WizardArrow was kind of underrated from the start. HellScythe has the edge over it slightly as a Stamina blade on Ball since its slightly upward pointed blades were great at knocking Arrow over, but WizardArrow was more defendable against aggressive opponents like DranSword as long as it remained short. That defensiveness made Arrow quite versatile in ways that HellScythe couldn't pull off while people figured out how to launch X properly. Run it on short Needle to try and hold opponents at bay with a high stamina defender instead of relying on KnightShield to fill out the third decks slot, use it on Taper to dodge and strike back, it always had a niche right from the start. Then just a month in High Needle dropped on KnightLance and was honestly better on WizardArrow than HellScythe because of that rounder shape again making it tougher to KO, and since High Needle actually had better stamina than Ball it could be a Ball check in and of itself. That High Needle build kinda fell off once Orb dropped and people flocked to that in the west (Japan still kept High Needle on their radar and still use it sometimes today), but it really never stopped being good even if people flocked to other options. If anything UnicornSting's release and the discovery that Unicorn was good on Ball made WizardArrow slightly better, creating a triangle where Hellscythe had an advantage over WizardArrow, WizardArrow had the advantage over UnicornSting, and UnicornSting had the advantage over HellScythe. Arrow was still great counterplay to many of the popular Unicorn combos up and until UX dropped WizardRod and destroyed the triangle entirely. But WizardArrow, outdated though it is, still isn't hopeless. I've seen Arrow Hexa in action months after Rod's release and yet it still tanked PhoenixWing Point and Rush combos rather well, among other heavier modern combos like CobaltDragoon Elevate and TyrannoBeat Point. Sure, there's probably better blades for Hexa, but WizardArrow is not exactly out of all usability if you really want to make it work. WizardArrow deserves a lot more credit than "never had a niche". It did have a niche and people just ignored what it put on the table anyways, either assuming that a lighter blade couldn't be good or because they got stuck in a pattern of following others instead of thinking things through.
Wizard Arrow 3-60T is a balance type bey in random booster vol.1. I was thinking about getting one as it's very cheap used, and then your video popped up.😄
Just fyi, anti attack and mobile defense are built into most stamina bey including stock Wizard Arrow, while WA not the best due to 4-80 but the whole strategy when using it similar to all stamina beys in X is movement to minimize the attack speed of the force, hence it's why all stock stamina in X having a hard time to stay centering and moving a lot most time.
It attacks better than Rod and has only a little less stamina. The light weight gives it an edge against Dragoon on Elevate because it's able to avoid contact by just skating around the stadium and taking no hits
I've been using it on attack bits like point or taper and it knocks the flip outa hell scythe but also something to note is I've used my wizard so much the main contacts are very flat from tons of battles to they became like blunt contact force
i have wizarrow as my target practice bey. i put it in 3-60 and HN. and lemme tell you, its tanky af. if its not knocked out soon, it will outspin attack types. a brandnew WizArrow is okay, a worndown one is amazing
This was actually run in the early X days as a way to defeat Ball combos, and I think WizardArrow did this a lot better than HellScythe. HellScythe may have the edge over WizardArrow on Ball, but it's just too easy to knock around on High Needle while WizardArrow simply isn't. To this day Japan still holds High Needle in high regard as a way to beat Ball combos, with Bound Spike now joining that pool of options more recently.
Technically you're right. High Needle and Bound Spike are both better for pure stamina, even Dot can outspin Ball, but they also lose the defensive benefits of being able to dodge due to being practically immobile and very easy to hit targets. It's because of this that Ball is often considered the best stamina bit, even though it's realistically just the most consistently defendable one. Ball is still the best bit actually classified as Stamina though, king among the Ball bits since the other high stamina Needle class bits are technically "Defense". Orb is more controllable but slightly lacking in stability that can make it fall over too soon, Gear Ball is inefficient and often aggressive enough to dash, Disk Ball is just way too tall, and though Free Ball is by far the best of the alternatives and can spin for longer than Ball it also has minor stability issues and can be pushed over and lose against Ball because of stability alone. Whether you consider Free Ball's raw spin time better over Ball's stability is entirely up to you to decide, but I'd argue it's not a big enough upside for the downside myself.
