When placing a path going to the tram station near the farm you were concerned about the river being blocked and moved one end of the path further back to prevent a blockage. However, the other end of the path going over the river blocks the river and you missed moving it to open the river back up (around 31:05).
You have more days between videos now. You do what you need to do and I'm sure you're spending your time wisely. I do miss seeing Biffa in my feed more often.
Biffa: thank you for casually mentioning other Cities:Skylines content creators from whom you glean information, tips, and tricks. (Overcharged Egg, for example.) It helps those of us "content consumers" in the community (such as myself) have more exposure to other creators. Fair play! It is appreciated.
Thanks for bringing back this gem! If it’s possible, maybe some remote area could still look like the ‘old new tealand’? Beach paths and old beach homes? I imagine this place looked like the South Pacific, but obvs that might not be your vision. I’ve been lucky enough to travel around and I’ve seen ‘modern island culture’ vs ‘old island culture’. I thought it might be interesting. Love ya! ❤❤
Hey Biffa, love this city coming back to life :) Here's the feedback: 10:32 If you prioritize older roads, it will let you keep the zoning on the other streets. 24:29 An separate bike path along the outside road (upgrade with tram?) would fit in nicely. You could turn the whole riverside in a bike park connected to thronton city park. A small bridge here and there to cross (bike only) would help a lot 30:05 Why not extend the orange path and follow the train. Go up and over the 3 lane road and just go on from there. Add connections here and there. 32:57 Just go up and over with the bike paths and connect it to the orange paths in the dock district, creating a biking highway of sorts.
For district universities, especially in cramped spaces, I use the "Faculty" building, which is a very small university of 800 ppl. Usually does the trick.
I loved this episode! The only change I'd make is more and longer cycle lanes along the side of the railway and maybe more interconnectivity with Hickory and Dickory with some paths. I hope you do a Korean themed district because I am yet to see any other CS creators utilise this update! Thanks :)
4:52 connect tram with space elevator using underground pedestrian passage under the highway. a train station near the space elevator would also make a lot of sense given you already have the line going though there. I'd also have another tram line going thought the the Dock district, centered on the train station, rather than keeping it relegated to the side. Also having it turn around on the other side of King's district would be way more efficient. also at 26:15 I'd think of making that a dedicated tram track to keep them moving more fluently ;) but yeah, overall looks much better than before. p.s. at 35:30 I love the walking path to the highway interchange :))) truly a novel way of doing stuff.
36:02 It looks like you have right turns at the intersection as well as the slip road right turns. Might be more lanes if you use that to go straight instead :)
16:31 I like the Dickery Dock theme for those neighbourhoods. I remember the song was about a mouse. How do you feel about Vermintea Trading Estate? Dock District has been transformed beautifully!☺ Thanks for putting footage of the tram going about their track at the end, after they got stuck it was kind of a bummer we didn't see it go. I hope it's well used, is it? And have I noticed correctly there's not a stop at the leisure zone? 🙊
12:45-ish - City Planner Plays has used tram stop roadways that don't require a turnaround in a recent build; might be worth looking into for this tram connection to the industry area!
You should put a library on this new zone, because she gonna educated "also" the middle-age people (adults). Its possible to connect this zone with the cable car system on the top of moutains? Maybe on Tourist Zone ;) Great season We love New Tealand
Yes, I think the thing with education is that new citizens moving in from outside start off with no education and can only be educated through public libraries. If I understand correctly, university requires high school education, high school requires primary school education, and primary school is only available to children born in the city. So you end up with only uneducated adults until you've cycled through a generation (or build public libraries).
I generally like the rebuild ... But one thing bugs me ... 16:48 You have a tram depot with upkeep cost for a single line with just 10 stops - 16:09 a line that is running parallel to a commuter rail line which could have an infill station with just slightly higher upkeep costs. And the tram line is mirroring parts of a bus loop. 18:49 might be a view that inspires to grow the single line into a mini-network with spurs connecting neighbouring areas or areas further away from the rail tracks replacing bus services.
