Agree on the +6 runes. Would also make it a lot more convenient for when you farm on the side and don't have the time to go through every rune and upgrade them.
This is a game changer for me thank you I really appreciate this I left the game for a while and when I came back it was a whole different ball game which to be honest is really awesome because there’s so much fun things now and I always had trouble with runes gems and grinds getting full stocked but know while I’m at work I can run plus 30 runs and auto sell and replay again really fast
14:08 I will test it myself once I finish building the SF AH team but pretty sure that if you want to combine stats you could have like this: - 1st tab with at least a blue -1/+1 rule or put average triple rolls of all the other stats - 2nd tab group "Add dmg by x" with a value between 0.5/1 - 1.5 half rolls + any other sub that can combine with Add dmg and enable "at least 2 substats to exclude the arti" - 3rd tab select all CD and Atk buff, and other offensive substata and lower the value to 1 - 1.5 rolls and enable "at least 2 substats to exclude the arti" You can repeat the process with lower values but enable "at least 3 substats to exclude the arti" so in that way you can still keep an Artifact that has stats thresholds across more than 2-4 substats.
Thanks a lot. I just returned after a 3 years break and this helped me I lot. I only wish we could sell runes retroactively to clean my account of old bad runes.
Video için teşekkür ederim. Her zaman ilerlerken senin ve bir kaç başka meslektaşının videolarından faydalanıyorum. Fatih ligi bile uzakken bugün RTA’da muhafız kalabilmek için uğraştım.
There should be a check box on the auto farm screen that you agree to have every rune, not already excluded by the Sell Option (not the sell exclusion), auto +6'd and you pay the price.
100% they should have runes start at +6, most people are already powering them up to +6 anyways so it just makes it easier to farm runes that are actually useable
@@Seiishizo He meant that you had 8 tabs on the gem/grindstone selling setting, but you just wondered off half way when explaining the 5th tab (see 20mins40sec of your video)
i just want the artifact selling in rune selling but in storage, for example imagine if cum2us put a feature that u can power up multiple just once, u will keep only who has 16+ spd or 20%+ atk
Just make runes start at max like artifacts and reduce the sell cost to compensate for the increased mana savings. No need to do it in iterations like you're suggesting which is a slippery slope. They need to add main properties in the sell exclusion for runes so we can set filters per property/slot.
Is it actually true that -CD% is just "substracting the CD%-Value the enemy has"? I would assume that it is reducing the absolute dmg dealt instead. Minus Water will reduce the absolute dmg dealt from a water mob, why would Minus CD not do the same and just exchange the condition for "has to be a water mob" to "has to be a critical hit"?
yes lets say -10% CD dmg means if enemy lushen has 250 cd he will crit for 240 cd. with an example of a 130 CD to 120CD unit its a bit bigger results. and also correct -water 20% is a straight up 20% dmg reduction from water no matter crit or not or fixed hit or anything
Yeah a discord friend I was talking to copied a g3 seige players settings. Everything set to double plus rolls for all artifacts. Not good for people trying to grow
+9 wouldnt help that much i dont think. Cause you dont only keep tripple rolls into a single stat (for example 32% hp), but you would also keep a 18spd 16hp 8def rune. It would probably had to be +9 and you can set up how many rolls the runes should have to keep it. Like for example"at least 2.5 rolls" that would be 21spd or 18spd 12hp and so on.
you wouldn't set the bar to 32 hp% but then you set hp on 22% so you atleast get 2 good rolls in it plus another. same for spd you put it to 16 or 17 depending on your rune quality
I did the exact same settings as you, and for some reason keeps selecting all runes when i hit sell.. I am sorry i ruined comment section by making it 70 comments
whil ethey make runes start on +6 they shoudl also change the tiers, that its not 15 anymore. no one uses the 2 tierst between subs and beginners already get so much stuff thrown at them it doesnt matter if one upgrade is more. when they are at it either make it till +5 or if they start at 6 pre rolled jsut make them +1 ü2 ü3. so annoying when oyu upgrade that you cant just hit poerup to the next sub and have to always click there again. yes, the improvement to 2014 is gigantic in powerup speed, but when theyre at it jsut make it evne better
Agree on the +6 runes. Would also make it a lot more convenient for when you farm on the side and don't have the time to go through every rune and upgrade them.
