The Key to Adventure | Advanced Gamemastery

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  • เผยแพร่เมื่อ 30 ก.ย. 2024

ความคิดเห็น • 78

  • @alejandrogarcia6187
    @alejandrogarcia6187 ปีที่แล้ว +45

    This guy is simply the best of the best in what he does. Just a simple question, why? and loads of clarity comes.

    • @xaosoax81
      @xaosoax81 ปีที่แล้ว

      Agree so much on this!

    • @RadeFoxxy
      @RadeFoxxy ปีที่แล้ว

      Indeed!

  • @Coddlesworth
    @Coddlesworth ปีที่แล้ว +34

    You do such a great job elucidating these abstract ideas. I really appreciate your work (here and on your website).

    • @TheAlexandrian
      @TheAlexandrian  ปีที่แล้ว +7

      Thanks!
      I really try to find ways to take these abstract principles and break them down into something concrete and specific that anyone can do.

  • @josephkrausz9557
    @josephkrausz9557 ปีที่แล้ว +19

    As soon as you suggested that you might make a video about de-plotifying modules, I got excited. I love your remixes, and I'd be really interested in hearing any general principles you have for demolishing railroads, so to speak, and building something from them.

    • @TheAlexandrian
      @TheAlexandrian  ปีที่แล้ว +6

      The videos will likely dive in deeper, but this article might help tide you over: thealexandrian.net/wordpress/46548/roleplaying-games/how-to-remix-an-adventure

    • @josephkrausz9557
      @josephkrausz9557 ปีที่แล้ว +1

      @@TheAlexandrian Thank you. I see I have yet to even get close to plumbing the depths of the blog. And I'm definitely looking forward to your book.

    • @kyleolson-kelley2458
      @kyleolson-kelley2458 ปีที่แล้ว

      ​@@TheAlexandrianThanks for the article to tide us over. I second a request for that video!

  • @Candyapplebone
    @Candyapplebone ปีที่แล้ว +8

    Some guy in my writing club referred me to one of your articles, i ended up reading the essays on node based story telling for over two hours, and then i found your TH-cam channel. NOICE! I changed how I dm my games - now everything’s a node with clues. EVERYTHING. I’m doing it in obsidian and i am using plugins (dataview, leaflet) to have maps with links to articles, and the articles have lists of clues pointing to them from other nodes (I’m a software engineer). Shits great! I’ll make a YT video about it later and ping you on twitter or something

    • @TheAlexandrian
      @TheAlexandrian  ปีที่แล้ว +1

      It's great to hear it's working out so well for you! Glad you're having fun!

  • @FireBowProductions
    @FireBowProductions ปีที่แล้ว +6

    Excellent tips once again. Can't wait to get my hands on the book to up my game.

    • @TheAlexandrian
      @TheAlexandrian  ปีที่แล้ว +2

      I also can't wait to get my hands on it! November can't get here soon enough!

  • @0num4
    @0num4 ปีที่แล้ว +4

    Thanks for sharing, Justin. Sometimes, even seasoned GMs forget the basic rules, like asking "why?" in order to establish motivations. A PC without motivation, after all, isn't very compelling or fun for very long.

  • @RadeFoxxy
    @RadeFoxxy ปีที่แล้ว +3

    I've been a HUGE reader of your website essays! Super cool to find you have video's too!

  • @WhizzarD44
    @WhizzarD44 ปีที่แล้ว +2

    2 years ago I started to DM with no gaming experience at all, and did exactly this to set it all up. Now, 88 sessions later we are still going strong. I thought about how to start and how to prep for a bit, and now I see my sources of info, you and Matt Colville, explaining quite clear exactly the conclusion and methods I decided upon back then. Great video! Thanks a lot.

  • @ivancarabano
    @ivancarabano ปีที่แล้ว +4

    Great video, can't wait to get your book.

  • @geoffdewitt6845
    @geoffdewitt6845 ปีที่แล้ว +2

    HE'S DOING GAME STRUCTURES!!!! GUYSGUYSGUYS HE'S DOING GAME STRUCTUUUUUUUUURES!!!@

    • @TheAlexandrian
      @TheAlexandrian  ปีที่แล้ว +1

      IT'S HAPPENING!

    • @geoffdewitt6845
      @geoffdewitt6845 ปีที่แล้ว +1

      @@TheAlexandrian Hyperbole aside, that essay series genuinely changed how I thought about campaigns, so I'm excited.

  • @matthewtopping
    @matthewtopping ปีที่แล้ว +3

    I would very much like to see the video about why and how you want to rip plot out of pre-written material.