The industrial district could be the Clock district since that would give the mouse a place to run up. And if you haven't added the clock tower yet, it would be a good place for it.
My idea for a challenge: Hyper dense residential district. One small area, maybe four grid blocks or so, of high density buildings that are set to hold one thousand families each. Total amount of buildings: 80 (20 per grid block). That would be 80,000 families in a very small space. The challenge would be setting up the rest of the area to deal with that massive amount of people in such a small place. Commercial and industrial needs could fluctuate heavily, emergency services could go from unused to overburdened within in-game hours, all forms of transit can be choked at any time...just a fun mess. For added difficulty, don't allow bulldozing or removal of buildings that fail until the demand rises and the game actually reinvests in that building. Could be fun, and teach us all some stuff to make our vanilla cities even better!
The turn-around for the tram near the forestry looks like it would fit a large factory really well. Having a large employer located there would at least give the tram a reason to stop on that side of the stream but without going all the way to the forestry zone. Or if there's no unique factory left to place down, maybe some garbage/ water/ power/ warehousing facilities. And maybe you could move the tram depot there. It would be an employer; It's sufficiently industrial to border the forestry; And since it's owned by the transit agency they'd have an elevated interest to get their workers there.
I remember when you placed that original district! It looks much nicer now with your personal touch. I find I rarely use the self-sufficient or organic settings, but I see now that the buildings are really nice!
Hey Biffa. I really like this 'New' zone. For the trams' ends you could use a smaller one way line just to turn around. But anyway it's ok. It looks great. Good job!
I'm pretty sure the "Educate more citizens" means you just need to wait several years for the citizens there to go through the school system. For uneducated adults, you can add libraries so that every year, they will have a random change to increase a level. You can also figure out what other services they need nearby (mail?) and raise land values and that will allow some buildings to upgrade anyways.
I would suggest extending the tram into the Hickory and Dickory areas, and the Birdsong district. As it is, you've made a very nice mini-city. My only quibble is about the changes you made to the banks of the serpentine river, on the right. 31:00 You built a dam without realising it! May I suggest removing some buildings and extending the bike path bridge at both ends to restore the natural banks? 😉 Edit: time stamp
I'd suggest going around the map to look at places where there are too many of the same buildings/ugly buildings and plopping something new and nice. Thanks for being one of the best creators on this app biffa!!!
Biffa: now you've returned to the Dock district, it's time to think about the parkland you created along the river and in the mountains at the rear. You can get the park gates in off the cycle road that runs around the edge, getting your citizens running to the hills & boasting the area's appeal.
Biffa I would like to see some trim lights that are traffic lights in your city because I noticed that you can do that with buses taxis and trims when you’re adding time late with traffic lights
Wow I can't believe you snubbed the loggers forcing them to walk into the logging area.. I know you mentioned that it goes to the edge, but anyone working there would have to walk quite far just to get to the punch clock 🤦♂️🤦♂️🤦♂️
I actually think you needed to add a library rather than more education, at least when I play the houses upgrade gradually as the population inside is replaced, I have seen brand new houses be established between a primary and secondary school, with a nearby University, still complaining about the education levels, but the problem was a lack of adult education in the form of libraries rather than education for the children and teenagers.
I started watching the biffa videos via a statement, "Saw in the video of that gringo", and soon started the Teaport series, since then, I do not lose a video! But definitely New Tealand is the best series referring to CS
When you made the pedestrian pathway, maybe it could be longer, but you could draw the connection under the railway bridge. (27:40) There was plenty of space for the pathway, imo.
