Imagine Phil is the mayor of your city. He comes to your house, and you are shocked to blessed with the honour of meeting your mayor. He says "We're gonna call a mulligan on this neighbourhood" and now you're homeless
"We are gonna have to call a Mulligan over here" then laughs it off and leaves the area as buldozers come to your home and demolish it in front of your eyes 😂😅😢
Thank you so much, Curtis!! Hope that you enjoy this one! It's the first of two - the second will come after the map maker. Thanks so much for the Super Thanks!!
I've finally completed this while building my own city alongside you. Not quite as lovely and polished as yours, but I'm pretty happy with the results! This took me over the last 5 days to get done in the gaming time I have... I'm off to see if you have a part 2 yet! Thanks mate!
The reason SLC has such a large grid is that originally there were garden spaces in the center of each block. Today there are only a couple left, most of it has been developed and roads run through them making the grid twice as tight
Victory Park in SLC shows an interesting progression of the original green space. You can see on google maps the original intent and how it evolved. maps.app.goo.gl/fYrDzdQn3zUuXnRK6
I love your editing style. Everything seems so seamless and there’s no wasted air time. There’s always something interesting happening. Your transitions are 🤌
Love how you have turned into an absolute powerhouse of a content creator Phil. Great work on the last few videos. Your information is invaluable to the player base! Look forward to seeing more from CS:2.
48:50 the awesome thing about the simulation in this sequel is that, not only accidents but the mini-"event" that is called "Traffic Jam" also matters. I had a non-traffic lighted intersection in the very entrance to my town, and it lead to a true traffic jam as a single car responsible got "stuck" inside the intersection itself, in the middle, due to the lane he tried to turn into, was blocked by another truck, which ofc lead to every other lane also being blocked in said intersection. Just like it happens irl. Adding a traffic light eventually cleared it up, as it prevents "colliding" lanes from blocking each other the same way. Just very cool that the game has a dedicated "traffic jam" event detection, that isnt just some arbitrary "very high traffic density" trigger, but actually triggers when a car gets specifically stuck in an intersection.
I just found your channel and my excitement for this sequel is through the roof and this video helped me with getting out of the 1 mindset and into the 2 mindset. I subbed for more
Thank you for your video and this tutorial. I'm going step by step since I don't have any experience with Skylines 1. I also followed all of your advise on the settings/options .... still looks bad, but from what I see on your screen, I'm about the same. Thank you again for doing these videos - you're providing a fantastic service!
Make sure that you have dynamic resolution off - that's the big one. If it's on constent or automatic, it'll look bad. Also, consider boosting up the LOD (level of detail) - potentially even in the advanced settings. Some people have also reported better graphics by switching anti-aliasing to TAA, which you can only do in advanced settings. Thanks so much for the super thanks!! Hope that works!
I’m originally from Buenos Aires and I love that you mentioned our grid! Buenos Aires is an incredible example of an almost fully gridded city that I would to see you dedicate a piece of your city to. ❤
@@cellobuddy251This is one of the reasons they made a new engine. The old engine could not do this. Unfortunately, they forgot that with a new engine comes loads and lots of bugs and major optimization problems! 🙄
@@vincewilson1just re downloaded a few days ago. It seems to be running much smoother than at launch. Give it time, it will get better. Sucks games launch so bad these days though!
I think the most important thing to learn in CS2 is even if we now have 6 square on each side of the roads does not means we have to zone all of them. Aquiring a sense of scale is very important in this game and you are absolutely right to put it in perspective with real life grid comparaison. In a lot of videos I saw people do giant grid for their tiny rural village, that's ridiculous.
Very interesting to see someone with the same profile icon ;) And I agree, coming from CS1, you really have to adjust your way of thinking on the scale of things. The housing is fine on smaller grids, but many ploppables are absolutely huge compared with their CS1 counterparts. That shouldn't be a reason to build your grid to accommodate them though: Especially with the building addons, we should really be more prepared to switch existing things around a lot more or even demolish stuff to make room, including roads. I like that, because the city will look less artificial afterwards!
As a Jacksonville native, I appreciate Phil using/talking about Jacksonville's grid system! We may not have the biggest downtown area ever but I always thought it was interesting!
Im from Jacksonville too and I’m always shocked when we get mentioned in anything lol. I feel like we barely exist compared to other cities in Florida.
@@Takeda_Jin The comedians Katt Williams, and Lisa Lampanelli both have some killer jokes about Jacksonville. Also we got a mention in Ash vs The Evil Dead television show. Several big movies have been filmed here, Tigerland, South of Heaven, GI Jane, Lonely Hearts, Why Do Fools Fall in Love, and the opening scenes of Devil's Advocate with Al Pacino and Keanu Reeves were shot on Herschel street in Riverside. Nice to see other city planning fans and gamers from Jacksonville! We out here yall!
So glad I found your channel! I've only just started playing this game and your tutorials are fantastic. Really well-edited, tons of useful information, presented in a way that's easy to follow but much more in-depth than a lot of other more surface-level videos. Thank you so much for making and sharing these!
One of my favorite Cities Skylines creators. You put SO much thought into not only the layout of your cities, but the aesthetics and long term game. I probably won't buy the game for at least a few weeks or months to wait for some of the performance patches, so this is a great way for me to just learn more about the mechanics of the game and how if differs from the first.
Most straight forward guide ive seen. Ive been overthinking my builds which is why i don't think they usually look good. The way you described how to use the different tools was very helpful.
I’m holding off playing CS2 just yet, I want to know more about how it works and how people find it before I start myself, since I’ve only played CS1 for a few months - thanks to the Ultimate Beginners Guide. So this CS2 series I’m SURE will be just as valuable and entertaining.
