THIS is the way that War Sphynxes should have been from the beginning! Its a GIANT STONE ANIMATED BEAST!! A bunch of men wearing some chest armor should not be taking 0 damage from being trampled by a 50-ton mass of animated stone.
@@DerLoladin The Halberd ones are terrible the normal version is way better due to better stats. Though I tend to use them more as a monstrous infantry instead of a Cav piece. Sepulchrul Stalkers are just far better than either Necro Knight in basically every way though imo.
@@cinder8926 I feel like the Demigryph Knights with Halberds suffer from the same issue. The Royal Altdorf Gryphites are the exception, but only because they cause terror. It also reminds me of how Dwarf Warriors with Great Weapons and Marauder Champions with Great Weapons feel incredibly lackluster compared to their regular counterparts.
Bone Giant is one of the coolest units in the game. Just this upscaled unholy terror wielding a siege-sized colossal bow. PS. How do Horse Archers compare to Marauder Horsemen?
Likely went too far with this response but Kislev Horse Archers are better in most regards save for total Missile strength and armor piercing missile damage, they have nearly double the range as well as a slightly better stat line for melee combat including slightly higher armor That being said they may be easier to dodge since at max range their bows would have a higher arc of fire/projectile air time, whereas marauder horseman use javelins and would throw their projectiles more linearly while packing a slightly bigger punch when connecting Both cost the same (550), but the Horse Archers are objectively better overall even without mentioning the By Our Blood passive that gives them temp unbreakable when wavering This is a different argument for Marauder Horsemasters but those cost 250 more for a stat line that's mostly the same as the horse archers but with nearly double the missile strength and armor, It would also be different if the marauder horseman had a mark of chaos
Вітаю, Турін) Дякую за відео та натхнення. Тактика за Принців була простою та ефективною. Але стратегічна думка викликає оплиски 👏🏻 Для інших: Ідея полягає в тому, що ви активно граєте лише 3 юнітами: лордом та гігантами. На все інше приділяєте 5% уваги. 1) Лорд - винищує сінглів та чарджить во фланги піхоті, коли сінгли рятуються. Окрім того, що Сетра заважає кастувати магам опонента, ми також відволікаємо його на активні дії по захисту та відведенню мага Кіслеву. Без магії опоненту буде в рази важче. Мова йдеться як про ігрову магічну помилку, так і про неточність наведення касту самою людиною. 2) Лорд слабкий перед артою. Тому щоб протидіяти малюкам Громам треба брати Костяних Гігантів. Вони ефективні перед кіннотою, великими сінглами та артою. 3) Усі інші війська просто зонують карту. Розтавляємо так, щоб оберігати Зони Захисту. Добиваємо війська, які до нас дійшли після Сетри та обстрілу лучниками. Стратегічно. Наша задача: зайняти зони та не дати ворогу використати хоч якісь можливості власного білду. Тактично. Ми повинні перенести екран війни на базу опоненту, щоб він був зайнятий тим, що ми нав'яжемо.
Seeing this ranged dual reminded me; does anyone know what is going on with the deathshriek rocket only hitting little grom for 100 dmg? I've tested it in multiplayer and vs ai, the single entity rocket has around 500 bonus vs large plus its base damage.
3:57 I mean Yeh A 6000 + year old immortal god king riding down the lines of your formation on his MECHA KITTY Will cause alot of damage. I agree with these buffs.
I just want to say even though the Little Grom's got quite a bit of value, so much of it was mitigated by restores, Realm of Souls and the passive for Lore of Nehekhara (I think it's called Restless Dead). Kislev's healing can't quite match that.
Loved the vid, Turin! Also, just in case you didn't know, it looks like the links to other videos are popping up before the battle is all the way over. I don't know if that's a TH-cam thing or not, but it was pretty distracting.
I really like Kislev, but is there any reason the Little Grom is a War Bear sled mortar that can 360° shoot on the move, is durable, fast, and accurate? It just seems to do way too many different things well. I don't see why such a think exists on a competitive level.
