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Artillery Guide For Foxhole

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  • เผยแพร่เมื่อ 15 ธ.ค. 2022
  • During this video I go over how to do artillery in Foxhole. I talk about how to set up artillery and what roles you will need when doing an artillery operation. I also talk about how to find a group for artillery.
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    Wind information link. foxhole.fandom...
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ความคิดเห็น • 74

  • @Nitrus5
    @Nitrus5 ปีที่แล้ว +177

    According to NATO doctrine, the order "Fire for effect" is given when ranging and adjustment is satisfactory and is the order to begin the full fire mission. Slight slip in terminology, but an awesome video. I'd love to get involved in some arty teams

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +16

      Thanks for the info! I didn’t know that.
      Super easy to get involved with them. Let me know if you need help finding one! Cheers!

    • @Nitrus5
      @Nitrus5 ปีที่แล้ว +9

      No problem! It's as simple as the artillery spotter going "Okay, we're dialed in, fire for effect, 5 rounds" or whatever
      I haven't played the game since 2018 but I'm reinstalling it this weekend and hoping to get some of my old friends in to play again

    • @karlbergstrom2888
      @karlbergstrom2888 ปีที่แล้ว +1

      That was my exact thought - "why are they doing it the opposite way?!"

    • @Glorymoon97
      @Glorymoon97 ปีที่แล้ว

      @@karlbergstrom2888 I honestly find that Foxhole players tend to do things completely backward and refuse to change it because of reasons.

    • @aenorist2431
      @aenorist2431 10 หลายเดือนก่อน +2

      This is funny, I have been in a great many teams of artillery, and every one has either not used IRL terminology at all, or the correct one (the vast majority, as Foxhole is full of nerds).
      I get a lot of "fire one - add / subtract azmth - fire one - on target, fire for effect / fire salvo / fire all" depending on circumstance.

  • @cowburn28
    @cowburn28 ปีที่แล้ว +35

    "Fire for Effect" is an order given when the artillery has zeroed in on their target and then rain hell.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +1

      I’ve been told a lie on the battlefield! Lol but now I know better. Thank you!

  • @SirAroace
    @SirAroace ปีที่แล้ว +94

    Errors:
    - This is excluding Mortars which is the lightest class of arty.
    - Light Arty and Field Arty are the same class, and are faction dependent
    - "Fire for effect" or "Hammer Down" is normally used to mean fire as fast as you can, not ranging
    - (?) does not include rocket arty. (?)

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +21

      Thanks for letting me know!
      Rocket arty I think is going to need its own video.
      Cheers!

    • @masterhacker7065
      @masterhacker7065 9 หลายเดือนก่อน +3

      Fire For Effect means your gun is on target and doesnt need anymore corrections and can fire to destroy the target... AKA For Effect

  • @quintonneal2881
    @quintonneal2881 ปีที่แล้ว +13

    “As long as you’re within 5 millimeters you’ll be fine” XD
    Love that. I play a bunch of 40k, so I make the same mistake.

  • @lucasbennett4118
    @lucasbennett4118 ปีที่แล้ว +13

    been as a spotter for countles operations i call this a decent tutorial video
    however
    fire for effect is when you unload all shells as fast as possible
    you normally call out to gunners to fire 2 or three shots for rangeing shots first
    second the arty calulator is a recent thing added,and therefore i used to look at the map ingame and work off the grid system
    i still go by this way as i see it far quicker to use and im allready accustomed to it

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +1

      Thanks for the feedback! I think like me a lot of people must be confused by the “fire for effect” ha

    • @thomaslane9138
      @thomaslane9138 ปีที่แล้ว +1

      How does the grid system work for calculating azimuth?

    • @lucasbennett4118
      @lucasbennett4118 ปีที่แล้ว +3

      @@thomaslane9138 FOr AZIMUTH YOU KIND OF WING IT
      I USE A CLOCK HOUR SYSTEM for example every hour is multiple of 30 degrees
      5 oclock is 150 as an example

  • @TSaurs
    @TSaurs 8 หลายเดือนก่อน +3

    As someone who has been in the artillery battery, fire for effect is a call given once you are satisfied with the impact site. Meaning you don’t adjust the gun. Fire for effect means “release the Kraken.” It’s often right after 2-3 ranging shots. Usually, a double direct hit is instant “fire for effect.”
    “Danger close” means you are shooting into friendly.
    “Check fire” is the same as a cease-fire.
    I’m fire. I’m missing some terms since it’s been a while since I was on a gun line, but yep. I noticed someone posted the nato doctrine definition so that is that too.

