How Minecraft Works | Multithreading Pt. 2 [C#] [Unity3D]

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  • เผยแพร่เมื่อ 6 ก.พ. 2025
  • In this video, we apply another optimisation to our Minecraft clone!
    Join my discord: / discord
    = Music =
    *****************************************
    Music: Dopamine
    Artist : DZGRIMX
    link to the video: • [No Copyright Music] R...
    channel: www.youtube.co....
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    Clover 3 - Vibe Mountain
    Operatic 3 - Vibe Mountain
    February - Vibe Mountain
    = Extra Stuff =
    #Unity3D #UnityTutorials

ความคิดเห็น • 10

  • @Rytech_Dev
    @Rytech_Dev  ปีที่แล้ว

    Project Github: github.com/Rytecc/How-Minecraft-Works-Tutorial-Series
    This also contains the missing GetUVsAtDirectionT function

  • @gphii
    @gphii 2 ปีที่แล้ว +1

    Omg thank you so much I watched all the videos of this series and I finally understand how to do something like this properly. I did my own system in unreal engine but I spawned every chunk as a new actor with Instanced Static Meshes, then I found out that you can't spawn actors on a separate thread because it isn't thread safe and I didn't thin about generating the chunk as a whole own mesh omg wow thank you so much

  • @LegoDinoMan
    @LegoDinoMan 2 ปีที่แล้ว

    Absolutely loving your tutorials

  • @flamieytx
    @flamieytx 2 ปีที่แล้ว

    You're doing more than expected. Continue on there!

  • @ehansytaxian
    @ehansytaxian 2 ปีที่แล้ว

    M I N E C R A F T

  • @d3monskils386
    @d3monskils386 ปีที่แล้ว

    how do you apply this queue for faster chunk loading ?

    • @Rytech_Dev
      @Rytech_Dev  ปีที่แล้ว

      Thats a challenge I want you to figure out. I give you the foundation, you build upon it

  • @paperrocketeer
    @paperrocketeer 2 ปีที่แล้ว

    I am actually very curious, where did you learn C# Tasks and Actions :) ?

    • @Rytech_Dev
      @Rytech_Dev  2 ปีที่แล้ว +1

      C# Tasks and Actions are part of the base language. I read up on them during my learning process ij the microsoft doca

    • @paperrocketeer
      @paperrocketeer 2 ปีที่แล้ว

      @@Rytech_Dev huh, I never took the time to read through Microsoft’s docs. Thanks!