How To Counter NERFED Dash Light GBVSR

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  • เผยแพร่เมื่อ 15 ก.ย. 2024

ความคิดเห็น • 37

  • @AffinityXP
    @AffinityXP 4 หลายเดือนก่อน +3

    PLEASE keep up the gbvs videos. they are extremely helpful trying to learn these matchups

    • @vund3r
      @vund3r  4 หลายเดือนก่อน

      Definitely will. I have endless ideas.

  • @Xseleon
    @Xseleon 4 หลายเดือนก่อน +6

    Even with your suggestions, still seems like a pretty tough situation to handle. But I guess that's the nature of fighting games

    • @vund3r
      @vund3r  4 หลายเดือนก่อน +4

      True. A lot of things come down to guessing. But you can find ways to make the guessing more in your favor.

    • @AyaGumede
      @AyaGumede 4 หลายเดือนก่อน +2

      No, fighting games aren't supposed to be this brain dead. Developers just think if they make games that lean too much with attack, the casuals will like it.

    • @vund3r
      @vund3r  4 หลายเดือนก่อน

      @@AyaGumede What fighting game achieves the balance between defense and offense the best in your opinion?

    • @AyaGumede
      @AyaGumede 4 หลายเดือนก่อน +1

      @vund3r older fighting games, of course. Example 3rd Strike, the parry system, it's hard to get right, but it's balanced and fair in terms of risk v reward. GBVS has invasive mechanics, which forces players to play their way and not develop their own play style (emergent gaming), GBVS forces you to use raging strikes and 66L if you have any chance of winning any match at high level. Older games had unique mechanics, but they weren't all-encompassing, like how mechanics are these days, which lean towards attack too much

    • @AyaGumede
      @AyaGumede 4 หลายเดือนก่อน

      @vund3r for example, I can't just decide to play a zoning style in GBVSR because I'm forced to do raging strike if I have any hope of doing decent damage or 66L. That's why Ferry is pretty mid in GBVSR

  • @RX7jkr
    @RX7jkr 4 หลายเดือนก่อน +1

    In my experience, just being patient and blocking after a dash L is the best thing to do. Pressure isn't really that scary in this game since there aren't things like RISC or guard gauges. Eventually, they'll get impatient and do something like run up throw or a more risky move than just dash L > f.L loops. If they're looping dash L > f.L, I literally get free meter by Just Blocking the 2-hit sequence. If you have a meterless DP/Parry, do throw it out if they're being too predictable with their pressure just to add to their mental stack.

    • @vund3r
      @vund3r  4 หลายเดือนก่อน +2

      The meter gain is a good point. Especially for characters without invincible meterless options. Or even for characters with meterless invincibility there's more options like belial's ultimate command grab.

    • @Kitsurugi
      @Kitsurugi 4 หลายเดือนก่อน

      My question is, as the person on offense, what exactly do I do to properly handle opponents who rightly down back? It seems either the defender or attacker has to take a risk at some point and it's mostly about reading what your opponent might do I guess.

    • @RX7jkr
      @RX7jkr 4 หลายเดือนก่อน

      Yeah, you eventually have to take a risk and micro dash grab them or throw bait them with air TK moves/back dash if they're just down+backing.

    • @vund3r
      @vund3r  4 หลายเดือนก่อน

      True

    • @vund3r
      @vund3r  4 หลายเดือนก่อน

      Like rxjkr said, turn it into a 50 50 force them to do something else by mixing in the threat of throws, making it seem like You're gonna throw or using something else that beats blocks like a raging strike or triple attack into overhead/low. On a life lead you could use the loop to stall time and lame it out. Or some characters can keep resetting pressure and chipping people out meterlessly like Belial with a lot of his specials . And switch up your read to beat what they are likely to do once they start doing something else to get out.

  • @kaihimura3897
    @kaihimura3897 4 หลายเดือนก่อน +1

    I’ll have to commit this to memory and practice. I’m a pretty patient and traditional player so this dash light meta is very hard for me to deal with and participate in. I love playing footsies, throwing fireballs so that I can get the opponent to jump in and eat a dp. It feels like these dash lights just skip all that neutral. Once I get in the corner I just feel stuck as it seems I have to commit to an option that will blow me up if I fail and naturally it feels like I always pick the wrong one.

    • @vund3r
      @vund3r  4 หลายเดือนก่อน

      Look at the bright side. since the range and/or frame trap range has been reduced across the board playing footsies against it is better now. Along with increased recovery its easier to dance around the range and try to whiff punish it than before.

  • @Arkirious
    @Arkirious หลายเดือนก่อน

    Belial being top tier is the best joke I've heard today

    • @vund3r
      @vund3r  หลายเดือนก่อน

      What prevents him from being a top tier?

    • @elGonho
      @elGonho 28 วันที่ผ่านมา +2

      This comment was wrong even when it was written, and aged like fine squirrel shit flavoured milk

  • @Copestag
    @Copestag 4 หลายเดือนก่อน

    Love the UNI soundtrack in the back

    • @vund3r
      @vund3r  4 หลายเดือนก่อน +1

      Uni soundtracks are great for videos. Not too intense and the piano makes me sound smart like it's death note.

    • @Copestag
      @Copestag 4 หลายเดือนก่อน

      Agreed, very nice touch, man

  • @MiatoUna
    @MiatoUna 4 หลายเดือนก่อน

    If they are always running up and giving you the 66L. Now you can even crossover and punish.

    • @vund3r
      @vund3r  4 หลายเดือนก่อน +1

      True. Wonder which is better in this case. A crossover or a spot dodge. A spotdodge leaves you open in the last 4 frames but it doesn't move you in the opponent's range like a crossover. While a crossover would get beaten by lows and some other moves at any point. Or it probably depends on who you're playing against.