    • @RobertLovesGames
      @RobertLovesGames  8 หลายเดือนก่อน

      I was taught wrong in game by few groups lol. Now I have learned. Thank you so much!

  • @Einstein20202
    @Einstein20202 ปีที่แล้ว +22

    Finally, a good up to date artillery guide. Keep it up :)

  • @Val81121
    @Val81121 ปีที่แล้ว +11

    Arty teams always needs an extra hand! Don't be afraid to lend one!!
    Great video!

  • @johan5968
    @johan5968 ปีที่แล้ว +9

    Great video tutorial. Good explanation, entertaining and structure. Some minor errors which have been pointed out already. Two things I'd like to add is storm cannons which fall into its own category (not lumped with the 150mm) since they are superweapon level threats and can fire cross region and mortars which weren't mentioned. Thank you for the rundown! 😁

  • @CazEloc-zj6js
    @CazEloc-zj6js 2 หลายเดือนก่อน +1

    Just an fyi, “fire for effect” is the command given after the spotter has corrected the fall of the shell to the position where he/she wants it to land. The call “fire for effect” means singular spotting shells are no longer necessary and it’s now time for the battery to fire repeatedly and en masse onto those coordinates to bring about the desired “effect”. Generally that desired effect is the interruption, forcing to cover, or annihilation of the enemy within those coordinates.

    • @RobertLovesGames
      @RobertLovesGames  2 หลายเดือนก่อน

      Thanks for letting me know! I have heard that before and always forget ha.

  • @ComradeJello
    @ComradeJello ปีที่แล้ว +7

    Man I got to be honest I usually calculated in my head in game and use 1 shot guess were shell lands it's very hard way to spot but makes you feel a real spotter in someway

  • @filipzietek5146
    @filipzietek5146 ปีที่แล้ว +7

    I would play the shit of naval game like this set in ironclad/predrednought era with empires fighting over colonies and trade routes

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      Big navy update is possible coming this year for Foxhole! So be on the look out towards the end of the year!
      And I have done big supply freighter runs where I have been gunned down before ha

    • @user-ou9qd9no5n
      @user-ou9qd9no5n หลายเดือนก่อน

      So, for big scales, Ultimate Admiral Dreadnoughts exists, but it really big.

  • @Tuck213
    @Tuck213 7 หลายเดือนก่อน +1

    I'm new to this game and it became clear immediately that everyone is so nice and eager to help new players learn to play. I've been reloading artillery, hitting god knows what, but it's fun.

    • @RobertLovesGames
      @RobertLovesGames  7 หลายเดือนก่อน +1

      Love to hear it! Hopefully your spotter knows what you are hitting lol.
      Also you can check your player stats and see if you are doing damage with your arty shots as well.
      Let me know if you need help with anything with Foxhole! Feel free to join my discord in the description and DM me any time. Welcome to Foxhole!

    • @Tuck213
      @Tuck213 7 หลายเดือนก่อน +1

      @@RobertLovesGames Oh that's nice, maybe I will! And that's a good tip.

  • @AuleileiMMA
    @AuleileiMMA 9 หลายเดือนก่อน +1

    I was a forward observer when I was in the US Marines and its kinda funny hearing how artillery works in games.
    We would say fire for effect only when we have adjusted rounds on target. I wonder how that lingo made its way into the game. This looks fun.

    • @RobertLovesGames
      @RobertLovesGames  9 หลายเดือนก่อน +1

      That's a cool fact to know! I'm pretty quite a few players in Foxhole have some kind of real life military background so I'm sure they are telling all us civilians how to make the callouts ha

  • @smezz8017
    @smezz8017 ปีที่แล้ว +5

    One of the best and wholesome tutorials i haave ever seen, Rob is gonna be a big entertainer one day.. Keep up the good work and thank you! subbed!

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      Wow! Thank you so much for the kind words! Cheers!

  • @limitlee7620
    @limitlee7620 ปีที่แล้ว +6

    Had a great experience firing the 120mm with my regiment but I'm still confused on how to adjust the azimuth

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +2

      Need two people to do it. The non shooter is the one that rotates it. Hard to master when you take wind into account. Need good spotter to help.

