK example in the first comment:
3s/(1+1)=1,5s reload time
@@fanaticmd3032 You're awesome. Thanks!
@@DodRegnbue ah i made a small mistake, the +20 mag has -10% reload speed!!! I forgot about that one. So you have to consider that too.
I‘ll change the calculation.
I've always have a classic M60 in reserve for when I need to do a mission/objective quickly or when I got frustrated because of failing most often due to my own stupidity. I always liked the ability to just put a heck ton of rounds down range.
Honestly it's nice to hear someone finally admit that dta isn't bis on lmgs.
Pretty impressive damage numbers with fast hands talent on the lmg. Might have take this on a test drive
Our Favorite Drunk Uncle we were waiting for this video!!!!
Damage to armor has more value in pvp situations. Also, what’s your take on frenzy - I really enjoy it.
It actually doesn't. For PvP you want Rate of Fire, as ROF beats DTA in all forms.
Frenzy is great, as it helps those LMG with the 100 round mag to close the gap, but L86 and RPK still win.
I think despite the damage increase and being in the meta on paper, it still doesn’t mitigate the mechanics of lmgs. It’s not just the suppress mechanic, it’s also the reload time, the worse accuracy for the first few bullets, can’t use a half shield, slightly slower time coming out of cover.
Expertise your defender drone. Fast hands. Problem solved
I have a really fun BulletKing(Rerolled with ROF) build with Ninjabike backpack, 2 piece Strikers(15%ROF+15%WH), 1 piece Petrov(10%LMG Dmg+15%WH), 1 piece D&H(30%stability) 1 piece Heartbreaker(15%LMG Dmg +15% AR Dmg) makesure the chest talent has Obliterate.....really really fun!!! If you feel like you can maintain stacks, add another Striker piece and remove the D&H.
I ran with a similar build at first, but my BK has health dmg. It´s very fun indeed! But changed it to 4 pc striker with Contractors and a Chezka Chest( obliterate ofc.) 1mil crits for days when you get up in stacks.
Yeah BK, got a 20% damage increase, and now you can reroll the third attribute I got lucky that's the roll I got from day one ROF.@@MeanMartian
Still wish pestilence got a buff. Would be great against camping manhunts
I feel like this is the reason it did not get a buff
You can get ticks up to 1.7 million from your build and expertise on the weapon. If you have a healer in your team using Future Initiative, the max damage of a tick might go over 2 million. Seems the Pesti already is a powerful beast.
By the way: is it me or has the camping (and the grenade lobbing and flanking) recently spread to all factions and game modes?
@@dirkdelijer910 It's always been the case in conflict. I mostly see it in DZ south at north entrance in the staircase & north east entrance at the two hallway entrances. Lately though I've seen people camp the building at the south east entrance of DZ East
@@KarlDelaney99 Ah, you mean manhunts as in PVP... I thought you were referring to the PVE-manhunts...
I used to run DTA on every LMG, till i came to the realization that i'm limiting my build. Right now i'm running a rpk with max attributes and crit chance(strained talent) and for both PvP and PvE it just shreds, especially when a headshot is involved.
The L86 is actually an AR....so it is the strongest AR in the game. This is not the only weapon that is in the wrong weapontype.
Nothing against you btw. your content is awesome.
damage to armor and damage to health is situational depending on the bosses. in incursion against the bosses with massive armor values, damage to armor is critical which is why people is using perfect sledgehammer talent from lefty shotgun.
damage to health is useful for bosses that dont have armor but massive health, in which case normally health is easy to deplete but their case is special, blacktusk mechs also dont have armor but health, its useful against them.
damage to target out of cover is the best, because most enemies will be out of cover, especially if ure close range aggresive dps, which makes it better than both damage to armor and damage to health.
weapon damage a.k.a red core however is the best (not to be confused to certain weapon type damage bonus). pure damage for everything in all situations. but even better when paired with damage to target out of cover if u have to choose among those 3 (damage to armor, damage to health, damage to target out of cover).
Although they are situational, this also implies you have controll over it. Youd do not.
Sledgehammer is not DTA. I, and many other have covered this so many times. Sledge is NOT DTA.