I already refunded my preorder (I purchased it after steam putting it on the home page as I didn't notice it was pre-order but initially decided to keep it anyway since it was a week away) after seeing those system requirements and CPPs benchmarks.
Just wanted to say a big thank you CPP. You've been beyond an all-star with your CS2 coverage, not to mention providing downloadable maps. Tested your 100k one.
100% agree. I played for 2.5 hours last night, going through the game tutorial initially. I played CS1 on xbox and am far removed from my days playing Sim City on PC. I was struggling with the mouse/keyboard controls (and using a mousepad rathertan a free movement mouse) and the tutorial seems to assume you already know most of them. Can't wait to try the landscaping/terrain tools now...maybe I won't make such a mess of things.
The fact that the vanilla game has such an insane level of detail is so exciting! It won't be like CS1 where the cities couldn't keep up with the gameplay, and any real challenge or story had to be made up in your head
I absolutely have to say, I love how your city tours have evolved over time. They are really exciting to watch how things have changed, especially in the first episode where you see just how you've changed the initial beginning layout~!
Damn man, you are so good at explaining all of the mechanics and make it look so easy. Great job and cant wait to see the cities you will build in CS2!
Nice to see you extending your City building tutorials for Cities: Skylines II. I learnt a lot from your previous series in the first game and helped me understand how to better layout a city :)
This is an EXCELLENT tutorial! I have always had issues with the terrain tool. You made it really easy to understand. There's a lot in this video and I will be coming back to it often. The game is immense and has basic tutorials. I fell so much more confident playing it now. THANK YOU! One tutorial that would nice to see is farming. Especially how important livestock is.
Wow! What a fantasitic video. Your ability to explain things so clearly and thoroughly, great use of a large vocabulary, and video-making skills are all very imrpessive. Well done good sir! Many thanks for making this video. I'm new to Cities Skylines and just started my first city. I think I'll start a new city with the knowledge I gained from this video and hopefully have a much better looking and functioning city.
I’ve only ever played Cities on console so I’ve never had the chance to get deep into it. I really enjoy watching you play because you play like I would if I were way smarter and better at the game. Much love. Biffa told me to be nice to other creators so here I am
With so many people harping on what's currently not quite right with the new game, I'm relieved and pleased to hear your "can do" voice applied to it. I know you also have your criticisms, and I agree with those I've heard from other videos, but it's so good to just hear "OK, we're going to BUILD SOMETHING". Thank you for everything you have done, are doing, and plan to do, Phil.
What a great tutorial! I loaded up my game, followed along with you, and learned a whole lot more than I would have done by just poking around myself! I can't wait to expand on this city.
I had a lot of trouble staring on the first game since I had no idea what I was doing, followed your beginners guide on that for a few episodes and saw the way you do things make so much more sense than the anarchy I had for a city Really looking forward to this series to learn the little details Skylines 2 adds in, thank you for making these they truly help!
It is so much fun seeing a new city take shape under your control. I would be interested to know what was the actual play time to get to this point vs the 1 hourish runtime of the video. It would definitely help on these tutorial videos since it seems like there is some but not too much time lapse.
assuming we start the game on the same date for every map, i got to october 2023 within a few hours like 4 or 5 and i'm pausing quite a lot but also using fast speed sometime... and in the videos Phil seems to don't pause as much and build with the Normal speed and reached august 2023 so my guess is most likely a couple hours, not accounting for the great timelapse at the end and the incredibly smooth editing which deserve praise i must say
I just want to say THANKS! I was struggling so bad with connecting electricity in my town and had SO MANY ELECTRIC poles like we were in the industrial age still lol. And when I saw your little tip about basically connecting the grid to the road, I haven't been that happy in a video game since my first kill in Tarkov LOL!
Extremely usefull and well structured tutorial. Learned more here than in my first hour in game. Soooo much I didn't know I can do, or how it should be done. Thank you.
I have been following you closely for quite a while (I swear I was subscribed to you already, but I just subscribed today...). I believe you had just picked up Cities Skylines when I first started following you. I haven't even watched much of this video, but I wanted to say that the concept is incredible. To have a city that you can come back to for any new content/DLC is a great idea. I have appreciated watching you grow into the Cities player that you are now. Your desire to stay as reasonably consistent with ACTUAL city planning is such a unique, entertaining (and informative) choice and I love the content. I'll have you know, WHENEVER I introduce Cities to anyone I tell them to watch You & Biffa. Allstars.
The grids being slightly broken ended up being a good thing for me. In CS1 I'd just build grid after grid after grid with little variation. In this game, seeing the messed up zones made me start using the continuous tool, building curved roads. It makes the cities look more unique than the extended battery cities I was building.
I think it would be awesome if they added graphic tablet support to CS2 for terraforming. Being able to control the strength of the brushes with stylus pressure would make the whole process so much easier.
Very helpful tutorial, and entertaining. I appreciate that you share your logical reasoning for why do you what you do, and where, and then show us how. I am not good at reading tool tips and experimenting, so seeing you share how the stop signs, stop lights, cross walk removal tool, to name so many helpful hints, is amazing. I'm looking forward to continuing this series. I'm very happy with how Cities Skylines 2 is so far.
I normally played settlement sims and could never really get into city builders because they are just too overwhelming, unless they were super simplified like old school Pharoah. This guide helped a lot to get me in a better direction of thinking about the bigger city.
The game looks great, the new features and gameplay are a builders dream with a whole new level of complexity to keep things interesting. Unfortunately the spec requirement exceeds my PC and I cannot justify upgrading my hardware for just one game. Looking forward to seeing what you can build and how the game develops. Meanwhile I will keep playing City Skylines 1.
