More Strinova video will be coming soon, hopefully this video do help you guys out and let me know if you guys disagree or agree with their tier list. Everything is based on my own experience and opinion from time I played in the beta test and NOT in the China version of the game. This video is aimed towards new players and not Pro's 00:00 - Intro 01:00 - Easy Tier 21:28 - Somewhat Difficult 27:48 - Hardest To Master I do hope you guys will enjoy the video :) 🚨 Join this channel to get access to perks: th-cam.com/channels/f7_zxWluhQttmHz0sJPmqQ.htmljoin 🚨I'M ON OTHER PLATFORMS!! Twitter: twitter.com/AruzienYT Twitch: www.twitch.tv/aruzien Discord: discord.gg/ng3DgbaKHK Tiktok: www.tiktok.com/@aruyt?lang=en
Some corrections I would like to point out: Flavia, Kanami are easy to learn (their skills are simple, their guns are also simple). Audrey, Nobunaga, Yvette and Kokona are somewhat difficult(because of their unique playstyle), Ming and Baimo are hard to learn Ming has the most difficult gun in the game to master, it really takes hours to master it, and focus on it as well, because of her spray pattern going other direction (so you will have to re learn how to shoot when using Ming) Baimo on the other hand is extremely fast paced and requires crazy accuracy to get kills, he is very hard to learn and master.
After stream I've done earlier, I can definitely agree with these points more so with Bai mo. Bai mo is definitely character that requires good amount skill to master because of his dash. For other characters such as Audrey and even Nobunaga we're off personal experiences when I first time played them as new player myself, I do think new players may have chance of picking them up especially Audrey but I think I should also consider higher level plays in the future because both of these characters can also require good positioning and I'm already kind of used to position in some games I play so without good position I definitely do think they are somewhat difficult to use as new player who has yet to understand that game. So I can definitely understand and agree with these points once I started to become more open minded from my experience vs the actual possibilities of others experiences.
@Aruzien Yeah, as for "playstyle" characters I have corrected, thing is, while a lot of other characters can just run freely and do mostly what they want, those characters are bound to playing specific positions and do certain things that others dont have to worry about. For example: the higher you go, the more things you uncover as an Audrey main for example: the fact that people can easily nade you(which you need to use a anti-nades forcefield against), the fact that you can be caught while turret delay, the fact that you need to constantly ads to have a small advantage in fights, the fact that to maximize damage out of such a gun, you actually need to hit a lot of headshots, which is not that easy, most of Audrey mains just aim for the body, which does work, but is not perfect. And also, Audrey doesnt have any advantage over other characters when shooting from hip fire. While it is easy to learn the basics of her, its hard to adapt to rotating from site to site and all of the stuff that I mentioned earlier. As a Nobunaga you literally have to have the balls to stand and take whatever shit goes at you, not to mention, his gun is very difficult to master. Yvette looks simple, but maxxing the use out of her bear that serves multiple roles (as a shield, or as a damage amplifier) the fact that you need to adapt and use it depending on the situation is very tough, not to mention her gun is generally weak and requires that ice to be good. Snipers on the other hand (especially Kanami) dont always need to aim for the head. A sniper thats somewhat experienced in the game can pretty much be very good. It may just be those that never played snipers and decided to take one "cause why not" that were ruining your games. Most advanced snipers are cracked as hell, as for Kokona though, who thought combining a medic with a sniper, a gun that often needs you to lock in was a good idea? Yeah Kokona is tougher to learn + she doesnt have that second tick like Kanami, so with Kokona, you are more forced to aiming for the head.
Definitely, I will make more updates tier on this soon. ESP since eika is coming out so For now since most players will be more new to the game or returning back to the game after the beta tests it will be great since most of us will be able fully test the game to limit for us who haven’t played calabiyau Main reason why I mention it is because most my experience and thoughts in video isn’t CN wise but my experience in beta but not necessarily the best as we did have to deal with bots (could’ve been time I was playing during beta) so some of this is more new information for me or things I have yet to encounter or experience just yet but I do know Audrey have a clean window to where sniper characters or anyone can kill her when she’s setting up turret in the open etc, small stuff like that I have encountered so far. So comparing to what information I gathered from beta vs CN information on these characters is pretty interesting
Audrey is a noob friendly character, then at mid tier she becomes wrecked by anyone who knows how to counter her, then she becomes a high skill character because you NEED to master positioning and her MG effectively in order to fight the higher experienced players. Fuschia should be somewhat difficult, because her rifle has one of the highest kick in the game and requires a lot of distance management. She is godly in low tier and hence why the illusion of her being very easy, but players who know how she works can counter her quite easily because her tracking works both ways in alerting.
I will make a updated tier list video after the game release, most everything I mention is based on my experience from Gloabl beta so in CN some of the characters I mention that were easy play actually has some sort of skill and difficulty to them compared to how I fought against certain characters and used them in beta, most information may remain true but I think its fair I should make a updated video after the game release once everything has settled down.
I highly disagree with you on Maddelena. -Using Awakening 2 efficiently is a hard ask - you need to learn some technical tricks to paint the right areas AND have an idea of where fights usually happen AND/OR hit a calculated flick to the SKY in response to map information. -Her gun is amazing at both close and long range, but you have to learn patterns unique to only it - i usually have to go for quickscopes like a sniper to solidify a mid/long range duel, and even close range its weird to get used to. I wouldn't put her as hardest in game yet but I can't see why you put her in easy.
