That is nothing. Turning a blessing spell into a demon summoning spell just because you are dumb enough to not know how to read and pronounce magic worlds is even worse.
@@xenonworkshop "Hey, that was not my fault! It was your dumb apprentice the one that started this mess, Holland! He was the one that read your book." 😂
I bought and played the first game after seeing this, this is the perfect chill dungeon crawl experience i severely missed. The sequel looks even better, keep it up dude, cant wait for the release!
That looks like a very promising game the art and General feel to it, feels very inspired by the First Wizardry games but modernized and made to look more Grimm.
The game is actually inspired by Mordor: Depths of Dejenol and Demise: Rise of the Ku'tan, which were single-player successors to the Avatar (1979, PLATO).
People seem torn on the auto battle nature of the combat, but I personally think it's brilliant. In an old dungeon crawler like Shining in the Darkness, the specific choice of attack, spell, item, etc. in each encounter felt almost vestigial to me. Dragon Ruins streamlines the entire combat experience so that the focus of the gameplay stays on resource management, which is what fundamentally made dungeon crawlers into exciting games. I personally don't need to press A to attack 5,000 times to enjoy the risk-reward calculation of choosing between pushing deeper or attempting a retreat back to home base.
Javardry, actually. Please check the artist's page and bio (can be translated via Google Translate to get the general gist of things) for full information. www.pixiv.net/en/users/5887541
You should add achievements to your games just as a little extra. You'll get more sales from people who want that as well. I like to buy games that have them so the game has longer staying power.
imagine being so bad at playing trumpet it causes a zombie apocalypse
That is nothing. Turning a blessing spell into a demon summoning spell just because you are dumb enough to not know how to read and pronounce magic worlds is even worse.
@@rosesareredbutzerglingssti9290 i see what you did there!
@@xenonworkshop "Hey, that was not my fault! It was your dumb apprentice the one that started this mess, Holland! He was the one that read your book." 😂
The art style is glorious
The art looks so insane, I pray there'll be an digital artbook for this
Yeah, we're thinking peak fiction.
Looking great, Can't wait to play this!
So, if Im reading this right, the combat is automatic while you explore the dungeon areas?
Yeah I'd much rather a Final Fantasy style turn based combat. I realize that's not for everyone, I just don't really like auto battlers.
I bought and played the first game after seeing this, this is the perfect chill dungeon crawl experience i severely missed. The sequel looks even better, keep it up dude, cant wait for the release!
I adore this art style. Torio is amazing. I can't wait to play this!
This art style is super rad
I love Ken. He's just straight up a Muay Thai fighter Haha. Amazing art and I love the UI. A sure game that I will follow its development.
class: demon kicker
Stoked for this merry christmas
Been waitin for this one.
That looks like a very promising game the art and General feel to it, feels very inspired by the First Wizardry games but modernized and made to look more Grimm.
The game is actually inspired by Mordor: Depths of Dejenol and Demise: Rise of the Ku'tan, which were single-player successors to the Avatar (1979, PLATO).
just got the first game and wishlisted this, love the tone with art and music score
Looks very good.
Looking Awesome! Loved the fisrt game, the sequel looks really promissing!
erm, yeah, peak department??? we got something for you
People seem torn on the auto battle nature of the combat, but I personally think it's brilliant. In an old dungeon crawler like Shining in the Darkness, the specific choice of attack, spell, item, etc. in each encounter felt almost vestigial to me. Dragon Ruins streamlines the entire combat experience so that the focus of the gameplay stays on resource management, which is what fundamentally made dungeon crawlers into exciting games. I personally don't need to press A to attack 5,000 times to enjoy the risk-reward calculation of choosing between pushing deeper or attempting a retreat back to home base.
I look forward to the update
this reminds me of buried bornes
Same wonder if they(graverobber foundation) even have the right to use it or not?
Buried Bornes?
Uses the same free artwork by Torio.
@@GraverobberFoundation He made that artwork for Buriedbornes though
@@Garl_Vinland I heard that Torio originally made it for Javardry (Java clone of the game Wizardry) but lets anyone use it commercially
Javardry, actually. Please check the artist's page and bio (can be translated via Google Translate to get the general gist of things) for full information.
www.pixiv.net/en/users/5887541
@@kienminhle8914 Ahhh
Good works, good future, you have fans
What is the number botom right of monsters ? And where are theirs HP ? How and who in yr team attack them ? How and who their attack you ?
HELL YES!!!! LET'S FUCKING GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!
what does the yellow bar do?
It's a United Attack bar. The UI is still WIP, so it's not communicated well at this point.
ost reminds me of smt nocturne mixed with smt 1
So this is an autobattler dungeon crawler blobber?
This is certainly an... _Interesting_ choice for gameplay.
It's not very clear from the video how the fight happens, is it like in that incredibly old zombie game about the original zombie movie?
Can you be a Dwarf in this one?
Do you have to move to progress in battle? So, like, the battle is automatic?
You should add achievements to your games just as a little extra. You'll get more sales from people who want that as well. I like to buy games that have them so the game has longer staying power.
A lot of these art are from Nussygame (buriedborne 1 & 2)..??
Both games use free artwork by Torio, originally created for Javardry: www.pixiv.net/en/users/5887541
@GraverobberFoundation got it
cool
I’m… Not entirely sure what I am seeing here.
Nice art but that terrible game play....