Daz Hair and Clothing to Character Creator 3 -- Fast and Furious

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ความคิดเห็น • 81

  • @RichieCastellano
    @RichieCastellano 2 ปีที่แล้ว +1

    I've watched this video about 10 times. Thank you so much!

  • @Truly_Madly
    @Truly_Madly 3 ปีที่แล้ว +2

    Thank you. Your tutorials are more useful to me than many other tutorials including the official reallusion ones. Clearly explained and straight to the point.

    • @MikeDKelley
      @MikeDKelley  3 ปีที่แล้ว +2

      Thanks for the kind words. It's comments like these that keep me making them.

    • @Gray-Today
      @Gray-Today 3 ปีที่แล้ว

      RL documentation spanks most other programs these days, but what it is missing is a cookbook. Such a thing can only be provided by an experienced user. That's where Mike Kelly comes in. Thanks, Mike.

  • @NerdsPlayhouse
    @NerdsPlayhouse 4 ปีที่แล้ว +2

    You’re the first guy Im ringing the sub bell for.
    The only person worthy of notifying me when a video is uploaded. And I’ve got HUNDREDS of subscriptions.

    • @MikeDKelley
      @MikeDKelley  4 ปีที่แล้ว +1

      Thank you so much for the kind words -- it's those that keep me doing this stuff.

  • @3sgamestudio
    @3sgamestudio 3 ปีที่แล้ว +2

    You're a legend! thank you for all your videos!

    • @MikeDKelley
      @MikeDKelley  3 ปีที่แล้ว +1

      Thanks for the kind words. they do keep me going.

    • @3sgamestudio
      @3sgamestudio 3 ปีที่แล้ว +1

      @@MikeDKelley i learned more from you than from official channels :D

  • @beowulfkaine
    @beowulfkaine ปีที่แล้ว

    Thanks this helped me a lot

  • @williamminnaar6311
    @williamminnaar6311 2 ปีที่แล้ว

    Hi there Mike - A question regarding characters um..... crotch area and why the underware or bikini / panties never work with the transfer - the skin weights don't work and the side always stretches with the upper legs a bit - even on the CC3 clothing that comes with CC3 - I want to try upgrade to CC4 SOON! it looks awesome!

    • @MikeDKelley
      @MikeDKelley  2 ปีที่แล้ว +1

      You can fix this by editing the weights of the underwear but you are always going to be compromising some degree of fit because the upper thigh twist (which causes this) also contributes to the crotch itself bulging, so it will have to be a balancing act. In a few minutes I was able to get a fairly good compromise but it really depends on the look you are going for, which is why a tutorial wouldn't help (because I am not sure exactly what you are having trouble with).

    • @MikeDKelley
      @MikeDKelley  2 ปีที่แล้ว

      Also note that CC4 won't behave any differently in this than CC3 (works exactly the same).

  • @AdamSmith-pn5hk
    @AdamSmith-pn5hk 3 ปีที่แล้ว +1

    I’ve tried several different hair types from Daz in cc3 but none of them look as good or close to the cc3 hair. What type of hair should I look for in Daz that will have the same look or similar look to the character creator hair? Thanks for the great tutorial. Cheers

    • @MikeDKelley
      @MikeDKelley  3 ปีที่แล้ว +1

      About half of the Daz hair works fine in CC3, some even better than what you can get from RL. But it's hard to generalize on what will work and what won't. I can tell you some guidelines, but if there is ANY hair you have a question about just ask and I'll let you know or even show you. 1) No dForce hair. 2) No fibermesh hair 3) poly hair only but don't bother with buying further textures for it since you'll be using the CC3 hair shader. But, again, ask me before buying.

    • @AdamSmith-pn5hk
      @AdamSmith-pn5hk 3 ปีที่แล้ว

      @@MikeDKelley Thanks, I came across the Spiked Punk Hair for Genesis 3, 8, and 8.1. Any idea if this hair would work well in cc?

    • @MikeDKelley
      @MikeDKelley  3 ปีที่แล้ว +1

      @@AdamSmith-pn5hk That should work but I don't have the time right now to make sure. It's not fibermesh and it's not dForce so overall I don't see any issues.