More Strinova video will be coming soon, hopefully this video do help you guys out and let me know if you guys disagree or agree with their tier list. Everything is based on my own experience and opinion from time I played in the beta test and NOT in the China version of the game. This video is aimed towards new players and not Pro's
00:00 - Intro
01:00 - Easy Tier
21:28 - Somewhat Difficult
27:48 - Hardest To Master
I do hope you guys will enjoy the video :)
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Some corrections I would like to point out: Flavia, Kanami are easy to learn (their skills are simple, their guns are also simple). Audrey, Nobunaga, Yvette and Kokona are somewhat difficult(because of their unique playstyle), Ming and Baimo are hard to learn Ming has the most difficult gun in the game to master, it really takes hours to master it, and focus on it as well, because of her spray pattern going other direction (so you will have to re learn how to shoot when using Ming) Baimo on the other hand is extremely fast paced and requires crazy accuracy to get kills, he is very hard to learn and master.
After stream I've done earlier, I can definitely agree with these points more so with Bai mo. Bai mo is definitely character that requires good amount skill to master because of his dash. For other characters such as Audrey and even Nobunaga we're off personal experiences when I first time played them as new player myself, I do think new players may have chance of picking them up especially Audrey but I think I should also consider higher level plays in the future because both of these characters can also require good positioning and I'm already kind of used to position in some games I play so without good position I definitely do think they are somewhat difficult to use as new player who has yet to understand that game.
So I can definitely understand and agree with these points once I started to become more open minded from my experience vs the actual possibilities of others experiences.
@Aruzien Yeah, as for "playstyle" characters I have corrected, thing is, while a lot of other characters can just run freely and do mostly what they want, those characters are bound to playing specific positions and do certain things that others dont have to worry about. For example: the higher you go, the more things you uncover as an Audrey main for example: the fact that people can easily nade you(which you need to use a anti-nades forcefield against), the fact that you can be caught while turret delay, the fact that you need to constantly ads to have a small advantage in fights, the fact that to maximize damage out of such a gun, you actually need to hit a lot of headshots, which is not that easy, most of Audrey mains just aim for the body, which does work, but is not perfect. And also, Audrey doesnt have any advantage over other characters when shooting from hip fire. While it is easy to learn the basics of her, its hard to adapt to rotating from site to site and all of the stuff that I mentioned earlier. As a Nobunaga you literally have to have the balls to stand and take whatever shit goes at you, not to mention, his gun is very difficult to master. Yvette looks simple, but maxxing the use out of her bear that serves multiple roles (as a shield, or as a damage amplifier) the fact that you need to adapt and use it depending on the situation is very tough, not to mention her gun is generally weak and requires that ice to be good. Snipers on the other hand (especially Kanami) dont always need to aim for the head. A sniper thats somewhat experienced in the game can pretty much be very good. It may just be those that never played snipers and decided to take one "cause why not" that were ruining your games. Most advanced snipers are cracked as hell, as for Kokona though, who thought combining a medic with a sniper, a gun that often needs you to lock in was a good idea? Yeah Kokona is tougher to learn + she doesnt have that second tick like Kanami, so with Kokona, you are more forced to aiming for the head.
Definitely, I will make more updates tier on this soon. ESP since eika is coming out so
For now since most players will be more new to the game or returning back to the game after the beta tests it will be great since most of us will be able fully test the game to limit for us who haven’t played calabiyau
Main reason why I mention it is because most my experience and thoughts in video isn’t CN wise but my experience in beta but not necessarily the best as we did have to deal with bots (could’ve been time I was playing during beta) so some of this is more new information for me or things I have yet to encounter or experience just yet but I do know Audrey have a clean window to where sniper characters or anyone can kill her when she’s setting up turret in the open etc, small stuff like that I have encountered so far.
So comparing to what information I gathered from beta vs CN information on these characters is pretty interesting
Makes sense with Kokona since you have to juggle between healing your teammates and 1v1'ing the opposition's Kanami
Audrey is a noob friendly character, then at mid tier she becomes wrecked by anyone who knows how to counter her, then she becomes a high skill character because you NEED to master positioning and her MG effectively in order to fight the higher experienced players.
Fuschia should be somewhat difficult, because her rifle has one of the highest kick in the game and requires a lot of distance management. She is godly in low tier and hence why the illusion of her being very easy, but players who know how she works can counter her quite easily because her tracking works both ways in alerting.
Kanami always gonna be the goat for me frfr the one taps never get boring
As a note. Nobunagas skill ONLY effects himself.
Yvettes Ice also gives vulnerability to enemies on it.
Celestias Skill only effects Shield.
I will make a updated tier list video after the game release, most everything I mention is based on my experience from Gloabl beta so in CN some of the characters I mention that were easy play actually has some sort of skill and difficulty to them compared to how I fought against certain characters and used them in beta, most information may remain true but I think its fair I should make a updated video after the game release once everything has settled down.
I highly disagree with you on Maddelena.
-Using Awakening 2 efficiently is a hard ask - you need to learn some technical tricks to paint the right areas AND have an idea of where fights usually happen AND/OR hit a calculated flick to the SKY in response to map information.
-Her gun is amazing at both close and long range, but you have to learn patterns unique to only it - i usually have to go for quickscopes like a sniper to solidify a mid/long range duel, and even close range its weird to get used to.
I wouldn't put her as hardest in game yet but I can't see why you put her in easy.
Old tier, but tier lists are subjective and this one is off my experience as mentioned etc
Fragrans is kinda hard but easy at the same time, if u have good teammates the matches are sooooooo ez
Bai mo my main cuz I got shit aim 😂 also W thumbnail it’s 🔥
😭😭
Fragrams is so easy,