The 15 Second Death Penalty in M+ Encourages Toxicity

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  • เผยแพร่เมื่อ 7 ม.ค. 2025

ความคิดเห็น • 4

  • @goofymaniac
    @goofymaniac หลายเดือนก่อน +1

    Would reconsider this penalty if i can revive/spawn on my body like in open world content. The run back + penalty is such a bummer. was losing cooldowns on death not enough as penalty? :'(

  • @travislebaube7646
    @travislebaube7646 หลายเดือนก่อน

    When it was first announced, I thought it was a great idea. Now that I see how it works and also the toxicity and player-on-player spite/malice it brings, i realize it is an absolutely horrible affix. Death in a dungeon is already bad enough with the runback, loss of CDs, disorganization, etc. There is no need to add in another penalty on top of what was already there.

    • @WoWatNight
      @WoWatNight  หลายเดือนก่อน

      Exactly