apparently dogs see use as advanced dogs or "Alphas" which is why when they are loyal they are LOYAL when they are friends they are FRIENDS so when you earn a dogs trust, don't take it for granted.
@@MazzaAzi they dont see us as any advance thing. They, unlike any other canine not in captivity, see us as the "leader" or family wise, parental figure of the group. This is the case with wolves, and because of this they're likely to follow your orders. However, it's still nice how the relationship between the dog and boy doesnt seem so one-sided
If you watch the livestream from time to time hes working on lots of cool game projects. Theres still that undertale garfield game, theres a jetski game, the tiny gamejam game he made. Lots of gameboy emulator games, a dating sim, a pacman game, animal crossing, etc. He was actually mocking up a gorefield style game. I dont think he even mentioned Triggore on this channel another gamejam game.
There is. I got 6 minutes with double jumps on because I didn’t have the patience to try to actually get good enough, and there’s another ending. And, also, the title of this video says normal ending, which also implies there’s a not-normal ending.
Classic case of non-verbal storytelling, seriously tho the game while frustrating at time (damn that ball) never felt unfair and the story while minimalist worked perfectly for the game overall i give the game a solid 8/10
This reminds me of pet cemetery!! How the curse all began! The dog offered his soul to allow his human to come back! Boy comes back to see dog dead, begs the summoner to bring him back, he tells him to bury him in a hexed place (unknown to him) and thus: how the story begins!!
Just in case you were wondering what the braille symbols mean for the level names "Sun God Temple" - First area right after you take the strange herb "He Sits Atop" - The area where you have to dodge fireballs "Throne Of Fire" - The platforms just below the boss Finally, the boss himself is "Lord Helion" Don't scroll down if you don't want a spoiler for when you collect all bones Spoiler: If you collect all the bones you get a secret message from a block head face thing that says the following as the bones float around him in a circle. "You have conquered the burning one. You are destined to rule the everlasting flame. When it is time, I will come for you. Be ready."
I got soft-locked in the Ancient Study... I managed to get the ball by the bookshelf, and then I pushed the cultist so that he was right under the ceiling, just left of the ball, so I couldn't move him anymore (i hope this made sense...)
I have some feedback for you. I hope you see it, and I hope it will prove to be helpful on adjusting this game a bit. First off, I definitely enjoyed the game. I played it enough to unlock the secret ending, and the game is short enough to make me consider speedrunning it in my freetime (Would be nice to see a community for it, perhaps!). The art style, while not necessarily UNIQUE, is certainly well-done and appropriate. The "feel" of controlling the dog is smooth. The music and sounds were also good! I also like how there's no choice whatsoever on whether you can or can't eat the herb--that made me laugh. Kudos to whoever came up with that one. There are some things that could be improved, and here are some ideas (I played on a keyboard, on the web browser version): -One thing I would like to see changed for sure is picking up and dropping the ball. As it stands, it seems you can only pick up or drop the ball if the left or right directional keys are not being pressed at all. In my first couple of plays, I didn't really grasp this (especially because the indicator always glows white when you get near a dropped ball), and it caused some headaches. Even when I understand it now, it's a needless hassle. -Dropping a ball into a a hole with a lever should trigger it automatically, or be more generous in triggering when you pick it up (two plain ways to do this: either redesign the lever hole to be a button hole that automatically triggers when the ball "hits" it, or make the trigger box slightly larger when picking up the ball. Either way, trying to wait for the ball to stop bouncing enough to pick it up correctly isn't the ideal I think). -Wall jumping should be just SLIGHTLY more generous with the height it gives. Even 5% would be a game-changer, I think. I know that double-jump exists, but I'd rather stick to vanilla single-jump. Places like the vertical pipe with the fireballs was a total nightmare before I realized that you can trigger the wall jump mechanic earlier than I had thought (I think I have seen other people talk about this section). Keeping the trigger window for wall jumping but adding just a little extra height from a wall jump would probably be a big quality of life change that would help a lot of players. It might also help spots like 11:00, which is one set of jumps that I think need to get adjusted anyway. -Depending on whether or not you take my advice from the last suggestion, the final bone that requires you to spam jump against the same wall (unless I have missed something), maybe should go elsewhere