Temple 3 Timelapse

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  • เผยแพร่เมื่อ 10 ธ.ค. 2024

ความคิดเห็น • 140

  • @davidsirmons
    @davidsirmons 10 หลายเดือนก่อน +22

    Definitely getting Zdzisław Beksiński vibes from this creation. Well done.

  • @vintovka9337
    @vintovka9337 11 หลายเดือนก่อน +46

    Changing midway to a rift in the stairs was a stellar decision. Also I love your art style, the Eldritch modular kit is really amazing!

    • @ChadDidNothingWrong
      @ChadDidNothingWrong 10 หลายเดือนก่อน +2

      having the foundations sinking into the sand at 15:50? That was a very nice touch.
      Very effective in adding to the theme of the whole scene

  • @peacefusion
    @peacefusion 11 หลายเดือนก่อน +25

    the stair was such a big brain move.

  • @SideBit
    @SideBit 10 หลายเดือนก่อน +8

    You have a great eye for texture and shape. Although I disagreed at a few points for the final shapes, I appreciate your incredible dedication to geometric consistency in this project. Bravo!

  • @katanalevygames
    @katanalevygames 11 หลายเดือนก่อน +50

    Absolutely outstanding work! Would love to see time lapses of your asset creation process as well.

    • @katanalevygames
      @katanalevygames 10 หลายเดือนก่อน

      @muhammadgreen You've never seen this artist's ZBrush sculpting, have you?

  • @Book-Mark
    @Book-Mark 9 หลายเดือนก่อน

    Wow! It's been a decade since I used CAD and Max professionally! Things have come a loooooong way. This is the first video that has sparked any interest in computer modelling again. Fantastic work.

  • @akazera
    @akazera 11 หลายเดือนก่อน +9

    These assets looks so freaking good. Nice work !

  • @Froget_
    @Froget_ 11 หลายเดือนก่อน +2

    Damn! i love how the changes you made through the video changed how it looks from start the stairs were pushing in and at the middle it fitted more to make it into a crushed temple with stairs demolished that leads into the lower parts, the lighting inside that attracts attention of depth great stuff!!!

    • @tomstrzal
      @tomstrzal  11 หลายเดือนก่อน +1

      Thank you very much

  • @ellopropello
    @ellopropello 10 หลายเดือนก่อน +1

    i do love that layered structure of it a lot. plus you created a real cool bunch of assets

  • @hexotique9365
    @hexotique9365 11 หลายเดือนก่อน +14

    I saw your work a few days ago on artstation and was wondering how u made such a complexe structure so ty for showing your process its really interesting and if someday u show the rest of the work i would watch it 👍

    • @tomstrzal
      @tomstrzal  11 หลายเดือนก่อน

      Thank you

  • @AndyWalsh
    @AndyWalsh 11 หลายเดือนก่อน +2

    really delicious to watch. Would love to see what all the assets look like in one shot. And the rocks are also really grainy and nice.

  • @tobytoxd
    @tobytoxd 10 หลายเดือนก่อน

    This is so creative! Really nice to look at!

  • @LonelionZK
    @LonelionZK 11 หลายเดือนก่อน +2

    Really impressive! The time lapse brings more appreciation to the details you created

  • @firestar29
    @firestar29 11 หลายเดือนก่อน +1

    Tremendous effort and amazing result, well done mate!

  • @Warlock0880
    @Warlock0880 11 หลายเดือนก่อน

    Indie game dev is a daunting hobby. Wow. I haven't even thought about level design.

  • @iansmith3301
    @iansmith3301 7 หลายเดือนก่อน

    In 5 years I predict UE5 to add Modeling and Brush tools to let you sculpt stuff like this out of a primitive shape, kind of like Z-Brush. Awesome work

  • @lonnieralfs1349
    @lonnieralfs1349 11 หลายเดือนก่อน +7

    incredible work, I would be curious to see something in depth on the asset creation process for the temple wall pieces

    • @tomstrzal
      @tomstrzal  11 หลายเดือนก่อน +2

      Thank you very much. I think that in some time I will also do something more about individual assets

  • @AU3D
    @AU3D 11 หลายเดือนก่อน +2

    It was a pleasure to watch. Nice work !

