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It's a little high poly for a game industry, I think a lot of it can be reduced and baked, but overall great model and perfectly executed!
нет слов, я конечно не полностью посмотрел, но больше всего мне понравился этап моделирования и текстурирования. Желаю вам дальнейших успехов. Можно поинтересоваться сколько времени у вас ушло на эту работу?
Спасибо, без создания рендрера на стриме около 34-36 часов и еще +-6 часов на рендер сцены
Which sculpting software did you use? and why didnt you use Blender for sculpting?
I used ZBrush because I needed to remesh topology a lot and it has better performance for sculpting but in general blender would've worked as well
Very boring
He was specifically asked to share the work process
and you took your time to comment under that "boring video", wtf is this
Says you lol
It's a little high poly for a game industry, I think a lot of it can be reduced and baked, but overall great model and perfectly executed!
нет слов, я конечно не полностью посмотрел, но больше всего мне понравился этап моделирования и текстурирования. Желаю вам дальнейших успехов. Можно поинтересоваться сколько времени у вас ушло на эту работу?
Спасибо, без создания рендрера на стриме около 34-36 часов и еще +-6 часов на рендер сцены
Which sculpting software did you use? and why didnt you use Blender for sculpting?
I used ZBrush because I needed to remesh topology a lot and it has better performance for sculpting but in general blender would've worked as well
Very boring
He was specifically asked to share the work process
and you took your time to comment under that "boring video", wtf is this
Says you lol