Yeah, you can barely get 50 from split personality and that's a jewel with limit of 2, it has just few possible mods, you cant even synth/corrupt it and you're forced to build your tree around it too. Nice showcase of power creep
If you want a project for next leauge, I had an idea before: Project AFK. Complete a squad that can defeat all major bosses (HP Capped Delve boss, all Ubers with Maven Witness when applicable, Instant Release Feared) while all party members are COMPLETELY AFK for the entire fights. Or at least for as many fights as possible.
Actually at 24:00 i think since the total went to negative numbers, whats happening is that youre hitting the number cap 3 times, going to positive max dmg, then to negative max dmg, and then the third is going back to 0 so the lightning damage is the only one that shows
I think it's simpler than that. In the 2B to 0 example, we can see that the individual damage type "overflow" is actually just 0. I quoted it since, as far as I understand it, you can't overflow signed int to 0, so whatever maths/variable type they use for the individual damage type calculations just breaks leaving it to 0 (the fact that it doesn't crash is amazing though). So if both minimum and maximum are calculated to 0, then you deal no damage of that type, so you only deal lightning damage in this case. I also assume it is so since the game doesn't show you damage you don't do
@@freecrazymonkey It's not that amazing if you assume they thought about their systems at all. It's trivially easy to just code in an exception for when numbers go "wrong", either discard the display of it or actually clamp it to 0.
3.24 Patch Notes: Hinekora's Lock can no longer foresee the result of corrupting an item with Vaal Orb. When certain modifiers in character tab reach positive or negative 32bit integer limit now it say "Yes" or "No" respectively.
always love your end project. shout out to the team you all did a great job ! guys the amount of work this team do its insane. at least press the like button.
signed integer (or any other number type) works in cicrle - so it reaches 2.147 bil, when you add 1 - it becomes negative -2.147bil and goes towards 0...and it will circle more pretty much unlimited number of times. The only thing with actual numbers in PoE client - for some reason when the number overflows - it freezes
I don't think so because they use some league specific uniques in order to get this to work. Like that jewel and the passive tree you can get from the league event.
Incredible how well coded this game is nowadays (within its limitations, in this case int32 or whichever it is) to allow all these shenanigans without crashing the game or instance.
The trick with numbers is that in programming world numbers have boundaries. For Integer numbers it's from -2.1 billion to +2.1 billion. But what happens then your number is +2.1 billion (maximum) and you add one more? Integer cannot have more than 2.1 billion so in result you will overflow the limit and comes from the negative side. Integer.MAX_VALUE + 1 = Integer.MIN_VALUE. What if you have this expression: 2.1B + 1 + 2.1B = ? You will end up at zero, because once you add 1 - you will come from negative side [-2.1 billion]. Than you add 2.1 billion which will result at 0. What if you have this expression: 1B + 1B + 1B + ... + 1B = ? (hundred of additions) I do not know :) But you will circle between boundaries and end up somewhere in between. That is why you can have negative value, that positive value, than negative again and so on by only adding one number to another Welcome to programming world :)
"You've got a 33.3% chance of winning. But I, I've got a 66 and two third chance of winning, cause Kurt Angle KNOWS he can't beat me, and he's not even gonna try. So Samoa Joe, you take your 33 and a third chance, minus my 25% chance, and you've got an eight and a third chance of winning, at Sacrifice. But then you take my 75 per chance chance of winning, if we was to go one on one, and then add 66 and two thirds... per cents, I got a 141 and two thirds chance of winning, at Sacrifice. The numbers don't lie, and they spell disaster for you!"
I thought I was hot shit when I hit integer cap solo in warframe years ago. The thought of overflowing multiple times would have never crossed my mind, you guys are insane :D Shoutout to all the irl int stackers, stuff like this is why I started playing PoE in the first place!
the real wall hit would be to make all 4 disappear with balanced conversion (pyre + cotd) or cotd + cold to fire + some other ring (which could give damage actually), u had like 1.6kkk on all of them, so need to find some ~40% ish multiplier to make all 4 disappear and that would be the real wall, not sure is it possible, but this league is the last time when you could try it.
ah good old signed integer limits kicking in. i remember that in World of Warcraft where they had to heal up Garrosh like 5 times over the duration of that fight. On 25HC he had waaaaaaay more health than this 32-bit integer would allow. Next xpac launched with global number squish and 64-bit integers on health.
