Publisher Contracts

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  • เผยแพร่เมื่อ 12 ก.ย. 2024

ความคิดเห็น • 66

  • @ThomasAndersonPhD
    @ThomasAndersonPhD หลายเดือนก่อน +28

    The #1 thing that I've learned from contracts (and suing) is:
    A contract is a document for a *dis*agreement, not an agreement!
    The termination clauses are *the most important*.
    When you're friendly and everything is going fine, the sides often don't look at the contract.
    When anyone wants to terminate, everyone looks at the contract.
    Spell out the termination clauses.
    Spell out what counts as "for cause" and what doesn't.
    Spell out who gets what when party A terminates.
    Spell out who gets what when party B terminates.
    Since you're talking about termination, you're also able to use social leverage since you're saying,
    "You're telling us you're not going to terminate so, since this won't matter for you anyway, we'll get the rights/paid/etc. if you do"

  • @vivekviswanathan2283
    @vivekviswanathan2283 2 หลายเดือนก่อน +47

    I love the incredible specificity of this information. One of those things that only come from hard-won experience.

    • @CainOnGames
      @CainOnGames  2 หลายเดือนก่อน +15

      Thank you!

  • @cengiztaner4754
    @cengiztaner4754 2 หลายเดือนก่อน +35

    >publisher contracts
    >angriest face by tim in the thumbnail

  • @AvoidingSpam
    @AvoidingSpam 2 หลายเดือนก่อน +11

    Thank you for covering this topic. As publishers have conventionally been in the more powerful position in negotiations I can imagine that reliable information on the subject can be difficult to find, being trade secrets and all that.

  • @nathanlonghair
    @nathanlonghair 2 หลายเดือนก่อน +13

    Can we please have ten million more episodes about contracts and working relationships with publishers?
    Thanks Tim! 😊
    (A few less than that would be ok too)

    • @CainOnGames
      @CainOnGames  2 หลายเดือนก่อน +11

      There's another business video tomorrow!

    • @nathanlonghair
      @nathanlonghair 2 หลายเดือนก่อน +1

      @@CainOnGamesThanks! 😊 Looking forward to it!

  • @IndusRiverFlow
    @IndusRiverFlow 2 หลายเดือนก่อน +22

    Man, this video really changed my perspective on the gaming industry.
    Thanks, Tim.

    • @CainOnGames
      @CainOnGames  2 หลายเดือนก่อน +11

      Thank you too!

  • @aNerdNamedJames
    @aNerdNamedJames 2 หลายเดือนก่อน +28

    Thank you once again -- this is exactly the kind of hugely helpful practical advice that could *only* come from the wisdom of first-hand experience.

  • @dakedres
    @dakedres หลายเดือนก่อน +3

    I had a really rough day and got in a car accident and I see this upload and immediately something within me just lights up. Thank you, Tim

  • @Ihearvoicez
    @Ihearvoicez 2 หลายเดือนก่อน +2

    Incredibly eye opening, and a lot of it makes sense I can see many indies walking blindly into those traps thinking that the publisher is doing them a favour by picking them up. You may well have saved more than a few future Indies with this video.

  • @midnightmayhem3337
    @midnightmayhem3337 2 หลายเดือนก่อน +4

    Hi Tim! Do you think you could do a video about licensing? I'm curious about how the process works for music, IPs etc.

  • @Nope-ity-nope-nope
    @Nope-ity-nope-nope หลายเดือนก่อน +1

    You got a weird community here.
    Thanks for continuing!

  • @AndrewWilliams-zn4np
    @AndrewWilliams-zn4np หลายเดือนก่อน

    There's only one quote that comes to mind when watching stuff like this:
    "It's unbelievable how much you don't know about the game you've been playing all your life." -Mickey Mantle
    Thank you Tim!

  • @dearmas9068
    @dearmas9068 หลายเดือนก่อน

    Thank you! This is the content I need the most!

  • @sean7221
    @sean7221 หลายเดือนก่อน

    Thanks Tim, love the business side of information

  • @Unknown33741
    @Unknown33741 หลายเดือนก่อน +1

    You really need a fan base name, shoutout the Tim Cainers

  • @_v53
    @_v53 หลายเดือนก่อน

    That point about penalty clauses, to counter the penalty clauses you'll be under and other such things... really good.

  • @thrdstooge
    @thrdstooge 2 หลายเดือนก่อน +6

    This is a great perspective but from both an older view of how the industry was and/or the AA/AAA gaming industry at it's current state. Not sure if Tim is even aware of the predatory nature of these publishers when it comes to indie games. I can tell you first hand that the scale tipped where publishers take almost none of the risk and devs are essentially on the hook for most of the cost. The reason why indie devs commit to these publishers because they don't possess access to leads marketing insight. Localization and marketing are normally a split cost between both the publisher and dev where devs receive a lower percent of the sales (e.g. 30-70) till their cut of that is covered and most no longer "pay" devs as Tim suggested. They simply scour the indie scene for games almost completed and swoop in. Basically, you do all the work and forgo a large chunk of your hard work to a publisher because they have a mailing list.

