Dude, I LOVE the pacing of this video!! The ideas and examples that you showcase and use are very well-presented. Lots of good tips, but my favorite is the one about transitions. Thank you!
Omg! 😳 The resampling part had me stunned 😂I was shocked and had to replay it few times I was, cause I cant believe it, how I never though about that before 🤣 Thanks! 💗
I dont think saturation make sounds more analog. (This is BS from vst Company marketing)Saturation make sounds louder. Analog is more about „warm sound” from 70-80’, you can make this with highpass, this is why we got HP 24 „warm”. Cut brightness from sounds. This is why valhalla vintage have 10k bandwitdh/sampling rate inside. This is just my mind.
Your mind is not wrong! 😂I agree that a highpass and/or rolling off some of the brighter frequencies will help achieve an analog sound, but if you do this in combination with saturation, it adds the heat and warmth that analog consoles achieve. It can also add that subtle crackle/hiss/fuzz that is associated with analog gear. I think the key is to keep things subtle and play around and experiment. Saturation isn't always necessary but it can certainly do wonders :)
Dude, I LOVE the pacing of this video!! The ideas and examples that you showcase and use are very well-presented. Lots of good tips, but my favorite is the one about transitions. Thank you!
🙏
Great little video with awesome tips❤
Omg! 😳 The resampling part had me stunned 😂I was shocked and had to replay it few times I was, cause I cant believe it, how I never though about that before 🤣 Thanks! 💗
9:21 Flume ft Kai
One of my faves of all time 🤍
such a classic
Always excited to see a hyperbits upload, great video!🔥
thanks for the kind words
Always high quality info. thanks!
thanks dude!
Very cool track used in the examples :)
thanks!
Thanks for the insights
of course!
Thanks Serik
for sure
I dont think saturation make sounds more analog. (This is BS from vst Company marketing)Saturation make sounds louder. Analog is more about „warm sound” from 70-80’, you can make this with highpass, this is why we got HP 24 „warm”. Cut brightness from sounds.
This is why valhalla vintage have 10k bandwitdh/sampling rate inside.
This is just my mind.
Your mind is not wrong! 😂I agree that a highpass and/or rolling off some of the brighter frequencies will help achieve an analog sound, but if you do this in combination with saturation, it adds the heat and warmth that analog consoles achieve. It can also add that subtle crackle/hiss/fuzz that is associated with analog gear. I think the key is to keep things subtle and play around and experiment. Saturation isn't always necessary but it can certainly do wonders :)