#CGTip

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  • เผยแพร่เมื่อ 26 ธ.ค. 2024

ความคิดเห็น • 59

  • @ngchipv
    @ngchipv 3 ปีที่แล้ว +45

    Brief for anyone who needs it:
    1. Both models have to be Bind Skin.
    2. Same Scale and Position Joint.
    3. Select Original Model then Select New Model -> Copy Skin Weight ( Default Option ).
    The best Maya Rigging TH-cam channel so far.

    • @LFA_GM
      @LFA_GM 2 ปีที่แล้ว

      100%!!!

    • @flux2787
      @flux2787 2 ปีที่แล้ว

      thank you for the video and this summary :) Just what i needed

    • @Artist_sandhya_prajapati
      @Artist_sandhya_prajapati 2 ปีที่แล้ว

      Thankyou 🤗 This is very useful to me

    • @lynux6
      @lynux6 ปีที่แล้ว

      my fail was not having the same position. thank you so f much

    • @oanalowrider
      @oanalowrider 5 หลายเดือนก่อน

      Quick note - In order to copy the weight paints, both meshes have to be binded to the same skeleton - Hope that helps :)

  • @followexcitement3301
    @followexcitement3301 4 หลายเดือนก่อน

    This was really helpful, thank you. All I needed was the bit about about copying skin weights but I didn't know it and it was hard to find elsewhere. Really good stuff.

  • @schala002
    @schala002 3 ปีที่แล้ว +1

    Thank you very much. This has always been a major pain point for me, despite trying to follow the documentation. This is very useful.

  • @alanrodriguez210
    @alanrodriguez210 4 ปีที่แล้ว +5

    You saved my life man. Thank you for sharing this!

    • @wilsonjhenry
      @wilsonjhenry 3 ปีที่แล้ว

      same here! I was making this a lot more complicated than it needed to be lol!

  • @DarksealStudios
    @DarksealStudios 3 ปีที่แล้ว +2

    Awesome, thank you! Just needed that @4:20

  • @evankim4192
    @evankim4192 5 หลายเดือนก่อน +3

    This video save my life in 2024 !

  • @faithrakhajiit9773
    @faithrakhajiit9773 5 ปีที่แล้ว

    Reminder set! I can't wait to watch another great class!

  • @vinnyclifton7006
    @vinnyclifton7006 3 ปีที่แล้ว +3

    If anyone is struggling with this not giving the expected results, something to consider is that when you come to put the rough skin on the mesh you want to transfer the weights to, you must select EXACTLY the same joints that were skinned when the skin was bound for the source geometry.
    A quick way to automatically check this is to select the source geometry and run this mel script:
    $sel = `ls -sl`;
    select -r `skinCluster -q -inf (findRelatedSkinCluster($sel[size($sel)-1]))`;
    This will select all the joints skinned to the source geometry. Now they're selected, bind the rough skin. Now the skin weights should transfer correctly.

    • @lucazgon
      @lucazgon 2 ปีที่แล้ว +1

      This is exactly the problem I was having! Thank you so much!!! 😊😊

  • @maheshnayak8888
    @maheshnayak8888 4 ปีที่แล้ว +1

    Woww very helpful to skinning sir

  • @jtricker1614
    @jtricker1614 24 วันที่ผ่านมา

    thank you very much, all this time i was using this tool wrong :d

    • @antCGi
      @antCGi  18 วันที่ผ่านมา

      Happy to help!

  • @nialismcreates
    @nialismcreates 3 ปีที่แล้ว +1

    @2:47 Does the clothed character still have the full body underneath the clothes? Or are the arms head etc chopped off at the clothes cuffs? I'm confused because I'm trying to add clothing layers to a naked character, I've got the naked character mesh itself plus some items like a jumper, boots, jacket etc. And whatever I do, I can't seem to bind them with a perfect solution.

    • @raol635
      @raol635 2 ปีที่แล้ว

      maybe you need to watch this
      th-cam.com/video/RhAxSgPpZww/w-d-xo.html

  • @antCGi
    @antCGi  4 ปีที่แล้ว +2

    Thanks for watching and remember, if you find these videos useful why not say thanks with a coffee - ko-fi.com/antcgi - or earn exclusive rewards by becoming a member of the #antCGiClub just head here www.tiny.cc/antCGiClub for more details :)

  • @andrewleyton6689
    @andrewleyton6689 หลายเดือนก่อน

    I have an issue i tried but it keps telling me as I have not selected anything. both things are skinned and with weight paints. so I don't know if is maya hating me. the world or is just my luck

  • @Bokaj01
    @Bokaj01 3 ปีที่แล้ว +1

    Is there a way of copying skinning data from a selection of vertices from one mesh to a selection of vertices on a target mesh?

  • @LFA_GM
    @LFA_GM 2 ปีที่แล้ว

    I appreciate your help! It's tricky to move from Blender to Maya.

  • @来晨
    @来晨 4 ปีที่แล้ว +1

    Thanks a lot!!! I love this so much!