  • @Tom-gg5jp
    @Tom-gg5jp 11 หลายเดือนก่อน +2

    So cool to see the process, great work !!

  • @gamegoof
    @gamegoof 10 หลายเดือนก่อน

    Man Unreal is awesome, way easier now than when we had to model everything from scratch... I mean obviously the 3d scans or models of the pieces took a long time but once thats done, it looks super fun

  • @foshizzlfizzl
    @foshizzlfizzl 11 หลายเดือนก่อน +1

    That somehow reminds me of matte painting but in 3D... Awesome and very creative

  • @slackamacgaming6721
    @slackamacgaming6721 11 หลายเดือนก่อน +1

    Cup of coffee and a vid to get that creativity flowing...yeah I can't use the world grid mat to box out either...

  • @dodgyyy
    @dodgyyy 11 หลายเดือนก่อน +2

    Gorgeous work Tom!

  • @MaxDreamer-qf9by
    @MaxDreamer-qf9by 7 หลายเดือนก่อน

    It looks cool! I would live there

  • @sigma_04
    @sigma_04 11 หลายเดือนก่อน +2

    The hidden skeletal construction style instantly reminded my of Vex architecture from Destiny. ^^ I love it. Breathtaking work.

  • @emotionamusic
    @emotionamusic 11 หลายเดือนก่อน +1

    Insane

  • @zoltanjanosforgacs
    @zoltanjanosforgacs 11 หลายเดือนก่อน +1

    You are absolutely sensational! 🤩

  • @NdieCity
    @NdieCity 11 หลายเดือนก่อน +1

    Absolutely love it!

  • @tom_tom_k98
    @tom_tom_k98 10 หลายเดือนก่อน

    watching this in 0.50x Speed.
    This is so cool. i like do do some creative buildings in Minecraft but to see this with a real program is insanely awesome. I have never thought about the fact that there are just a lot of small parts put together.

    • @jenkem4464
      @jenkem4464 10 หลายเดือนก่อน

      Unreal's Nanite sytem + lumen was really the game changer for visual development and just letting loose on the creativity. Kitbashing a few really nice modular pieces is such a powerful workflow for any artist.

  • @YoshiftOfficiel
    @YoshiftOfficiel 11 หลายเดือนก่อน +1

    Thanks for sharing !

  • @niklastsalkos
    @niklastsalkos 11 หลายเดือนก่อน +1

    holy shit this is amazing

  • @AndrewWeirArt
    @AndrewWeirArt 11 หลายเดือนก่อน +1

    Great Stuff!

  • @paulfedor9828
    @paulfedor9828 10 หลายเดือนก่อน

    Incredible work

  • @CGOCPFTF
    @CGOCPFTF 11 หลายเดือนก่อน +1

    I cant help but hear Dr. Weirds intro music

  • @Khannea
    @Khannea 11 หลายเดือนก่อน

    These old Daimion structures of the wa against Kothlothlu in the Forbidden Lands east of Celephais are the most terrifying places to explore.

  • @liamhowatt5342
    @liamhowatt5342 11 หลายเดือนก่อน +1

    This is so cool

  • @irrumab0
    @irrumab0 11 หลายเดือนก่อน +1

    I was about to tell u that u should check out Beksinski's artworks, but then i noticed u are from Poland and u already did. Love this art style great work !

  • @R4v3nB14ck
    @R4v3nB14ck 11 หลายเดือนก่อน

    Beautiful work, brother

  • @oAL3Ko
    @oAL3Ko 11 หลายเดือนก่อน +1

    amazing!

  • @marcinkonfederak118
    @marcinkonfederak118 11 หลายเดือนก่อน +1

    Zaj...steee .... jak zwykle z resztą :)

  • @LandOfBits
    @LandOfBits 11 หลายเดือนก่อน +1

    this is a banger !!!!