There is no need to overlap bus & tram along the same road. Creates too many traffic interruptions. Busses/trams are essentially the same level of public transport so if you have one servicing an area/route you don't need the other. You're basically creating twice the traffic for twice the price. That why so many cities replace trams/street cars with buses and why very few new cities have them. Buses are more adaptable and easier to route/reroute and require less road maintenance. So my suggestion is, if you're going to run that long tram route along the main artery, ditch the long bus routes on that same attery and just run local/short bus loops at the neighborhood/district level. There is a hierarchy to public transport just as there is a road hierarchy. You wouldn't build to identical roads on top of each other. Why do it with public transport? ;-)
35:54 - you have a ramp for a right turn AND a dedicated right turn lane... perhaps change that right turn lane into straight on and then you'd either have 2 lanes for straight on and one for turning left OR also change the middle lane to left turn and you'd have 2 left turning lanes... depending on the flow of traffic.
Would love to see these high density areas have lots of parking lots (especially when there's bike lanes and no street parking). Also looking forward to some even less densely populated towns dotted around.
For the "King's" area, rename it for Tsar Nicholas (II), who has a tea named for him? If you'd rather have an English reference, perhaps name it for "Earl Grey's Court" instead.
The bit at around #34:30 where you moved the commercial buildings to the the street behind them? Another option would have been to leave the buildings where they were (accessible for customers) but to move their cargo spawn points to the access road behind. I remember you using that trick in one of your other cities... Blightea, maybe...
Well that's one district improved, how many more to go. lol. Ahh Cities Skylines, I love how vehicles go through each other especially trams. Cars and trucks just drive right into the trams as they drive along, they must get better mileage for their vehicles that way.
16:36 I know it's been a while, but have you used Hibiscus or Passion Flower yet? ...maybe you could name the lines after the tropical flower teas... Sage-Lemon, Rose-Hip, Ginger (all with corresponding colors!).
Hey Biffa.... I love your videos, I've learned a lot with them. Just a little tip: When the building says to "educate more people" to level up, you just have to wait.
Why do you have an elevated train station, but then pedestrian bridges going over the track? I reckon elevate the track so the two sides connect easier
Instead of two pedestrian bridges, one on either side of the vehicle bridge, perhaps a pathway from one side to the other could go under the bridge for vehicles and that would eliminate the need for the second pedestrian bridge across the river. The main bridge might need to be a bit higher and start earlier on each side to accommodate the pathway underneath.
(just a suggestion) A tunnel to the other side trough the mountains would be super cool but instead of a normal tunnel from the game it would be nice to make one yourself like a tunnel that you can actually see trough it would be cool (edit:or just a road trough the mountains that would go to the other side of the mountains)
Good episode - nice build! I really like your high density builds, and getting the bike lanes in there, and the quick commentary on HD Commerial and traffic was helpful.
I wish u can play on maps with more hills and mountains, then u can add dams on the rivers/lakes. I believe such settings will add more variety of challenges in your city
The education issue is because they are newly moved in citizens that haven't worked their way through the education system yet. Give it a couple of in game months and it should clear up on its own. The higher land value likely came from the previous buildings, which has helped increase the new buildings levels faster than normal
Why not have the tram go around on the MT road and cross at a local bridge to a turn around at the Depot? It would keep the trams away from the highway and its traffic and open up the area next to the industry.
Love the videos! The new tram roads have the track in the inside lanes forcing the people to cross the outer lanes to get on and off. Are there any tram roads with the track on the outside? Save the riders!
Hi Biffa, yet another great video!! One thing that I have always wondered is why traffic seems to travel at the same speed! For example, we all know that buses and lorries accelerate slower, and Audis always travel at least 7mph over the speed limit. Wouldn't it be a better test of your traffic fixing prowess if you could replicate real life traffic speeds in New Tealand? 🤞
Hi Biffa :) really love your videos! You've inspired me to work on my own British inspired save. Have you thought about creating a video on your mods? How they work and your preference with each mod setting. Would be a really useful and fun video.