It's a cannon (less aoe compared to mortars) that you have to pay for a bear sled despite never wanting it to be in melee (unless you're out of ammo but why not unsummon?), that can shoot on them move but only forward (and due to the range you don't exactly want to be moving forward much). So it's a premium mortar for which you pay half the price for things you don't exactly need. Also TW:W is not a competetive game? Like almost at all, the focus is always on the campaign experience first and MP second.
I don't get why even top players keep using chosen of the gods against SEs. They do absolutely nothing to SEs, they miss 9 shots out of 10 even on a dread saurian, they're really weird
Maybe if people weren't meta sweats and actual creativity came to mind it would be easier fighting such builds, for example if he went wild against your double bone giant it would of been a big problem for you. Bone Giants seem to do well for themselves I have to admit, love using them against cav and monsters.
THIS is the way that War Sphynxes should have been from the beginning! Its a GIANT STONE ANIMATED BEAST!! A bunch of men wearing some chest armor should not be taking 0 damage from being trampled by a 50-ton mass of animated stone.
Something incredibly satisfying about seeing Kislev taken to pound town after that Faction Wars
Ahh, the daily kicking of Subutai has arrived.
*puts kettle on*
I thought this was DavH's video because of the thumbnail
Secret sweaty collab tech
Please sign the petition “stop bullying subutai”
I wonder if the reason we don't see him winning is because the replays where he wins are boring one-sided stomps? 😅
SETTRA DOES NOT SWERVE *slams through armored kossars*
Necropolis Knight? Now this is a rare sight.
If only they were slightly less awful :(
@@DerLoladin The Halberd ones are terrible the normal version is way better due to better stats. Though I tend to use them more as a monstrous infantry instead of a Cav piece. Sepulchrul Stalkers are just far better than either Necro Knight in basically every way though imo.
@@cinder8926 I feel like the Demigryph Knights with Halberds suffer from the same issue. The Royal Altdorf Gryphites are the exception, but only because they cause terror. It also reminds me of how Dwarf Warriors with Great Weapons and Marauder Champions with Great Weapons feel incredibly lackluster compared to their regular counterparts.
Did not expect to see Wookie to show up in Deadpool and Wolverine.
☠🌴Tomb King Supremacy🦂🌞
Bone Giant is one of the coolest units in the game. Just this upscaled unholy terror wielding a siege-sized colossal bow.
PS. How do Horse Archers compare to Marauder Horsemen?
Likely went too far with this response but Kislev Horse Archers are better in most regards save for total Missile strength and armor piercing missile damage, they have nearly double the range as well as a slightly better stat line for melee combat including slightly higher armor
That being said they may be easier to dodge since at max range their bows would have a higher arc of fire/projectile air time, whereas marauder horseman use javelins and would throw their projectiles more linearly while packing a slightly bigger punch when connecting
Both cost the same (550), but the Horse Archers are objectively better overall even without mentioning the By Our Blood passive that gives them temp unbreakable when wavering
This is a different argument for Marauder Horsemasters but those cost 250 more for a stat line that's mostly the same as the horse archers but with nearly double the missile strength and armor, It would also be different if the marauder horseman had a mark of chaos
lil grom vs (Persumably named Grom Skeleton Giant) big grom
thank you
Вітаю, Турін)
Дякую за відео та натхнення.
Тактика за Принців була простою та ефективною. Але стратегічна думка викликає оплиски 👏🏻
Для інших:
Ідея полягає в тому, що ви активно граєте лише 3 юнітами: лордом та гігантами. На все інше приділяєте 5% уваги.
1) Лорд - винищує сінглів та чарджить во фланги піхоті, коли сінгли рятуються.
Окрім того, що Сетра заважає кастувати магам опонента, ми також відволікаємо його на активні дії по захисту та відведенню мага Кіслеву. Без магії опоненту буде в рази важче. Мова йдеться як про ігрову магічну помилку, так і про неточність наведення касту самою людиною.
