[Daz Studio] Using zBrush to make realistic skin textures

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  • เผยแพร่เมื่อ 16 พ.ย. 2024

ความคิดเห็น • 10

  • @Sekkizan
    @Sekkizan 3 ปีที่แล้ว +1

    For a lot of character (not everyone, depend on the vendor) you can get a similar result by increasing the base bump a little bit, the skin will be less smooth and more realistic

    • @GameDeveloperTraining
      @GameDeveloperTraining  3 ปีที่แล้ว +2

      You get a rougher skin but it's not really the kind of realism we're going for here. I rushed things a bit in this video as I was just demonstrating the method of exporting the Normal map but if you spend the right amount of time on this technique you can get skin that looks ultra realistic.

  • @CG-bw6cr
    @CG-bw6cr ปีที่แล้ว

    "It will start having a damn good think" 😂 loved this tutorial!

  • @AdonisOfficial
    @AdonisOfficial 2 ปีที่แล้ว +1

    How can I do this with blender

  • @JohnnyM4all
    @JohnnyM4all 3 ปีที่แล้ว +1

    I miss the animation intro with that beautiful character =(

  • @KevSon29
    @KevSon29 3 ปีที่แล้ว

    I need this for my characters 🙂 I just don't need the eye balls. I just go to noise and increase the UV.

    • @GameDeveloperTraining
      @GameDeveloperTraining  3 ปีที่แล้ว +1

      This technique, if you give it the right amount of time will give you vastly more realistic results.

    • @KevSon29
      @KevSon29 3 ปีที่แล้ว

      @@GameDeveloperTraining okay 🙂