  • @martinben6970
    @martinben6970 หลายเดือนก่อน +1

    As someone, who was on publishing side and because often part of QA evaluation was based on definitions in contracts, I would add to be really careful about Milestone deliveries (what each milestone is contractually obliged to contain) and how is gateway process contractually defined (general rules for milestone deliveries and milestone contents from pre-production to release and post release other than specifically stated in each milestone delivery). Because you can fully fulfil your XY milestone delivery specifics but still fail due to gateway process.
    Or you can release game but still be contractually obligated to do day90 or day160 or year2 patch/update, etc. (even if you are not working on the game anymore and even if you have zero income from those)
    Often they are contractually defined why ahead of release and are still valid even when some (or most) of the parts of design changed.

  • @SuomiGameHUB
    @SuomiGameHUB 2 หลายเดือนก่อน +2

    great video, good info

  • @muzboz
    @muzboz หลายเดือนก่อน

    Excellent advice. Thanks Tim!

  • @LTPottenger
    @LTPottenger หลายเดือนก่อน +2

    It's so sad to see games unvisited for 20+ years because the rights are tied to some dead publisher or whoever bought them up.

  • @agustin_anibal
    @agustin_anibal 2 หลายเดือนก่อน

    You are awesome, Tim!

  • @Dawwwg
    @Dawwwg 2 หลายเดือนก่อน +1

    I'm wondering to what degree - if at all - digital distribution actually resulted in a (sigficant / meaningful) change of percentage of revenue the game developer gets ? PS: Not concerning the 'game stores cuts' (i.e. Steam or alike), but the scenario where a publishers still finances the development ?

  • @BlackStrife3D
    @BlackStrife3D 2 หลายเดือนก่อน

    Thank you, great video.

  • @imALazyPanda
    @imALazyPanda หลายเดือนก่อน +1

    In the past youve spoken on emergent gameplay but how do you feel about games with a focus on emergent story telling?
    The games that focus on this tend to be colony sim type games like rimworld or dwarf fortress where you arent a character, but the community. I find these games have a lot of your design principles in them. Notably, reaction and consequence. However they also implement other aspects you enjoy such as the flaw system, characters in these games tend to come with a prebaked personality, sometimes with flaws such as arsonist that you have to manage. But also can gain flaws through action such as losing limbs or gaining phobias. Not to mention they interact with eachother and can form relationships, negative or positive with the other colonists.
    Have you played any of these sorts of games? And while it would be hard with current tech to make an rpg focused on such gameplay, the closest i can think of is Kenshi, do you see this as a potential future subgenre of rpgs?

    • @BrandanLee
      @BrandanLee หลายเดือนก่อน

      I second that!

  • @AintPopular
    @AintPopular หลายเดือนก่อน

    Very interesting

  • @r.g.thesecond
    @r.g.thesecond 2 หลายเดือนก่อน

    The only reason I'd consider a publisher is console ports. Things have become so complex and locked-down that without a publisher on good terms with console first-parties, you can kiss cross-platform release goodbye. (This has had the side-effect that you can't really use even a slightly obscure engine if you ever want it ported (not to say anything of hand-rolled code!) but that's not an issue to most people I imagine)

  • @alexhawkyard5063
    @alexhawkyard5063 2 หลายเดือนก่อน +1

    Good morning Tim, you once made a video in which you shared how you fleshed out a setting in detail, from the time period to the wildlife etc. and I can’t seem to find it again for my life.. you wouldn’t happen to remember the title of that video would you..?

    • @CainOnGames
      @CainOnGames  2 หลายเดือนก่อน +3

      I think it was this one: th-cam.com/video/Lm0qhfquv74/w-d-xo.html

    • @alexhawkyard5063
      @alexhawkyard5063 หลายเดือนก่อน

      @@CainOnGames Thank you Tim, that’s the one! I really appreciate it!

  • @blckhorse02
    @blckhorse02 2 หลายเดือนก่อน +3

    I had never heard of the right of last refusal. Have any of the projects that you worked on had such a clause and if so, was it ever invoked? Thanks for teach this old dog something new today!

    • @CainOnGames
      @CainOnGames  หลายเดือนก่อน +1

      No, we had an experienced lawyer who steered us away from those contracts

  • @didasek
    @didasek หลายเดือนก่อน

    Hi Tim it's me, everyone. How to take notes effectively?

  • @Anubis1101
    @Anubis1101 หลายเดือนก่อน

    A lot of indies go without a publisher these days, and it's not hard to see why. Platforms like Steam handle most of the logistics, so you only need to bring your product and i believe a $100 hosting fee.
    The downside, of course, is it's all your own money, and you've got no legal protection.
    I'll probably be forced to self-publish for my first game, but after that it depends on how favorable of a contract i can negotiate.

    • @Anubis1101
      @Anubis1101 หลายเดือนก่อน

      Thor did a fantastic stream(~45min) about making an indie game, where among other things, he covers what it's like to do that. Still my go-to when people say they aren't good enough to make a game.
      th-cam.com/video/aMc-GKv5olA/w-d-xo.htmlsi=ly5lqhoAE3n-TmFW

  • @KeiNovak
    @KeiNovak หลายเดือนก่อน

    Hi Tim, what was the typical range for royalties based on your experience?