What you’ve built is where I come from in NW London a giant great big Drug Estate known as the “Manors” the place they filmed “Top Boy” thank goodness the only drug your mob need is “Tea” another great “Biffing Project”
You don't need the extra schools at the end of the episode. The reason that people aren't very educated is because they've only just moved in and haven't spent time in school in order to get educated. It happens with every new area you build, initially it looks really bad but it improves as people spend time in school
I'm only about 9 months late with this comment, but "educate more citizens" just means that they haven't yet gone through the school system, not that there isn't enough available to them. When they move in from outside the map they haven't graduated primary school, even the adults, so they are all uneducated. As the adults grow older and die and the younger kids go through school the overall household becomes more educated leading to it upgrading. That prompt is really just saying wait longer for this building to upgrade.
Loving all of your videos! Pure inspiration to my own game saves. You can select under traffic manager mod to NOT setting automatically traffic lights at new junctions! Is a big help for myself at least! Greetings from Germany
Biffa, really liking your vids (and I subscribed lol) with your UK themed cities like blighty on the wold, where do you get all the things like UK houses, tube stations, churches, shops etc, I looked in the ods list and that lists the mods but not the assets. being in the UK i want my cities to have a UK theme too.
I'm pretty sure the "educate your citizens message" is just cause the new adults come in with low education (which is silly), and the new kids haven't had time to finish thiers. They should upgrade after running for a bit
When placing a path going to the tram station near the farm you were concerned about the river being blocked and moved one end of the path further back to prevent a blockage. However, the other end of the path going over the river blocks the river and you missed moving it to open the river back up (around 31:05).
I was going to say the same.
Also for the pedestrian disctrict, maybe make it a kind of China Town with buildings from China, Korea and Japan.
Beat me to it
That river is drying up, the water does not seem to be flowing.
You have more days between videos now. You do what you need to do and I'm sure you're spending your time wisely. I do miss seeing Biffa in my feed more often.
Just been ill a lot lately, feel much better today so hopefully back to "normal" soon! :-)
@@BiffaPlaysCitiesSkylines Your health is more important than posting videos. Glad to hear you are prioritizing it.
Biffa: thank you for casually mentioning other Cities:Skylines content creators from whom you glean information, tips, and tricks. (Overcharged Egg, for example.) It helps those of us "content consumers" in the community (such as myself) have more exposure to other creators. Fair play! It is appreciated.
Thanks for bringing back this gem!
If it’s possible, maybe some remote area could still look like the ‘old new tealand’? Beach paths and old beach homes? I imagine this place looked like the South Pacific, but obvs that might not be your vision. I’ve been lucky enough to travel around and I’ve seen ‘modern island culture’ vs ‘old island culture’.
I thought it might be interesting. Love ya! ❤❤
Love being back in New Tealand. Fun to see you "upgrade" it with all the new DLCs etc that has become available.
I would suggest adding a path between the tram station near the forestry area and the space elevator
Hey Biffa, love this city coming back to life :)
Here's the feedback:
10:32 If you prioritize older roads, it will let you keep the zoning on the other streets.
24:29 An separate bike path along the outside road (upgrade with tram?) would fit in nicely. You could turn the whole riverside in a bike park connected to thronton city park. A small bridge here and there to cross (bike only) would help a lot
30:05 Why not extend the orange path and follow the train. Go up and over the 3 lane road and just go on from there. Add connections here and there.
32:57 Just go up and over with the bike paths and connect it to the orange paths in the dock district, creating a biking highway of sorts.
For district universities, especially in cramped spaces, I use the "Faculty" building, which is a very small university of 800 ppl. Usually does the trick.
It's Biffa. Can't be an university. Must be an universitea
Biffa, at 31:00, even though you fixed one spot, you still blocked the river right there.
I noticed that too.
I loved this episode! The only change I'd make is more and longer cycle lanes along the side of the railway and maybe more interconnectivity with Hickory and Dickory with some paths.
I hope you do a Korean themed district because I am yet to see any other CS creators utilise this update!