@@ethand3978 Not in this case. Check out CPPs benchmark video. The game will not be playable until numerous optimization patches come in, for a massive chunk of the playerbase. unplayable is < 40-50 fps average in my definition but personally I wouldn't bother with it unless it hits 100+ on a 3070 at 1080p.
@@jadawngriffis3745 Turn off vsync, disable volumetrics and disable depth of field and also make sure your playing at 1080p, this will significantly boost your frames
I don't know if you'll ever see this comment but it's been 5 minutes of the video and I already do want to know how civil engineering and city planning works in real life and more information about these diciplines, thanks to your profound knowledge and detailed commentary. Maybe it's because the way we can do in the game, i don't know. I subbed for more content like this.
So glad I didn't pre-order. Optimization is horrible, my friend had 10fps on low settings in a town with only 8k population. (His pc is above recommended specs) Gonna wait till it's fixed, or goes on sale.
Good solid content for the newly released CS2. Nice introduction to the changes from the first game and a solid introduction of the new game play most of which is an iteration of the CS1 Modding community found on PC to all players no matter if they were vanilla PC, console, or totally new to the franchise. Welcome in to all! Pull up a chair and stay awhile! Uncle Phil will be here to entertain everyone interested in City Planning, real or virtual.
Game is unplayable at the moment. Like I have a i7 , 16GB RAM, GFORCE RTX 3050 AND IT RUNS LIKE SHIT. Even with the settings they provided to optimize the gameplay. If you don't own an amazing $3000+ system you're not gonna enjoy the state this game is in.
Great guide! Following along helped me recalibrate my pace of city expansion. I was fixated on the zoning demand meters at the expense of actual planning. No wonder every city I've started in this game has devolved into single family home hell
for me this game in that state it's not worht it. I have Ryzen 7800X3D and RTX 4090 and there is 25 fps. Optimalization is mess. Game looks like its released 10 years ago. I lost money, I will try to refund. Disaster.
I learned more about city grids in 5 minutes than my entity of playing CS, now I understand where I went wrong with starter city in CS2. Awesome channel :D
I love your content man, your first beginners tutorial really helped me understand how the first cities skylines worked, its been a long while since I last touched the game and now with the second game being out now, I just remember the joy of understanding the game through your series and I've been inspired to play again.
Holy Majoly, thank you for this tutorial and explaining all of the tools. I tried playing Cities Skyline but was never able to get into it because I was already playing other games like Satisfactory and couldnt get myself driven to push all the buttons and learn it. This is a huge help!
Yooo the City Tour song goes hard this episode! Thanks so much to Phil for all his hard work and artistry in putting together such an informative video. Keep it up brother!
Extremely helpful video, even though I've got plenty of CS1 time under my belt this contains just so many vital bits of information, from high-level concepts to tiny useful tips, and everything in between. Just a great way to learn what's different and how to approach it.
This is awesome - I played C:S 1 for a long time and was a fairly proficient/advanced player. I assumed it would be a simple transition. While the in game tutorials are helpful, this is such a fantastic explanation to the new tools especially and clarifies the big differences. Been a fan/subscriber for a while now and this was amazing! Thanks for the always fabulous content
Wow! This was exactly the video I needed since I have progressed quite a bit just playing the game (series) for the very first time, making mistakes on the way that I don’t know how to change afterwards or even address in the beginning, leaving frustrated and distanced from the game albeit knowing it’s a great and fun game Thanks!
I have an idea for the broken grid on the roads that are curved and which are not always 90 degrees angled, where it's impossible to zone or build anything. What if there was an option just like the 'landfill area and districts creating tool' for every house and if there is a broken grid near any house, you use its polygon tool to create or extend existing lawns or some area of the house to fill in the Imperfections of your cities. Assets can spawn in those extended areas or you can plop objects yourself If you want to. I would love your thoughts on this!
Man I have been waiting for these CS2 videos! Your CS1 videos helped me get into the game so much and I just love the way you think about building a city! Makes so much sense, but I would never think it myself haha
Damn, you are really good at this :) The explanations are comprehensive yet simple to understand, the editing is stylish, your audio quality is perfect. You even have your own music.
Great learning experience thanks. I'm following along with your design and having a lot of fun with concepts I had missed when playing solo. One catch is when you refer to the "i" button. If you want to remove the overlay after selecting a new building or utility, you can either click once on the 'I' logo at the top left, but simply clicking the 'i' button on your keyboard does NOT work (it only brings up the overlay menu, but doesn't turn it off!). If you prefer to use the keyboard shortcut to remove the overlay, you have to press 'i' on your keyboard, then press the ESCAPE key! Not sure if a patch changed this or if this was like this when you recorded the video 6 months ago.
I'm just now discovering your channel and I gotta say you do a great job walking us through things and keeping it complex enough to be interesting but simple enough to follow easily.
I've been waiting for C:SII to come out so I can watch your content on it, and it certainly doesn't disappoint! I'm so glad that you're doing a beginner's breakdown series/tutorial city like what you did in C:SI, looking forward to following along!
appreciate the calm and slow explanations to everything you do, your thoroughness and reasons for everything is so so helpful and really has helped me enjoy the first game as much as I have. I know it'll help just as much - if not more with all the new features - for the second game here. Cheers!
🙏🏻 this video is phenomenal! As a not-native English speaker I understand everything! Your explanation, structure, intonation and humor are THE BEST!!! 😁👍🏻 unfortunately I don’t have a PC that can handle CS2, but your vids are soooo inspiring!!! 😍 keep up the good work, I love it!!!
