I loved the dread this invoked. It's also one of the few that i think worked great even outside of the template context, meaning, it feels like this was a scene from a larger narrative and not a scene from a 3D contest
This submission was amazing, its annoying because I think the lack of movement is one of the reasons it works so well as its own piece, but I think in the context of the other submissions, more movement would of easily got this into the top 5... regardless, so impressive!
This was definitely my favorite one. I knew it wouldn't make it to the top 5 because of the criteria that are used for scoring, I assumed, but I hoped it would. I'm glad the algorithm suggested this video so I could enjoy this creation some more.
So, the entire designs were original and crafted from you! Initially I thought It was some kind of 2D image with some faked perspective but seeing the process makes this soooo much more impressive. Keep going with the spectacular work!
Great job! Thanks for such a detailed behind the scenes workflow, I'm in awe of the amount of work done plus all the manual modeling! This is one of the best works!
Yours was my favorite out of all of them. You told a story and I think that's really hard to do in one scene. I also thought the lack of movement, but a ton of subtle movement, made it stick out from the crowd. Also, the stylized look to it is my favorite game art style in general, reminds me of Ashen or one of my favorite games Somerville.
@@3dsmileCG trying to learn houdini and its a pain in the butt, but I really enjoy learning the program! hope that i can integrate all those programs into my workflow, the way you do it. Really inspiring work dude keep it up!
I was impressed by how detailed the ship was modeled.
My favourite submission out of all Bossfight submissions
That monster and ship design is amazing. Epic work.
Hey! Can i check out your infinire journey's work? I really like it.
I loved the dread this invoked. It's also one of the few that i think worked great even outside of the template context, meaning, it feels like this was a scene from a larger narrative and not a scene from a 3D contest
This submission was amazing, its annoying because I think the lack of movement is one of the reasons it works so well as its own piece, but I think in the context of the other submissions, more movement would of easily got this into the top 5... regardless, so impressive!
This was definitely my favorite one.
I knew it wouldn't make it to the top 5 because of the criteria that are used for scoring, I assumed, but I hoped it would.
I'm glad the algorithm suggested this video so I could enjoy this creation some more.
Great job! tks for sharing some of your workflow.
your submission was absolutely incredible. I loved watching the breakdown, nothing has made me want to learn Houdini more.
So, the entire designs were original and crafted from you!
Initially I thought It was some kind of 2D image with some faked perspective but seeing the process makes this soooo much more impressive.
Keep going with the spectacular work!
Great job! Thanks for such a detailed behind the scenes workflow, I'm in awe of the amount of work done plus all the manual modeling! This is one of the best works!
sooo impressive damn!! The modeling and rigging of the ship destruction is insanely cool! So excited to see more from you
Great work and very well established scene with carefully crafted details. Thanks for sharing the breakdown
Love how vibrant this is.
Thank you! By the way, i absolutely loved your submission, great breakdown too. Subbed!
Yours was my favorite out of all of them. You told a story and I think that's really hard to do in one scene. I also thought the lack of movement, but a ton of subtle movement, made it stick out from the crowd. Also, the stylized look to it is my favorite game art style in general, reminds me of Ashen or one of my favorite games Somerville.
Reminds me of Death Stranding a bit, glad to see this one make it in the top 100!
Thanks! Yeah, i took some inspiration from Death Stranding, i just love the barren landscapes and the atmosphere in it
Great work! 🔥
Yours and Босс вертолёт are the best
Bro how can you do such thing in 50hours, dammm!!. It would take me years to do something this detailed.👏
looks good, love overall concept.🔥
This was great. Can you please upload a video of you texturing the tentacle, please? I guess it's procedural, right?
Yes, it was procedurally textured in blender, there is nothing crazy, just a mix of AO and curvature masks.
Amazing work! This is my favourite!
Very nice!
Nice
Looks amazing! Just needed a bit more action/movement to be perfect. Looks mostly like a still image... a gorgeous still image tho.
Awesome!! 🔥🔥🔥🔥
BROOO THATS SO SICK. I wish I can 1 day reach your 3d level of skill
Thank you so much! It's honestly not hard at all if you like the process. Just keep on grinding and have fun :)
@@3dsmileCG trying to learn houdini and its a pain in the butt, but I really enjoy learning the program! hope that i can integrate all those programs into my workflow, the way you do it. Really inspiring work dude keep it up!
чем то напомнило сцену из фильма Пираты Карибского моря где кракен ломает черную жемчужину=)
Wooooow, it very cool!!!
Houdini non comercical? or buy?
How to export camera animation blender to houdini?
Just export via alembic
@@3dsmileCG nice work by the way!
Did u export all sim in blender and render on blender?
Yes, small debris i exported as alembic, and smoke simulations i saved as VDB sequence and opened in Blender.
@@3dsmileCG bro how much time does it take to render debris and bunch of smokes in houdini if I had a rtx 3070 or 4090 or above..
Ахуенно! Молодец! Было круто посмотреть брейкдаун! Хочется подтянуть скилл и тоже поучаствовать в челлендже.
Заряжает!
Bethesda should hire you for Starfield.