Thanks :)
IMHO Korean, Chinese and Japanese buildings could make a terrific pedestrian area.
4:52 connect tram with space elevator using underground pedestrian passage under the highway.
a train station near the space elevator would also make a lot of sense given you already have the line going though there.
I'd also have another tram line going thought the the Dock district, centered on the train station, rather than keeping it relegated to the side. Also having it turn around on the other side of King's district would be way more efficient.
also at 26:15 I'd think of making that a dedicated tram track to keep them moving more fluently ;)
but yeah, overall looks much better than before.
p.s. at 35:30 I love the walking path to the highway interchange :))) truly a novel way of doing stuff.
36:02 It looks like you have right turns at the intersection as well as the slip road right turns. Might be more lanes if you use that to go straight instead :)
16:31 I like the Dickery Dock theme for those neighbourhoods. I remember the song was about a mouse. How do you feel about Vermintea Trading Estate?
Dock District has been transformed beautifully!☺ Thanks for putting footage of the tram going about their track at the end, after they got stuck it was kind of a bummer we didn't see it go. I hope it's well used, is it? And have I noticed correctly there's not a stop at the leisure zone? 🙊
12:45-ish - City Planner Plays has used tram stop roadways that don't require a turnaround in a recent build; might be worth looking into for this tram connection to the industry area!
You should put a library on this new zone, because she gonna educated "also" the middle-age people (adults).
Its possible to connect this zone with the cable car system on the top of moutains? Maybe on Tourist Zone ;)
Great season
We love New Tealand
Yes, I think the thing with education is that new citizens moving in from outside start off with no education and can only be educated through public libraries. If I understand correctly, university requires high school education, high school requires primary school education, and primary school is only available to children born in the city. So you end up with only uneducated adults until you've cycled through a generation (or build public libraries).
It’s so nice to be back in New Tealand. The maps small areas really encourage creativity and clever solutions. Love it :)
The reversible tram AI has changed my way of doing the tram network in my cities and I would really recommened it.
I'm really happy that New Tealand is back, it reminds me I can breathe new life into my existing city instead of wanting to start over every 6 months
The theme and LUT on new tealand is awesome. It looks gorgeous now!
Thanks! Spence Omz :-)
What is LUT?
Biffa, would you be willing to share these specifications? I can't manage to make my game look any good and I LOVE what you have done here!
I generally like the rebuild ...
But one thing bugs me ... 16:48 You have a tram depot with upkeep cost for a single line with just 10 stops - 16:09 a line that is running parallel to a commuter rail line which could have an infill station with just slightly higher upkeep costs. And the tram line is mirroring parts of a bus loop.
18:49 might be a view that inspires to grow the single line into a mini-network with spurs connecting neighbouring areas or areas further away from the rail tracks replacing bus services.
Always happy to see New Tealand :D For the district name, how about just naming it "Hock"? Hock, Dock, Hickory, Dickory :P
The industrial district could be the Clock district since that would give the mouse a place to run up. And if you haven't added the clock tower yet, it would be a good place for it.
My idea for a challenge:
Hyper dense residential district. One small area, maybe four grid blocks or so, of high density buildings that are set to hold one thousand families each. Total amount of buildings: 80 (20 per grid block). That would be 80,000 families in a very small space.
The challenge would be setting up the rest of the area to deal with that massive amount of people in such a small place. Commercial and industrial needs could fluctuate heavily, emergency services could go from unused to overburdened within in-game hours, all forms of transit can be choked at any time...just a fun mess. For added difficulty, don't allow bulldozing or removal of buildings that fail until the demand rises and the game actually reinvests in that building.
Could be fun, and teach us all some stuff to make our vanilla cities even better!
The turn-around for the tram near the forestry looks like it would fit a large factory really well. Having a large employer located there would at least give the tram a reason to stop on that side of the stream but without going all the way to the forestry zone.