    • @AdamSmith-pn5hk
      @AdamSmith-pn5hk 3 ปีที่แล้ว

      @@MikeDKelley One more quick question in regards to hair being replaced in cc3. Is it possible to keep a section of hair without the hair being replaced if I choose something to add instead of replace? I’ve ran into this issue when trying to apply a beard. When I apply the beard, the hair that I have created is replaced or removed. I am trying to keep both but I can’t figure it out. I watched a tutorial awhile back but I forget how it was done. Thanks again for all the help. Cheers

    • @MikeDKelley
      @MikeDKelley  3 ปีที่แล้ว +1

      @@AdamSmith-pn5hk How you do it depends on whether it's the new hair system or the old one. In the old one you take whatever the hair is (beard, hair, mustache) and go to Modify/Change to accessory. Then you add whatever other hair you want and turn IT into an accessory. Then do a Merge Accessory with both selected and finally reweight them as hair again. Under the new system it's a similar process but there is now variants so you can have beard, mustache, beard accessories, sideburns. hair base, hair sides, etc. etc. So you categorize it as to what you want but you can still combine two of the same type in the above manner.

  • @Sebaxterr
    @Sebaxterr 4 ปีที่แล้ว +1

    nice vid, any way to export the opacity mask texture from cc3 to hide body mesh to fix overlapping skin

    • @MikeDKelley
      @MikeDKelley  4 ปีที่แล้ว

      Export opacity mask? You can always use the Launch button on any texture in CC3 to bring it up in your favorite bitmap editor.

    • @Sebaxterr
      @Sebaxterr 4 ปีที่แล้ว

      @@MikeDKelley from the cc3 doc it seems like the hidden mesh of the body is done by using a opacity mask. i would like to get that and use it in unreal engine for the same purpose. i know you can delete the hidden mesh when exporting but i use cloth as an equippable items. thanks for the reply!

    • @MikeDKelley
      @MikeDKelley  4 ปีที่แล้ว

      @@Sebaxterr Well, the opacity map is accessible in CC3. You can definitely select and export it.

  • @dr.kfamily7239
    @dr.kfamily7239 5 ปีที่แล้ว +2

    THank you.

  • @Avalon19511
    @Avalon19511 3 ปีที่แล้ว

    Is there a way to merge items in daz before bringing it over to CC3, stockings seem to come in two parts the stocking itself and geometry, they are really hard to match up

    • @MikeDKelley
      @MikeDKelley  3 ปีที่แล้ว

      You'd have to tell me the specific piece of clothing, as in general this does not happen with stockings.

  • @phantomgaming5199
    @phantomgaming5199 2 ปีที่แล้ว

    after selecting file from trasnformer i get error no suitable setup profile found

    • @MikeDKelley
      @MikeDKelley  2 ปีที่แล้ว

      You're choosing the FBX exported from Daz using the settings I show? Or are you trying some other kind of file?

  • @scottownbey8041
    @scottownbey8041 4 ปีที่แล้ว

    Mike I got : Failed to load character. no suitable setup profile found. click "More" to check the compatibility list " Im trying to imoprt a Gen 8 character -- any suggestions

    • @MikeDKelley
      @MikeDKelley  4 ปีที่แล้ว

      With clothing? Most of the time this error means the clothing or item has hidden part of the mesh. It's solvable by simply importing another exact figure (so another Gen 8 into the scene) and then when importing just don't import the first one (I even have a tutorial about this you can look for but it's as easy as I just said).

    • @scottownbey8041
      @scottownbey8041 4 ปีที่แล้ว +1

      @@MikeDKelley Finally got it working thanks a bunch Mike.

  • @abiodunfatoyinbo3214
    @abiodunfatoyinbo3214 2 ปีที่แล้ว

    You are the best

  • @romania3dart
    @romania3dart 3 ปีที่แล้ว

    Hi ....If you know how to add the genesis 8 eyes brows to a character in CC3 i will be happy to know ....Because no one talk about that...I know CC3 + have a new plugin with hair ,beard and eyes brow ,but r other characters in daz studio with a original character brow witch we may like to use

    • @MikeDKelley
      @MikeDKelley  3 ปีที่แล้ว

      The only eyebrows I know of in Daz are fibermesh, and fibermesh hair looks awful in CC3 and not worth doing, so I wouldn't bother.

  • @cloudpicturescgi
    @cloudpicturescgi 4 ปีที่แล้ว

    Hello bro how did you created those hairs and characters ...please

    • @MikeDKelley
      @MikeDKelley  4 ปีที่แล้ว

      Those are Daz characters with clothing and hair from Daz.

    • @cloudpicturescgi
      @cloudpicturescgi 4 ปีที่แล้ว

      @@MikeDKelley thank you

  • @SimpleResepMom
    @SimpleResepMom 4 ปีที่แล้ว

    hi mike, i have problem when import lon hair to the character, the hair hang in the shoulder, how to fix it? please help me

  • @fcf8269
    @fcf8269 4 ปีที่แล้ว +1

    I spent 3 days trying to import an obj exported from daz, to add it as clothing so all my CC3 figures can use it, and here you do the whole thing effortless, by just importing the whole figure with the clothing on :)
    I assumed that if you save the figure with the clothing, when you load it on a different avatar in CC3, it will replace the avatar with the character you imported with the clothing, but it seems that I was totally wrong. Thanks for the great tutorial! BTW I assume this works only for Genesis clothing and hair, since the clothing made for M4 or V4 for example will have to be added via obj, because transformer does support only genesis figures.