  • @laanrohs
    @laanrohs 7 หลายเดือนก่อน

    outstanding

  • @aspizak
    @aspizak 11 หลายเดือนก่อน +1

    Awesome ✊🏼✊🏼

  • @savinjo1
    @savinjo1 11 หลายเดือนก่อน +1

    So brutaly good ! keep up

  • @TR-xb9bz
    @TR-xb9bz 10 หลายเดือนก่อน

    Amazing

  • @LazarMesaros
    @LazarMesaros 11 หลายเดือนก่อน +1

    Fantastic work!

  • @_NoxStrix_
    @_NoxStrix_ 5 หลายเดือนก่อน

    Wow...

  • @annoyingmorlock
    @annoyingmorlock 10 หลายเดือนก่อน

    I would say, try to improve the stairs a little more, then it will certainly be perfect ... :) Nice job man.
    I remember "drawing" on the Commodore 116 when I was a kid in the 80s: Every pixel had to be specified with coordinates. What is possible today was even beyond science fiction back then.

  • @hadeseye2297
    @hadeseye2297 11 หลายเดือนก่อน +1

    Dobre.

  • @thenozon
    @thenozon 11 หลายเดือนก่อน

    Very nice indeed - made a memo. might hire u some day!!

  • @SALTINBANK
    @SALTINBANK 10 หลายเดือนก่อน

    sick skills : incredible

  • @chucky7399
    @chucky7399 9 หลายเดือนก่อน

    insane

  • @ntonAnton
    @ntonAnton 9 หลายเดือนก่อน

    1. Nice work
    2. Thanx for nice ambient music
    3. Let's get married

  • @isthis_henry
    @isthis_henry 11 หลายเดือนก่อน +1

    So fire. Would love to see creature texturing workflow

    • @tomstrzal
      @tomstrzal  11 หลายเดือนก่อน +1

      Thank you. I think I'll show you in some time 🙂

  • @AntPictures
    @AntPictures 10 หลายเดือนก่อน

    Looks very nise!

  • @gst9325
    @gst9325 11 หลายเดือนก่อน +3

    fantastic result ! my favorite moment is when you decide to change the entrance but at the same time my least favorite moment is that it's not visible in final shot. of course it doesn't matter that much if the enviro is playble and not static render, but still :) one question, all assets are yours or from the store ? thx. and once again great job.

    • @tomstrzal
      @tomstrzal  11 หลายเดือนก่อน +2

      Thank you very much. For the terrain I only used a few rocks and stones from megascan, everything else was made by me.

  • @GZWA
    @GZWA 11 หลายเดือนก่อน +1

    nice

  • @EspyMelly
    @EspyMelly 10 หลายเดือนก่อน +1

    Reminds me heavily of the decayed alien architecture in Returnal, and that's a plus in my book.

  • @Ally2_
    @Ally2_ 10 หลายเดือนก่อน

    Nice looking ruin : )

  • @thuynder
    @thuynder 11 หลายเดือนก่อน

    I'd love to see a tutorial on making the *assets*! Those are some pretty SMs :)

  • @natsodragnail2047
    @natsodragnail2047 7 หลายเดือนก่อน

    👏👏

  • @niklastsalkos
    @niklastsalkos หลายเดือนก่อน

    hey bro can you do tutorial on how u make asset?? really love the work

  • @MisterMotel
    @MisterMotel 11 หลายเดือนก่อน +1

    I truly love the aesthetics although I do not understand how and why the building is floating on the foundations?

    • @tomstrzal
      @tomstrzal  11 หลายเดือนก่อน +1

      Thank you very much. That was the idea, it's a bit realistic and a bit beyond that :-)

    • @MisterMotel
      @MisterMotel 11 หลายเดือนก่อน

      You are right that is the fun of creative freedom :) Keep up the good work, you make amazing stuff @@tomstrzal

  • @noistromo
    @noistromo 6 หลายเดือนก่อน

    Hi, so I have questions about setup of: DirectionalLight, ExponentialHeightFog, SkyAtmosphere, VolumetricCloud and SkyLight. I love that moody, grim overcast, could you share how you setup thoose ? Love that serie of your works

  • @ErickNexo
    @ErickNexo 11 หลายเดือนก่อน +1

    Que buen video compa 🤠. Mas videos asi, que tal un monumento espacial? Sería increible para el proximo video!

