Over the years, with games like Fallout 76, Anthem, BFV, 2042, No mans sky, cyberpunk etc I have learned to hope for the best but expect the worst... I never get disappointed in anything anymore and sometimes I can actually be pleasantly surprised. Id recommend every gamer take this mindset to save yourself some pain.
I too have developed skepticism for all game releases. I don't preorder anything anymore or get much hype. I allow the lab rats (TH-cam content creators and other early adopters) to release videos or written reviews before I make decisions. Drawing my decision from general gaming community. The gaming industry is weird. I think marketing and preordering are big reasons why publishers have no issues releasing unfinished products. I think it is completely unacceptable to release unpolished and unfinished games like the ones listed above. Most will agree this should not happen. If any other consumer good, were to be released, in the state many of those games listed above were released we would probably never buy from that business again. No other business or industry could get by with such horrid quality control. (I know comments seem to generalize all game publishers)
I'm still upset about that one. Loved the movement in that game. Unfortunately it lacked balancing as well as content plus the highskill ceiling making the game in accessible for most. Real shame. Bit like spell break too
Hype only leads to disappointment. Humans are happy or sad depending on what their expectations about something is. Being hyped means that anything less than what you expect will leave you sad.
My only technical issue with the game currently is the TTK. I like the pacing. I like the gunplay. I like the destruction mechanics. I like the gamemode (cashout fights are actually fun). If they can iron out the TTK and maybe work on team synergy a bit I think they have a winner so long as they support it properly with fun cosmetics, new gamemodes, different character builds/abilities, etc.
Ttk isnt an issue, if they raised it at all light builds would die instantly. The amount of people who are complaining about this is driving me insane. If you can hit your shots the ttk really isnt that bad, the problem more lies in the fact that certain guns can barely kill with a full mag, while others can kill with like 25% of a mag
@@rylandercoleman2740 So you're saying TTK isn't a problem but weapon balance is? Weapon balance is part of TTK, genius. It's not just how much health a player has. It's also how hard certain guns/gadgets hit. It's a balancing process that the developers haven't dialed in yet. One thing I'll concede is that some TTK complaints may be due to server side lag/hit registration issues but, generally, TTK does need addressed.
@@purebeaux742 Are we sure TTK is going to be an issue once figured out? It feels more like a Siege thing, as in, once people play the game the way it's meant to be played, it gets better. There's healers, heavy, mobile/assassins, so a good team vs good team, wouldn't the heavy be strong but vulnerable, healer healing him, and then assassin like class trying to take out the other healer?
@@architectsxiii5379 Possibly. As it stands now the light class is way too fragile. Medium class feels good. Heavy class needs toned down a bit. A good example to prove TTK needs addressed is the revolver. I don’t have the stats but it appears to out damage almost every other weapon. I ran into a team of three all using it and they just shredded everyone; and yes I was hitting my shots with the AK. All of these concerns can certainly be addressed and I’m hopeful that the game will be a banger when it’s released. Also, there are rumors that since this was developed by ex Dice devs that they are using this game as essentially a technical test to fine tune their destruction engine and increase their cash flow so they can eventually develop a Battlefield killer.
The game definitely has some things to iron out but so far it’s met my expectations. I think if you look at this game from an E-Sports competitive perspective than you will be sadly disappointed. For me this is the type of game that doesn’t take itself too seriously and is made to have as much fun as possible and I think it does a great job at that. The fact that the map can be totally destroyed is awesome and the visual clutter is something I actually like. It gives off cinematic gaming vibes like the good old bad company days. I’m having a lot of fun with it so far that’s for sure.
Games that meet the “esports competitive” criteria you speak of also tend to have the best player retention and longevity. So… you could have THIS for two weeks or months or you could have a game that with major tweaks will last for years to come- IF they take the right direction from here. (A la CS:GO and VALORANT for “competitive esports games”)
@@EndersFPS Ehhh honestly the Tournament stuff seems to be more the “aesthetic” for now. It reminds me a lot of how Trials of Osiris works in Destiny. Maybe it might be the small sample sizes for playtests but these games don’t seem like they have any strict skill based matchmaking. It’s why like Trials it also lacks that competitive polish that a lot of other I feel at least try to achieve. Plus, adding random modifiers leads me to believe they want less of that clear competitive vibe and more of a spectacle for the viewers.
@@EndersFPS Pretty sure it’s more of an esthetic than anything. It’s an Arcade shooter made to have crazy cinematic fun if it wanted to be an esports title everything would be static and ultra balanced.
@@johnko5 CS:GO and Valorent are also extremely simple and easy to run on any computer. I personally don’t see this game going away anytime soon if they just polish it up.
The very fact that their destruction physics weren’t bullshit was enough for me, but now the games super polished and optimized for most pc’s and now new gen consoles. With over 200k concurrent players in the open beta for pc alone, I sincerely believe this game will live on for a while should embark studios move forward with the content as well as the cosmetics
I'm fairly certain the wonky movement/ice movement is due to server issues since I've had some games where they are very responding and after I die it's like I'm on ice all of a sudden the rest of the game. Hopefully it'll be fixed along all the other feedback/issues they have. It's a playtest after all
All they had to do was call it "Field of Battle" and make it's based around being more realistic and I would have been sold. Guess we have to wait for the next "Battle of field".
The first thing I thought watching this gameplay was "how can someone keep track of the enemies with so many shit on screen while shooting?". Glad it was the first issue you adressed
I've been enjoying it so far honestly. In huge agreement with the visual recoil and player movement. I was also experiencing like a quarter second of lag for movement inputs. I see it being something I play for quiet a while if the key issues get fixed first. Also yeah game doesn't feel like it's perfectly optimized yet my frames are eh.
The alpha ran way better, performance and delay wise. But yeah gamemode is boring and gunplay is nothing special. Destruction and graphics definitely cool, but that won’t make the game enjoyable
Thank god u said this. With new players after game awards this week I just saw a video about how “clean and uncluttered the visuals are vs the competitors like apex legends” played a game and was afraid I was taking crazy pills. Clunky movement while the screen strobes in front of you with muzzle flash lighting entire screen. Also apparently mnk has half-life levels of aim assist while controller has 80% less and console controller almost none but cross platform lobbies!?!