or be changed in some other way. -There is an invisible barrier on the top of the tower preventing you from falling off after you have beaten the boss. Similar invisible barriers would be good in the post-herb-consumption part of the game... you can fling yourself out of bounds and fall into the infinite void in both post-herb maps, especially if you use double jump. Or, if you want, you can add an easter egg for players to fall into if they get out of bounds. -Some map transitions in the pre-herb part of the game are a little awkward. "Dangerous Slope" -> "Into the Ceiling" is one of them. Not sure how this can be changed, but some of these transitions can be a little frustrating. -When it was my first time playing, I spammed some of the control keys as the title screen was coming in. Because the game takes your key inputs before having the title screen fully loaded, I ended up in the middle of the tower right off the bat. Confusing for sure. If it's the first time a person is booting up the game (or perhaps the first time each session), inputs should be disabled until the menu options appear. -Additionally, on the web-page that hosts the game, there are instructions for enabling double-jump and using canine magic. It would be good if this information was inside the game itself. Maybe you could add a "Press up for additional options" or something similar on the title screen so that players can see these tips in-game. Options to mute the sounds or music might be good, too. -This wasn't an easter egg, but I wish it was: Right before you enter the final map (about 12:00), I tried leaving the ball behind to see what would happen. It magically comes back into your mouth when you change maps, but I think there's potential for something funny if the player leaves it behind, since they should be conditioned to picking it up by that point anyway (so that it would have to be a deliberate decision to leave it). Anyway, those are some broader points I thought I would share with you. It's definitely a great game, but some extra polish here and there would make it shine even more. If you need more feedback on stuff, let me know!
I'd agree immensely about the single jump and wall jump heights. I managed to mess around with the game's variables, to give myself an unfair advantage, because on my old laptop, it was very difficult to get enough height, only to get slammed down by the fireballs every time.
@E Redmond Unless it gets patched out, you can close your game from the pause menu, then press Escape again from the TIC-80 command prompt to access the program itself, and tweak the normal and wall jump heights a bit. Best is -2.5 for both values. (Tried this on the web version, by the way. Can you do this on the downloadable version, too?) Setting both to -10.0 makes your character jump *EXTREMELY HIGH,* and this can really mess you up in certain situations, especially towards the endgame.
I’ve been around since 35k subs and I’ve seen him do stuff like this, but you never seen to not amaze me. My opinion probably doesn’t matter to you, but you’re my favorite pixel artist, and to see you make a game like this is mind blowing. You’re such an underrated TH-camr. (P.S: I don’t mind if you don’t reply, but that would mean the world to me, thanks for all the laughs and screams!)
Lumpia is a reincarnation of the old eight bit games that we used to play a long time ago even his voice is a bit but now that there’s a modern age lumpy’s quest is to make a bit relevant again I respect this
At 10:24 the music was nice and funky, and then at 10:39 it started BREAKIN' IT DOWN and I was FEELIN' IT! Also it's been said before but I thought this was going to be yet another game trailer with no game attached.
Loved it! The concepts used were really interesting. I can definitely imagine a wide variety of puzzles you could design with even something this simple. I would've liked to have seem the ball used just a bit more prominently to solve puzzles though. Either way makes my imagination run wild with possibility. What a wonderful gift you gave us!
It looks good. First... 13 bones to collect. That's one of the hints I think. The time runs on your counter, the most hard part is the ascension on the temple. That is what you need. The books also could get some usefull info, so you need take notes on your first run to get a better ending.
Not gonna lie, the game is actually pretty hard, took me an hour to just beat it normally x´D. But also thanks Lumpy for making such entertaining and free games (It is short but thanks, because if that was longer and getting harder and harder it would be h e l l D:)
12:10 Yesss, suffeeerrrrr... Fun game, though first time I played it was a disaster... took me an hour and a half, I was so out of it (long work day, little sleep the night before). Came back to it with a clearer head and beat it around 18 minutes. Still not the smooth-ish 10 minutes pulled off here, but at least I didn't resort to double-jumps... though mostly because I didn't realize that was a feature. I'll be doing my best to get the secret ending another day, but I assume it has something to do with the bones?
