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This has to be the worst boss design ever since Curse-Rotted Greatwood from Dark Souls 3.
Agreed, softsoft just nail some parts together for this one
Not only this one, but the skeleton guy too
I love that fight
Its interesting to see, that she dissapears or "escape" rather than dying, unlike the other bosses, it seems like she's too important for the grater will to let her die.
I notice that too, and was also surprise, I thought I would have to fight her again.
This has to be the worst boss design ever since Curse-Rotted Greatwood from Dark Souls 3.
Agreed, softsoft just nail some parts together for this one
Not only this one, but the skeleton guy too
I love that fight
Its interesting to see, that she dissapears or "escape" rather than dying, unlike the other bosses, it seems like she's too important for the grater will to let her die.
I notice that too, and was also surprise, I thought I would have to fight her again.