    • @tomstrzal
      @tomstrzal  11 หลายเดือนก่อน +1

      I have another film in this series in my head

    • @ErickNexo
      @ErickNexo 11 หลายเดือนก่อน

      @@tomstrzal ok, i will waiting

  • @memr5690
    @memr5690 10 หลายเดือนก่อน +1

    Is this part of a larger project like a game or something?

  • @anypercentdeathless
    @anypercentdeathless 10 หลายเดือนก่อน

    Cool video-beyond vapid audio.

  • @Stas3g
    @Stas3g 7 หลายเดือนก่อน

    I like how many video replays at that moment, when appears first damaged cement block B_Wall_005_001_Full. But still not clear, how he got into the UE5 😄

  • @daniloalmeida4792
    @daniloalmeida4792 11 หลายเดือนก่อน

    Wow, this is so cool!! Are you working in some game?

  • @viscid09
    @viscid09 11 หลายเดือนก่อน

    Looks outstanding! But how is the GPU performance in displaying everything?

  • @mrtausif5431
    @mrtausif5431 3 หลายเดือนก่อน

    Wich pack use for extra asset

  • @jk.774
    @jk.774 10 หลายเดือนก่อน

    Are the parts that you used to assemble the temple available for download or purchase?

  • @bsavagestudios
    @bsavagestudios 11 หลายเดือนก่อน +1

    I have yet to incorporate Unreal engine into my workflow... I haven't used Unreal engine since UE3... I'm also still using a GTX1060 😅

  • @samuelenslin1850
    @samuelenslin1850 10 หลายเดือนก่อน

    Love this.
    As relaxing as it is to watch this and without diminiushing any of the amazing work you´ve put in here:
    I think this type of modelling will definitely be replaced by AI in the future.
    Maybe 5 years tops.
    We´re already doing it in revers: You can use control net to make a basic block out into an amazin art piece/asset.
    Next step is then to use that concept, give it a few modular parts and let the AI then do the placing of the assets according to the concept.
    Hell, it might even create the modular pieces for you...the tools are already there:
    You got scriptable geometry tools including nanite displacement and PCG, combine them with the power of machine learning and man o man...
    None of us will run out of jobs, I don´t think we´re anywhere near AI actually making good artistic choices that are NOT just based of copying someone elses artistic choices, but me personally, I am way too impatient for that type of kitbashing/environment modelling.
    Again, amazing piece, you gotta do more stuff with that and maybe put out another breakdown showcasing the asset creation and your workflow for conceptualizing the whole piece...

    • @samuelenslin1850
      @samuelenslin1850 10 หลายเดือนก่อน

      Oh, just checked your artstation, so you DID start working for movies...:) Happy to see that!
      Also: I´ve come across your work a few years back and never found it again. I kept searching your name, but didn´t remember it correctly, so I was always finding stuff from Zdzisław Beksiński...who seems to be likely to have been an inspiration to your work and its absolutely hilarious to me right now...
      Great job of NOT recommending me stuff I like, youtube...:)
      Hope to see more stuff from you soon, maybe think about putting up some of your modular assets for sale on unreal marketplace!
      And hope AI doesn´t stop you from creating more awsome stuff in the future...:)

  • @moneyindabag
    @moneyindabag 11 หลายเดือนก่อน

    This amazing... I love your style. Please do some time lapses of the asset creation! Would this be able to be used in a game since it is in UE5 or is this more of a stationary scene?

  • @ruslansmirnov9006
    @ruslansmirnov9006 11 หลายเดือนก่อน

    i can try creating a generator for the buildings if you provide those blocks (low poly untextured versions will do for the try)

  • @turkturkleton4995
    @turkturkleton4995 11 หลายเดือนก่อน

    i want to do this. How do I do this?