    • @TheAlexandrian
      @TheAlexandrian  ปีที่แล้ว +5

      Video is definitely coming at some point, but this might tide you over: thealexandrian.net/wordpress/4147/roleplaying-games/dont-prep-plots

  • @windmark8040
    @windmark8040 ปีที่แล้ว +1

    I think this is why the whole "X.P. for gold" premise is something I no longer find inspirational.

    • @TheAlexandrian
      @TheAlexandrian  ปีที่แล้ว +1

      XP for gold is nice because it clearly points the players in the direction of a default goal that can be flexibly used to motivate almost any expedition-based adventure. (It's a treasure hunt and you can add treasure almost anywhere.) It's better than XP for combat, IMO, because it aligns the XP with a GOAL instead of the OBSTACLE. (When your obstacles become the goal, it flattens gameplay.)
      But while default goals and default actions can provide a nice safety net or starting point, they're never going to be as good as specific goals that are created by the players and/or arise out of the events of actual play.

  • @ZubinMadon
    @ZubinMadon ปีที่แล้ว +4

    This man is an RPG genius

  • @Elias-rj9ku
    @Elias-rj9ku ปีที่แล้ว +2

    I hate books... i still buy yours!

    • @TheAlexandrian
      @TheAlexandrian  ปีที่แล้ว

      I really appreciate the vote of confidence!

  • @Hjorth87
    @Hjorth87 ปีที่แล้ว

    Off note, your style and views remind me a lot of Beau of the fifth column.
    Based on your past statements I think you will find him enjoyable, if you don't know him already ❤

  • @estebanrodriguez5409
    @estebanrodriguez5409 ปีที่แล้ว +2

    And here I thought "he has the shirt backwards" 🤦‍♂

    • @TheAlexandrian
      @TheAlexandrian  ปีที่แล้ว +1

      It might be the greatest logo ever created for an RPG.

  • @zonegamma8197
    @zonegamma8197 11 หลายเดือนก่อน +1

    ordered the book !
    very good thanks

  • @BillNyeTheBountyGuy
    @BillNyeTheBountyGuy 8 หลายเดือนก่อน +1

    'You've completed watching the moving pictures in the box, taking in the information your Wisdom has increased by 1!'

  • @lladonzombie
    @lladonzombie ปีที่แล้ว +1

    I’m a simple man, I see things written by Justin Alexander and I buy them.

  • @Hjorth87
    @Hjorth87 ปีที่แล้ว +2

    I love your articles about game mastering so it's great to see your vids as well.
    Your 3 node open planning really speaks to me, and it's influencing me heavily right now as I'm prepping a guest hosting in our normal campaign. The party is going to the plane of air 😊

  •  5 หลายเดือนก่อน

    I will reinforce the 'why?' On my next sesion

  • @RadeFoxxy
    @RadeFoxxy 9 หลายเดือนก่อน

    Fabulous info, and your book is an invaluable aid for any GM!

  • @tracyburnham604
    @tracyburnham604 ปีที่แล้ว

    I see the Planescape boxes under the ship 👍🏻

  • @tuomastall5836
    @tuomastall5836 ปีที่แล้ว +1

    Thank you for your video Alexandrian. That was good advise.

  • @caesaraguilar7451
    @caesaraguilar7451 11 หลายเดือนก่อน

    Hi Justin! I was wondering if you could make a Pacing 101 video on how to keep the pace in your TTRPG games. I am on the struggle bus when it comes to pacing and I am tired of blaming my players and ready to take ownership but I need help 😅

    • @TheAlexandrian
      @TheAlexandrian  11 หลายเดือนก่อน

      This is definitely on my To Do list!
      If you just can't wait, check out Pacing for the Beginning GM: thealexandrian.net/wordpress/49547/roleplaying-games/pacing-for-the-beginning-gm

  • @robertogallardo8157
    @robertogallardo8157 ปีที่แล้ว

    Great video as always! Book is pre-ordered.... Leaving my comment for the algorithm.

    • @TheAlexandrian
      @TheAlexandrian  ปีที่แล้ว +1

      The Algo Lords thank you for your sacrifice.
      Thanks for preordering the book!

  • @DM_Curtis
    @DM_Curtis ปีที่แล้ว +2

    DENNY CRANE!

    • @TheAlexandrian
      @TheAlexandrian  ปีที่แล้ว +1

      Being compared to a Shatner performance is high praise. Thank you.

    • @DM_Curtis
      @DM_Curtis ปีที่แล้ว +1

      @@TheAlexandrian ...Denny Crane.

    • @jasonkehr3727
      @jasonkehr3727 ปีที่แล้ว

      Denny Crane, tricks are for kids.@@DM_Curtis

  • @HiveMonsterX
    @HiveMonsterX ปีที่แล้ว +1

    Great video and top notch advice! Any tips, tools, or approaches to help players create characters with emotional cores? Also, how might these emotional cores be initially constructed so they are playable and approachable for the whole table?