Fetch quest was difficult for sure! I couldn’t get the secret ending, but that’s just because I suck with keyboards. The game was great, with creepy factors that made it all the more fun! I do wish the time could be a bit longer, though that wouldn’t make it as fun, would it? The graphics were great, and controls were very nice! I’d say you’ve outdone yourself!
Y'know, aside from the creepy stuff, I do really appreciate the tile work! I love the mix of orange and blue near the end, and the boss creeped me out a tad bit. The way it goes from simplistic to straight up hellish is really awesome! I'm gonna go try for that real ending now, ain't no boy dying to cults on my watch!
The music is so like it’s good it kind of really scares the absolute everything every fluid I ever had in my body spells out at once when I hear that music y’all know what I’m talking about
Like, I was having fun and managing it right up until the collapsing platforms. Then it was more frustrating, but I persevered. Then I ate the herb and started the climb... and it was just impossible for me. I also saw no means of actually reaching that last bone. Even after watching this, I still don't feel like I could make that jump I was stuck on (it's about the 11min mark in your video). The final room actually looks really easy by comparison to the previous climb.
I tried it, got to the herb part, wasted a really long while on it, turned on double jump, accidentally fell into the void and thought... f*** this, I'm gonna watch lumpy play it
( sorry if you have a hard time reading this my english suck lol) ok, im gonna be honest here, i played the game for 20 minutes, and i gave up at the ice part, mostly because i suck at ice plataforming but also because i felt like the wall jumping is kinda janked, i am mostly used to a walljump similar to mario galaxy, where you get some height with every jump, but the walljump here doesnt give you enough vertical height, and mostly gives you a horizontal one. i still believe i am the only one with this problem, aside that the game was pretty good for being your first plataformer (i idk if you made more in the past) the pixel art was beautiful and the gameplay was good and simple. i kinda liked this and it would be good to see more games with this style!
The first climb to the boss is pretty bad, because the walljump doesn't go all the way to the other end. So you have to move towards the other side, face the wall, jump, and switch back to the other side. If you turn around before walljumping, you fall down. So it feels like your mashing buttons hoping he goes up. AND while quickly alternating between left and right you better hope to god you accidentally press down then bye bye ball to the bottom. Other than that it's rather fun.
Imagine extending this and adding Metroidvania elements into it, and maybe some bosses. But that sounds like a concept that would be either $4.99 or $9.99 depending on the work it takes.
Well, I was try this game without prior preparation, with only the knowledge of the gameplay basics and the objective of the game itself, obviously. I found this game quite challenging but fun, with some areas that annoyed me, but being the final areas, I understand its great level of difficulty. The tongues of fire that fell, seemed quite unfair to me, as well as the ambiguity of the direction in which the final boss throw the ball. but it is a good game, with a rather sad ending. I hope I can discover the final secret, and see a more hopeful ending. Thanks you LumpyTouch :)
Play the game here: lumpytouch.itch.io/fetch-quest
Up next: the secret ending. Gotta go FAST.
how fast do you have to go to win?
@@louie.4047 I think it's under 10 minutes, but you have to get all the bones, too.
Is free the Game?
@@mike_of_epicness yup
@@theonlylinkify4284 Thanks friend im go to try find the secret ending
I love how the dog considers the boy a friend instead of like owner or master or something
Dude the boy is probably the owner
@@Picked-man you dont get it?
apparently dogs see use as advanced dogs or "Alphas" which is why when they are loyal they are LOYAL when they are friends they are FRIENDS
so when you earn a dogs trust, don't take it for granted.
@@MazzaAzi they dont see us as any advance thing. They, unlike any other canine not in captivity, see us as the "leader" or family wise, parental figure of the group. This is the case with wolves, and because of this they're likely to follow your orders. However, it's still nice how the relationship between the dog and boy doesnt seem so one-sided
@@saturn_jupiteruranus_neptu5827 k
•The game starts very nice
•Suddenly the kid dissapears and the dog goes to find him on a scary forest
*It ain't Lumpy if is not scary*
i wonder since when has a Lumpy vid been not a scary nightmare fuel in disguise
K A K Y O I N
Is your profile picture Kakyoin in Pokémon art style?
@@Gurtlet YES -I AM- IT IS
Atleast Lumpy was nice enough to not horrified
I can't help but feel that this is all setting up one day where Lumpy can actually make the gorefield game
That day cannot arrive any sooner.