Thank you planner! I have loved this game for years and really love the new one. They did such a great job and listened to the community. Your tutorial is fantastic and such a great learning tool. Love the channel.
I bought City Skylines over the Thanksgiving holiday and ... I am not the most successful city-planner, it seems. This is the first city builder I have played since SimCity 2000. Thanks for the in depth tutorial. I kept mentally exclaiming "that is how terraforming works!", "you can relocate buildings?" and "you can rotate buildings?" I think I am going to rewatch this later this week and take notes. Greatly appreciate it (from someone very new to this game genre). I also see you have a performance optimization video, so I am going to need to watch that too. EDIT: The starting grid info was very useful too as I didn't know how wide apart to set my roads, etc.
Installed the game, and was so overwhelmed. I never play city builders although I like the idea. You're so clear and calm, installed the game and will give it a go :)
I love this! I've been playing for a few weeks now and found this so helpful. I will say, I have a city of 30,000 people and i still haven't placed waste management. All the garbage get's exported and it never builds up. So you don't HAVE to have a landfill when you start the game :)
This was good because even if you've played Cities Skylines 1, there seems to be a lot of differences in this second game, and therefore this tutorial provides tips for this new game for even the most seasoned players of the first game. I got a lot out of it. Saves me fiddling around trying to figure game mechanics out, and I can get started on city building!
I've played for a few hours today, and I have to say, I think a lot if the criticisms have been overblown. Colloidal Order has obviously been working hard these past few weeks and I only encountered a few wonky things that were very minor. Also, the dreaded performance issues were really not a problem for me. @Phil - love your videos and have really appreciated all the work you've done leading up to release--THANK YOU!
I am so hyped for this game! You helped me learn so much in cities 1 I can’t wait to figure out this game. Played last night for a few hours and was able to get to town level 8!!! I can’t wait to expand more
One thing I've noticed about North American Cities, is that Western, NA cities are usually split in half between a railroad going through the downtown, while Eastern NA cities aren't. Exception for Western cities being Port cities that were established before the Railroad was built.
I’m so bummed about console releases delaying until spring 24 that I’m not sure I even want the game anymore… if I end up getting it, I’ll definitely follow this. Love Phil’s channel and vanilla tutorials. Can’t wait for a vanilla cities skylines city tutorial like Verde Beach. ❤
New version of this series can be found here - th-cam.com/video/r6ckYp1YPcI/w-d-xo.html
Imagine Phil is the mayor of your city. He comes to your house, and you are shocked to blessed with the honour of meeting your mayor. He says "We're gonna call a mulligan on this neighbourhood" and now you're homeless
😂
"We are gonna have to call a Mulligan over here" then laughs it off and leaves the area as buldozers come to your home and demolish it in front of your eyes 😂😅😢
Ok this is by far the best comment ever on CPP - I can see him now in a fancy top hat and tails.
😂😂😂
Can just hope his adhd kicks in and he gets distracted by a different project! Maybe a rogue waterline that is not under the road, where it belongs!
So excited for this new series, Phil! Although I can’t play CS2 on my own, I’m literally so happy seeing you play and start a brand new city!
Thank you so much, Curtis!! Hope that you enjoy this one! It's the first of two - the second will come after the map maker. Thanks so much for the Super Thanks!!
What a time to be alive, the start of Phil's Beginners Guide, Cs2 launching today! Happy release day everyone, hope you enjoy the game 🎉😊
Just finished your vid
3060ti + i5 10400. will it work?
Sure@@Anugachathi-pravaha
Good times!
Love your videos also @OVERCHARGEDEGG!! Thank you @CITYPLANNERPLAYS!! Hoping for a well run machine....eventually!!
I've finally completed this while building my own city alongside you. Not quite as lovely and polished as yours, but I'm pretty happy with the results! This took me over the last 5 days to get done in the gaming time I have... I'm off to see if you have a part 2 yet! Thanks mate!
The reason SLC has such a large grid is that originally there were garden spaces in the center of each block. Today there are only a couple left, most of it has been developed and roads run through them making the grid twice as tight
Cool fact, thanks for sharing!
Victory Park in SLC shows an interesting progression of the original green space. You can see on google maps the original intent and how it evolved.
maps.app.goo.gl/fYrDzdQn3zUuXnRK6
Do you know where I can find the length/grid sizes for major cities such as Philadelphia, Washington DC, Seattle, etc?
@@TrailBlazer46 wiki?
@@TrailBlazer46 you can just measure them yourself on google maps.
I love your editing style. Everything seems so seamless and there’s no wasted air time. There’s always something interesting happening. Your transitions are 🤌
Love how you have turned into an absolute powerhouse of a content creator Phil. Great work on the last few videos. Your information is invaluable to the player base! Look forward to seeing more from CS:2.
48:50 the awesome thing about the simulation in this sequel is that, not only accidents but the mini-"event" that is called "Traffic Jam" also matters.
I had a non-traffic lighted intersection in the very entrance to my town, and it lead to a true traffic jam as a single car responsible got "stuck" inside the intersection itself, in the middle, due to the lane he tried to turn into, was blocked by another truck, which ofc lead to every other lane also being blocked in said intersection.
Just like it happens irl.
Adding a traffic light eventually cleared it up, as it prevents "colliding" lanes from blocking each other the same way.
Just very cool that the game has a dedicated "traffic jam" event detection, that isnt just some arbitrary "very high traffic density" trigger, but actually triggers when a car gets specifically stuck in an intersection.