Either that or allow us to +6 everything with a single button in the current 30 run window.
@@m.m.8587 already would be glad to sell upgraded runes automatically...
Thanks for the Artifact guide, I really needed that. Im glad you put out content like this, its so much more informing then just spamming summons
This is a game changer for me thank you I really appreciate this I left the game for a while and when I came back it was a whole different ball game which to be honest is really awesome because there’s so much fun things now and I always had trouble with runes gems and grinds getting full stocked but know while I’m at work I can run plus 30 runs and auto sell and replay again really fast
Really great guide. Just what I needed after returning to the game after 3 years! Thank you:)
14:08 I will test it myself once I finish building the SF AH team but pretty sure that if you want to combine stats you could have like this:
- 1st tab with at least a blue -1/+1 rule or put average triple rolls of all the other stats
- 2nd tab group "Add dmg by x" with a value between 0.5/1 - 1.5 half rolls + any other sub that can combine with Add dmg and enable "at least 2 substats to exclude the arti"
- 3rd tab select all CD and Atk buff, and other offensive substata and lower the value to 1 - 1.5 rolls and enable "at least 2 substats to exclude the arti"
You can repeat the process with lower values but enable "at least 3 substats to exclude the arti" so in that way you can still keep an Artifact that has stats thresholds across more than 2-4 substats.
Exaaaaactly what i needed man
huge help man....thank you so much for this video
Thanks a lot.
I just returned after a 3 years break and this helped me I lot.
I only wish we could sell runes retroactively to clean my account of old bad runes.
You can, in rune management click the sell button, then select all should go by your exclusion settings.
Thanks a lot for this man 🧡 I can stop avoiding artifact farming! 😅🤗
Love the video. Late to watching it but it was very informative and l like hearing the reason behind your settings
Video için teşekkür ederim. Her zaman ilerlerken senin ve bir kaç başka meslektaşının videolarından faydalanıyorum. Fatih ligi bile uzakken bugün RTA’da muhafız kalabilmek için uğraştım.
Max blue minus two is my new motto
Runes starting at +6 would be so nice
Hope so... That would be a lifesaver to make the best use of sell exclusion setting.
The current state of farming is already heaven compared to 6 years ago
@@jchen7782 its heaven only for ppl who experienced hell before, doesnt mean its good for new players or people with standards
Excellent content, Seii🎉🎉
Thank you so much for this Seii
There should be a check box on the auto farm screen that you agree to have every rune, not already excluded by the Sell Option (not the sell exclusion), auto +6'd and you pay the price.
I love your videos. You rather teach someone to fish than hand them a fish
exactly!
for this video you get a big big like my man
This made me sub thanks men
Happy to hear that :D
5k views, 200 likes(gratefulness).... Thank you Seii!
At 20:16 you forgot to select a typ (Gem or grindstone)!
you can keep 5* legend with 5+ spd too, for ancient runes-
finally thank you senpai, ill just adjust alil bit
100% they should have runes start at +6, most people are already powering them up to +6 anyways so it just makes it easier to farm runes that are actually useable
What about other sub properties?
Thanx alot for the guide!!really appreciate
Thanks for the video, but did you finish the gems and grinds settings?
how do you mean finish?
@@Seiishizo He meant that you had 8 tabs on the gem/grindstone selling setting, but you just wondered off half way when explaining the 5th tab (see 20mins40sec of your video)
Thanks for the explanations
i just want the artifact selling in rune selling but in storage, for example imagine if cum2us put a feature that u can power up multiple just once, u will keep only who has 16+ spd or 20%+ atk
Just make runes start at max like artifacts and reduce the sell cost to compensate for the increased mana savings. No need to do it in iterations like you're suggesting which is a slippery slope. They need to add main properties in the sell exclusion for runes so we can set filters per property/slot.
Appreciate the guide, well done. I am hoping you eventually make different presets for early, mid, and late game players.
22:00 but how is HP% rune with 20+ speed shit though?
for most its fine, for me, i have too many already, and energy isn't the most interesting set out there.