If you watch the livestream from time to time hes working on lots of cool game projects. Theres still that undertale garfield game, theres a jetski game, the tiny gamejam game he made. Lots of gameboy emulator games, a dating sim, a pacman game, animal crossing, etc. He was actually mocking up a gorefield style game. I dont think he even mentioned Triggore on this channel another gamejam game.
I mean someone or lumpy made a game like gorefield I think
I'm praying that doesn't happen. Not in a bad way but that would just be crazy! He could really do thaf horror theme!
Would it be gameboyed or hororscopes
I love how the parents just Vibing not paying attention to their son at all
That top right timer is begging this game to be speedrun...
That "if only i was faster..." text makes me think that there's an ending if you neat the game quickly
There is. I got 6 minutes with double jumps on because I didn’t have the patience to try to actually get good enough, and there’s another ending.
And, also, the title of this video says normal ending, which also implies there’s a not-normal ending.
@@sparky6757 thankd for telling mw man.
I did it in 8 minutes and 45 seconds (with double jump), so I'm guessing you just have to beat the game under ten minutes.
@@Jacotomo2222 under 9 minutes actually
@@smugpittbull Oh ok, so I was really close then.
15:14 genuinely made me tear up.
Me when playing: Oh if this game was made by the same people that made sacrifights its probably gonna be hella easy!
Game devs: *maniacal laughter*
The difference is that sacrifights was made for a game jam and had to be rushed, this didn't have that problem
I guess I was really bad at sacrifights then.
Classic case of non-verbal storytelling, seriously tho the game while frustrating at time (damn that ball) never felt unfair and the story while minimalist worked perfectly for the game overall i give the game a solid 8/10
I just can't get a hang of the wall jumps. I seriously need a controller, keyboard ain't working out for me
I never thought I would get so sad about a pixel boy and his pixel dog. The howl next to the kid made me cry inside a little.
Shit made me cry _outside_ a little.
ugh I hate how calming the intro is then it just turns demonic but what can I expect from the Lump himself
This reminds me of pet cemetery!! How the curse all began! The dog offered his soul to allow his human to come back! Boy comes back to see dog dead, begs the summoner to bring him back, he tells him to bury him in a hexed place (unknown to him) and thus: how the story begins!!
Can you link the movie/game? I wanna see it :0
Just in case you were wondering what the braille symbols mean for the level names
"Sun God Temple" - First area right after you take the strange herb
"He Sits Atop" - The area where you have to dodge fireballs
"Throne Of Fire" - The platforms just below the boss
Finally, the boss himself is "Lord Helion"
Don't scroll down if you don't want a spoiler for when you collect all bones
Spoiler: If you collect all the bones you get a secret message from a block head face thing that says the following as the bones float around him in a circle.
"You have conquered the burning one.
You are destined to rule the everlasting flame.
When it is time, I will come for you. Be ready."
Oh wait you weren’t kidding this is an actual game
-.-
You can go see on twitch , he was speed running 😂
A link is in the description for the game
I got soft-locked in the Ancient Study... I managed to get the ball by the bookshelf, and then I pushed the cultist so that he was right under the ceiling, just left of the ball, so I couldn't move him anymore (i hope this made sense...)
cultist; With the bones of this last child our ancient summoning ritual will be complete..
also cultist; Hey! There's a doggo on my head! :D
The way the music paused at 11:40 made it feel as if we were all holding our breath.
I have some feedback for you. I hope you see it, and I hope it will prove to be helpful on adjusting this game a bit.
First off, I definitely enjoyed the game. I played it enough to unlock the secret ending, and the game is short enough to make me consider speedrunning it in my freetime (Would be nice to see a community for it, perhaps!). The art style, while not necessarily UNIQUE, is certainly well-done and appropriate. The "feel" of controlling the dog is smooth. The music and sounds were also good! I also like how there's no choice whatsoever on whether you can or can't eat the herb--that made me laugh. Kudos to whoever came up with that one.
There are some things that could be improved, and here are some ideas (I played on a keyboard, on the web browser version):
-One thing I would like to see changed for sure is picking up and dropping the ball. As it stands, it seems you can only pick up or drop the ball if the left or right directional keys are not being pressed at all. In my first couple of plays, I didn't really grasp this (especially because the indicator always glows white when you get near a dropped ball), and it caused some headaches. Even when I understand it now, it's a needless hassle.