I just found your channel and my excitement for this sequel is through the roof and this video helped me with getting out of the 1 mindset and into the 2 mindset. I subbed for more
never thought to see YOU of all people here. I love how gaming worlds can collide despite how different the genres are (rpg vs city builder)
I definitively didn’t expect seeing you playing paradox games
woah
The cross over we didn't think we needed, but it's epic.
The crossover I never thought id see, love it!
Thank you for your video and this tutorial. I'm going step by step since I don't have any experience with Skylines 1. I also followed all of your advise on the settings/options .... still looks bad, but from what I see on your screen, I'm about the same. Thank you again for doing these videos - you're providing a fantastic service!
Make sure that you have dynamic resolution off - that's the big one. If it's on constent or automatic, it'll look bad. Also, consider boosting up the LOD (level of detail) - potentially even in the advanced settings. Some people have also reported better graphics by switching anti-aliasing to TAA, which you can only do in advanced settings.
Thanks so much for the super thanks!! Hope that works!
I’m originally from Buenos Aires and I love that you mentioned our grid! Buenos Aires is an incredible example of an almost fully gridded city that I would to see you dedicate a piece of your city to. ❤
Same ❤ And Avenida 9 de Julio is also amazing to try to replicate!
@@FloraInWonderland I'm from Buenos Aires and I'm so going to replicate 9 de Julio (no sé por qué escribí eso en inglés jaja)
@@NicoVII Jajajaja si es genial! Yo la hice con el primer juego pero con este va a ser mejor! Suerte!
I feel like the “starter grid” is hands down the best addition they could’ve added to help onboard new people.
I would have liked that in cities skylines 1. I would also love starter metro/subway maps built in to the base game
@@cellobuddy251This is one of the reasons they made a new engine. The old engine could not do this. Unfortunately, they forgot that with a new engine comes loads and lots of bugs and major optimization problems! 🙄
@@vincewilson1just re downloaded a few days ago. It seems to be running much smoother than at launch. Give it time, it will get better. Sucks games launch so bad these days though!
Looks great. Im going to kick all citizens out of my town to rebuild now.. my town looks more like a bowl of spagetti 😢😂
I think the most important thing to learn in CS2 is even if we now have 6 square on each side of the roads does not means we have to zone all of them.
Aquiring a sense of scale is very important in this game and you are absolutely right to put it in perspective with real life grid comparaison.
In a lot of videos I saw people do giant grid for their tiny rural village, that's ridiculous.
Very interesting to see someone with the same profile icon ;) And I agree, coming from CS1, you really have to adjust your way of thinking on the scale of things. The housing is fine on smaller grids, but many ploppables are absolutely huge compared with their CS1 counterparts. That shouldn't be a reason to build your grid to accommodate them though: Especially with the building addons, we should really be more prepared to switch existing things around a lot more or even demolish stuff to make room, including roads. I like that, because the city will look less artificial afterwards!
Thanks! Your positive energy and expertise make the world a brighter place!
As a Jacksonville native, I appreciate Phil using/talking about Jacksonville's grid system! We may not have the biggest downtown area ever but I always thought it was interesting!
Im from Jacksonville too and I’m always shocked when we get mentioned in anything lol. I feel like we barely exist compared to other cities in Florida.
Yeah I wasn't expecting a Jacksonville callout either. The Good Place and Deadpool are really the only other pieces of media I've seen it mentioned.
@@Takeda_Jin The comedians Katt Williams, and Lisa Lampanelli both have some killer jokes about Jacksonville. Also we got a mention in Ash vs The Evil Dead television show. Several big movies have been filmed here, Tigerland, South of Heaven, GI Jane, Lonely Hearts, Why Do Fools Fall in Love, and the opening scenes of Devil's Advocate with Al Pacino and Keanu Reeves were shot on Herschel street in Riverside.
Nice to see other city planning fans and gamers from Jacksonville! We out here yall!
@@tomogburn2462 it's been a hot minute since I've heard Katt Williams' Moncrief skit 🤣
So glad I found your channel! I've only just started playing this game and your tutorials are fantastic. Really well-edited, tons of useful information, presented in a way that's easy to follow but much more in-depth than a lot of other more surface-level videos. Thank you so much for making and sharing these!
One of my favorite Cities Skylines creators. You put SO much thought into not only the layout of your cities, but the aesthetics and long term game. I probably won't buy the game for at least a few weeks or months to wait for some of the performance patches, so this is a great way for me to just learn more about the mechanics of the game and how if differs from the first.
Wanna try the game? I have a 14 day trial for gamepass(works on PC and Xbox) ill let ya try it
Most straight forward guide ive seen. Ive been overthinking my builds which is why i don't think they usually look good. The way you described how to use the different tools was very helpful.
I’m holding off playing CS2 just yet, I want to know more about how it works and how people find it before I start myself, since I’ve only played CS1 for a few months - thanks to the Ultimate Beginners Guide. So this CS2 series I’m SURE will be just as valuable and entertaining.
Ive been holding off hoping they optimize the game. It runs terribly at the moment.
I already refunded my preorder (I purchased it after steam putting it on the home page as I didn't notice it was pre-order but initially decided to keep it anyway since it was a week away) after seeing those system requirements and CPPs benchmarks.
I'm using Game Pass to try it myself. got the $1 deal so I can try it for 14 days.
Same here. I need to know whether the game is worth it or not, like if it was broken like Cyberpunk was on release or if it is good on release.
I'm holding of to buy a new gpu.. probobally in January. By that point the worst preformance issues probobally will be fixed as well.
One of the best walkthroughs of City Skylines 2 I've ever watched. Finally someone who actually goes into great detail about everything. Keep it up!