  • @ivanfernandez2199
    @ivanfernandez2199 11 หลายเดือนก่อน +1

    Looks awesome! Just for curiosity, how is running the scene, good FPS?. What GPU are you using?

    • @tomstrzal
      @tomstrzal  11 หลายเดือนก่อน +1

      Thank you very much! I use RTX 3090 and it works very well

  • @jovanmaric8932
    @jovanmaric8932 11 หลายเดือนก่อน +1

    Would you consider selling the asset pack?

    • @tomstrzal
      @tomstrzal  11 หลายเดือนก่อน

      This is an interesting idea. It is very possible that I will do something like this in the near future

    • @jovanmaric8932
      @jovanmaric8932 11 หลายเดือนก่อน

      @@tomstrzal Cool, you got a couple of bucks from me when you do, great work bro, cheers

  • @theredgoblin562
    @theredgoblin562 11 หลายเดือนก่อน

    Is there an easy way to optimize the final asset with this workflow

    • @tomstrzal
      @tomstrzal  11 หลายเดือนก่อน

      Unreal 5 has a very interesting Nanite system, it helps with optimization. However, these assets are quite optimal, it depends on what effect we want to achieve.

  • @surfexcelll
    @surfexcelll 11 หลายเดือนก่อน

    how do you add that sky.. can you explain please its very important for me ❤

    • @tomstrzal
      @tomstrzal  11 หลายเดือนก่อน

      Here's a nice explanation of how to do it. Of course, I can adjust everything to my needs, but it's nicely explained here: th-cam.com/video/IHri2NgYQ7Y/w-d-xo.html

  • @Liquixe
    @Liquixe 11 หลายเดือนก่อน

    What is your workstation specs?

  • @DarkTowerInt
    @DarkTowerInt 11 หลายเดือนก่อน

    Can we buy this?

  • @pand2aren
    @pand2aren 11 หลายเดือนก่อน

    love it, did you make your own volume cloud shader/function ? im looking for similar mood stormy clouds

  • @zebusaqua4415
    @zebusaqua4415 11 หลายเดือนก่อน

    I have a question if you were to load this into a game would this make someone lag like crazy because of the poly count?

  • @BraggsTippingPoint
    @BraggsTippingPoint 11 หลายเดือนก่อน

    Did you make the cement kitbash kit yourself?

  • @nicolas00114
    @nicolas00114 11 หลายเดือนก่อน

    Awesome job Tom, The aesthetic and the mood is on point. Quick question, it's hard to see on the video, but how did you do the texturing of the asset? Is it a tillable texture in World Aligned texture fonction or are they all unique texture? Thanks in advance.

    • @tomstrzal
      @tomstrzal  11 หลายเดือนก่อน +1

      Thank you very much. The first modules used for blockout were worldaligned. However, the final assets already have textures specific to the assets, but I also use masks on the materials to make these assets more diversified in terms of textures.

  • @philxdev
    @philxdev 10 หลายเดือนก่อน

    Now you land your spaceship in this remote cluster in space on a forsaken planet with little to no life left and after scanning the planet's surface you stumble upon some of these massive structures that hold a long-lost secret kept well hidden underneath them... what will we find?

  • @kmanL3G3N3D
    @kmanL3G3N3D 11 หลายเดือนก่อน +1

    Are those assets available for download or purchase?

    • @tomstrzal
      @tomstrzal  11 หลายเดือนก่อน +1

      Apart from a few assets on the ground. I made all the assets myself and they are not for sale, but maybe it's an idea :-)

  • @MangaGamified
    @MangaGamified 11 หลายเดือนก่อน

    I like the version when it still had stairs.

  • @wodan74
    @wodan74 11 หลายเดือนก่อน

    I'm not very used to Unreal. The only time that I've build something in Unreal, I relied on importing 3D scenes from Cinema4D. Now what strikes me is when I see these kind of built videos, those creators use so many prefab blocks to build a certain shape by stacking and pushing them into each other. To me, this looks like a very unoptimized way. I assume that this method is just for design purposes and would never be used in a final product like a game or movie. Right?