    • @limitlee7620
      @limitlee7620 ปีที่แล้ว +4

      @@RobertLovesGames I was in charge of rotating it good thing the guys in my regiment were so nice that we swap postions and let me adjust the distance and fire the gun instead

  • @dieheart369
    @dieheart369 9 หลายเดือนก่อน +1

    You also forget one of the most valuable and seemingly least used effects of artillery on many fronts. Destroying the enemies moral and will to fight. Your single gun might not destroy any of their buildings but if you keep killing the infantry over and over again people will leave making your teams push easier.

  • @danielmartinezmartinez441
    @danielmartinezmartinez441 9 หลายเดือนก่อน +1

    Update: new type of artillery: self propellled atillery, and also field guns can be towed

    • @RobertLovesGames
      @RobertLovesGames  9 หลายเดือนก่อน

      Going to need a new video on arty soon! ha

  • @nehehexdd
    @nehehexdd 9 หลายเดือนก่อน +1

    I dont even play Foxhole, but holy shit very nice tutorial! :D

  • @Jediotty
    @Jediotty 9 หลายเดือนก่อน +1

    I forgot there are arty calculators 🤦🏽, I've just gotten really good at calculating the adjustments on the fly with lots of mortar squad time lol

    • @RobertLovesGames
      @RobertLovesGames  9 หลายเดือนก่อน

      Ha! That's awesome you can do that! I for sure need to use the tools every time.

  • @freykakumei2308
    @freykakumei2308 ปีที่แล้ว +4

    Time to watch this video, while my backline logi is collapsing.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      You’re the true hero! Keep the logi pressing until the end!

  • @joematos9577
    @joematos9577 ปีที่แล้ว +4

    use c to grab and c again to deposite

  • @tekneekenterprise207
    @tekneekenterprise207 ปีที่แล้ว +2

    Well done!

  • @user-ou9mn8pj5c
    @user-ou9mn8pj5c ปีที่แล้ว +1

    Very informative thanks!!

  • @quynhanhtrannguyen135
    @quynhanhtrannguyen135 10 หลายเดือนก่อน +1

    I died by friendly arty. Tks guys😂

    • @RobertLovesGames
      @RobertLovesGames  10 หลายเดือนก่อน

      Lol happens to the best of us.

  • @trolly4233
    @trolly4233 9 หลายเดือนก่อน +1

    i dont have the game but i am interested in the logistics portion of the game, and i have a question. On average, how many artillery shells are consumed in a week?

    • @RobertLovesGames
      @RobertLovesGames  9 หลายเดือนก่อน

      I wish I knew that number! But once artillery is teched and going weekly I wouldn't be surprised if it's several thousand if not into the low hundreds of thousands of shells a week once arty is really up and running.
      Let me know if you have any logistics questions! That's basically all I do ha!

  • @NoivesMan
    @NoivesMan 9 หลายเดือนก่อน +1

    Totally not looking at tutorials for when I get the game in 3 years

    • @RobertLovesGames
      @RobertLovesGames  9 หลายเดือนก่อน

      Ha! Might be completely different game by then!

  • @lucasbennett4118
    @lucasbennett4118 ปีที่แล้ว +2

    NFML

  • @llillian4055
    @llillian4055 11 หลายเดือนก่อน +1

    Nice vid

  • @kevlarburrito6693
    @kevlarburrito6693 10 หลายเดือนก่อน +1

    As a real world artilleryman ...eh close enough

  • @aenorist2431
    @aenorist2431 10 หลายเดือนก่อน +1

    My man using the default compass when playing arty :D Why are you shooting yourself in the foot like that?

    • @RobertLovesGames
      @RobertLovesGames  10 หลายเดือนก่อน

      Lol! I’ve learned since this video ha

  • @NicholasW943
    @NicholasW943 11 หลายเดือนก่อน +1

    4:48 Jeez. Half a centimeter off and you're no longer doing a fine job. Didn't know arty was such a demanding field.

    • @RobertLovesGames
      @RobertLovesGames  11 หลายเดือนก่อน

      Very demanding. But very rewarding. I've jumped in some random arty groups sometimes and had a blast. Pun intended.

  • @x-dimitrie-xkiki2792
    @x-dimitrie-xkiki2792 ปีที่แล้ว +4

    We need more wardens in battle join warden🦾🦾🦾