Just wanted to say a big thank you CPP. You've been beyond an all-star with your CS2 coverage, not to mention providing downloadable maps. Tested your 100k one.
In 20 minutes your video gave me more than playing my first map with the tutorial did in an hour - thank you so much!
100% agree. I played for 2.5 hours last night, going through the game tutorial initially. I played CS1 on xbox and am far removed from my days playing Sim City on PC. I was struggling with the mouse/keyboard controls (and using a mousepad rathertan a free movement mouse) and the tutorial seems to assume you already know most of them. Can't wait to try the landscaping/terrain tools now...maybe I won't make such a mess of things.
I've spent 2-3 hours on the game and so glad I found this tutorial, because I was about to give up 😂
Standing ovation! Best guide and you are so good to explain things with calm and slow pace. Thumbs up and subscribed.
The fact that the vanilla game has such an insane level of detail is so exciting! It won't be like CS1 where the cities couldn't keep up with the gameplay, and any real challenge or story had to be made up in your head
Your roadmap for this series is impressive! I'm so looking forward to playing in about 45 minutes or so!
I absolutely have to say, I love how your city tours have evolved over time. They are really exciting to watch how things have changed, especially in the first episode where you see just how you've changed the initial beginning layout~!
Damn man, you are so good at explaining all of the mechanics and make it look so easy. Great job and cant wait to see the cities you will build in CS2!
Nice to see you extending your City building tutorials for Cities: Skylines II.
I learnt a lot from your previous series in the first game and helped me understand how to better layout a city :)
Love what you are doing with the layout of the grids. I like that the trees take time to grow it brings a realistic feel to the game.
This is an EXCELLENT tutorial! I have always had issues with the terrain tool. You made it really easy to understand. There's a lot in this video and I will be coming back to it often. The game is immense and has basic tutorials. I fell so much more confident playing it now. THANK YOU! One tutorial that would nice to see is farming. Especially how important livestock is.
Wow! What a fantasitic video. Your ability to explain things so clearly and thoroughly, great use of a large vocabulary, and video-making skills are all very imrpessive. Well done good sir! Many thanks for making this video. I'm new to Cities Skylines and just started my first city. I think I'll start a new city with the knowledge I gained from this video and hopefully have a much better looking and functioning city.
I’ve only ever played Cities on console so I’ve never had the chance to get deep into it.
I really enjoy watching you play because you play like I would if I were way smarter and better at the game. Much love.
Biffa told me to be nice to other creators so here I am
I’m really hoping we get a story element to these like Clearwater and verde beach
YESSSSSSS!!!!!!!!
With so many people harping on what's currently not quite right with the new game, I'm relieved and pleased to hear your "can do" voice applied to it. I know you also have your criticisms, and I agree with those I've heard from other videos, but it's so good to just hear "OK, we're going to BUILD SOMETHING". Thank you for everything you have done, are doing, and plan to do, Phil.
What a great tutorial! I loaded up my game, followed along with you, and learned a whole lot more than I would have done by just poking around myself! I can't wait to expand on this city.
The fact that I’m here for the birth of the next verde beach brings me so much joy. Here’s to years of videos!
I had a lot of trouble staring on the first game since I had no idea what I was doing, followed your beginners guide on that for a few episodes and saw the way you do things make so much more sense than the anarchy I had for a city
Really looking forward to this series to learn the little details Skylines 2 adds in, thank you for making these they truly help!
I can't believe I listen to this from beginning to the end. It's such a good video, clear and concise.
It is so much fun seeing a new city take shape under your control. I would be interested to know what was the actual play time to get to this point vs the 1 hourish runtime of the video. It would definitely help on these tutorial videos since it seems like there is some but not too much time lapse.
assuming we start the game on the same date for every map, i got to october 2023 within a few hours like 4 or 5 and i'm pausing quite a lot but also using fast speed sometime... and in the videos Phil seems to don't pause as much and build with the Normal speed and reached august 2023 so my guess is most likely a couple hours, not accounting for the great timelapse at the end and the incredibly smooth editing which deserve praise i must say
I just want to say THANKS! I was struggling so bad with connecting electricity in my town and had SO MANY ELECTRIC poles like we were in the industrial age still lol. And when I saw your little tip about basically connecting the grid to the road, I haven't been that happy in a video game since my first kill in Tarkov LOL!
Extremely usefull and well structured tutorial. Learned more here than in my first hour in game. Soooo much I didn't know I can do, or how it should be done. Thank you.
I have been following you closely for quite a while (I swear I was subscribed to you already, but I just subscribed today...). I believe you had just picked up Cities Skylines when I first started following you. I haven't even watched much of this video, but I wanted to say that the concept is incredible. To have a city that you can come back to for any new content/DLC is a great idea.
I have appreciated watching you grow into the Cities player that you are now. Your desire to stay as reasonably consistent with ACTUAL city planning is such a unique, entertaining (and informative) choice and I love the content. I'll have you know, WHENEVER I introduce Cities to anyone I tell them to watch You & Biffa. Allstars.
The grids being slightly broken ended up being a good thing for me. In CS1 I'd just build grid after grid after grid with little variation. In this game, seeing the messed up zones made me start using the continuous tool, building curved roads. It makes the cities look more unique than the extended battery cities I was building.
The best beginner tutorial for those who want to learn how to build perfect. Really professional!
Thank you SO much for this. It’s been really helpful to follow along and learn the tools with this. I would’ve been so lost without this tutorial.
"You can't let perfect be the enemy of good." I needed to hear that. Not just for this but in other creative things I'm trying to do. Thank you.
