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7 Grand Dad
¡En Famicom Fighters con ese tipo de interactividad te haces una fiesta con los escenarios de plataformas de los cuales están basados los personajes y son muchísimos!.
Si los chars de Famicom Fighters son universales, debería andar todo bárbaro. :D
Changing the pitch when grabbing the mushroom is really cool!
@@redsprites5216 hehehe, thanks!
Great stage!
@@matheusreis5509 thanks!
Would it be possible to change the sprites for “items” like the mushroom.
@@redsprites5216 yeah, it's very simple. Look up the mushroom in the SFF and swap it
Is it possible make an Non Replacement of mushroom? By copying the code + differrent sfx@@SebastianVazquezFerrero
@@viniciusgoncalves5948 all this can be modified, buddy
@@SebastianVazquezFerreromy idea is add Sprite from SMB2 FDS on poison mushroom as a non replacer + copy code & sfx
@@viniciusgoncalves5948 changing the code? To turn what?
7 Grand Dad
¡En Famicom Fighters con ese tipo de interactividad te haces una fiesta con los escenarios de plataformas de los cuales están basados los personajes y son muchísimos!.
Si los chars de Famicom Fighters son universales, debería andar todo bárbaro. :D
Changing the pitch when grabbing the mushroom is really cool!
@@redsprites5216 hehehe, thanks!
Great stage!
@@matheusreis5509 thanks!
Would it be possible to change the sprites for “items” like the mushroom.
@@redsprites5216 yeah, it's very simple. Look up the mushroom in the SFF and swap it
Is it possible make an Non Replacement of mushroom? By copying the code + differrent sfx@@SebastianVazquezFerrero
@@viniciusgoncalves5948 all this can be modified, buddy
@@SebastianVazquezFerreromy idea is add Sprite from SMB2 FDS on poison mushroom as a non replacer + copy code & sfx
@@viniciusgoncalves5948 changing the code? To turn what?