If you think the heavy class is already broken, watch a heavy being pocketed my a medium medic. It heals more DPS than most guns do in the game and the heavy still has 350 HP or whatever it is. Good luck beating that as a solo queuer lmao, especially if they are carrying the cash box.
Just be an invisible light weight with the one shot back stab knife and instakill both of them. Heavy isn't anywhere near as overturned as he made it out to be. I watched another guy who was going on and on about how heavy is trash and light is op so I think it's a skill issue in both cases.
@@glockenspiel604 yeah the one shot knife kill is good but it's so good right now because the sound is broken. If you can hear the light when they are invis in the full release, it's gonna be a lot harder to backstab people, while a pocketed heavy is basically invisible except for one shots which is not exactly great balance.
I really dont know, i also check some gameplays and im a little bit confuse as well. Seems nice in some stuff but also bad in others, better wait a little bit more.
I've spent afew hours between work today watching various streams of this after playing it myself and uninstalling it. everyone is so unenthused or over it, it's out of it's honeymoon period for most serious FPS players that aren't casual bots that clap like seals over a building blowing up and it's been less than a day and only feel like playing it by virtue of stuff like their main games like warzone 2 being shit right now.
As someone who competed in hyperscape (still haven't gotten access to this game), the only thing I can see that is hyperscape is the map design and effects. A lot of things that made HS good IMO was the movement and fast TTK (but at the same time it was part of the game's downfall). Edit: I watched the trailers and thought the movement was gonna be as clean as Hyper Scape and it was going to be 6v6 fast paced action. But the game feels empty and slow with 3v3s and the defending of the payout as well as you mentioned the gunplay. I think it would have been cool (once again haven't played it yet) if you run the box to the cashout and it had more meaning (like more points instantly) and the other team had to focus on you not scoring it. The game was marketed as fast paced, but if I wanted to play a slow game from what I've seen, I'd rather play Rainbow Six.
I feel like a ton of the issues will be addressed when they get better servers. They are putting so many things server side, that without good servers, will feel ass. The gunfights/TTK, movement, destruction, all gonna feel bad if shit servers.
90% of comments here from viewer andys who haven't actually played the game. while your criticisms are a valid part of your opinion (even if I and others may disagree) to open your video with statements about how the trailers/community are hyping it up like an echo chamber, only to see the echochamber in the comments here repeating the same lines whilst also including "i haven't played the game" is kind of ironic
Thank you Enders for these honest impressions. I watched 2 videos on this game and they were hyping it up. You are the first TH-camr with the same impressions i had, or your simply not lying xD I got a key during a stream and jumped in myself. Let's put it that way, I was shocked by the state of this game. - I guess I had a high ping bc the movement was horrible, the worst I have ever played in any game. Its game-breaking for me at least, i guess when your ping is low it is playable. The problem is i cant see my fucking ping, so i dont know if the movement is shit or the connection is shit, either way its not good. - The Audio is trash, with no directions at all and it feels flat, so not punchy or full. - The aiming feels like shit, worse than in the 2042 beta. Can't pin it down but I don't feel connected like in apex. - performance is not good, like 60-80fps all low on with DLSS 1440p 5600x and 3070 - The balance seems stupid, the only guy who can destroy stuff is the heavy. Idk isn't the game built about destroying the level? - Gunplay is really boring, no mechanics at all, just spray and pray. Same with the movement when it works, nothing special. - Game modes aren't really fun and the downtime sucks. - The vfx when it gets into the action are not fun. Cool for the trailer bad for gameplay. Idk why people talk positive about this game. The fundamentals of an fps are bad to mediocre and the destruction isn't enough to save them. So thank you Enders for being the first content creator the tell the truth bc after I played it thought these other guys were shiting me or we played a different game.
@@nofx1990ue The movement, aiming, audio, VFX and performance are objectively bad. That has nothing to do with opinion. I know its a beta but when core mechanics dont work, that is worrying. Nobody else mentioned it and that means the played a different build, they were lying or have to talk only in a postive way about this game. Try it yourself and you will see im not wrong about that.
@@timlolxP that's your opinion, other's people have different opinion. Also I have alot of friends working for different studios, and they can confirm that the majority of the performance improvement comes after the game is in a ready state (which is normal). Some points Enders do doesn't make sense (like old betas, I don't agree with him, alot of old betas were buggy af, not optimized etc..)
@@timlolxP It will be good. One problem with such youtubers is that they don't understand the concept of a beta. Sure the goal is also to show it to people, but it's also a matter of stress testing. By adding more & more players they're able to see how well servers can handle it. Also they're damn very active, they answer on discord, they patch things that people reports, with only the dev team they can't find all of the bugs. The goal of the beta is also to help devs to find out bugs. And that's what this Enders guy doesn't understand at all.
They NEED to add the ADS Field of View option, because it is OFF atm, and for me, this is a no-go - if I´m not able to turn it ON. If you play with max. FOV and ADS FOV is off, holy shit thats awful.
looks pretty rough, I'd say even the half life 2 deathmatch (online multiplayer) from 18 years ago would give this a run for its money, especially if it had a game mode like this. Similar TTK too...
It's a really neat idea, however while I think it has what it needs to be in the competitive Esports scene, I don't see it lasting long term for daily gamers. It has that same ohh ahh that Splitgate had and the same competitive structure, but that leaves a lot for those wanting to play or grind for months or years. Other than that, it has some serious balancing issues with weapons and class ability stats. If they don't iron those out, it will die really fast.
I never believe the hype. They build these games for skins. They get their money, and then it is dead in 6 to 8 months. They don't make a single player no more, and they have only one game mode. GoldenEye was release in 1997, and had more features on release then modern shooters.
for me i havent played the game cause of it being a closed beta but im getting some serious splitgate vibes from this game where splitgate was the next triple a game killer and then died out im getting the same vibes from this game as well
@@rylandercoleman2740 i shouldnt have said triple a game killer it was just i remember seeing comments saying now a days games couldnt hold a candle to split gate and then like maybe a month or 2 months later after its popularity phase it kinda died off im not saying it was a bad game im just saying im getting the same deja vu vibes with this game
@@gjones8312 not quite mainly cause alot of indie devs (im not trying to blame them i understand) but some of the times i feel they dont commit to beat these triple a game companies like there was one game that almost killed battlefield back in battlefield 5 release and it was called ww3 unfortunately the way they managed ww3 kinda killed their game then you had splitgate that could have rivaled halo infinite but due to the way they managed it kinda killed it out. so indie devs can kill triple a studios they just have to have the commitment.