@marioland3000 Gearball is used for agrresive stamina types, i've seen many downplaying it too much its actually not that bad on some beys, free ball is definitely the best ball bit, it has no flaws atleast in performance for me
@@ryuga_san Gear Ball is great for aggressive stamina types, sure, but at that point you're also not really the "best Stamina bit" either. Gear Ball is still a little less efficient at that. I do agree that not enough people give it the credit where it's due though. I ended up at a tournament only to realize I brought my launchers but forgot my beys. I had to borrow from a friend... who only had one copy of Ball to his name and he was already using it in his own deck. I threw UnicornSting on Gear Ball instead and made that put in hard work, outspinning whatever tried to attack it and attacking back against anything more passive and eking out a little bit more of its aggression than I'd usually manage to steal second place on borrowed beys. Forget Gear Point, Gear Ball is where it's at for mildly aggressive Unicorns, and it's also not bad on CobaltDrake too (if a bit outdated like the Unicorn combo). A more modern example I've seen is TyrannoBeat Gear Ball, which is plenty tanky and still capable of whalloping things if given the chance. Free Ball is... weirdly dependent on a lot of factors though. How hard you launch, which exact blade you use it with (e.g. it's usually better on SilverWolf than WizardRod for some reason), it's oddly picky and fickle which makes it hard to gauge its true power in contrast to Ball's consistent performance. It can be better than Ball in some situations, but not all of them and it's not always easy to tell when it'll work better (outside of tall combos, there Ball is a more clear victor). I'd personally call it more of a sidegrade instead of an upgrade and wouldn't really push "Free Ball > Ball" given it's already pretty much a photo finish, but I won't exactly stop you if you want to make that claim. As I said, it's already super close.
@marioland3000 believe it or not, shinobi on gb makes it actually usable and many aggresive stamina beys like rudder work well with it, its not really a good pick for pure stamina as for my favourites bits are glide and freeball
WizardArrow was kind of underrated from the start. HellScythe has the edge over it slightly as a Stamina blade on Ball since its slightly upward pointed blades were great at knocking Arrow over, but WizardArrow was more defendable against aggressive opponents like DranSword as long as it remained short. That defensiveness made Arrow quite versatile in ways that HellScythe couldn't pull off while people figured out how to launch X properly. Run it on short Needle to try and hold opponents at bay with a high stamina defender instead of relying on KnightShield to fill out the third decks slot, use it on Taper to dodge and strike back, it always had a niche right from the start. Then just a month in High Needle dropped on KnightLance and was honestly better on WizardArrow than HellScythe because of that rounder shape again making it tougher to KO, and since High Needle actually had better stamina than Ball it could be a Ball check in and of itself.
That High Needle build kinda fell off once Orb dropped and people flocked to that in the west (Japan still kept High Needle on their radar and still use it sometimes today), but it really never stopped being good even if people flocked to other options. If anything UnicornSting's release and the discovery that Unicorn was good on Ball made WizardArrow slightly better, creating a triangle where Hellscythe had an advantage over WizardArrow, WizardArrow had the advantage over UnicornSting, and UnicornSting had the advantage over HellScythe. Arrow was still great counterplay to many of the popular Unicorn combos up and until UX dropped WizardRod and destroyed the triangle entirely.
But WizardArrow, outdated though it is, still isn't hopeless. I've seen Arrow Hexa in action months after Rod's release and yet it still tanked PhoenixWing Point and Rush combos rather well, among other heavier modern combos like CobaltDragoon Elevate and TyrannoBeat Point. Sure, there's probably better blades for Hexa, but WizardArrow is not exactly out of all usability if you really want to make it work.
WizardArrow deserves a lot more credit than "never had a niche". It did have a niche and people just ignored what it put on the table anyways, either assuming that a lighter blade couldn't be good or because they got stuck in a pattern of following others instead of thinking things through.
Wizard Arrow 3-60T is a balance type bey in random booster vol.1. I was thinking about getting one as it's very cheap used, and then your video popped up.😄
for some reason I have a base arrow wizard and I was using Keel shark 3-60 R and it was struggling to ko it but idk, I love the vid man!
I usually use 9-60 hn or 9-70 dot on wizard arrow because this combo can outspin hellscythe 360/960 ball at my local tournament
As a science major and scientist I can confirm TFlame science checks out!
that eeeeeeehhhh lol, I can feel that disappointment for Wizard Arrow lols
Just fyi, anti attack and mobile defense are built into most stamina bey including stock Wizard Arrow, while WA not the best due to 4-80 but the whole strategy when using it similar to all stamina beys in X is movement to minimize the attack speed of the force, hence it's why all stock stamina in X having a hard time to stay centering and moving a lot most time.
I've been cleaning up tournaments in Maine with Arrow on 9-60 Disc Ball sounds bad but actually works remarkably well
It attacks better than Rod and has only a little less stamina. The light weight gives it an edge against Dragoon on Elevate because it's able to avoid contact by just skating around the stadium and taking no hits
I've actually tried arrow on both 2-60/9-60 DB and in my testing 2-60 give better synergy which makes it feel more solid.
