A 'demake' (as opposed to 'remake') is when a game is rebuilt on an older or weaker platform than its original release; making them has become a popular exercise for hobbyist programmers. The usual challenge is to make their redesign look and feel as much as possible like the original while under the increased restraints; some are willing to take more latitude toward tweaking things than others. The PICO-8 fantasy console is an extremely popular platform for demakes, and Itch is an extremely popular repository for them (there are hundreds of games on there with the 'demake' tag).
Honestly, 'demake' is a silly name. Most games released in the 1980's were 'demakes' of another, more powerful version. 'Demakes' have always existed. Back in the day, we just called them ports. Like R-Type on the Spectrum or the Amiga. Or Starfield on the Xbox.
@@komemiute Semantics. The "conversions" were often remade from the ground up just like UnDUNE II so can easily be retroactively called demakes. For example, pick literally any Game Boy port. All demakes built from the ground up.
Die Infanteriesprites sind grandios, ich hatte mich erst gewundert seit wann Kakteen auf Dune herumstehen :D
Wow, it's like Mini Dune II 😊
I love the original game, and I'm not sure what a demake is but I'll check it out.
A 'demake' (as opposed to 'remake') is when a game is rebuilt on an older or weaker platform than its original release; making them has become a popular exercise for hobbyist programmers. The usual challenge is to make their redesign look and feel as much as possible like the original while under the increased restraints; some are willing to take more latitude toward tweaking things than others. The PICO-8 fantasy console is an extremely popular platform for demakes, and Itch is an extremely popular repository for them (there are hundreds of games on there with the 'demake' tag).
Honestly, 'demake' is a silly name. Most games released in the 1980's were 'demakes' of another, more powerful version. 'Demakes' have always existed. Back in the day, we just called them ports. Like R-Type on the Spectrum or the Amiga. Or Starfield on the Xbox.
Yeah makes sense. I don't like the implication that it's made crappy on purpose, but I'm sure it's a fun programming exercise.
Not really those were conversions, technically speaking @@Ryusennin
@@komemiute Semantics. The "conversions" were often remade from the ground up just like UnDUNE II so can easily be retroactively called demakes. For example, pick literally any Game Boy port. All demakes built from the ground up.
You should increase the resolution. Modern machines can take it I guess.