    • @digbysirchickentf2315
      @digbysirchickentf2315 11 หลายเดือนก่อน

      Perhaps Unreal can bake an optimized version of the geometry (i doubt it can) but there is no way to optimize the maps. This is the same workflow I use for building nature scenes in C4D but I try to keep the scene optimal otherwise it would be impossible to edit later.

  • @stathiszoulakis9599
    @stathiszoulakis9599 11 หลายเดือนก่อน

    have you worked in any game?

    • @tomstrzal
      @tomstrzal  11 หลายเดือนก่อน

      Yes. I started working in the gaming industry with the first Painkiller. There is a little more information here, although not complete: www.artstation.com/tomstrzal

  • @manuel.camelo
    @manuel.camelo 11 หลายเดือนก่อน +2

    Absolutely AMAZING, however I have a question..
    Why do this directly in UE5, instead of Blender or another 3d modeling software?
    🤔

    • @tomstrzal
      @tomstrzal  11 หลายเดือนก่อน +4

      This also includes the software. I created assets in Zrbrush, Maya and Adobe Painter. Unreal is an engine that I have been working with for many years, it offers very cool creative possibilities. In this video I wanted to show how fun it is to look for ideas and have fun while creating

    • @manuel.camelo
      @manuel.camelo 11 หลายเดือนก่อน +1

      @@tomstrzal Oh alright, Thanks Dude now I understood.
      I mean Unreal Engine is truly Great, but I like things to be very symmetrical so I really don't know how symmetry plays out in UE5 🙏
      See you Dude, Merry XMAS 🎄 and keep up with the Great Content 🙂

    • @JoshFryer
      @JoshFryer 11 หลายเดือนก่อน

      @@tomstrzal did you decimate everything down in ZBrush or import them as Nanite meshes in UE? Being so organic looking, I’m just curious what your poly count was. Looks great though! Makes me want to get back into the engine rather than off-line! 🤘

  • @xavierloux
    @xavierloux 11 หลายเดือนก่อน

  • @papolone
    @papolone 11 หลายเดือนก่อน

    isn't it risky in terms of performance to have all those duplicate meshes instead of having a single model?

    • @tomstrzal
      @tomstrzal  11 หลายเดือนก่อน +3

      It's all Nanite, but it's still quite well optimized. This method offers a lot of creative possibilities and the possibility of quick corrections.

    • @papolone
      @papolone 11 หลายเดือนก่อน

      ​Oh super cool! Thanks to explain it.@@tomstrzal

  • @carlmia305
    @carlmia305 11 หลายเดือนก่อน +1

    @tomstrzal is this the process used in games I mean u wouldn't make it this way if you wanted the players to be able to go inside it would you or am I wrong

    • @tomstrzal
      @tomstrzal  11 หลายเดือนก่อน

      This is a process used, among others, in games. Even now I have a player there and I can walk around :-)

    • @carlmia305
      @carlmia305 11 หลายเดือนก่อน

      @@tomstrzal I'm like for interacting with it from within like the castle in dark soul would they have used a process like this I feel like they'd be making it twice one that looks as cool as this and then a functional one that the player can go in and out of no ?

    • @tomstrzal
      @tomstrzal  11 หลายเดือนก่อน +1

      @@carlmia305 I have an idea for one more Temple from this series (maybe more), but I also think that after this, the next step will be the interiors.

  • @slavadojdewick6368
    @slavadojdewick6368 11 หลายเดือนก่อน

    one person makes art better than megacorporations

  • @babkaBkedax
    @babkaBkedax 11 หลายเดือนก่อน

    Охренеть)

  • @othoapproto9603
    @othoapproto9603 11 หลายเดือนก่อน

    I so don't like mid evil anything, however, nice work. Tip to viewers, if the motion is too much to watch, set the playback to .25 and just thought the video.

  • @maxximus8904
    @maxximus8904 11 หลายเดือนก่อน +1

    couldve done with much moodier lighting but overall a cool project!