Enders is my hero! Almost any other youtuber is hyping the game and Enders is just radically honest. 👏👍It was not even fun to watch most of the gameplays on yt. Just a mess on the screen...
Your spot on with what your saying. I thought I was in the minority but everything about this game indicates it will get a player base initially, but after a short period will do. For the reasons you've said here
While I agree with a lot of the points, I'm having loads of fun with this game. The maps are designed really well imo, I like the smoothness of the movement when I'm not getting input lag which seems to come and go, likely a server issue, and I like the character/class design. Guns are badly unbalanced, I think the TTK should be adjusted, and the cashouts could be a little faster, though I've rarely had an uncontested cashout which is a lot of the fun. I'm healthily skeptical about all new games as well, but I tend to not automatically assume the devs are trash unless given a reason to do so. Embark seems to be addressing a lot of the biggest issues and complaints very quickly at the moment, and as long as they keep that up, I'll look forward to this games launch. Edit: NEEDS VOICE CHAT as well. I also don't think there's no reason to play other classes than Heavy, hes slow as shit and has no mobility. Medium's fast revive is incredibly useful, and Light's grappling hook is fun af with a pretty strong smg.
I don’t get hyped anymore, it’s like I’ve been emotionally neutered. A game comes out, I look at it and decide if it’s worth it. But the finals has me on the fence. It’s missing simple stuff like an ads fov option, movement feels delayed and inconsistent and the overall pace is constantly fluctuating. I can see some potential here but at the moment it’s a mish mash that seems to be more focussed on cosmetics given the tutorial talks about that before gameplay.
Just read the comments at other youtubers vids: people are extremely hyped and it seems way too soon and very unhealthy. Most youtubers like always just increase that hype unfortunately.
If it has tons of guns, tons of attachments, camos and some proggresion it could be huge. If it doesn't have all of this, it will die within months. And yeah I hate huge muzzle flash. I don't mind recoil, I just want to see where I shoot.
You are probably the only TH-camr who is not hyping the game to death. I myself was so eager to play it and got access yesterday, but it was not as you would expect. Basically all the things you said exist there: so much mess happening around you that do not know what is going on, movement is delayed ( especially when starting to move the player from stop). Weapons feel generic and no punch in them. It kinda reminded me of BF hardline gunplay. The destruction is impressive but you won't have time to enjoy it because of how much is happening all the time in such a small area. I think this game might be for people who are more into Overwatch or Apex where the pace is too fast and chaotic but it is not for someone who likes abit of tactial gameplay.
I do think it’s better than you make it out and the destruction is really cool but I do see your criticisms and I do agree with the majority of points but I do enjoy the game as I like the wow factor it gives.
Raytracing can't be forced because my PC would simply fry if it was, I do not have the GPu that could run it, my friends however who can run RT have it disabled entirely, I watched their gameplay and there are no signs of RT being turned on, reflections are screen-space and GI is from my knowledge and perspective - a basic unfiltered and unedited Lumen from UE5. And a word about the game changing between Alpha>Beta>EA>Full Release: The game changed for the better SIGNIFICANTLY since the Alpha tests, they've adressed SHITLOAD of issues and feedback, so I'm not too worried about the game becoming better and better with time. Embark seems to care a lot about The Finals and it's no surprise, you don't want to make bad first impressions.
As someone who doesn't like Apex and the art style of both of these. I struggle to see how this will bring players who are itching for game to be more realistic like Bf and HLL but want more destruction. The destruction alone won't make me want to play it.
Played it for 3.3 hours, the movement just felt terrible, even coming from playing 2042 it just felt wrong on several different levels. Decided to stay with semi-autos because of the visual recoil, so I just did close combat with the revolver which while effective, was just not satisfying. The fact that you have to wait for 30 seconds to respawn feels too slow, and if your last teammate died at the last second of your respawn, you have to wait another 30 seconds. Bad placement meant I got to sit out of the game for a whole minute. The game however did manage to have its fun and cool feeling moments when you can tell what is going on and fight two teams at once and still manage to win, the game's performance did seem fine for me at max settings with both DLSS 2.0 and 3.0 on at the same time, the added input delay of the frame generation honestly made the guns feel more matched with the delay in movement (not acceptable.) Overall I had a fun time, but I could imagine myself getting tired of the game really fast without more gamemodes that allow for more PvP moments
i knew about this game but like Enders, dont get hyped about anything anymore, then i watched the stod, tomo and jackfrags closed playtest videos and went straight to the station to board the hype train!! then i watched stod stream it and they all seemed to get more frustrated than having fun. when it came out, 50k viewers, nice, now, 11k :( its f2p so i will def check it out but i am now not too sure its my next big game, unfortunately
@@gho4st983 other than the lmg, that problem is literally an overexagertion. And even then they said they are looking into it. These days id rather take devs that ACTUALLY listen and act on feedback. Then play games with emotionless devs that make you wait months for updates just for them to not have any fixed at all. But aye maybe these devs later down the line somehow could be the same but i doubt it
@@Xraypc You already have microtransactions and battlepass in closed BETA playtest. That's already a red flag so I would hold that copium "actually listen and act" devs.
I don't suffer with epilepsy or problems with flashing images in general, but the gameplay has been hard to watch. Thats not with the footage in this video, in general its been hard to watch any kind of gameplay that involves gun fights in closed areas.
Is it opposite day or am i crazy? This game from the second my first match i knew it was my game of the year. All the issues you said do exist. minus the part where you said that the buildings collapsing on you is annoying, rather than the most intense stuff ive ever seen in a mainstream shooter. And calling heavy the only good class???? have you seen how OP light is with the knife. tf2 spy mains are gonna make that the sweatiest class for sure. The gunplay is perfect for something that moves this fast. And the gamemode is an absolute breath of fresh air after getting tired of the same 5 gamemodes being repeated in every game.