    • @dearmas9068
      @dearmas9068 หลายเดือนก่อน +1

      Royalties, rates, and when/how they kick in are things I definitely want to hear about too!

  • @Lee-of4gt
    @Lee-of4gt 2 หลายเดือนก่อน

    timothy cain i am a long time watcher with my first question: if i want to explore an existing IP with my own spin on it, ie the first person rpg of a fixed 45 degree mobile game, how would i pitch that to the owners of the IP?

    • @dearmas9068
      @dearmas9068 หลายเดือนก่อน

      You almost certainly wouldn't. Sorry, but people dont really pay someone else to have ideas for their own IP.
      Even if you did find a way, if they liked it, they would just do it themselves.

  • @suremaine
    @suremaine 2 หลายเดือนก่อน

    The thumbnail says it all lol

  • @WastelandChef
    @WastelandChef 2 หลายเดือนก่อน +1

    The keyword here is "business partners" 💯

  • @oneoutoffive
    @oneoutoffive 2 หลายเดือนก่อน

    Great video! Quick question, when designing a level or boss how do you consider something that is mechanically intensive? An example would be something like a final boss of a fighting game.

  • @veraxiana9993
    @veraxiana9993 หลายเดือนก่อน

    Tim: Developers aren't your enemy they're your partner
    Me: But I'm polyamorous
    *ba dum tss*

  • @pedrorittner7258
    @pedrorittner7258 2 หลายเดือนก่อน +3

    You should probably stipulate in the video description that these do's and don'ts are purely informational and do not constitute legal advice in contract negotiations 😉

  • @English-fk2zb
    @English-fk2zb 2 หลายเดือนก่อน

    GREETINGS

  • @TheDiner50
    @TheDiner50 2 หลายเดือนก่อน

    Mmm. Learend more from failure then success? So that is why CEO's and everything below that seems to fall backwards for promotion! Got it! Clearly somone with fumbles the ball and sacirifces everything to get a promotion (mostly others and not making sacrifices themslevs exept moral ones.) are the best investment when picking a CEO! Golden parachutes are charity spreading talen troughout the industry. Why have no one told the masses how cariful they are? Unity getting a EA CEO or whatever was exactly what Unity needed!
    Jokes aside. I would not want to be a good lawyer. Good CEO. Good stock trader etc, etc. Since 'good' seems to not meant what it actually should be. And it dose not matter in what part of the world of what year it is. You can never be a good lawyer or King/Leader of anything. Not for very long anyways. You can keep power until you become the darkness. Or you are kicked out and lose to somone that have no problem with being evil/corrut or simply wrong. Who decides what is wrong and right anyways?
    I can not become a docktor. Yet have no problem with gore in games and eat meat like most people do. It is funny how a doctor/healer whatever the tittle/role is. You can actually be a good doctor without having to figure out if stock prices or Kings would call you a good doctor. Unless your a ambulance personal, delivering the dying King to the hostbiltal. Because then after the fact you would be looked over with insane scrutiny if you did your job right. Being questioned if you should be hanged for what otherwise would be nothing diffrent then a ordinary Thursday... Questioned if your a good doctor. Horrible way to treath anyone like that.

  • @adamc117
    @adamc117 2 หลายเดือนก่อน

    Have you lost a little weight Tim? Either way you’re Looking good

    • @uncouthboy8028
      @uncouthboy8028 2 หลายเดือนก่อน

      Nah he's gained weight

  • @brianviktor8212
    @brianviktor8212 2 หลายเดือนก่อน +3

    What if I'd do a project which is, let's say, politically incorrect, or "not DEI conform" to say mildly. Wouldn't it be a problem to be beholden to a publisher that seeks to make the game "non-offensive" to customers, the "modern audiences"? I assume the consequence, aside from outright rejection, would be that the publisher would demand various changes. And once I am willing to change that, they'd realize that I am willing to turn on my own convictions, meaning there is probably very little I would refuse to change for money as they perceive mental weakness or even desperation.

    • @bezceljudzelzceljsh5799
      @bezceljudzelzceljsh5799 2 หลายเดือนก่อน +1

      There used to be people in USSR that rejected art that didn't conform to the regime.
      Making such art could land you in jail.

    • @chaserseven2886
      @chaserseven2886 2 หลายเดือนก่อน

      bruh are you you culture war freaks everywhere? nobody here cares about your bs culture war

    • @chaserseven2886
      @chaserseven2886 2 หลายเดือนก่อน +1

      @@bezceljudzelzceljsh5799 well thank god that hasn't happened in a long time

    • @bezceljudzelzceljsh5799
      @bezceljudzelzceljsh5799 2 หลายเดือนก่อน +2

      @@chaserseven2886 Aren't Russian people protesting war thrown in jail?
      WDYM hasn't happened in a long time?

    • @chaserseven2886
      @chaserseven2886 2 หลายเดือนก่อน

      @@bezceljudzelzceljsh5799 protesting isn't an art tho and you were talking about art