    • @MikeDKelley
      @MikeDKelley  4 ปีที่แล้ว

      Transformer supports M4 and V4, as well as Hivewire (and any Genesis of course). You have two choices when you load in a complete figure saved with an outfit -- you can load the avatar (with the clothing) or you have a "replace clothing" option that will just load the outfit on top of whatever avatar you have loaded. This is how I recommend you save most outfits, since it's then easy to swap out outfits onto a figure (note that this will NOT work with hair -- hair is the only thing that can't be either swapped or saved in this fashion. If you want to save an avatar with hair and clothing, you need to save as a project). Oh, and I should note they have changed it so you ALWAYS want to use advanced (this tutorial is now wrong. Sigh).

    • @fcf8269
      @fcf8269 4 ปีที่แล้ว +1

      @@MikeDKelley I tried it last night, and even with the latest version, it seems to be working.
      Exported from DAZ a full figure with clothing and hair, imported it in CC3 via Transformer and then decimated the clothing. Once the poly count was low enough I did save it as custom clothing and same goes for the hair, and was able to save both in their respective category. I am blown away by the fact that the clothing fits for 99% of the cases!
      The only area that is problematic is the gloves, which I assume depends from the T pose (the fingers are not straight in CC3 pose for some reason and poke out but I just hide the hands of the CC3 figure).
      This workflow takes me 20 minutes versus 4 hours for each clothing item, so it is really a game changer to me.
      I did use advanced most of the time, since I am getting the PBR textures from the DAZ clothing, so I didn't even try with the standard profile when importing.

    • @MikeDKelley
      @MikeDKelley  4 ปีที่แล้ว +1

      @@fcf8269 Good -- I talk about gloves in a few videos here and you might check them out (there are various ways to get even the fingers right, but it depends on the gloves and a few other things).

    • @bmart73
      @bmart73 3 ปีที่แล้ว

      @@MikeDKelley I dont have transformer, is it a add-on?

    • @MikeDKelley
      @MikeDKelley  3 ปีที่แล้ว

      @@bmart73 It comes with the paid version of CC3 (along with some other features). If you are going to import Daz figures with clothing or props it is absolutely a requirement.

  • @mememoon2944
    @mememoon2944 4 ปีที่แล้ว

    please
    I want to download this character

  • @scottownbey9340
    @scottownbey9340 4 ปีที่แล้ว

    Mike I ran into an issue where a CC3 characters upper teeth arent showing and the lower teeth are a bit off- have you done any videos on this subject?

    • @MikeDKelley
      @MikeDKelley  3 ปีที่แล้ว

      Crap - I missed this comment. Sigh. I'd have to know exactly what teeth you were using but you can always replace teeth AND you can apply morphs to them to fix any issues. If you do read this give me more info and I'd be glad to investigate further.

  • @cloudpicturescgi
    @cloudpicturescgi 3 ปีที่แล้ว

    Hello sir help me , I'm not getting those all options after I press export , help ms

    • @MikeDKelley
      @MikeDKelley  3 ปีที่แล้ว

      You'll have to be WAY more specific than this -- can you provide a screenshot or tell me EXACTLY what you are seeing and when you are seeing it?

    • @cloudpicturescgi
      @cloudpicturescgi 3 ปีที่แล้ว

      @@MikeDKelley hello , sir I'm importing all the Daz Clothing as accessories into cc3 ,but one thing is that after transferring as default the pants , when I'm applying a run pose to the character , the middle part of the pant is tearing , how to fix it ,what to do here ??can I get your Instagram to share my problem. ??

    • @MikeDKelley
      @MikeDKelley  3 ปีที่แล้ว

      @@cloudpicturescgi I don't have instagram but if you look at one of my tutorials about sports pants I think you'll see the answer (I have a lot of tutorials but you can just go to Reallusion ones.

  • @booktrailers9598
    @booktrailers9598 4 ปีที่แล้ว +1

    Hello there, isn't Daz hair just too heavy to really be used in real-time anything?

    • @MikeDKelley
      @MikeDKelley  4 ปีที่แล้ว +3

      Not most of it. Most of it (aside from fibermesh hair) works just fine in iClone. But do always ask me before you buy and I'll tell you (or even show you) how well any particular item works (that way you won't waste any money on the few that don't work).