I played the alpha and though I like CTF like games this game was not for me. I agree with the things you talk about: movement, aiming, game mode. I did like the destruction though. Maybe because everything else was bland.
The balancing in this game is horrendous. I tried the light class with the silenced pistol and I could have thrown pebbles at him to do the same amount of damage. Already hitting 10 body shots just for him to turn around and kill me with 3 bullets out of his damn full auto AK or M60.
Unsure on this one. Looks spazzy, me personally, I am a little tired of competitive, small scale engagement shooters. I’d love a proper battlefield at the moment. 2042 is mid, squad and hll are good and all…I guess I long for the gameplay of the nameless soldier on a battlefield. One of the best that I wish had more recognition is war of rights, some of the best “wow I’m on this battlefield” moments out there. Exchanging fire with a vaguely defined enemy hoping your officers know what the hell they are doing is an experience I’d love to see more of TLDR; I’m getting older and want larger slower engagements as opposed to this trend of spazzy highly competitive fast gameplay. Sometimes it’s nice to shoot muskets at eachother en masse. Mowing down an entire desperate, about to lose the match, charging company of soldiers bayonets fixed and all, the smoke the screams the chaos as some reached our line…. For a moment I was there.
Aside from the amazing destruction, as expected from former Battlefield devs. There's nothing really groundbreaking about the gameplay. Plus its published by NEXON....
I played and it was okay. Movement and gun play are not in a finished state. I had many times where I was unable to vault over objects, unsure if it was due to ping or what. Also got hung up on objects through out the map especially while using the grapple hook. All the roofs on Monaco have eaves and you can’t get up on the roof without getting hung up and falling back down. Gunplay was very mediocre and not really skill based. Tracking through the screen clutter is a nightmare. Performance was also pretty meh, had a lot of stuttering issues. If they’re going to make this ftp then they need to lighten the load to increase their player base. Hopefully this game comes out with a lot more content and depth or, like you said, the player base will die quickly.
I watched Jack's and Levelcap's video and I'm honestly not interested. The time to kill looks really long too. Meh, if it gets great reviews maybe. But 2042 gave me preorder PTSD too
Game looks something fun to kill time but that's pretty much it, i see it getting boring over time. Also, 07:17 triggered me so much, i would 100% instantly uninstall the game if that happened to me. Literally blinded by the flamethrower.
This might be a better tech demo than it would be a game with a lasting player base. I am quite amazed by the server side destruction as someone who codes, the same way I would be impressed with Avatar and it's water animation or Rapunzel and the way they did her hair. However, I don't think I would enjoy playing the game as much. It's like reverse Fortnite. The building (or destruction in this case) is a novel concept, but I don't think it would keep me interested for long. I like shooting. And if that is not the thing I am doing the most in a game or if it is not the main aspect of a game, it's just not for me. It's the same reason I don't like BR games. I don't care about finding loot (that I don't get to keep), or following the zone. It's why I hate wide open maps on Battlefield. I don't want to spend 5 mins running from objective to objective.
Over the years, with games like Fallout 76, Anthem, BFV, 2042, No mans sky, cyberpunk etc I have learned to hope for the best but expect the worst... I never get disappointed in anything anymore and sometimes I can actually be pleasantly surprised. Id recommend every gamer take this mindset to save yourself some pain.
I too have developed skepticism for all game releases. I don't preorder anything anymore or get much hype. I allow the lab rats (TH-cam content creators and other early adopters) to release videos or written reviews before I make decisions. Drawing my decision from general gaming community. The gaming industry is weird. I think marketing and preordering are big reasons why publishers have no issues releasing unfinished products. I think it is completely unacceptable to release unpolished and unfinished games like the ones listed above. Most will agree this should not happen. If any other consumer good, were to be released, in the state many of those games listed above were released we would probably never buy from that business again. No other business or industry could get by with such horrid quality control. (I know comments seem to generalize all game publishers)
Idk about you but i'm having fun with fallout 76 rn. I play it way more than 2042
@Nova Its always been solid and good now. People just hated on it because it was WW2
@@CokeConnoisseur is the pvp any gud same with pve?
@@capolean2902 pvp is dead in fallout 76
This game is giving me hyperscape vibes, let's hope this one won't end like the other one.
I'm still upset about that one. Loved the movement in that game. Unfortunately it lacked balancing as well as content plus the highskill ceiling making the game in accessible for most. Real shame. Bit like spell break too
nah its gonna fail
How is it giving hyperscape vibes, it’s made by a small studio who genuinely care about what they are doing, not fucking Ubisoft.
@@NotSoUpstandingCitizen probably cause the high octane warfare and movement
The muzzle flash is so bright wtf
free epilepsy
Jesus Christ
Hype only leads to disappointment.
Humans are happy or sad depending on what their expectations about something is. Being hyped means that anything less than what you expect will leave you sad.
Homestly the visual clutter actually feels better than shooting in mw2022 on keyboard and mouse
My only technical issue with the game currently is the TTK. I like the pacing. I like the gunplay. I like the destruction mechanics. I like the gamemode (cashout fights are actually fun).
If they can iron out the TTK and maybe work on team synergy a bit I think they have a winner so long as they support it properly with fun cosmetics, new gamemodes, different character builds/abilities, etc.
Ttk isnt an issue, if they raised it at all light builds would die instantly. The amount of people who are complaining about this is driving me insane. If you can hit your shots the ttk really isnt that bad, the problem more lies in the fact that certain guns can barely kill with a full mag, while others can kill with like 25% of a mag
@@rylandercoleman2740 So you're saying TTK isn't a problem but weapon balance is? Weapon balance is part of TTK, genius. It's not just how much health a player has. It's also how hard certain guns/gadgets hit. It's a balancing process that the developers haven't dialed in yet.
One thing I'll concede is that some TTK complaints may be due to server side lag/hit registration issues but, generally, TTK does need addressed.
