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Artillery Guide For Foxhole
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- เผยแพร่เมื่อ 15 ธ.ค. 2022
- During this video I go over how to do artillery in Foxhole. I talk about how to set up artillery and what roles you will need when doing an artillery operation. I also talk about how to find a group for artillery.
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According to NATO doctrine, the order "Fire for effect" is given when ranging and adjustment is satisfactory and is the order to begin the full fire mission. Slight slip in terminology, but an awesome video. I'd love to get involved in some arty teams
Thanks for the info! I didn’t know that.
Super easy to get involved with them. Let me know if you need help finding one! Cheers!
No problem! It's as simple as the artillery spotter going "Okay, we're dialed in, fire for effect, 5 rounds" or whatever
I haven't played the game since 2018 but I'm reinstalling it this weekend and hoping to get some of my old friends in to play again
That was my exact thought - "why are they doing it the opposite way?!"
@@karlbergstrom2888 I honestly find that Foxhole players tend to do things completely backward and refuse to change it because of reasons.
This is funny, I have been in a great many teams of artillery, and every one has either not used IRL terminology at all, or the correct one (the vast majority, as Foxhole is full of nerds).
I get a lot of "fire one - add / subtract azmth - fire one - on target, fire for effect / fire salvo / fire all" depending on circumstance.
"Fire for Effect" is an order given when the artillery has zeroed in on their target and then rain hell.
I’ve been told a lie on the battlefield! Lol but now I know better. Thank you!
Errors:
- This is excluding Mortars which is the lightest class of arty.
- Light Arty and Field Arty are the same class, and are faction dependent
- "Fire for effect" or "Hammer Down" is normally used to mean fire as fast as you can, not ranging
- (?) does not include rocket arty. (?)
Thanks for letting me know!
Rocket arty I think is going to need its own video.
Cheers!
Fire For Effect means your gun is on target and doesnt need anymore corrections and can fire to destroy the target... AKA For Effect
“As long as you’re within 5 millimeters you’ll be fine” XD
Love that. I play a bunch of 40k, so I make the same mistake.
been as a spotter for countles operations i call this a decent tutorial video
however
fire for effect is when you unload all shells as fast as possible
you normally call out to gunners to fire 2 or three shots for rangeing shots first
second the arty calulator is a recent thing added,and therefore i used to look at the map ingame and work off the grid system
i still go by this way as i see it far quicker to use and im allready accustomed to it
Thanks for the feedback! I think like me a lot of people must be confused by the “fire for effect” ha
How does the grid system work for calculating azimuth?
@@thomaslane9138 FOr AZIMUTH YOU KIND OF WING IT
I USE A CLOCK HOUR SYSTEM for example every hour is multiple of 30 degrees
5 oclock is 150 as an example
As someone who has been in the artillery battery, fire for effect is a call given once you are satisfied with the impact site. Meaning you don’t adjust the gun. Fire for effect means “release the Kraken.” It’s often right after 2-3 ranging shots. Usually, a double direct hit is instant “fire for effect.”
“Danger close” means you are shooting into friendly.
“Check fire” is the same as a cease-fire.
I’m fire. I’m missing some terms since it’s been a while since I was on a gun line, but yep. I noticed someone posted the nato doctrine definition so that is that too.
I was taught wrong in game by few groups lol. Now I have learned. Thank you so much!
Finally, a good up to date artillery guide. Keep it up :)
Thanks for the kind words! Cheers!
Arty teams always needs an extra hand! Don't be afraid to lend one!!
Great video!
Agreed! And thanks!
Great video tutorial. Good explanation, entertaining and structure. Some minor errors which have been pointed out already. Two things I'd like to add is storm cannons which fall into its own category (not lumped with the 150mm) since they are superweapon level threats and can fire cross region and mortars which weren't mentioned. Thank you for the rundown! 😁
Just an fyi, “fire for effect” is the command given after the spotter has corrected the fall of the shell to the position where he/she wants it to land. The call “fire for effect” means singular spotting shells are no longer necessary and it’s now time for the battery to fire repeatedly and en masse onto those coordinates to bring about the desired “effect”. Generally that desired effect is the interruption, forcing to cover, or annihilation of the enemy within those coordinates.