-Dropping a ball into a a hole with a lever should trigger it automatically, or be more generous in triggering when you pick it up (two plain ways to do this: either redesign the lever hole to be a button hole that automatically triggers when the ball "hits" it, or make the trigger box slightly larger when picking up the ball. Either way, trying to wait for the ball to stop bouncing enough to pick it up correctly isn't the ideal I think).
-Wall jumping should be just SLIGHTLY more generous with the height it gives. Even 5% would be a game-changer, I think. I know that double-jump exists, but I'd rather stick to vanilla single-jump. Places like the vertical pipe with the fireballs was a total nightmare before I realized that you can trigger the wall jump mechanic earlier than I had thought (I think I have seen other people talk about this section). Keeping the trigger window for wall jumping but adding just a little extra height from a wall jump would probably be a big quality of life change that would help a lot of players. It might also help spots like 11:00, which is one set of jumps that I think need to get adjusted anyway.
-Depending on whether or not you take my advice from the last suggestion, the final bone that requires you to spam jump against the same wall (unless I have missed something), maybe should go elsewhere or be changed in some other way.
-There is an invisible barrier on the top of the tower preventing you from falling off after you have beaten the boss. Similar invisible barriers would be good in the post-herb-consumption part of the game... you can fling yourself out of bounds and fall into the infinite void in both post-herb maps, especially if you use double jump. Or, if you want, you can add an easter egg for players to fall into if they get out of bounds.
-Some map transitions in the pre-herb part of the game are a little awkward. "Dangerous Slope" -> "Into the Ceiling" is one of them. Not sure how this can be changed, but some of these transitions can be a little frustrating.
-When it was my first time playing, I spammed some of the control keys as the title screen was coming in. Because the game takes your key inputs before having the title screen fully loaded, I ended up in the middle of the tower right off the bat. Confusing for sure. If it's the first time a person is booting up the game (or perhaps the first time each session), inputs should be disabled until the menu options appear.
-Additionally, on the web-page that hosts the game, there are instructions for enabling double-jump and using canine magic. It would be good if this information was inside the game itself. Maybe you could add a "Press up for additional options" or something similar on the title screen so that players can see these tips in-game. Options to mute the sounds or music might be good, too.
-This wasn't an easter egg, but I wish it was: Right before you enter the final map (about 12:00), I tried leaving the ball behind to see what would happen. It magically comes back into your mouth when you change maps, but I think there's potential for something funny if the player leaves it behind, since they should be conditioned to picking it up by that point anyway (so that it would have to be a deliberate decision to leave it).
Anyway, those are some broader points I thought I would share with you. It's definitely a great game, but some extra polish here and there would make it shine even more. If you need more feedback on stuff, let me know!
I'd agree immensely about the single jump and wall jump heights. I managed to mess around with the game's variables, to give myself an unfair advantage, because on my old laptop, it was very difficult to get enough height, only to get slammed down by the fireballs every time.
@E Redmond
Unless it gets patched out, you can close your game from the pause menu, then press Escape again from the TIC-80 command prompt to access the program itself, and tweak the normal and wall jump heights a bit. Best is -2.5 for both values.
(Tried this on the web version, by the way. Can you do this on the downloadable version, too?)
Setting both to -10.0 makes your character jump *EXTREMELY HIGH,* and this can really mess you up in certain situations, especially towards the endgame.
Interesting, never clicked faster!
Clanka
I’ve been around since 35k subs and I’ve seen him do stuff like this, but you never seen to not amaze me. My opinion probably doesn’t matter to you, but you’re my favorite pixel artist, and to see you make a game like this is mind blowing. You’re such an underrated TH-camr. (P.S: I don’t mind if you don’t reply, but that would mean the world to me, thanks for all the laughs and screams!)
Lumpia is a reincarnation of the old eight bit games that we used to play a long time ago even his voice is a bit but now that there’s a modern age lumpy’s quest is to make a bit relevant again I respect this
yet another wholesome and innocent adventure from lumpy!
Interesting.. I’d love to see the other endings! Thanks!
At 10:24 the music was nice and funky,
and then at 10:39 it started BREAKIN' IT DOWN and I was FEELIN' IT!