@@purebeaux742 Are we sure TTK is going to be an issue once figured out? It feels more like a Siege thing, as in, once people play the game the way it's meant to be played, it gets better. There's healers, heavy, mobile/assassins, so a good team vs good team, wouldn't the heavy be strong but vulnerable, healer healing him, and then assassin like class trying to take out the other healer?
@@architectsxiii5379 Possibly. As it stands now the light class is way too fragile. Medium class feels good. Heavy class needs toned down a bit.
A good example to prove TTK needs addressed is the revolver. I don’t have the stats but it appears to out damage almost every other weapon. I ran into a team of three all using it and they just shredded everyone; and yes I was hitting my shots with the AK.
All of these concerns can certainly be addressed and I’m hopeful that the game will be a banger when it’s released. Also, there are rumors that since this was developed by ex Dice devs that they are using this game as essentially a technical test to fine tune their destruction engine and increase their cash flow so they can eventually develop a Battlefield killer.
The game definitely has some things to iron out but so far it’s met my expectations. I think if you look at this game from an E-Sports competitive perspective than you will be sadly disappointed. For me this is the type of game that doesn’t take itself too seriously and is made to have as much fun as possible and I think it does a great job at that. The fact that the map can be totally destroyed is awesome and the visual clutter is something I actually like. It gives off cinematic gaming vibes like the good old bad company days. I’m having a lot of fun with it so far that’s for sure.
Games that meet the “esports competitive” criteria you speak of also tend to have the best player retention and longevity. So… you could have THIS for two weeks or months or you could have a game that with major tweaks will last for years to come- IF they take the right direction from here. (A la CS:GO and VALORANT for “competitive esports games”)
What is the point of this game other than being played competitively? It literally has a mode called “tournament”. It’s called THE FINALS.
@@EndersFPS Ehhh honestly the Tournament stuff seems to be more the “aesthetic” for now. It reminds me a lot of how Trials of Osiris works in Destiny. Maybe it might be the small sample sizes for playtests but these games don’t seem like they have any strict skill based matchmaking. It’s why like Trials it also lacks that competitive polish that a lot of other I feel at least try to achieve. Plus, adding random modifiers leads me to believe they want less of that clear competitive vibe and more of a spectacle for the viewers.
@@EndersFPS Pretty sure it’s more of an esthetic than anything. It’s an Arcade shooter made to have crazy cinematic fun if it wanted to be an esports title everything would be static and ultra balanced.
@@johnko5 CS:GO and Valorent are also extremely simple and easy to run on any computer. I personally don’t see this game going away anytime soon if they just polish it up.
The very fact that their destruction physics weren’t bullshit was enough for me, but now the games super polished and optimized for most pc’s and now new gen consoles. With over 200k concurrent players in the open beta for pc alone, I sincerely believe this game will live on for a while should embark studios move forward with the content as well as the cosmetics
I'm fairly certain the wonky movement/ice movement is due to server issues since I've had some games where they are very responding and after I die it's like I'm on ice all of a sudden the rest of the game. Hopefully it'll be fixed along all the other feedback/issues they have. It's a playtest after all
I want to like it. The destruction is cool. What bothers me is it feels heavy. I'm feel heavy when I'm moving and jumping. It's weird
This game needs more containers and sandbags
Facts
All they had to do was call it "Field of Battle" and make it's based around being more realistic and I would have been sold. Guess we have to wait for the next "Battle of field".
There is a glitch that causes big chunk of the playerbase to not deal any damage for some reason. Literally unplayable until they fix it...
A patch came out today, it might be fixed
@@rylandercoleman2740 fully fixed, not had any issues with the server side hit reg
@@rylandercoleman2740 The glitch is gone. Game is good although heavy build is indeed OP as hell.
The muzzle flash made me have a fit, thanks for that.
My epilepsy got triggered because of all the flashy lights when you hit somebody like at 3:12
Been seeing a lot of hype vids on this game idk how looking at it doesn't look too good imo but time will tell
The first thing I thought watching this gameplay was "how can someone keep track of the enemies with so many shit on screen while shooting?". Glad it was the first issue you adressed
I've been enjoying it so far honestly. In huge agreement with the visual recoil and player movement. I was also experiencing like a quarter second of lag for movement inputs. I see it being something I play for quiet a while if the key issues get fixed first.
Also yeah game doesn't feel like it's perfectly optimized yet my frames are eh.
The alpha ran way better, performance and delay wise.
But yeah gamemode is boring and gunplay is nothing special.
Destruction and graphics definitely cool, but that won’t make the game enjoyable
Thank god u said this. With new players after game awards this week I just saw a video about how “clean and uncluttered the visuals are vs the competitors like apex legends” played a game and was afraid I was taking crazy pills. Clunky movement while the screen strobes in front of you with muzzle flash lighting entire screen. Also apparently mnk has half-life levels of aim assist while controller has 80% less and console controller almost none but cross platform lobbies!?!
The devs has no idea what type of game they are creating, thats the biggest problem for me.
Yeah exactly, it looks like cool concept or tech demo, but not like finished game
lol they absolutely know
That time to kill looks absolutely horrendous.
I knew you’d put out a quality video 🤙🏻
If you think the heavy class is already broken, watch a heavy being pocketed my a medium medic. It heals more DPS than most guns do in the game and the heavy still has 350 HP or whatever it is.
Good luck beating that as a solo queuer lmao, especially if they are carrying the cash box.
Just be an invisible light weight with the one shot back stab knife and instakill both of them. Heavy isn't anywhere near as overturned as he made it out to be. I watched another guy who was going on and on about how heavy is trash and light is op so I think it's a skill issue in both cases.
@@glockenspiel604 yeah the one shot knife kill is good but it's so good right now because the sound is broken. If you can hear the light when they are invis in the full release, it's gonna be a lot harder to backstab people, while a pocketed heavy is basically invisible except for one shots which is not exactly great balance.
@@glockenspiel604 yeah the knife back stab can be useful but try to get a kill with the pea shooter silenced pistol
Jackfrags already made a video hyping this game up like its the next big thing
It left a much better impression on their previous playtest, not sure why they went with some of the decisions they made this time around.