@@DodRegnbue and yet when being tested against incursion bosses, especially wright and the final 2 they take massive damage to armor, like literally melted them, that without overcharged achilies pulse. you dont believe me that sledgehammer of lefty perfect sledgehammer is not damage to armor ? go test it out yourself if u sounds so smart vs a person who already run incursion so many times with it vs without it.
@@majinboo6377 Sledgehammer is a seperate amplifier to DTA making it not DTA. I did not say it is not a damage source, I said it is not DTA.
All sources of damage of the same type add together. 8% from Contractors 5% from Walker and harris is 13% DTA. Perfect Sledge is 40% Amplified to Armour Sources. So now we get 13% x 40%. This has been shown so many time. So many, you can actually even google it. Secondly, Chungas and Warhounds are not affect by DTA from any source. They have Armour Plating, not Armour. Small difference, but still a difference. Armour plating takes affect from Damage to health.
Yet, some how, the Magical "DTA" from Sledgehammer still applies to them . . . .
So, no, Sledgehammer is NOT DTA.
1) It multiplies not adds to other source of DTA.
2) It applies to Chungas and Warhounds that are not affected by DTA.
I do not need to test, I know how this works.
@@DodRegnbue lol, theory alone doesnt do justice, go do some field work buddy. smarties need to get out to the streets.
@@majinboo6377 th-cam.com/video/zuw8uC19SZY/w-d-xo.html
th-cam.com/video/5xw2bXLBBzY/w-d-xo.html
www.reddit.com/r/thedivision/comments/wtlwqr/pts_sledgehammer_is_a_group_wide_debuff_and_not/
Next time you want to play "big I am", realise that you are a very small fish.
Great vid thanks for crunching the numbers 👍 What is the best 3rd attribute for Capacitor on the brotality skill build pro?
Need to go over it but it will be either CHC or DTOOC
@DodRegnbue look forward to that video, thanks for the reply mate 👍
Personally i prefer to keep strained and use the booster hive withe defender drone. Ceska chest with obliterate DTH L86 STRIKERS , coyotes mask. Very very nice.
Loving the L86, 165,000 damage before the talent. Can we put DTH in place of DTA?
I would say the thing that still kinda get kicked in the balls is the reload speed for most of them
L86 is a 2.6 second reload, most ar`s are around 1.9 seconds,if you ad fast hands it is not a problem at all and you dont need any dmg perks on an L86^^
I may have missed it if it was mentioned but Is Frenzy an interesting play? Granted there is a set up but could be a good sustain DPS?
The perfect version has long been regarded as the top tier boss burner
My experience with frenzy is rather frustrating. Every time buff is active enemies are sitting behind a cover. Perhaps as a secondary weapon for boss encounters?
@pelesiren4959 oh wow that's cool, I have an RPK with it and is crazy once Frenzy kicks in
@@bradmerry1016
Surpressed seems to be in relation to fire rate. So overall i wouldn‘t suggest it.
Against certain Bosses, Named, Chungas or Warhounds go for it and make the swiss people think those enemies are cheese when they drop to the floor.
Yes and now. Frenzy does not work too well on L86 or RPK, so it is a better fit on the LMG's with the 100 round mag, this can bring them up to L86 and RPK level, however, this now means you have to deal with a 99 year long reload.
Magazine feed lmgs are imposters
In reality, the L86 is
I never put the New Reliable down I out Damage all the striker slave users easy. 100% weapon handling on LMGs is a dream
I like both the low RPM LMGs New Reliable and Tabula Rosa. In fact, I use Steady Handed on the sub 600 rpm belt fed LMGs for no reload firing. Both the RPK and the L86 have a short range and the non-named RPKs do tend to pull up from the recoil, which is why your first choice of New Reliable feels good.
How does dmg to health compare against the rest? I'm just thinking of how ARs are so great because they come with dmg to health as a second stat. Would rolling the third stat for LMGs as dmg to health be worth the while?
It makes the damage output a lot more stable, especially if using Contractors. Though it does end up being a net loss except against Chungas and Warhounds.
Good Times with Umbra + stability mag... w8 4 reload animation 😂😅, repeat!
Im dusting off my Bluescreen build 🧿
Bluescreen shoots so nicely.
Is damage to health still a viable option as the third attribute?
Rate of fire was better?