Or if there's no unique factory left to place down, maybe some garbage/ water/ power/ warehousing facilities.
And maybe you could move the tram depot there. It would be an employer; It's sufficiently industrial to border the forestry; And since it's owned by the transit agency they'd have an elevated interest to get their workers there.
I remember when you placed that original district! It looks much nicer now with your personal touch. I find I rarely use the self-sufficient or organic settings, but I see now that the buildings are really nice!
Hey Biffa. I really like this 'New' zone. For the trams' ends you could use a smaller one way line just to turn around. But anyway it's ok. It looks great. Good job!
With Zone Adjuster if you hold ALT you can flip between only one side of the road being zoned and if you keep clicking it will toggle between sides.
I'm pretty sure the "Educate more citizens" means you just need to wait several years for the citizens there to go through the school system. For uneducated adults, you can add libraries so that every year, they will have a random change to increase a level. You can also figure out what other services they need nearby (mail?) and raise land values and that will allow some buildings to upgrade anyways.
I would suggest extending the tram into the Hickory and Dickory areas, and the Birdsong district.
As it is, you've made a very nice mini-city. My only quibble is about the changes you made to the banks of the serpentine river, on the right. 31:00 You built a dam without realising it! May I suggest removing some buildings and extending the bike path bridge at both ends to restore the natural banks? 😉
Edit: time stamp
I'd suggest going around the map to look at places where there are too many of the same buildings/ugly buildings and plopping something new and nice. Thanks for being one of the best creators on this app biffa!!!
You can use the P & B + walking paths in the new area, also you can put a walking path near the park, train station and tram stop
Biffa: now you've returned to the Dock district, it's time to think about the parkland you created along the river and in the mountains at the rear. You can get the park gates in off the cycle road that runs around the edge, getting your citizens running to the hills & boasting the area's appeal.
Following the "Kings District" name...
"Earl Grey Trading Estate" ?
Or maybe the "Oolong Industea Park"?
41:02
That tram was involved in at least 4 vehicular collisions. Your insurance for the city must be astronomical!
Biffa I would like to see some trim lights that are traffic lights in your city because I noticed that you can do that with buses taxis and trims when you’re adding time late with traffic lights
So happy to see an upload this week Biffa!!!
I was thinking what if we jsut named the new King area “King Tea”
16:47 A King is Royalty, Earl’s are nobility. Keep it simple “Earl Grey” district. 😊
Unless you plan to end two tram lines on the same loop, the best option is to build the loop with one tram track segments.
Nice Mulligaan call anyway.
Wow I can't believe you snubbed the loggers forcing them to walk into the logging area.. I know you mentioned that it goes to the edge, but anyone working there would have to walk quite far just to get to the punch clock 🤦♂️🤦♂️🤦♂️
I actually think you needed to add a library rather than more education, at least when I play the houses upgrade gradually as the population inside is replaced, I have seen brand new houses be established between a primary and secondary school, with a nearby University, still complaining about the education levels, but the problem was a lack of adult education in the form of libraries rather than education for the children and teenagers.
I really like that district much better now! Makes such a difference!!🤩
I started watching the biffa videos via a statement, "Saw in the video of that gringo", and soon started the Teaport series, since then, I do not lose a video!
But definitely New Tealand is the best series referring to CS
When you made the pedestrian pathway, maybe it could be longer, but you could draw the connection under the railway bridge. (27:40)
There was plenty of space for the pathway, imo.
Glad this city is being re"instated" this was one series I always binge watch together with CPP's Verde Beach.
