Fusion 360 Form Mastery Part 45 - How To Model This Crazy Fan Blade Using

แชร์
ฝัง
  • เผยแพร่เมื่อ 23 พ.ย. 2024

ความคิดเห็น • 27

  • @bwilliams1815
    @bwilliams1815 ปีที่แล้ว +5

    One of the greatest lesson learned during your tutorials is when to use the right tool. Solids vs surface vs forms. The best feature of Fusion modelling for me is the ability to work in and out of all three. In the past the inability or difficulty of merging or combining at the end narrowed my options in design. Thanks for unlocking it. Great video Matt.

  • @DanteEhome
    @DanteEhome ปีที่แล้ว +2

    Surface modeling is very powerful indeed. Thanks for the tuturial!

  • @dimitrispappas2411
    @dimitrispappas2411 ปีที่แล้ว +2

    I always enjoy watching your tutorials.

  • @ductriquyen9157
    @ductriquyen9157 ปีที่แล้ว +1

    Yahh.. That's power of Form, it's something that surprised me with the true ability of the Fusion 360 to learn and play around with it. Cheers! like-minded friends and happy new year.

  • @murxs1st
    @murxs1st ปีที่แล้ว +1

    Once again very helpful tutorial - Thanks for that and a Happy New Year !!

  • @pantechnicondesign7919
    @pantechnicondesign7919 ปีที่แล้ว

    This is gold, thanks for all the work you put into your channel!

  • @Gefionius
    @Gefionius 8 หลายเดือนก่อน

    Great video! Wondering how you would approach matching the curve of the raised areas to the curves of the outside edge, so more in line with the rotational movement?

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  8 หลายเดือนก่อน

      Thanks! Really you would just need to make sure the edges on the from line up how you want them to. It is a bit trickier because the edges in a form are guiding the curvature and not exact like they are for say a sketch/surface.

  • @JuanAdam12
    @JuanAdam12 ปีที่แล้ว

    Converting a BREP that required some specific dimensions to create to a T Spline for some “value-added” shaping is a really great work flow to keep mind.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  ปีที่แล้ว

      Agree! The direct modeling nuance of this type of approach is also a good one. if you turn off design history the forms and the solid and surface exist at the same time. So you can convert back and forth while retaining the form body.

    • @JuanAdam12
      @JuanAdam12 ปีที่แล้ว

      @@LearnEverythingAboutDesign turning off the design history is something occasionally mentioned but, TBH, I’ve never grasped the significance of it. But what you said here has given me a clue.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  ปีที่แล้ว +1

      @@JuanAdam12 th-cam.com/video/bvQUq3CYph0/w-d-xo.html should answer all questions :)

    • @JuanAdam12
      @JuanAdam12 ปีที่แล้ว

      @@LearnEverythingAboutDesign just watched it. Your example in the video didn’t quite resonate with me, but I know where I can use the technique in the project I’m working on to try it out.

  • @rbyt2010
    @rbyt2010 ปีที่แล้ว

    great video - thanks and Happy New Year :)

  • @lolzlarkin3059
    @lolzlarkin3059 ปีที่แล้ว +1

    I need to play with forms more. I never really leave the solid tab.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  ปีที่แล้ว

      If you ever need organic shapes it can save a ton of time..... if you are patient!!!

  • @Old-school-gam3r
    @Old-school-gam3r ปีที่แล้ว

    wow

  • @robertofkennedy
    @robertofkennedy ปีที่แล้ว +1

    Would replace face work

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  ปีที่แล้ว

      Sadly in this case it didn't. It needs to extend the original face out normal until it hits the new face and it trouble with the converted form. But definitely a good option to try!

    • @Dsk001
      @Dsk001 ปีที่แล้ว

      I was gonna ask the same thing.