Immersive Audio with MetaSounds in Unreal Engine 5

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  • เผยแพร่เมื่อ 12 ก.ย. 2024

ความคิดเห็น • 4

  • @ErrjIndaw
    @ErrjIndaw 7 หลายเดือนก่อน

    Thanks u so much! especially for the blueprint question, and how to recall the parameters

  • @BlueGooGames
    @BlueGooGames 8 หลายเดือนก่อน

    This was very interesting. As a current Unity and Fmod user, having this kind of integration with blueprints seems more flexible in terms of what you can do to have dynamic sounds for better immersion. Nice clear tutorial, thanks! PS. Just gonna finish our current 2D game Space Chef, before looking more into Unreal 😂

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  8 หลายเดือนก่อน

      Glad to hear you found it useful! It really does look like a great addition for making experiences more immersive and dynamic, whether that's a game or installation. It's exciting to see the whole blueprint ecosystem keep expanding -- including the recent procedural content generation system as well!