I just switched over from unity to godot too and i think the way you got the parent was a little over complicated. You can just use find_node(“/root”) and that gives you a node you can run functions directly on. So like in your case it would be something like find_node(“root”).particle(position)
Umm, once you instantiate it, you can get just add it to the scene tree whereever youd like. ie get_tree().root.add_node(instantied_node) or get_tree().get_node("/main/").add_child(instantied_node) or myothernode.add_child(instantied_node)
You can add a particles sprite earlier to the character scene. Then disable visibility and in script turning on and play animation. When animation is over, disable.
If you want to instantiate a scene from another one but you don't want the former to be the child of the latter You can use: 1. get_parent().add_child( ' scene you want to instantiate ') or you can make the new scene a child of the tree scene ( which is supposedly gonna be your level) by doing 2. get_tree().add_child( ' scene you want to instantiate ')
Instantiating a node is not nearly as complicated as you made it out to be in godot lol you can just go up the tree and add it wherever you like. But otherwise good vid man.
Well its fine if you want to keep using unity. I probably will for an odd project or so but im gong all in on godot because its not just for me I want to do game development professionally and people arent going to trust unity anymore.
Which you might not always want to do because it'll be super disorganized, plus node inheritance matters often enough. Though for particle effects related to the player you probably want it as a child anyways so it's positioning is relative to your player.
I also had to turn down the volume because your sound effects were too loud. I was watching it with a system that had a dedicate sub, just in case you find some people complaining about it and others saying it's fine.
Great video, but you should turn down the volume of memes and other sounds in the video. Editing is fire tho
true. At least a little quieter
Thanks, yeah looking back it's pretty loud, will tone down the volume next time 🫡
I just switched over from unity to godot too and i think the way you got the parent was a little over complicated. You can just use find_node(“/root”) and that gives you a node you can run functions directly on. So like in your case it would be something like find_node(“root”).particle(position)
Umm, once you instantiate it, you can get just add it to the scene tree whereever youd like. ie get_tree().root.add_node(instantied_node) or get_tree().get_node("/main/").add_child(instantied_node) or myothernode.add_child(instantied_node)
Wft this video was amazing. Was not expecting those number of views. God speed m8
You can add a particles sprite earlier to the character scene. Then disable visibility and in script turning on and play animation. When animation is over, disable.
If you want to instantiate a scene from another one but you don't want the former to be the child of the latter
You can use:
1. get_parent().add_child( ' scene you want to instantiate ')
or you can make the new scene a child of the tree scene ( which is supposedly gonna be your level) by doing
2. get_tree().add_child( ' scene you want to instantiate ')
i like the commentary, but you are probably turning a lot of people away because of the insane amount of ear destruction.
You can set the property to top_level
It doesn't inherit properties from the parent nodes.
you're wrong you can make a node a child of any other node you have or can get a reference too.
Underrated gem
first time on ur channel awesome content , please make the next videos longer
check your bell notifications 😎
Instantiating a node is not nearly as complicated as you made it out to be in godot lol you can just go up the tree and add it wherever you like. But otherwise good vid man.
Well its fine if you want to keep using unity. I probably will for an odd project or so but im gong all in on godot because its not just for me I want to do game development professionally and people arent going to trust unity anymore.
have you tried scratch, its like gadoe but bitter
why did you make the thumbnail that damn
you uh. you can just add the child under the scene tree 2:37
get_tree().get_root().
I wish I knew this... Thanks!
Which you might not always want to do because it'll be super disorganized, plus node inheritance matters often enough. Though for particle effects related to the player you probably want it as a child anyways so it's positioning is relative to your player.
@@stephenharperisgay yeah, that works too.
better than him doing all those extra steps
@@SuperStudiosMedia you went to moon to reach your house located in earth lol
why is bro not famous yet wtf
nooooo stay with godot and give us your code for frreeee ;(
welcame to godot
I like the sense of humor you have in this video, however, I'd recommend staying away from terminology like calling people pussies.
I also had to turn down the volume because your sound effects were too loud. I was watching it with a system that had a dedicate sub, just in case you find some people complaining about it and others saying it's fine.
Are "pussies" some woke ass protected shit now? Fuck SJWs.
🤭 *Promo sm*
1000th view
Leave Making TH-cam Videos and Go and do some other Job ... You are wasting your time and Energy