    • @MikeDKelley
      @MikeDKelley  4 ปีที่แล้ว +1

      If you watch this until the end (or just fast forward) you'll see some Daz hair working fine even in Real Time (let alone rendering): th-cam.com/video/aKPzP-dcYWU/w-d-xo.html

    • @booktrailers9598
      @booktrailers9598 4 ปีที่แล้ว +1

      @@MikeDKelley Thank you SO much for your help :)

    • @booktrailers9598
      @booktrailers9598 4 ปีที่แล้ว

      @@MikeDKelley Hi there - A question please, I am using a beard from Daz, which imports fine everything is cool except - When the face morphs to smile etc, the beard is static? but the Daz beards have the same morphs as the face, so how do I make the beard work. please? I can't use real hair like your Blender video, as the character has to go into Unity - Thank you
      :)

    • @MikeDKelley
      @MikeDKelley  4 ปีที่แล้ว

      @@booktrailers9598 I answered that in your other post, but basically if a beard is weighted as hair it will follow the mouth open/close but no hair in CC3 can follow lip movements. A very special moustache piece is coming for CC3 that can do this, but you will have to use this and no other to get this effect.

  • @zainjolalbum
    @zainjolalbum 3 ปีที่แล้ว

    Will this work with lower than gen 8

    • @MikeDKelley
      @MikeDKelley  3 ปีที่แล้ว

      It works with all Genesis figures except for 8.1 (and also all Hivewire figures and V4 and M4). Note that Gen 1 and 2 figures need to be brought in as CC rather than CC3+ (you can covert afterwards).

    • @zainjolalbum
      @zainjolalbum 3 ปีที่แล้ว

      @@MikeDKelley TYVM

  • @caffeine8900
    @caffeine8900 ปีที่แล้ว

    You didn’t explain how to save the individual items…

    • @MikeDKelley
      @MikeDKelley  ปีที่แล้ว

      As a rule I don't recommend doing this but if you want just select whatever the item is and then go on the left to the appropriate type of item (if it's clothing then select the clothing tab, hair select the hair tab) and press the + button. This will save it in your template directory.

  • @Gina_1996
    @Gina_1996 3 ปีที่แล้ว

    dein Humor ist genial

  • @HivadStudio
    @HivadStudio 2 ปีที่แล้ว

    Please link download

    • @MikeDKelley
      @MikeDKelley  2 ปีที่แล้ว

      Download of what? I can't provide licensed content.

  • @tapkin4154
    @tapkin4154 5 ปีที่แล้ว +1

    Thank you for tutorials. Quick question: is there a way to reduce Daz hair polycount to use in game engines?

    • @fcf8269
      @fcf8269 4 ปีที่แล้ว

      As Jack said, the resolution of the clothing and the hair can be reduced either by percentage or by raw number of polygons easily.

  • @DyenamicFilms
    @DyenamicFilms 4 ปีที่แล้ว

    Are you aware that setting the FPS to 1 in DAZ will 'export' faster?

    • @MikeDKelley
      @MikeDKelley  4 ปีที่แล้ว

      Yeah, I have no animation now set on Daz (thanks to someone else who pointed it out). I don't really know much about Daz.

  • @scottownbey9340
    @scottownbey9340 4 ปีที่แล้ว

    This is awesome until you get "Failed to load character- no suitable.." :(

    • @MikeDKelley
      @MikeDKelley  4 ปีที่แล้ว

      It's most likely a face or face that Daz hides -- see my tutorial on dealing with this (or the shortcut is -- load ANOTHER avatar into the same scene, directly over the first and export both and all should be well. Otherwise, let me know and I'll point you to my tutorial).

    • @MikeDKelley
      @MikeDKelley  4 ปีที่แล้ว

      th-cam.com/video/WFgDHSSDEng/w-d-xo.html&ab_channel=MikeKelley

    • @scottownbey9340
      @scottownbey9340 4 ปีที่แล้ว +1

      ​@@MikeDKelley Mike thanks for the quick reply- that seems to do the trick!! You the man!!

    • @MikeDKelley
      @MikeDKelley  4 ปีที่แล้ว

      @@scottownbey9340 Anytime let me know -- always glad to help.

    • @scottownbey9340
      @scottownbey9340 4 ปีที่แล้ว

      ​@@MikeDKelley Do you really mean anytime :) I was successful getting the suit into CC3 but the buttons don't appear to parenting to the jacket. Have you done any tutorials on this?

  • @lanning1990
    @lanning1990 3 ปีที่แล้ว

    Does this atlas really want to be wearing the dress? the answer is No. Hahahahahha!