Oh No, Enders taking action to give an impression to this game. 😏
I really dont know, i also check some gameplays and im a little bit confuse as well. Seems nice in some stuff but also bad in others, better wait a little bit more.
i see this game just as a, dice take notes on the destruction kinda thing
I've spent afew hours between work today watching various streams of this after playing it myself and uninstalling it.
everyone is so unenthused or over it, it's out of it's honeymoon period for most serious FPS players that aren't casual bots that clap like seals over a building blowing up and it's been less than a day and only feel like playing it by virtue of stuff like their main games like warzone 2 being shit right now.
Speaking da factuals
As someone who competed in hyperscape (still haven't gotten access to this game), the only thing I can see that is hyperscape is the map design and effects. A lot of things that made HS good IMO was the movement and fast TTK (but at the same time it was part of the game's downfall).
Edit: I watched the trailers and thought the movement was gonna be as clean as Hyper Scape and it was going to be 6v6 fast paced action. But the game feels empty and slow with 3v3s and the defending of the payout as well as you mentioned the gunplay. I think it would have been cool (once again haven't played it yet) if you run the box to the cashout and it had more meaning (like more points instantly) and the other team had to focus on you not scoring it. The game was marketed as fast paced, but if I wanted to play a slow game from what I've seen, I'd rather play Rainbow Six.
I don't have to believe the hype, I played the hype already, so I know the hype is real.
Good to see some feedback that is not buying into the hype. I'll check it out still
I personally loved this game during the time I got to play it (around a week)
Fine can We now get back to Agent Enders videos series?
I feel like a ton of the issues will be addressed when they get better servers. They are putting so many things server side, that without good servers, will feel ass. The gunfights/TTK, movement, destruction, all gonna feel bad if shit servers.
90% of comments here from viewer andys who haven't actually played the game. while your criticisms are a valid part of your opinion (even if I and others may disagree) to open your video with statements about how the trailers/community are hyping it up like an echo chamber, only to see the echochamber in the comments here repeating the same lines whilst also including "i haven't played the game" is kind of ironic
After 4 hours I was like NOooope.
I watched a video jackfrags made yesterday. I didn’t finish it. I’ll stick with battlefield
Looks to me like another power ability hero-like game. Definitely don’t want to through more of that crap.
This has that same Overwatch "Too much going on on screen" vibe. It's too busy. Can't tell what's going on.
Thank you Enders for these honest impressions. I watched 2 videos on this game and they were hyping it up. You are the first TH-camr with the same impressions i had, or your simply not lying xD
I got a key during a stream and jumped in myself.
Let's put it that way, I was shocked by the state of this game.
- I guess I had a high ping bc the movement was horrible, the worst I have ever played in any game. Its game-breaking for me at least, i guess when your ping is low it is playable. The problem is i cant see my fucking ping, so i dont know if the movement is shit or the connection is shit, either way its not good.
- The Audio is trash, with no directions at all and it feels flat, so not punchy or full.
- The aiming feels like shit, worse than in the 2042 beta. Can't pin it down but I don't feel connected like in apex.
- performance is not good, like 60-80fps all low on with DLSS 1440p 5600x and 3070
- The balance seems stupid, the only guy who can destroy stuff is the heavy. Idk isn't the game built about destroying the level?
- Gunplay is really boring, no mechanics at all, just spray and pray. Same with the movement when it works, nothing special.
- Game modes aren't really fun and the downtime sucks.
- The vfx when it gets into the action are not fun. Cool for the trailer bad for gameplay.
Idk why people talk positive about this game. The fundamentals of an fps are bad to mediocre and the destruction isn't enough to save them. So thank you Enders for being the first content creator the tell the truth bc after I played it thought these other guys were shiting me or we played a different game.
Just because someone has a different opinion than you doesn’t mean he‘s lying
@@nofx1990ue The movement, aiming, audio, VFX and performance are objectively bad.
That has nothing to do with opinion. I know its a beta but when core mechanics dont work, that is worrying. Nobody else mentioned it and that means the played a different build, they were lying or have to talk only in a postive way about this game.
Try it yourself and you will see im not wrong about that.
@@timlolxP that's your opinion, other's people have different opinion. Also I have alot of friends working for different studios, and they can confirm that the majority of the performance improvement comes after the game is in a ready state (which is normal). Some points Enders do doesn't make sense (like old betas, I don't agree with him, alot of old betas were buggy af, not optimized etc..)
@@reitw7158 we will see how successful this game will be... I bet that it won't last long.
@@timlolxP It will be good. One problem with such youtubers is that they don't understand the concept of a beta. Sure the goal is also to show it to people, but it's also a matter of stress testing. By adding more & more players they're able to see how well servers can handle it.
Also they're damn very active, they answer on discord, they patch things that people reports, with only the dev team they can't find all of the bugs. The goal of the beta is also to help devs to find out bugs. And that's what this Enders guy doesn't understand at all.
Only game I've seen where we need an audio only review due to extreme muzzle flash.
Saw this and I couldn's help but be reminded of Ubisoft's XDefiant. I don't see where this game is going
They NEED to add the ADS Field of View option, because it is OFF atm, and for me, this is a no-go - if I´m not able to turn it ON. If you play with max. FOV and ADS FOV is off, holy shit thats awful.
looks pretty rough, I'd say even the half life 2 deathmatch (online multiplayer) from 18 years ago would give this a run for its money, especially if it had a game mode like this. Similar TTK too...
It's a really neat idea, however while I think it has what it needs to be in the competitive Esports scene, I don't see it lasting long term for daily gamers. It has that same ohh ahh that Splitgate had and the same competitive structure, but that leaves a lot for those wanting to play or grind for months or years. Other than that, it has some serious balancing issues with weapons and class ability stats. If they don't iron those out, it will die really fast.