2) Лорд слабкий перед артою. Тому щоб протидіяти малюкам Громам треба брати Костяних Гігантів.
Вони ефективні перед кіннотою, великими сінглами та артою.
3) Усі інші війська просто зонують карту. Розтавляємо так, щоб оберігати Зони Захисту.
Добиваємо війська, які до нас дійшли після Сетри та обстрілу лучниками.
Стратегічно. Наша задача: зайняти зони та не дати ворогу використати хоч якісь можливості власного білду.
Тактично. Ми повинні перенести екран війни на базу опоненту, щоб він був зайнятий тим, що ми нав'яжемо.
the title got me so exited, Im literally bleeding out of my nipples
What ?
Seeing this ranged dual reminded me; does anyone know what is going on with the deathshriek rocket only hitting little grom for 100 dmg? I've tested it in multiplayer and vs ai, the single entity rocket has around 500 bonus vs large plus its base damage.
Nobody knows. Certainly not CA
You sure you dont have any mod on that would affect it?
Works fine for me
@@stevenseagull4990 Yeah, no mods. That's crazy.
@@forsaken3509 weird, have you checked the files integrity?
I’ll be replaying this a few times to really make Kislev feel that L
6:56 did anyone else see that one necropolis knight sneak out of the fight near the top right? where was he going?
I wanna say the rider died so the mount was going off map. Gave me a good laugh tho.
Most lords have an expiration date. But Setra, Setra is imperishable.
3:57 I mean Yeh A 6000 + year old immortal god king riding down the lines of your formation on his MECHA KITTY Will cause alot of damage.
I agree with these buffs.
Great game, really entertaining to watch! Make me want to play TK
I just want to say even though the Little Grom's got quite a bit of value, so much of it was mitigated by restores, Realm of Souls and the passive for Lore of Nehekhara (I think it's called Restless Dead). Kislev's healing can't quite match that.
I am so glad Settra is good now! Tomb kings being good is a good time.
Loved the vid, Turin! Also, just in case you didn't know, it looks like the links to other videos are popping up before the battle is all the way over. I don't know if that's a TH-cam thing or not, but it was pretty distracting.
btw did bone giants get a cost reduction? I thought they cost 1800 but I loaded up wh3 multiplayer today and they were only 1600.
Setra on any mount that isnt his chariot feels heretical
I haven’t watched Turing in like a year lol
Really like this mode. Ptra bless you all.
'Ol Boney.
Why does the tooltip say chosen of the gods have 115 range?
That's not their bows it's referring to.
I guess Setra does serve...ask those infantry
TK really is the coolest faction
Bone daddies at it yet again
The bone Zone.
I really like Kislev, but is there any reason the Little Grom is a War Bear sled mortar that can 360° shoot on the move, is durable, fast, and accurate? It just seems to do way too many different things well. I don't see why such a think exists on a competitive level.
pretty sure it only shoots forward.
It's a cannon (less aoe compared to mortars) that you have to pay for a bear sled despite never wanting it to be in melee (unless you're out of ammo but why not unsummon?), that can shoot on them move but only forward (and due to the range you don't exactly want to be moving forward much). So it's a premium mortar for which you pay half the price for things you don't exactly need. Also TW:W is not a competetive game? Like almost at all, the focus is always on the campaign experience first and MP second.
@@finallychangedit4926That definitely changes it, I thought it could shoot 360 on the move.
Settra do not serve!
Sir you’re a waiter.
Slannesh is here
the dreaded
I don't get why even top players keep using chosen of the gods against SEs. They do absolutely nothing to SEs, they miss 9 shots out of 10 even on a dread saurian, they're really weird
I brought them to deal with cav/infantry mostly
@@turinRTS yeah you used them correctly
Maybe if people weren't meta sweats and actual creativity came to mind it would be easier fighting such builds, for example if he went wild against your double bone giant it would of been a big problem for you. Bone Giants seem to do well for themselves I have to admit, love using them against cav and monsters.
bro what 3:17
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