Boss Fight top 100 - Space Kraken BREAKDOWN

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 44

  • @Turgineer
    @Turgineer 4 หลายเดือนก่อน +2

    I was impressed by how detailed the ship was modeled.

  • @ThePolyCross
    @ThePolyCross ปีที่แล้ว +4

    My favourite submission out of all Bossfight submissions

  • @13TheLostSpaceman
    @13TheLostSpaceman 2 หลายเดือนก่อน

    That monster and ship design is amazing. Epic work.

  • @Ashboy1818
    @Ashboy1818 10 หลายเดือนก่อน +1

    Hey! Can i check out your infinire journey's work? I really like it.

  • @LawrenceAaronLuther
    @LawrenceAaronLuther ปีที่แล้ว +2

    I loved the dread this invoked. It's also one of the few that i think worked great even outside of the template context, meaning, it feels like this was a scene from a larger narrative and not a scene from a 3D contest

  • @stussy4
    @stussy4 22 วันที่ผ่านมา

    This submission was amazing, its annoying because I think the lack of movement is one of the reasons it works so well as its own piece, but I think in the context of the other submissions, more movement would of easily got this into the top 5... regardless, so impressive!

  • @siavashbahramian
    @siavashbahramian ปีที่แล้ว +1

    This was definitely my favorite one.
    I knew it wouldn't make it to the top 5 because of the criteria that are used for scoring, I assumed, but I hoped it would.
    I'm glad the algorithm suggested this video so I could enjoy this creation some more.

  • @jcspotlight_design
    @jcspotlight_design ปีที่แล้ว +1

    Great job! tks for sharing some of your workflow.

  • @hunteriadkins
    @hunteriadkins ปีที่แล้ว +1

    your submission was absolutely incredible. I loved watching the breakdown, nothing has made me want to learn Houdini more.

  • @UnknownDino
    @UnknownDino ปีที่แล้ว

    So, the entire designs were original and crafted from you!
    Initially I thought It was some kind of 2D image with some faked perspective but seeing the process makes this soooo much more impressive.
    Keep going with the spectacular work!

  • @MikhailKuzmenkov
    @MikhailKuzmenkov ปีที่แล้ว +3

    Great job! Thanks for such a detailed behind the scenes workflow, I'm in awe of the amount of work done plus all the manual modeling! This is one of the best works!

  • @Mind_Splitter
    @Mind_Splitter ปีที่แล้ว +1

    sooo impressive damn!! The modeling and rigging of the ship destruction is insanely cool! So excited to see more from you

  • @nawrasryhan
    @nawrasryhan ปีที่แล้ว

    Great work and very well established scene with carefully crafted details. Thanks for sharing the breakdown

  • @blackfrostdigital
    @blackfrostdigital ปีที่แล้ว

    Love how vibrant this is.

    • @3dsmileCG
      @3dsmileCG  ปีที่แล้ว

      Thank you! By the way, i absolutely loved your submission, great breakdown too. Subbed!

  • @Animeke-san
    @Animeke-san ปีที่แล้ว +1

    Yours was my favorite out of all of them. You told a story and I think that's really hard to do in one scene. I also thought the lack of movement, but a ton of subtle movement, made it stick out from the crowd. Also, the stylized look to it is my favorite game art style in general, reminds me of Ashen or one of my favorite games Somerville.

  • @spep_525
    @spep_525 ปีที่แล้ว +1

    Reminds me of Death Stranding a bit, glad to see this one make it in the top 100!

    • @3dsmileCG
      @3dsmileCG  ปีที่แล้ว +1

      Thanks! Yeah, i took some inspiration from Death Stranding, i just love the barren landscapes and the atmosphere in it

  • @techloft2983
    @techloft2983 ปีที่แล้ว +1

    Great work! 🔥

  • @better_dead_than_red
    @better_dead_than_red ปีที่แล้ว

    Yours and Босс вертолёт are the best

  • @maheshmalviya643
    @maheshmalviya643 ปีที่แล้ว

    Bro how can you do such thing in 50hours, dammm!!. It would take me years to do something this detailed.👏

  • @laysiong1945
    @laysiong1945 ปีที่แล้ว +1

    looks good, love overall concept.🔥

  • @kerhabplays
    @kerhabplays 3 หลายเดือนก่อน

    This was great. Can you please upload a video of you texturing the tentacle, please? I guess it's procedural, right?

    • @3dsmileCG
      @3dsmileCG  3 หลายเดือนก่อน +1

      Yes, it was procedurally textured in blender, there is nothing crazy, just a mix of AO and curvature masks.

  • @najmudinimnagajarov4703
    @najmudinimnagajarov4703 ปีที่แล้ว

    Amazing work! This is my favourite!

  • @OndraSaur
    @OndraSaur ปีที่แล้ว

    Very nice!

  • @Just_A_Simple_Time_Traveller
    @Just_A_Simple_Time_Traveller ปีที่แล้ว

    Nice

  • @facundoorzabal8021
    @facundoorzabal8021 ปีที่แล้ว

    Looks amazing! Just needed a bit more action/movement to be perfect. Looks mostly like a still image... a gorgeous still image tho.

  • @aleksandreroshkin719
    @aleksandreroshkin719 ปีที่แล้ว

    Awesome!! 🔥🔥🔥🔥

  • @Makedonas61
    @Makedonas61 ปีที่แล้ว

    BROOO THATS SO SICK. I wish I can 1 day reach your 3d level of skill

    • @3dsmileCG
      @3dsmileCG  ปีที่แล้ว

      Thank you so much! It's honestly not hard at all if you like the process. Just keep on grinding and have fun :)

    • @Makedonas61
      @Makedonas61 ปีที่แล้ว

      @@3dsmileCG trying to learn houdini and its a pain in the butt, but I really enjoy learning the program! hope that i can integrate all those programs into my workflow, the way you do it. Really inspiring work dude keep it up!

  • @nikalex9029
    @nikalex9029 ปีที่แล้ว

    чем то напомнило сцену из фильма Пираты Карибского моря где кракен ломает черную жемчужину=)

  • @eagle7723
    @eagle7723 ปีที่แล้ว

    Wooooow, it very cool!!!

  • @kee7n
    @kee7n 4 หลายเดือนก่อน

    Houdini non comercical? or buy?

  • @mado5650
    @mado5650 ปีที่แล้ว

    How to export camera animation blender to houdini?

    • @3dsmileCG
      @3dsmileCG  ปีที่แล้ว

      Just export via alembic

    • @mado5650
      @mado5650 ปีที่แล้ว

      @@3dsmileCG nice work by the way!

  • @mado5650
    @mado5650 ปีที่แล้ว

    Did u export all sim in blender and render on blender?

    • @3dsmileCG
      @3dsmileCG  ปีที่แล้ว

      Yes, small debris i exported as alembic, and smoke simulations i saved as VDB sequence and opened in Blender.

    • @mado5650
      @mado5650 ปีที่แล้ว

      @@3dsmileCG bro how much time does it take to render debris and bunch of smokes in houdini if I had a rtx 3070 or 4090 or above..

  • @ez8effect
    @ez8effect ปีที่แล้ว

    Ахуенно! Молодец! Было круто посмотреть брейкдаун! Хочется подтянуть скилл и тоже поучаствовать в челлендже.
    Заряжает!

  • @johnny2598
    @johnny2598 ปีที่แล้ว

    Bethesda should hire you for Starfield.