Also it's been said before but I thought this was going to be yet another game trailer with no game attached.
Loved it! The concepts used were really interesting. I can definitely imagine a wide variety of puzzles you could design with even something this simple. I would've liked to have seem the ball used just a bit more prominently to solve puzzles though. Either way makes my imagination run wild with possibility. What a wonderful gift you gave us!
I played this game and ended up falling out of the world halfway through
Hey, that warning sound effect is from the megaman zero games.
ZX 1 only
Those cult members are truly evil. Not even one of them try to pet the puppy.
It looks good. First... 13 bones to collect. That's one of the hints I think. The time runs on your counter, the most hard part is the ascension on the temple. That is what you need. The books also could get some usefull info, so you need take notes on your first run to get a better ending.
This is so awesome! Please do a perfect playthrough, I want to know what happens and I'm not good enough... Thank you!
That dog howl made me emotional
this is too beautiful and actually challenging, great work!
13:36 and there’s the lumpy touch
I want so bad for Lump to be in charge of a studio cranking out indie games and maybe even a few AAA titles later on down the line.
This is lumping amazing.
This game is so good and well done! I figure it could go viral on twitch!
Lumpy you are the best game developer
Can't wait to see fetch quest speedrun
Braille stage names:
SUN GOD TEMPLE
HE SITS ATOP
A THRONE OF FIRE
LORD HELION
Thanks for translating
Not gonna lie, the game is actually pretty hard, took me an hour to just beat it normally x´D. But also thanks Lumpy for making such entertaining and free games (It is short but thanks, because if that was longer and getting harder and harder it would be h e l l D:)
The Sun God : *Kidnaps a Random boy* (His Servants did but ok)
The Dog: *And i took that Personally*
as he ate the strange plant i got an ad and ligimatly thought for a second that that was supposed to happen
12:10
Yesss, suffeeerrrrr...
Fun game, though first time I played it was a disaster... took me an hour and a half, I was so out of it (long work day, little sleep the night before). Came back to it with a clearer head and beat it around 18 minutes. Still not the smooth-ish 10 minutes pulled off here, but at least I didn't resort to double-jumps... though mostly because I didn't realize that was a feature. I'll be doing my best to get the secret ending another day, but I assume it has something to do with the bones?
It also took me an hour on my first run too.
Is there a different, worse ending for being too slow?
@@hotwaterisspicy If there is, you'd have to be slower than 1 1/2 hours. The ending was the same for me then as what you see in this vid.
@@irkentrad ok, thanks! I was afraid for the doggo.
@@hotwaterisspicy no
Someone is going to speedrun this, I just know it
Me.
Check the subreddit, people are doing sub 6min runs.
@@FernandoRafaelNogueiraReis oh no
@@notcrabb oh yeah !
this doggo is a good boyo, shame that this doggo is probably traumatized
never thought i'd see a gameplay from you, lol
15:14 in tears sobbing choking crying wailing weeping shrieking screeching screaming bawling yelling shouting calling out whining grieving blubbering grizzling
Don't know if it's been said before, but the text in the last levels is Braille for "Sun God Temple," "He Sits Atop," and "Lord Helion."
Fetch quest was difficult for sure! I couldn’t get the secret ending, but that’s just because I suck with keyboards. The game was great, with creepy factors that made it all the more fun! I do wish the time could be a bit longer, though that wouldn’t make it as fun, would it? The graphics were great, and controls were very nice! I’d say you’ve outdone yourself!
I swear lumpy only made that final climb as a torture chamber for speedrunners
Y'know, aside from the creepy stuff, I do really appreciate the tile work! I love the mix of orange and blue near the end, and the boss creeped me out a tad bit. The way it goes from simplistic to straight up hellish is really awesome! I'm gonna go try for that real ending now, ain't no boy dying to cults on my watch!
This game felt like trying to complete the Purple hat achievement from Black Mesa.
This is what your dogs sees when you leave the house
Oh god, think of the speedruns
I clicked as soon as i saw the video
"My name is MrCheese :D"
-MrCheese
Thanks for this, might come In handy.