  • @Sinyx-
    @Sinyx- 3 ปีที่แล้ว +1

    OMG, thank you so much !!

  • @andrewjhonatan8153
    @andrewjhonatan8153 5 ปีที่แล้ว +1

    yeah, new stuff to learn :D

  • @enzodebil989
    @enzodebil989 4 ปีที่แล้ว +1

    Does the cloth model you used here have thickness?

  • @wheeler6768
    @wheeler6768 3 ปีที่แล้ว

    What is the joint on the bottom between his legs for?

  • @47humza
    @47humza 5 ปีที่แล้ว +1

    Need more this type of video.
    What if we remove from the mesh and rig get wrong.

    • @antCGi
      @antCGi  5 ปีที่แล้ว

      Thanks! Not sure what you mean?

  • @m0ng15
    @m0ng15 8 หลายเดือนก่อน

    thankyou very much man, u da man, man

  • @bmas44
    @bmas44 3 ปีที่แล้ว

    has he come out with the second one where he talks about files with slightly different proportions?

  • @jennifermack587
    @jennifermack587 3 ปีที่แล้ว

    can i t be any model with very different proportions?

  • @jordanhensiek3882
    @jordanhensiek3882 2 ปีที่แล้ว

    4:25 use the weights from the main model

  • @mehdisalehiyan7727
    @mehdisalehiyan7727 2 ปีที่แล้ว

    How to put a few types of clothes in Maya character character's Thanks

  • @ramzidz5705
    @ramzidz5705 5 ปีที่แล้ว +1

    am not profisionell to this point yet, I just finished learning modeling and understanding a bit how to use V-ray render after a long time,, and all the thanks to you teacher,,, Can you make a class of character dressing ,PLz Sir

    • @antCGi
      @antCGi  5 ปีที่แล้ว

      Ramzi Dz hi, sure. You mean like the clothing in this video? I used Marvellous Designer but could do a tutorial for you.

    • @ramzidz5705
      @ramzidz5705 5 ปีที่แล้ว +1

      ​@@antCGi Yes sir, clothing. , thank you so much

    • @antCGi
      @antCGi  5 ปีที่แล้ว +1

      Ramzi Dz www.pluralsight.com/courses/detailed-dress-marvelous-designer-1822 this might help for now...

  • @peiyaolu00
    @peiyaolu00 5 ปีที่แล้ว +1

    hello sir, could you make videos on how to uv mesh and texture the skin in the future?

    • @antCGi
      @antCGi  5 ปีที่แล้ว +1

      Pyao Lu I will 😁

  • @daryavfx8204
    @daryavfx8204 3 ปีที่แล้ว

    dude I love u 😍

  • @amiralisepehri1315
    @amiralisepehri1315 3 ปีที่แล้ว

    Is there a way to apply the skeleton of epic metahuman characters to other characters?

  • @saulcreative8844
    @saulcreative8844 4 ปีที่แล้ว

    you are a genius!

  • @62cky4powerthirst
    @62cky4powerthirst 4 ปีที่แล้ว

    Is it also possible to copy blendshapes to characters of different proportions?

  • @melkiy582
    @melkiy582 3 ปีที่แล้ว

    Можете в заголовке указывать название программы? Потому что я искал 3Ds Max.

  • @gherat
    @gherat 4 ปีที่แล้ว +2

    Wait a minute, ng skin tools wasn’t free last month was it? It was rather expsive if I’m not mistaken. Since when is it free?

    • @antCGi
      @antCGi  4 ปีที่แล้ว +1

      They’ve always had a free version, and the standard is only £65.

  • @Monster871
    @Monster871 2 ปีที่แล้ว

    How do I skin a t-shirt to a character ??

  • @KillJoy323
    @KillJoy323 9 หลายเดือนก่อน

    ily

  • @alkeshvnanavaty2952
    @alkeshvnanavaty2952 5 ปีที่แล้ว

    Thanks again! Nice tips! Is there a tutorial that you have done, on combining joint based facial rig and blend shape rig, including which one goes in the front of the chain? Especially when it comes to dialogues vs expressions. I know you have a series on facial rig, which I haven't gone through yet. So, if that is covered there, then please ignore this message.

  • @GENIUSGT
    @GENIUSGT 2 ปีที่แล้ว

    I love you.

  • @robbie_
    @robbie_ 4 ปีที่แล้ว +2

    NG skin tools, kind of expensive.

  • @재미동
    @재미동 ปีที่แล้ว

    3:25 s스킨웨이트복사

  • @dwainehiggins4451
    @dwainehiggins4451 4 ปีที่แล้ว +1

    Video is a pitch for a tool

  • @ryansenger408
    @ryansenger408 4 ปีที่แล้ว +1

    Show the OUTLINER... what the hell are you doing man.

  • @sillyninja65
    @sillyninja65 2 ปีที่แล้ว

    30 mins way too long.

  • @entitti7229
    @entitti7229 3 ปีที่แล้ว

    this video should've been no longer than 2 minutes, waste of time