The visual clutter seems more annoying than cool
I never believe the hype. They build these games for skins. They get their money, and then it is dead in 6 to 8 months. They don't make a single player no more, and they have only one game mode. GoldenEye was release in 1997, and had more features on release then modern shooters.
for me i havent played the game cause of it being a closed beta but im getting some serious splitgate vibes from this game where splitgate was the next triple a game killer and then died out im getting the same vibes from this game as well
Was never a triple a killer. The game was out for years before it became popular
@@rylandercoleman2740 i shouldnt have said triple a game killer it was just i remember seeing comments saying now a days games couldnt hold a candle to split gate and then like maybe a month or 2 months later after its popularity phase it kinda died off im not saying it was a bad game im just saying im getting the same deja vu vibes with this game
There are no triple A (fps) games to be killed nowadays anyway. they’re all shit or games that people have been playing for 10+ years
There are no triple A (fps) games to be killed nowadays anyway. they’re all shit or games that people have been playing for 10+ years
@@gjones8312 not quite mainly cause alot of indie devs (im not trying to blame them i understand) but some of the times i feel they dont commit to beat these triple a game companies like there was one game that almost killed battlefield back in battlefield 5 release and it was called ww3 unfortunately the way they managed ww3 kinda killed their game then you had splitgate that could have rivaled halo infinite but due to the way they managed it kinda killed it out. so indie devs can kill triple a studios they just have to have the commitment.
Enders is my hero! Almost any other youtuber is hyping the game and Enders is just radically honest. 👏👍It was not even fun to watch most of the gameplays on yt. Just a mess on the screen...
anyone else remember BRINK? great fun team game but came out wrong time
didn't play the game but i can agree with most of your arguments in the video.
Your spot on with what your saying. I thought I was in the minority but everything about this game indicates it will get a player base initially, but after a short period will do. For the reasons you've said here
Weird to see him shit on the game the entire time, yet the gameplay in the background looks pretty fun for the most part.
While I agree with a lot of the points, I'm having loads of fun with this game. The maps are designed really well imo, I like the smoothness of the movement when I'm not getting input lag which seems to come and go, likely a server issue, and I like the character/class design. Guns are badly unbalanced, I think the TTK should be adjusted, and the cashouts could be a little faster, though I've rarely had an uncontested cashout which is a lot of the fun. I'm healthily skeptical about all new games as well, but I tend to not automatically assume the devs are trash unless given a reason to do so. Embark seems to be addressing a lot of the biggest issues and complaints very quickly at the moment, and as long as they keep that up, I'll look forward to this games launch.
Edit: NEEDS VOICE CHAT as well. I also don't think there's no reason to play other classes than Heavy, hes slow as shit and has no mobility. Medium's fast revive is incredibly useful, and Light's grappling hook is fun af with a pretty strong smg.
Imo this game has a ton of potential, but it has A LOT to tweak and fix
Well, at least the destruction looks good...
I don’t get hyped anymore, it’s like I’ve been emotionally neutered. A game comes out, I look at it and decide if it’s worth it. But the finals has me on the fence.
It’s missing simple stuff like an ads fov option, movement feels delayed and inconsistent and the overall pace is constantly fluctuating.
I can see some potential here but at the moment it’s a mish mash that seems to be more focussed on cosmetics given the tutorial talks about that before gameplay.
Have you play Shatterline?
Edit: Nvm you did
I did, its good
Just read the comments at other youtubers vids: people are extremely hyped and it seems way too soon and very unhealthy. Most youtubers like always just increase that hype unfortunately.
Holy shit what’s with that bright as fuck muzzle flash
turn your eyes off or wear sunglasses
You need sunglasses playing this game
If it has tons of guns, tons of attachments, camos and some proggresion it could be huge. If it doesn't have all of this, it will die within months. And yeah I hate huge muzzle flash. I don't mind recoil, I just want to see where I shoot.
No attachments as far as I can see
Looks like battlefield hardline remake
You are probably the only TH-camr who is not hyping the game to death. I myself was so eager to play it and got access yesterday, but it was not as you would expect. Basically all the things you said exist there: so much mess happening around you that do not know what is going on, movement is delayed ( especially when starting to move the player from stop). Weapons feel generic and no punch in them. It kinda reminded me of BF hardline gunplay. The destruction is impressive but you won't have time to enjoy it because of how much is happening all the time in such a small area. I think this game might be for people who are more into Overwatch or Apex where the pace is too fast and chaotic but it is not for someone who likes abit of tactial gameplay.
I do think it’s better than you make it out and the destruction is really cool but I do see your criticisms and I do agree with the majority of points but I do enjoy the game as I like the wow factor it gives.
Honestly just curious...What part is the wow factor for you?
Never believe in the hype.
Raytracing can't be forced because my PC would simply fry if it was, I do not have the GPu that could run it, my friends however who can run RT have it disabled entirely, I watched their gameplay and there are no signs of RT being turned on, reflections are screen-space and GI is from my knowledge and perspective - a basic unfiltered and unedited Lumen from UE5.
And a word about the game changing between Alpha>Beta>EA>Full Release:
The game changed for the better SIGNIFICANTLY since the Alpha tests, they've adressed SHITLOAD of issues and feedback, so I'm not too worried about the game becoming better and better with time. Embark seems to care a lot about The Finals and it's no surprise, you don't want to make bad first impressions.
yeah id like the game to be good but i just dont know about it......
I stopped believing in hype after 2 rounds 😂
As someone who doesn't like Apex and the art style of both of these. I struggle to see how this will bring players who are itching for game to be more realistic like Bf and HLL but want more destruction. The destruction alone won't make me want to play it.
hyperscape was way better - this visually looks like dirty bomb to me, as well as the FAT models / movement etc.
Played it for 3.3 hours, the movement just felt terrible, even coming from playing 2042 it just felt wrong on several different levels. Decided to stay with semi-autos because of the visual recoil, so I just did close combat with the revolver which while effective, was just not satisfying. The fact that you have to wait for 30 seconds to respawn feels too slow, and if your last teammate died at the last second of your respawn, you have to wait another 30 seconds. Bad placement meant I got to sit out of the game for a whole minute. The game however did manage to have its fun and cool feeling moments when you can tell what is going on and fight two teams at once and still manage to win, the game's performance did seem fine for me at max settings with both DLSS 2.0 and 3.0 on at the same time, the added input delay of the frame generation honestly made the guns feel more matched with the delay in movement (not acceptable.) Overall I had a fun time, but I could imagine myself getting tired of the game really fast without more gamemodes that allow for more PvP moments
Hyperscape all over again and we all know how that ended
i knew about this game but like Enders, dont get hyped about anything anymore, then i watched the stod, tomo and jackfrags closed playtest videos and went straight to the station to board the hype train!! then i watched stod stream it and they all seemed to get more frustrated than having fun. when it came out, 50k viewers, nice, now, 11k :( its f2p so i will def check it out but i am now not too sure its my next big game, unfortunately
Question. Is there a game that you dont think is absolute garbage?
of course lol, what a stupid question
im still hyped, played it for 7 hours straight. It has bugs, it has desync. This has better traction than most shooters including gundam evo. LOL
You must be kidding. I mean, if you like having seizure everytime you shoot, then sure.