The wall jump looks epic lmao
The music is so like it’s good it kind of really scares the absolute everything every fluid I ever had in my body spells out at once when I hear that music y’all know what I’m talking about
Like, I was having fun and managing it right up until the collapsing platforms. Then it was more frustrating, but I persevered. Then I ate the herb and started the climb... and it was just impossible for me. I also saw no means of actually reaching that last bone. Even after watching this, I still don't feel like I could make that jump I was stuck on (it's about the 11min mark in your video). The final room actually looks really easy by comparison to the previous climb.
I gotta say the music bops
Satan : *caches the ball* hmmm?
Dog : *leaps at satan with the migth of ultra instinct goku and has Red glowing eyes*
16 minutes? WOW, nice game man
the red robe guys just be vibin
The Speedruns are coming soon
Top sadness moments: 15:04
Is no one gonna talk about how the dog's bark sounds like a goose?
I thought he was playing some random game until we reached lumpy territory
It's wholesome, scary and tragic all at once...
The music is beautiful
8/10 game, very well made, one minor problem though. You introduced ice physics and falling all the way down at the same time.
I enjoyed seeing your run, now I'll check the runners on Reddit.
i'm calling it that dog's gonna take the ball back to the boy and he's getting mauled by a bear
I tried it, got to the herb part, wasted a really long while on it, turned on double jump, accidentally fell into the void and thought...
f*** this, I'm gonna watch lumpy play it
That Mega Man ZX warning sound at the beginning 😂
Kindly Cultists: Trying to chill and be cultists
Wall jumping Dog:
Cultists: Why do I hear boss music?
Lmao
Hey! I remember that old Fetch Quest video you made a while ago!
The speedruns true ending% will be fantastic
mmmmm knowing lumpy thought that the dog or the child was going to die in an orible way but, it is a real game.
Speed runners: *and just like that, you're done*
I just realized that these two are the same characters from the fetch quest video from a year ago. The video was from lumpy touch
WOOOOOOO. i finally got the secret ending. it was quite hard for me to do but i finnally got it :)
( sorry if you have a hard time reading this my english suck lol) ok, im gonna be honest here, i played the game for 20 minutes, and i gave up at the ice part, mostly because i suck at ice plataforming but also because i felt like the wall jumping is kinda janked, i am mostly used to a walljump similar to mario galaxy, where you get some height with every jump, but the walljump here doesnt give you enough vertical height, and mostly gives you a horizontal one. i still believe i am the only one with this problem, aside that the game was pretty good for being your first plataformer (i idk if you made more in the past) the pixel art was beautiful and the gameplay was good and simple. i kinda liked this and it would be good to see more games with this style!
i’m crying the ending is so sad
The first part of the trippy dimension is *SO GODDAMN HARD!!!*
The ending is so happy!
Dude this is sooo cool
The first climb to the boss is pretty bad, because the walljump doesn't go all the way to the other end. So you have to move towards the other side, face the wall, jump, and switch back to the other side. If you turn around before walljumping, you fall down. So it feels like your mashing buttons hoping he goes up.
AND while quickly alternating between left and right you better hope to god you accidentally press down then bye bye ball to the bottom. Other than that it's rather fun.
This games soundtrack is fire not gonna lie
Doggo howl made me sad :( A Lump game isn't supposed to give me feels!!!
Imagine extending this and adding Metroidvania elements into it, and maybe some bosses.
But that sounds like a concept that would be either $4.99 or $9.99 depending on the work it takes.
So I none gonna talk about how sad the ending is?
You can experience the secret ending if you beat the game under 9 minutes
Now to see somebody speedrun this
Garftober is over lumpy
What a good boy, but what a sad ending.
I thought I had everything until after you ate the herb, forgot about that... also I think I figured something out about the boss... x.x
Well, I was try this game without prior preparation, with only the knowledge of the gameplay basics and the objective of the game itself, obviously.
I found this game quite challenging but fun, with some areas that annoyed me, but being the final areas, I understand its great level of difficulty.
The tongues of fire that fell, seemed quite unfair to me, as well as the ambiguity of the direction in which the final boss throw the ball.
but it is a good game, with a rather sad ending.
I hope I can discover the final secret, and see a more hopeful ending.
Thanks you LumpyTouch :)
It's a Mirror's Edge style reboot-sequel, but at least it's something. It looks fun too!
Fantastic game 👍