    • @TheAlexandrian
      @TheAlexandrian  ปีที่แล้ว +1

      Check out my previous video on this topic!
      th-cam.com/video/Y3E3LZzfqZA/w-d-xo.html

  • @BreDSite
    @BreDSite 10 หลายเดือนก่อน

    Hey man, love your blog and your videos. Thank you for putting your thoughts out there! I am starting a new campaign after a TPK in Waterdeep heist... Was a worthy story, but Xanathars is a minefield. They had opportunities to save themselves but there's only so much you can do. 😅
    Starting a new campaign soon and since you helped so much with Dragon heist where better to look! This time, homebrew. Might have to pick up a copy of your book! Cheers.

    • @TheAlexandrian
      @TheAlexandrian  9 หลายเดือนก่อน +1

      TPKs can be tough, but sometimes they're the best stories! (That cursed beholder!)
      Hope your new campaign goes splendidly!

    • @BreDSite
      @BreDSite 9 หลายเดือนก่อน

      @@TheAlexandrian it was tough but it's paved the way for all the other ideas I had! But yeah, that tpk will forever be remembered! Thanks man!

  • @Max3110
    @Max3110 ปีที่แล้ว +1

    Love that intro

    • @TheAlexandrian
      @TheAlexandrian  ปีที่แล้ว +1

      Thanks! My editor had the idea, and I rewrote/re-recorded the opening lines to make it work. Glad you enjoyed it!

  • @herrkrabbe148
    @herrkrabbe148 ปีที่แล้ว +1

    thank you for this video! just in time for new campaign season

    • @TheAlexandrian
      @TheAlexandrian  ปีที่แล้ว +1

      Hope your new campaign goes great!

    • @herrkrabbe148
      @herrkrabbe148 ปีที่แล้ว

      @@TheAlexandrian thank you very much! finally getting to try 4th edition D&D

  • @andrewmn3024
    @andrewmn3024 ปีที่แล้ว

    Thanks for the solid content as always. How do you get players to buy in or even create those emotional hooks?

  • @arcols
    @arcols ปีที่แล้ว +1

    I’m excited for your book!

    • @TheAlexandrian
      @TheAlexandrian  ปีที่แล้ว

      Me, too! I hope it's worth the wait!

  • @lucaslorencini3453
    @lucaslorencini3453 5 หลายเดือนก่อน

    Great tips

  • @murraytowle2123
    @murraytowle2123 ปีที่แล้ว

    Very useful insights into making a meaningful game!

  • @paulorodrigosilvadecampos4278
    @paulorodrigosilvadecampos4278 ปีที่แล้ว +1

    You're great!

  • @pratzuli
    @pratzuli ปีที่แล้ว

    This is literally the best explanation.

  • @ericjome7284
    @ericjome7284 ปีที่แล้ว +2

    Every session can't be the best session ever. :)

    • @Coddlesworth
      @Coddlesworth ปีที่แล้ว +3

      Yes. Yes they can!!! 😇

    • @ericjome7284
      @ericjome7284 ปีที่แล้ว +1

      @@Coddlesworth Next week on a very special episode of Learning Superlatives…

    • @SomethingSonofagun
      @SomethingSonofagun ปีที่แล้ว +2

      Maybe not, but every session can be the best session yet.

  • @buckaroobonzai9847
    @buckaroobonzai9847 หลายเดือนก่อน

    This design is simply just the premise of course,. The details depend on the Players and what type of gaming they enjoy, no two players are alike. I've had a hundred fantasy RPG players who want to explore and combat all the time, yet a couple dozen who could spend 4 hours in roleplaying base don there character's backstory. Many of my players WANT AW STRONG OVERARCHING PLOT as the top priority, they don't get excited other wise. Other players want there character to be the driving impetus of the plots. There is no one size fit all solution. Though yes, for a basic premise this fits well for sure. But much needs to be built through gameplay and will.

  • @catfishcooler1566
    @catfishcooler1566 8 หลายเดือนก่อน

    Nope. The "every PC is personally connected to the adventure" thing is the WORST kind of hacky garbage. I see it time and time again. The GM has the Cleric's evil twin sister make an appearance and reveal how the Druid's dead father stole the Fighter's magic codpiece and sold it to sworn blood enemy of the Monk's family. Now the big bad is using it to terrorize the Wizard's village. That type of thing is unrealistic and the worst kind of railroad-y pandering. In the real world, things aren't ever that conveniently connected. So forcing that hacky crap into the game to manufacture some artificial "connection" to motivate the PCs is just silly. If your players need FAKE motivation to entice them into adventure, find better players.