For each of your rune exclusion settings, I think you will also want to select intangible runes
correct
very helpful!
Seii, do you know if this setting also works on the Rune page and not in the Repeat Battle?
Is it actually true that -CD% is just "substracting the CD%-Value the enemy has"?
I would assume that it is reducing the absolute dmg dealt instead.
Minus Water will reduce the absolute dmg dealt from a water mob, why would Minus CD not do the same and just exchange the condition for "has to be a water mob" to "has to be a critical hit"?
yes lets say -10% CD dmg means if enemy lushen has 250 cd he will crit for 240 cd. with an example of a 130 CD to 120CD unit its a bit bigger results.
and also correct -water 20% is a straight up 20% dmg reduction from water no matter crit or not or fixed hit or anything
Is there some specific reason to why Fatal isnt included in the damage tab may I ask?
I forgot it, its there now :P
How do you do repeat battles in the back?
theres a building which allows you to do repeat battles, its been added for a few years now.
When is next Rta tier list coming??
agree on +6 runes, I manually +6 my farmed runes and see if keep or not
What about the option on “number of conditions met?” Doesnt it need to be increased?
you could do it, but i think it would exclude too many runes that might still triple roll in 1 good stat
Yeah a discord friend I was talking to copied a g3 seige players settings. Everything set to double plus rolls for all artifacts. Not good for people trying to grow
thanks, a lot of good info
thanks for this explanation!
question: how about the intangible in the exclusion?
yea i forgot to add it in :P
Thanks for the guide
Since we can change slot and main attribute now, did u change there something? 🤔
share sell exclusion plz, gems and runes
they are shared in europe on the "recommended page"
i appreciate it, since on global doesn’t show up, but i’ll go through video again. you the best❤
could you share the stats of your ian and his comp with jamire for siege?
I can’t even find the section for the exclusion settings… where is it?
Do you have an update on your settings?
nope, the idea for me is still kinda the same
Anyone could explain why he doesn't care about crit damage? He doesn't flag that stat in the exclusion. Don't you also need high rolls in it?
Thanks a lot!!
What did ya mean by innate
Hey i uswd your exact run setting but i keep gettong full, is there any other runes that i should be getting rid of?
equip them on storage units 😋
@@Seiishizo DOES THAT CLEAR UP RUNE SPACE????
+9 wouldnt help that much i dont think. Cause you dont only keep tripple rolls into a single stat (for example 32% hp), but you would also keep a 18spd 16hp 8def rune. It would probably had to be +9 and you can set up how many rolls the runes should have to keep it. Like for example"at least 2.5 rolls" that would be 21spd or 18spd 12hp and so on.
you wouldn't set the bar to 32 hp% but then you set hp on 22% so you atleast get 2 good rolls in it plus another. same for spd you put it to 16 or 17 depending on your rune quality
I set it up, but for the life of me i cant make it not sell a speed rune. I dont want to sell any epic speed runes but i cant figure it out...
i used your settings for artefacts and reduced it by -1 ...... with that setting all of my artefacts are for sale! that cant be right
a lot of them will be sold yea anything that isn't close to at least double rolled
Hi bro! how about an update? ty
man!! thank you!
ty for this, i skipped the intro and copied your settings 1:1 (im fighter 1)
I did the exact same settings as you, and for some reason keeps selecting all runes when i hit sell..
I am sorry i ruined comment section by making it 70 comments
whil ethey make runes start on +6 they shoudl also change the tiers, that its not 15 anymore. no one uses the 2 tierst between subs and beginners already get so much stuff thrown at them it doesnt matter if one upgrade is more. when they are at it either make it till +5 or if they start at 6 pre rolled jsut make them +1 ü2 ü3. so annoying when oyu upgrade that you cant just hit poerup to the next sub and have to always click there again. yes, the improvement to 2014 is gigantic in powerup speed, but when theyre at it jsut make it evne better
Set intangible in rune setting
Life saver.
Nice!
thank you very much
wait what's max blue im lost
it's explained in the video
great content
I think you forgot to select intangible runes on exclusion settings, no?
true
Thanks M8
watching
Comment
Thank you so much!
great video