@@gho4st983 other than the lmg, that problem is literally an overexagertion. And even then they said they are looking into it. These days id rather take devs that ACTUALLY listen and act on feedback. Then play games with emotionless devs that make you wait months for updates just for them to not have any fixed at all. But aye maybe these devs later down the line somehow could be the same but i doubt it
@@Xraypc You already have microtransactions and battlepass in closed BETA playtest. That's already a red flag so I would hold that copium "actually listen and act" devs.
@@gho4st983 It's Nexon, the pioneers of pay2win / microtransactions... They also kill any game they touch.
@@gho4st983 You can't pay for the microtransactions, stop spreading blatant misinformation.
for some reasong the finals reminds me of battlefield hardline mostly.
I don't suffer with epilepsy or problems with flashing images in general, but the gameplay has been hard to watch.
Thats not with the footage in this video, in general its been hard to watch any kind of gameplay that involves gun fights in closed areas.
Is it opposite day or am i crazy? This game from the second my first match i knew it was my game of the year. All the issues you said do exist. minus the part where you said that the buildings collapsing on you is annoying, rather than the most intense stuff ive ever seen in a mainstream shooter. And calling heavy the only good class???? have you seen how OP light is with the knife. tf2 spy mains are gonna make that the sweatiest class for sure. The gunplay is perfect for something that moves this fast. And the gamemode is an absolute breath of fresh air after getting tired of the same 5 gamemodes being repeated in every game.
I played the alpha and though I like CTF like games this game was not for me. I agree with the things you talk about: movement, aiming, game mode. I did like the destruction though. Maybe because everything else was bland.
Hit the nail on the head, I dont watch any trailer or reveals anymore. Just gives false hope and sets you up for more disappointment
Game barely got any better since I played the first playtest in September so I doubt it will get any better in the future sadly...
One minute of silence for all the boomers who think this is their dreamy BF xD
The balancing in this game is horrendous. I tried the light class with the silenced pistol and I could have thrown pebbles at him to do the same amount of damage. Already hitting 10 body shots just for him to turn around and kill me with 3 bullets out of his damn full auto AK or M60.
Unsure on this one. Looks spazzy, me personally, I am a little tired of competitive, small scale engagement shooters. I’d love a proper battlefield at the moment. 2042 is mid, squad and hll are good and all…I guess I long for the gameplay of the nameless soldier on a battlefield. One of the best that I wish had more recognition is war of rights, some of the best “wow I’m on this battlefield” moments out there. Exchanging fire with a vaguely defined enemy hoping your officers know what the hell they are doing is an experience I’d love to see more of
TLDR; I’m getting older and want larger slower engagements as opposed to this trend of spazzy highly competitive fast gameplay. Sometimes it’s nice to shoot muskets at eachother en masse. Mowing down an entire desperate, about to lose the match, charging company of soldiers bayonets fixed and all, the smoke the screams the chaos as some reached our line…. For a moment I was there.
i feel like i was about to have a seizure with all that muzzle flashing
Aside from the amazing destruction, as expected from former Battlefield devs. There's nothing really groundbreaking about the gameplay. Plus its published by NEXON....
Appreciate your always honest opinions (and gameplay)
Haven't played it but your points are spot on visual effects are way to much on top of your gun being a smoke screen when you're shooting lol
I played and it was okay. Movement and gun play are not in a finished state. I had many times where I was unable to vault over objects, unsure if it was due to ping or what. Also got hung up on objects through out the map especially while using the grapple hook. All the roofs on Monaco have eaves and you can’t get up on the roof without getting hung up and falling back down. Gunplay was very mediocre and not really skill based. Tracking through the screen clutter is a nightmare. Performance was also pretty meh, had a lot of stuttering issues. If they’re going to make this ftp then they need to lighten the load to increase their player base. Hopefully this game comes out with a lot more content and depth or, like you said, the player base will die quickly.
I have no hit reg on this game.
also the ads zoom...
Yaaa modern betas are just demos. They're a playable portion of the full game.
Good lord......how many shotgun blasts does it take to kill an enemy in The Finals? Yikes!
100%
I watched Jack's and Levelcap's video and I'm honestly not interested. The time to kill looks really long too. Meh, if it gets great reviews maybe. But 2042 gave me preorder PTSD too
2042 gave me preorder PTSD too
and i didnt even buy
@@TTVjcoelho 😆
Game looks something fun to kill time but that's pretty much it, i see it getting boring over time. Also, 07:17 triggered me so much, i would 100% instantly uninstall the game if that happened to me. Literally blinded by the flamethrower.
Oh I was pissed during that exchange. If I had my mic on while recording you would’ve heard me
This might be a better tech demo than it would be a game with a lasting player base. I am quite amazed by the server side destruction as someone who codes, the same way I would be impressed with Avatar and it's water animation or Rapunzel and the way they did her hair.
However, I don't think I would enjoy playing the game as much. It's like reverse Fortnite. The building (or destruction in this case) is a novel concept, but I don't think it would keep me interested for long. I like shooting. And if that is not the thing I am doing the most in a game or if it is not the main aspect of a game, it's just not for me. It's the same reason I don't like BR games. I don't care about finding loot (that I don't get to keep), or following the zone. It's why I hate wide open maps on Battlefield. I don't want to spend 5 mins running from objective to objective.
The 1st person model being stuck at a stupid low FOV is... really bad. I couldn't watch this on a small TH-cam screen, that's how bad the FOV was.
WELL done sir. Your thoughts echo what i'm seeing. LOLs at the likes of Jackfrags, Complete shill these days