I mean it's a very fun bey to use as a defense type, attack type, and balance type. I think it's still mid tier but like lower mid tier.
I AM THE MESSIAH SPREAD THE WORD OF WIZARD ARROW 960 RUSH
I've been using it on attack bits like point or taper and it knocks the flip outa hell scythe but also something to note is I've used my wizard so much the main contacts are very flat from tons of battles to they became like blunt contact force
Unfortunately its older brother does this better as well.
because the older brother will always be cooler (def not a dbz reference)
Who's the older brother?
@ WizardRod
@@_Abdulziz506 ahh I thought arrow came first then rod
Yes Taper Arrow let's go!!!!!!!!!!
>have 2 pointy edges like dran buster
>stamina type
is wizard arrow secretly a atk bey ?
i have wizarrow as my target practice bey. i put it in 3-60 and HN. and lemme tell you, its tanky af. if its not knocked out soon, it will outspin attack types. a brandnew WizArrow is okay, a worndown one is amazing
This was actually run in the early X days as a way to defeat Ball combos, and I think WizardArrow did this a lot better than HellScythe. HellScythe may have the edge over WizardArrow on Ball, but it's just too easy to knock around on High Needle while WizardArrow simply isn't.
To this day Japan still holds High Needle in high regard as a way to beat Ball combos, with Bound Spike now joining that pool of options more recently.
will you be making any more mfb videos?
I will never stop making MFB content lol
I AM THE MESSIAH SPREAD THE WORD OF WIZARD ARROW 960 RUSH
First comment🎉
Ball is not the best stamina bit
Technically you're right. High Needle and Bound Spike are both better for pure stamina, even Dot can outspin Ball, but they also lose the defensive benefits of being able to dodge due to being practically immobile and very easy to hit targets. It's because of this that Ball is often considered the best stamina bit, even though it's realistically just the most consistently defendable one. Ball is still the best bit actually classified as Stamina though, king among the Ball bits since the other high stamina Needle class bits are technically "Defense".
Orb is more controllable but slightly lacking in stability that can make it fall over too soon, Gear Ball is inefficient and often aggressive enough to dash, Disk Ball is just way too tall, and though Free Ball is by far the best of the alternatives and can spin for longer than Ball it also has minor stability issues and can be pushed over and lose against Ball because of stability alone. Whether you consider Free Ball's raw spin time better over Ball's stability is entirely up to you to decide, but I'd argue it's not a big enough upside for the downside myself.
@marioland3000 Gearball is used for agrresive stamina types, i've seen many downplaying it too much its actually not that bad on some beys, free ball is definitely the best ball bit, it has no flaws atleast in performance for me
@@ryuga_san Gear Ball is great for aggressive stamina types, sure, but at that point you're also not really the "best Stamina bit" either. Gear Ball is still a little less efficient at that. I do agree that not enough people give it the credit where it's due though. I ended up at a tournament only to realize I brought my launchers but forgot my beys. I had to borrow from a friend... who only had one copy of Ball to his name and he was already using it in his own deck. I threw UnicornSting on Gear Ball instead and made that put in hard work, outspinning whatever tried to attack it and attacking back against anything more passive and eking out a little bit more of its aggression than I'd usually manage to steal second place on borrowed beys. Forget Gear Point, Gear Ball is where it's at for mildly aggressive Unicorns, and it's also not bad on CobaltDrake too (if a bit outdated like the Unicorn combo). A more modern example I've seen is TyrannoBeat Gear Ball, which is plenty tanky and still capable of whalloping things if given the chance.
Free Ball is... weirdly dependent on a lot of factors though. How hard you launch, which exact blade you use it with (e.g. it's usually better on SilverWolf than WizardRod for some reason), it's oddly picky and fickle which makes it hard to gauge its true power in contrast to Ball's consistent performance. It can be better than Ball in some situations, but not all of them and it's not always easy to tell when it'll work better (outside of tall combos, there Ball is a more clear victor). I'd personally call it more of a sidegrade instead of an upgrade and wouldn't really push "Free Ball > Ball" given it's already pretty much a photo finish, but I won't exactly stop you if you want to make that claim. As I said, it's already super close.
@marioland3000 believe it or not, shinobi on gb makes it actually usable and many aggresive stamina beys like rudder work well with it, its not really a good pick for pure stamina as for my favourites bits are glide and freeball
@marioland3000 Ball is still a good bit nonetherless despite being so og as its the safest stamina bit to use
should you buy WizardArrow? EEEEEEEE🦟🦟🦟