Yes, but it also depends on the faction you're fighting
You cant use a shield with any of them? Even the ones with smaller mags that look like AR's? It would be weird to use something other than a shield =)
Expand your horizons padawan.
you keep talking about supressed but have u shown any data that demonstrates that supress is actually prominent enough to have a noticeable negative effect on gameplay?
my take on supressed is that it happens all the time no matter what weapon you use, i dont play anything but legendary missions and people supress mobs all the time with elmo,"oreo" or what ever weapon they are using,if you are not a blindfiring idiot spamming enemies behind cover you will kill shit before they even get behind cover with an L86! i am running a 5 yellow capacitor/L86 striker build with ceska chest/obliterate hollow man mask and even on a build with with only 2 red cores the L86 and capaicitor hit so insanely hard that supressed doesnt even matter^^ on this build my L86 sits at 133k damage/expertise 16 "only"
AR and Snipers alos suppress enemies. Try running a hotshot build and wait fro hours for that one guy to peak out of cover. you will be waiting for a minute.
Based
Unhinged on an L86. :)
That's what I was running but since I use a drone and turret for agro I switched to in sync and for me it outperforms unhinged
@pauliusvasiliauskas5678 In reality the L86 is not an LMG, it is a LSW (Light Support Weapon. 5.56.
@@JohnLLJ I know, I was in the military, use just using the game terminology
@@pauliusvasiliauskas5678 I was too and my service weapon was the AR-15 Which most people would say "no military used the AR-15, they don't use civilian weapons which are semiautomatic." I always say "unfortunately I didn't use the civilian version, I used the military version which was capable of full auto." 😆
@@JohnLLJ yep, same here and we didn't have optics in my day, it was fun shooting at 300 meter targets using iron sights 😂
Hunters fury 4 piece Ceska chest with glass cannon walker Harris backpack with vigilance and Scorpio with DTOC is completely unfair, but insanely fun to use.
No I take my cmmg banished with extended clip and striker' s battle gear over anything.
So if i am intaking the info right, crit damage or rate of fire are the 3rd stat we want?
Crit Chance on Gear Set.
RoF on Highend Brand Set.
Fast Hands for sustained.
@@fanaticmd3032 I should have specified that i meant the third stat on the gun.
I am apparently not communicating very well lol
@@shadowxcalibur50 I understood it that way, maybe we didn’t got each other right at the first time 😅
3rd Attribute Crit Chance when you run a Gear Set (Striker, Heartbreaker,…).
That makes up the lower crit stats on those Sets.
3rd Attribute RoF on a yellow Highend Brand Set build since these have enough Crit Stats due to 2 available secondary stats.
The Fast Hands I mentioned was his recommendation for overall usage and sustained dps boost since LMGs are Burst monsters 😉
@@fanaticmd3032 All over it.
Love it!
Bullet king meta
Nope.
Close, but now.
there is no weapon of any type in the game that is capable of out-performing a properly used Chameleon.
Video?
Ouro
@@bazookas. cannot beat Chameleon
Feast or famine.
Exactly
Assault rifles suppress just as much.
No they don’t lmao
dps isn't everything, I keep going back to elmos because of the shock, I was even underwhelmed with oroboros, damn thing takes 2-3 clips to kill a yellow most of the time
Sounds like a Build Issue.
If you know how to use the LMG then it's easy. You saying no one uses them is BS simple as I have 90% of the time use a LMG as it's fun and enjoyable than some AR's. Plus I never use the meta crap.
I am meta!!!!
No, the melt is to slow. Large mags are the only positive, which you are not running. I do love the Bullet King because of that, just to slow to melt. Use the Rogue Agents as your metric for melt.
The "melt" is fater than Elmo . . . . . A lot faster.
@@DodRegnbue Elmo is crap anyway for melt because of the low rof. High rof it "seems" got some love this patch, hell it even seems like smg got more effective range, regardless of any patch notes. Plus running the streets helps a bit more because missions are memorized locations and spawn ins that distorts proper comparisons, especially reloads. This patch, a lot of builds can melt, some just a bit more, or a bit safer. There is no, this is the best, they are all that close now for pve, and that is a good thing, play style preference determining.
WTF you mean you don’t have a clue you cried about them on the PTS 🤷♂️
Glad to know that you know the difference between a talent and a weapon.
Goof
Sup 🫡, I can't get successful running a lmg anymore because the npc are just too skilled with magical distance bullets regardless my armor, aok or regen...