There is no need to overlap bus & tram along the same road. Creates too many traffic interruptions. Busses/trams are essentially the same level of public transport so if you have one servicing an area/route you don't need the other. You're basically creating twice the traffic for twice the price. That why so many cities replace trams/street cars with buses and why very few new cities have them. Buses are more adaptable and easier to route/reroute and require less road maintenance. So my suggestion is, if you're going to run that long tram route along the main artery, ditch the long bus routes on that same attery and just run local/short bus loops at the neighborhood/district level. There is a hierarchy to public transport just as there is a road hierarchy. You wouldn't build to identical roads on top of each other. Why do it with public transport? ;-)
35:54 - you have a ramp for a right turn AND a dedicated right turn lane... perhaps change that right turn lane into straight on and then you'd either have 2 lanes for straight on and one for turning left OR also change the middle lane to left turn and you'd have 2 left turning lanes... depending on the flow of traffic.
29:34 You may have to periodically change your tea in your computer. Only refill with approved Yorkshire tea and LTT Teakeeper additive.
District name = Manuka. It's a tree that gives a beautiful honey for your tea. And it's from New Zealand (and Australia)
Would love to see these high density areas have lots of parking lots (especially when there's bike lanes and no street parking).
Also looking forward to some even less densely populated towns dotted around.
For the "King's" area, rename it for Tsar Nicholas (II), who has a tea named for him? If you'd rather have an English reference, perhaps name it for "Earl Grey's Court" instead.
I propose renaming the "Sunset Grounds" park to "Coffee Grounds", and "Lake District" to "Barista Bend" (on account of the bendy river).
The bit at around #34:30 where you moved the commercial buildings to the the street behind them? Another option would have been to leave the buildings where they were (accessible for customers) but to move their cargo spawn points to the access road behind. I remember you using that trick in one of your other cities... Blightea, maybe...
So glad to see this city upgrading more
Well that's one district improved, how many more to go. lol. Ahh Cities Skylines, I love how vehicles go through each other especially trams. Cars and trucks just drive right into the trams as they drive along, they must get better mileage for their vehicles that way.
16:36 I know it's been a while, but have you used Hibiscus or Passion Flower yet? ...maybe you could name the lines after the tropical flower teas... Sage-Lemon, Rose-Hip, Ginger (all with corresponding colors!).
I need to learn to be more willing to do this. I only rarely rebuild the same areas
Given the Hickory Dickory Dock theme, why not call that little industrial area "Clock"?
In New Zealand there is a place called Kapiti. Which sounds like cuppa tea!
Also we say Give Way, not yield in NZ, fyi
Hey Biffa.... I love your videos, I've learned a lot with them. Just a little tip: When the building says to "educate more people" to level up, you just have to wait.
Why do you have an elevated train station, but then pedestrian bridges going over the track? I reckon elevate the track so the two sides connect easier
Instead of two pedestrian bridges, one on either side of the vehicle bridge, perhaps a pathway from one side to the other could go under the bridge for vehicles and that would eliminate the need for the second pedestrian bridge across the river. The main bridge might need to be a bit higher and start earlier on each side to accommodate the pathway underneath.
(just a suggestion) A tunnel to the other side trough the mountains would be super cool but instead of a normal tunnel from the game it would be nice to make one yourself like a tunnel that you can actually see trough it would be cool (edit:or just a road trough the mountains that would go to the other side of the mountains)
Good episode - nice build! I really like your high density builds, and getting the bike lanes in there, and the quick commentary on HD Commerial and traffic was helpful.
I wish u can play on maps with more hills and mountains, then u can add dams on the rivers/lakes. I believe such settings will add more variety of challenges in your city
Sir, I must say, that watching your gameplays is like an ASMR of RTS/Sim gaming and it is truly satisfying to watch.
Glad you enjoy it! :-)
I think this neigborhood should be renamed to "Mockery", because you know, it was like a joke!
When you added the bike bridge across the river at 31:14, you blocked the water for the river to flow.
High capacity hospital needs one or two parking garages.