Thanks for letting me know! I have heard that before and always forget ha.
Man I got to be honest I usually calculated in my head in game and use 1 shot guess were shell lands it's very hard way to spot but makes you feel a real spotter in someway
I would play the shit of naval game like this set in ironclad/predrednought era with empires fighting over colonies and trade routes
Big navy update is possible coming this year for Foxhole! So be on the look out towards the end of the year!
And I have done big supply freighter runs where I have been gunned down before ha
So, for big scales, Ultimate Admiral Dreadnoughts exists, but it really big.
I'm new to this game and it became clear immediately that everyone is so nice and eager to help new players learn to play. I've been reloading artillery, hitting god knows what, but it's fun.
Love to hear it! Hopefully your spotter knows what you are hitting lol.
Also you can check your player stats and see if you are doing damage with your arty shots as well.
Let me know if you need help with anything with Foxhole! Feel free to join my discord in the description and DM me any time. Welcome to Foxhole!
@@RobertLovesGames Oh that's nice, maybe I will! And that's a good tip.
I was a forward observer when I was in the US Marines and its kinda funny hearing how artillery works in games.
We would say fire for effect only when we have adjusted rounds on target. I wonder how that lingo made its way into the game. This looks fun.
That's a cool fact to know! I'm pretty quite a few players in Foxhole have some kind of real life military background so I'm sure they are telling all us civilians how to make the callouts ha
One of the best and wholesome tutorials i haave ever seen, Rob is gonna be a big entertainer one day.. Keep up the good work and thank you! subbed!
Wow! Thank you so much for the kind words! Cheers!
Had a great experience firing the 120mm with my regiment but I'm still confused on how to adjust the azimuth
Need two people to do it. The non shooter is the one that rotates it. Hard to master when you take wind into account. Need good spotter to help.
@@RobertLovesGames I was in charge of rotating it good thing the guys in my regiment were so nice that we swap postions and let me adjust the distance and fire the gun instead
You also forget one of the most valuable and seemingly least used effects of artillery on many fronts. Destroying the enemies moral and will to fight. Your single gun might not destroy any of their buildings but if you keep killing the infantry over and over again people will leave making your teams push easier.
Update: new type of artillery: self propellled atillery, and also field guns can be towed
Going to need a new video on arty soon! ha
I dont even play Foxhole, but holy shit very nice tutorial! :D
Thank you!
I forgot there are arty calculators 🤦🏽, I've just gotten really good at calculating the adjustments on the fly with lots of mortar squad time lol
Ha! That's awesome you can do that! I for sure need to use the tools every time.
Time to watch this video, while my backline logi is collapsing.
You’re the true hero! Keep the logi pressing until the end!
use c to grab and c again to deposite
Good tip! Thanks!
Well done!
Very informative thanks!!
Good! Thanks for the feedback!
I died by friendly arty. Tks guys😂
Lol happens to the best of us.
i dont have the game but i am interested in the logistics portion of the game, and i have a question. On average, how many artillery shells are consumed in a week?
I wish I knew that number! But once artillery is teched and going weekly I wouldn't be surprised if it's several thousand if not into the low hundreds of thousands of shells a week once arty is really up and running.
Let me know if you have any logistics questions! That's basically all I do ha!
Totally not looking at tutorials for when I get the game in 3 years
Ha! Might be completely different game by then!
NFML
Nice vid
Thank you!!
As a real world artilleryman ...eh close enough
Ha good to know!
My man using the default compass when playing arty :D Why are you shooting yourself in the foot like that?
Lol! I’ve learned since this video ha
4:48 Jeez. Half a centimeter off and you're no longer doing a fine job. Didn't know arty was such a demanding field.
Very demanding. But very rewarding. I've jumped in some random arty groups sometimes and had a blast. Pun intended.
We need more wardens in battle join warden🦾🦾🦾
I agree!! Warden strong!