good video, very helpful. i recommend showing the "final" product of what we're designing at the beginning of the video. it would help us understand better as we go through the video
Great video as always! At 1:55, if you highlight "hover" and then Ctrl/Cmd + D a few times, you can change all of the matching variables at the same time.
What signals should I be looking for to trigger exit animations and basically play the enter animations in reverse. If I use the visible property or visibility_changed() signal or hidden() signal, then the target is already hidden before the animation plays. Confused?
One request from a rheumy-eyed viewer. Some games offer options to effectively tune global styles to improve HUD, menu and other elements' visibility - eg, font size is a useful setting (although those settings often don't go far enough). It seems like the logical positioning of various ui elements should really help with this. Do you have a preferred pattern for this?
good video, very helpful. i recommend showing the "final" product of what we're designing at the beginning of the video. it would help us understand better as we go through the video
Agreed. I think it would keep view retention that way
I'll shift to a more concise style that includes that in the beginning soon!
Yeah, I also prefer to see the final product in the first 30sec. Theres a lot of "not great" content out there
Great video as always!
At 1:55, if you highlight "hover" and then Ctrl/Cmd + D a few times, you can change all of the matching variables at the same time.
Good tip!
yap...
You're magic, man
Wow look what I found, nice tutorial, very helpful. Thank you ❤
This stuff is 🔥🔥🔥
Thanks for the tutorial
THIS IS SOOOOO INCREDIBLE HELPING AND FUN! *sry just emotions!
Very nice tutorial. Seems very reusable and a good thing to have in the toolbox.
What signals should I be looking for to trigger exit animations and basically play the enter animations in reverse. If I use the visible property or visibility_changed() signal or hidden() signal, then the target is already hidden before the animation plays. Confused?
One request from a rheumy-eyed viewer.
Some games offer options to effectively tune global styles to improve HUD, menu and other elements' visibility - eg, font size is a useful setting (although those settings often don't go far enough). It seems like the logical positioning of various ui elements should really help with this. Do you have a preferred pattern for this?