It is very nice to be able to finally hear you talk about things unrestricted or uncensored!
My fiancée and I call you “city dad” cuz your vibe is so welcoming and informative, more importantly fun! Thanks for posting your videos ❤
I think it would be awesome if they added graphic tablet support to CS2 for terraforming. Being able to control the strength of the brushes with stylus pressure would make the whole process so much easier.
I never thought of that, but that's a fantastic idea.
Your CS1 videos were always great. Your CS2 videos, are that much more helpful, especially in these early days. Thank you so much for all your work!
Love your work City Planner!
Very helpful tutorial, and entertaining. I appreciate that you share your logical reasoning for why do you what you do, and where, and then show us how. I am not good at reading tool tips and experimenting, so seeing you share how the stop signs, stop lights, cross walk removal tool, to name so many helpful hints, is amazing. I'm looking forward to continuing this series. I'm very happy with how Cities Skylines 2 is so far.
I normally played settlement sims and could never really get into city builders because they are just too overwhelming, unless they were super simplified like old school Pharoah. This guide helped a lot to get me in a better direction of thinking about the bigger city.
The game looks great, the new features and gameplay are a builders dream with a whole new level of complexity to keep things interesting. Unfortunately the spec requirement exceeds my PC and I cannot justify upgrading my hardware for just one game. Looking forward to seeing what you can build and how the game develops. Meanwhile I will keep playing City Skylines 1.
Spec requirements normally are always a overshoot. I’m sure it will be fine.
@@ethand3978there’s benchmark tests and it certainly is not fine unfortunately
@@ethand3978 Not in this case. Check out CPPs benchmark video. The game will not be playable until numerous optimization patches come in, for a massive chunk of the playerbase. unplayable is < 40-50 fps average in my definition but personally I wouldn't bother with it unless it hits 100+ on a 3070 at 1080p.
@ethand3978 have you seen some peoples footage on a 3060. It struggles the game is not ready yet.
@@jadawngriffis3745 Turn off vsync, disable volumetrics and disable depth of field and also make sure your playing at 1080p, this will significantly boost your frames
I watched your first ultimate beginner guide a long time ago and I learn SO MUCH just from that video alone
Too bad my 6 years old laptop with 1060 would melt if I open this game :(
Try using Lossless Scaling. It can make miracles with older computers.
I don't know if you'll ever see this comment but it's been 5 minutes of the video and I already do want to know how civil engineering and city planning works in real life and more information about these diciplines, thanks to your profound knowledge and detailed commentary. Maybe it's because the way we can do in the game, i don't know. I subbed for more content like this.
So glad I didn't pre-order. Optimization is horrible, my friend had 10fps on low settings in a town with only 8k population. (His pc is above recommended specs) Gonna wait till it's fixed, or goes on sale.
100k pop, doing decent 40 fps. Little below recommend specs. On medium. Feels bad man
Good solid content for the newly released CS2. Nice introduction to the changes from the first game and a solid introduction of the new game play most of which is an iteration of the CS1 Modding community found on PC to all players no matter if they were vanilla PC, console, or totally new to the franchise.
Welcome in to all! Pull up a chair and stay awhile! Uncle Phil will be here to entertain everyone interested in City Planning, real or virtual.
Game is unplayable at the moment. Like I have a i7 , 16GB RAM, GFORCE RTX 3050 AND IT RUNS LIKE SHIT. Even with the settings they provided to optimize the gameplay. If you don't own an amazing $3000+ system you're not gonna enjoy the state this game is in.
Great guide! Following along helped me recalibrate my pace of city expansion. I was fixated on the zoning demand meters at the expense of actual planning. No wonder every city I've started in this game has devolved into single family home hell
for me this game in that state it's not worht it. I have Ryzen 7800X3D and RTX 4090 and there is 25 fps. Optimalization is mess. Game looks like its released 10 years ago. I lost money, I will try to refund. Disaster.
I learned more about city grids in 5 minutes than my entity of playing CS, now I understand where I went wrong with starter city in CS2. Awesome channel :D
I love your content man, your first beginners tutorial really helped me understand how the first cities skylines worked, its been a long while since I last touched the game and now with the second game being out now, I just remember the joy of understanding the game through your series and I've been inspired to play again.
Step one: Uninstall.
It’s okay it will get better with time just like the first one
Imagine building a game that big and complex without bugs. No developer team can handle such thing
@furonyxwolf hilarious that a game that looks this trash, can't run on most PCs?
He’s not going to Uninstall, he’s getting paid
Graphics aren't the only thing that affect performance
Holy Majoly, thank you for this tutorial and explaining all of the tools. I tried playing Cities Skyline but was never able to get into it because I was already playing other games like Satisfactory and couldnt get myself driven to push all the buttons and learn it. This is a huge help!
Yooo the City Tour song goes hard this episode! Thanks so much to Phil for all his hard work and artistry in putting together such an informative video. Keep it up brother!
Without your content I don’t think I would enjoy this game nearly as much.
Extremely helpful video, even though I've got plenty of CS1 time under my belt this contains just so many vital bits of information, from high-level concepts to tiny useful tips, and everything in between. Just a great way to learn what's different and how to approach it.
I learned more about this game in 15 minutes than I did fitzing for 6 hours with the in-game tutorial. Thanks!
This is awesome - I played C:S 1 for a long time and was a fairly proficient/advanced player. I assumed it would be a simple transition. While the in game tutorials are helpful, this is such a fantastic explanation to the new tools especially and clarifies the big differences. Been a fan/subscriber for a while now and this was amazing! Thanks for the always fabulous content
Great beginner tutorial for CS2, and I say this as a once avid player of CS1. Quick and informative. Couldn’t have done it better myself.
