The rework of Torghast was one of the worst decisions I've seen them make. When they added the rating system where people started full clearing instead of speed clearing. However! One of my favorite moments in the game was actually while playing a fire mage in Torghast! The power flame juggler mixed with a massive amount of haste and CDR I was able to pin the final boss to the vaulted ceilings of Torghast. My friends and I laughed relentlessly at this poor boss. More of that silly OP stuff in non ladder related things pls. Edit: flame juggler was completely gutted in the first couple weeks. So sad.
The biggest thing to me is locking something players essentially need to have (legendaries) behind a single activity. PvP and raid progression asside, in game currencies need to be awarded for most activities in the game. WQs, dungeons, raids, quests, torghast, islands, delves, etc. They all should reward "Soul Ash" so players can do what they enjoy for the most part. Content Difficulty still being a factor too.
Coming in and dropping the first comment? Great day. A question I'd love to have answered. How do you think the visibility of elo and ranking has impacted gamers over the years?
I gave up on modern raiding when it became more about guild logistics and justifying the existence of certain classes. M+ is easier, needs only 5 people, and gives better rewards than heroic while mythic is inaccessible. Cata and MoP raiding got it right. Raid size, class design, boss design, no 300 attempt guild killers.
I understand the appeal of timed content to some players but feel it really doesn't fit well as a main pillar of progression, and it has contributed to me not playing at the moment. What are your views on where timed content fits well and where it doesn't? I know this might be rare feedback, but I loved the lauch version of Covenants where you had to make a choice. It felt like the first addition in a long time that had a classic feel and was really upset at the patches that undid that rpg feeling. I think the game is way too focused on pleasing the 1% meta and doesn't really care about the regular player any more.
Hey Lore, loved watching your vids back in the day. Glad you're back at it!
The rework of Torghast was one of the worst decisions I've seen them make. When they added the rating system where people started full clearing instead of speed clearing. However! One of my favorite moments in the game was actually while playing a fire mage in Torghast! The power flame juggler mixed with a massive amount of haste and CDR I was able to pin the final boss to the vaulted ceilings of Torghast. My friends and I laughed relentlessly at this poor boss. More of that silly OP stuff in non ladder related things pls.
Edit: flame juggler was completely gutted in the first couple weeks. So sad.
thanks for answering my question! very interesting to hear your thoughts on raid sizes, I didn't even consider M+ in the equation
The biggest thing to me is locking something players essentially need to have (legendaries) behind a single activity. PvP and raid progression asside, in game currencies need to be awarded for most activities in the game. WQs, dungeons, raids, quests, torghast, islands, delves, etc. They all should reward "Soul Ash" so players can do what they enjoy for the most part. Content Difficulty still being a factor too.
Fated raids is great in an idea but it shouldn't be from that expansion
As an old Legendary viewer, happy to see the tinfoil hat lol
Coming in and dropping the first comment? Great day.
A question I'd love to have answered.
How do you think the visibility of elo and ranking has impacted gamers over the years?
There's a tinfoil hat behind you? When are we digging deep so that it's required? :D
It's a little bit weird that each upload is categorized into a specific "segment" or "show", very formal and impersonal
I gave up on modern raiding when it became more about guild logistics and justifying the existence of certain classes. M+ is easier, needs only 5 people, and gives better rewards than heroic while mythic is inaccessible. Cata and MoP raiding got it right. Raid size, class design, boss design, no 300 attempt guild killers.
25:58 and now Withered J'im is back and he drops an Unstabler Arcanocrystal so go fight J'im now
I understand the appeal of timed content to some players but feel it really doesn't fit well as a main pillar of progression, and it has contributed to me not playing at the moment. What are your views on where timed content fits well and where it doesn't?
I know this might be rare feedback, but I loved the lauch version of Covenants where you had to make a choice. It felt like the first addition in a long time that had a classic feel and was really upset at the patches that undid that rpg feeling. I think the game is way too focused on pleasing the 1% meta and doesn't really care about the regular player any more.