The education issue is because they are newly moved in citizens that haven't worked their way through the education system yet. Give it a couple of in game months and it should clear up on its own. The higher land value likely came from the previous buildings, which has helped increase the new buildings levels faster than normal
The king district should be called mouse, as in Hickory, dickory, dock, the mouse ran up the clock
Why not have the tram go around on the MT road and cross at a local bridge to a turn around at the Depot? It would keep the trams away from the highway and its traffic and open up the area next to the industry.
Suggest to build a holiday resort and city camping for the local population.
Love the videos! The new tram roads have the track in the inside lanes forcing the people to cross the outer lanes to get on and off. Are there any tram roads with the track on the outside? Save the riders!
Biffa, you need to finally fix the railway in New Tealand!
The name for the Tram line...looking at the destinations, surely it has to be Royal Oak?
Hi Biffa, yet another great video!!
One thing that I have always wondered is why traffic seems to travel at the same speed!
For example, we all know that buses and lorries accelerate slower, and Audis always travel at least 7mph over the speed limit.
Wouldn't it be a better test of your traffic fixing prowess if you could replicate real life traffic speeds in New Tealand?
🤞
Hi Biffa :) really love your videos! You've inspired me to work on my own British inspired save.
Have you thought about creating a video on your mods? How they work and your preference with each mod setting. Would be a really useful and fun video.
AMAZING BUILD!! Just a name suggestion for the tram to the DDLR Dock District Light Rail even though it’s a tram LOL
i think it'd be nice if the high capacity university and the eldercare building switched places.
Can you add a suburban railway in Blightea on the world plssss
Spiral parkings have parking spots, just stacked on eachother. In my experience they count as parking
What you’ve built is where I come from in NW London a giant great big Drug Estate known as the “Manors” the place they filmed “Top Boy” thank goodness the only drug your mob need is “Tea” another great “Biffing Project”
The back side of that area could have a nice national park up into the mountains
You don't need the extra schools at the end of the episode. The reason that people aren't very educated is because they've only just moved in and haven't spent time in school in order to get educated. It happens with every new area you build, initially it looks really bad but it improves as people spend time in school
well if it's called king, maybe just call it royaltea then, cause kings are royal-TEA 😂😂
I’d like to suggest Teasside District 😊 (although it might be better suited to UK themed Blightea, as Teesside is in northeast England)
Watching New Tealand while drinking tea is spectacular
35:38 Theres a building on the new road, you made for the commercial buildings
I'm only about 9 months late with this comment, but "educate more citizens" just means that they haven't yet gone through the school system, not that there isn't enough available to them. When they move in from outside the map they haven't graduated primary school, even the adults, so they are all uneducated. As the adults grow older and die and the younger kids go through school the overall household becomes more educated leading to it upgrading. That prompt is really just saying wait longer for this building to upgrade.
at 31:02 there is another block in the river
Loving all of your videos!
Pure inspiration to my own game saves.
You can select under traffic manager mod to NOT setting automatically traffic lights at new junctions!
Is a big help for myself at least!
Greetings from Germany
Thanks for playing this game man.
36:38 could you just hide parking spaces under the spiral car park? That way you get the parking "stat" but it still looks like the car park.
I would name the King District as "Fac-tea-ry District" 🤣👍
or "Industearial Area"
You have Hickory, Dickory and Dock districts, why not make that new industrial zone the Clock district?
Biffa, really liking your vids (and I subscribed lol) with your UK themed cities like blighty on the wold, where do you get all the things like UK houses, tube stations, churches, shops etc, I looked in the ods list and that lists the mods but not the assets. being in the UK i want my cities to have a UK theme too.
Thanks! It's all free from the Stem Workshop :-)
10:39 I recognised this music from the TH-cam Free Audio/Music Album🤌
I'm pretty sure the "educate your citizens message" is just cause the new adults come in with low education (which is silly), and the new kids haven't had time to finish thiers. They should upgrade after running for a bit
also, my english is improving thanks to you, parceiro! thank you so much for that as well
Tram Station and Post Service on the same road please :=)
Why not continue the Bike/Ped Highlane?