How Minecraft Works | Multithreading Pt. 2 [C#] [Unity3D]
ฝัง
- เผยแพร่เมื่อ 6 ก.พ. 2025
- In this video, we apply another optimisation to our Minecraft clone!
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= Music =
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Music: Dopamine
Artist : DZGRIMX
link to the video: • [No Copyright Music] R...
channel: www.youtube.co....
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Clover 3 - Vibe Mountain
Operatic 3 - Vibe Mountain
February - Vibe Mountain
= Extra Stuff =
#Unity3D #UnityTutorials
Project Github: github.com/Rytecc/How-Minecraft-Works-Tutorial-Series
This also contains the missing GetUVsAtDirectionT function
Omg thank you so much I watched all the videos of this series and I finally understand how to do something like this properly. I did my own system in unreal engine but I spawned every chunk as a new actor with Instanced Static Meshes, then I found out that you can't spawn actors on a separate thread because it isn't thread safe and I didn't thin about generating the chunk as a whole own mesh omg wow thank you so much
Absolutely loving your tutorials
You're doing more than expected. Continue on there!
M I N E C R A F T
how do you apply this queue for faster chunk loading ?
Thats a challenge I want you to figure out. I give you the foundation, you build upon it
I am actually very curious, where did you learn C# Tasks and Actions :) ?
C# Tasks and Actions are part of the base language. I read up on them during my learning process ij the microsoft doca
@@Rytech_Dev huh, I never took the time to read through Microsoft’s docs. Thanks!