Wow! This was exactly the video I needed since I have progressed quite a bit just playing the game (series) for the very first time, making mistakes on the way that I don’t know how to change afterwards or even address in the beginning, leaving frustrated and distanced from the game albeit knowing it’s a great and fun game
Thanks!
The best CS2 tutorial I have seen yet. So clear, concise and helpful. Thank you so much
I have an idea for the broken grid on the roads that are curved and which are not always 90 degrees angled, where it's impossible to zone or build anything.
What if there was an option just like the 'landfill area and districts creating tool' for every house and if there is a broken grid near any house, you use its polygon tool to create or extend existing lawns or some area of the house to fill in the Imperfections of your cities. Assets can spawn in those extended areas or you can plop objects yourself If you want to.
I would love your thoughts on this!
Thank you for posting this when the game's actually out and not a month ago like so many other people did.
Friggin strategy guides for time travelers.
Man I have been waiting for these CS2 videos! Your CS1 videos helped me get into the game so much and I just love the way you think about building a city! Makes so much sense, but I would never think it myself haha
Damn, you are really good at this :) The explanations are comprehensive yet simple to understand, the editing is stylish, your audio quality is perfect. You even have your own music.
Great learning experience thanks. I'm following along with your design and having a lot of fun with concepts I had missed when playing solo.
One catch is when you refer to the "i" button. If you want to remove the overlay after selecting a new building or utility, you can either click once on the 'I' logo at the top left, but simply clicking the 'i' button on your keyboard does NOT work (it only brings up the overlay menu, but doesn't turn it off!).
If you prefer to use the keyboard shortcut to remove the overlay, you have to press 'i' on your keyboard, then press the ESCAPE key!
Not sure if a patch changed this or if this was like this when you recorded the video 6 months ago.
I'm just now discovering your channel and I gotta say you do a great job walking us through things and keeping it complex enough to be interesting but simple enough to follow easily.
I've been waiting for C:SII to come out so I can watch your content on it, and it certainly doesn't disappoint! I'm so glad that you're doing a beginner's breakdown series/tutorial city like what you did in C:SI, looking forward to following along!
appreciate the calm and slow explanations to everything you do, your thoroughness and reasons for everything is so so helpful and really has helped me enjoy the first game as much as I have. I know it'll help just as much - if not more with all the new features - for the second game here. Cheers!
🙏🏻 this video is phenomenal! As a not-native English speaker I understand everything! Your explanation, structure, intonation and humor are THE BEST!!! 😁👍🏻 unfortunately I don’t have a PC that can handle CS2, but your vids are soooo inspiring!!! 😍 keep up the good work, I love it!!!
Thank you planner! I have loved this game for years and really love the new one. They did such a great job and listened to the community. Your tutorial is fantastic and such a great learning tool. Love the channel.
Bro the City tour with all the effects wow!!! You and your team have so much potential!!!
I bought City Skylines over the Thanksgiving holiday and ... I am not the most successful city-planner, it seems. This is the first city builder I have played since SimCity 2000. Thanks for the in depth tutorial. I kept mentally exclaiming "that is how terraforming works!", "you can relocate buildings?" and "you can rotate buildings?" I think I am going to rewatch this later this week and take notes. Greatly appreciate it (from someone very new to this game genre). I also see you have a performance optimization video, so I am going to need to watch that too.
EDIT: The starting grid info was very useful too as I didn't know how wide apart to set my roads, etc.
Installed the game, and was so overwhelmed. I never play city builders although I like the idea. You're so clear and calm, installed the game and will give it a go :)
I have no intention of buying this game but you can bet your bottom dollar I'm going to be watching every installment of this series.
I love this! I've been playing for a few weeks now and found this so helpful. I will say, I have a city of 30,000 people and i still haven't placed waste management. All the garbage get's exported and it never builds up. So you don't HAVE to have a landfill when you start the game :)
Loving the game and sound designer did sooo good job
This was good because even if you've played Cities Skylines 1, there seems to be a lot of differences in this second game, and therefore this tutorial provides tips for this new game for even the most seasoned players of the first game. I got a lot out of it. Saves me fiddling around trying to figure game mechanics out, and I can get started on city building!
I'm a bit late here, but this is such a professional guide. If I'd paid for it, I wouldn't have been disappointed.
I’m so glad to be able to start this series from the beginning. I’m still playing catch up on the Verde Beach playlist
I've played for a few hours today, and I have to say, I think a lot if the criticisms have been overblown. Colloidal Order has obviously been working hard these past few weeks and I only encountered a few wonky things that were very minor. Also, the dreaded performance issues were really not a problem for me.
@Phil - love your videos and have really appreciated all the work you've done leading up to release--THANK YOU!
Thank you for these series, it's why I always come back here for Cities videos
I am so hyped for this game! You helped me learn so much in cities 1 I can’t wait to figure out this game. Played last night for a few hours and was able to get to town level 8!!! I can’t wait to expand more
One thing I've noticed about North American Cities, is that Western, NA cities are usually split in half between a railroad going through the downtown, while Eastern NA cities aren't. Exception for Western cities being Port cities that were established before the Railroad was built.
I’m so bummed about console releases delaying until spring 24 that I’m not sure I even want the game anymore… if I end up getting it, I’ll definitely follow this. Love Phil’s channel and vanilla tutorials. Can’t wait for a vanilla cities skylines city tutorial like Verde Beach. ❤
DUUUUVAALLLL - Never thought I'd hear my cities name in a tutorial lol. Caught me off guard! Great video, as always! :)