Yup. That's what you get when you deal with overflowing values that go into negative and overflow again. It's like if you'd be watching a race between a cheetah, a rabbit, a toddler and a snail and you know the cheetah is the fastest but at some point you get confused like "I dunno on which lap everyone is but I guess they're at least all going in the right direction?"
Insane stuff but I'm just wondering why haven't you tried it on a boss to see if you can kill it with "0 damage" or kill it through the extreme damage reduction at the start. Nonetheless it is insane what you and your group are doing. Thanks for spicing up end league for all of us
Everything is completely logic here as i see. You stack mana and energy shield do get more damage instead of actual damage nodes and get no damage at all. 👍
to answer why your positive dmg went to negative. As some people know everything is in binary ( 1 or 0). So how do u make it negative number?. Well lets say 0010 ( is 2), but how we get -2? Well usually here is dedicated holder to indicate if number is negative or positive. Like 1000 0010 (1 at 1000 indicates negative, if it was 0 it would be positive). So If they put cap at 2B (like highest number possible), so when u reach the cap on it (all becomes 1.....) you literally overcap holder position (which indicates negative/positive). So it happens because you go over the put in limit and 1 goes over to (-/+) value holder and overrides it (like 0 + 1 will give u 1 and make it negative number). At least that my guess, didn't delve into this for years.
Proj Quin69 Dmg. Jokes aside this was hella fun to watch. worth the 100+ mirros. i do wonder if ggg watches these end league projects and what goes true their heads
Congrats to you and all the mathematician boys doing the insane theory-crafting and just... crafting It feels different this time because i contributed for about a mirror of currency on this, i'm excited for the next endleague project
Here it is! Enjoy the damage. This project has hit quite a few walls, and I don't think there is going past any of those walls :D POBs will be added later to the description! Thanks for watching!
Awesome video! An "easy" way to remember difference between Signed and Unsigned int. Unsigned cannot have the sign -, and goes from 0 to 4294967295, where a Signed in can have a sign -, and can therefore only go half as high, but in each direction -2,147,483,648 to 2,147,483,647.
@@lifeloverNorrisidk, project Bob or whatever had like 12bil dps and they waited out the DR phases and some of the bosses lasted a solid second or a bit longer. This is so finicky it would be like gambling to hit it at the perfect high roll. Would be painful. Especially with the squishy build
To confirm what you are saying about overflowing damage numbers, an overflowing number will always start again at its lowest value by default, because "overflow is neither detected nor handled". When you add 1 to an integer at maximum value, every bit flips (like when adding 1 to 99999999 it turns into 100000000) and there is no space for the 1 that should stand in front of all the 0s so it just gets dropped and every kind of maths operation you can do just gets compiled down to addition afaik. So most you see a negative number where there shouldn't be one, it's just overflow (if the setting makes it realistic at least). Edit: When the lower bound of the damage doesn't overflow but the upper bound does, that's your explanation why one of them is negative and the other isn't
That double Call of the Brotherhood making the cold damage disappear, you achieved Absolute Zero!
Best joke we could make ! xD
GGG
3.24 patch notes
Discharge deal 2.3% less flat damage
Molten Strike no longer deal damage
That molten Strike nerf won't stop me from stacking 6 medium clusters with "Eye to Eye" and "Repeater" xd
”What is your cold damage?”
You : ” 0 Kelvin ”
29:47 the real name of the project...
29:55 * vsauce theme song kicks in *
The jewels giving 50+ int each is actually insane
Yeah, you can barely get 50 from split personality and that's a jewel with limit of 2, it has just few possible mods, you cant even synth/corrupt it and you're forced to build your tree around it too. Nice showcase of power creep
@@petrjara7559good thing it’s an ARPG
Mahuxolotl's Mechanism Ornate quiver
Maloney's Machination Steel Kite Shield
Steelworm tower shield
It would be really cool to do an interview with GGG and give a summary of all the mechanics you've tested and your findings. See what they think.
hmm still zdps Quin69 build
dammit i'm late
@@dosenkeks5599Always wonder why kids like you guys say the same shit everytime.
@@nathanl8769 meme, its a fuckin meme. dont take everything so serious
@@nathanl8769 what
If you want a project for next leauge, I had an idea before: Project AFK.
Complete a squad that can defeat all major bosses (HP Capped Delve boss, all Ubers with Maven Witness when applicable, Instant Release Feared) while all party members are COMPLETELY AFK for the entire fights. Or at least for as many fights as possible.
you can do this solo with ivory tower RF builds, like captain lance's and just stand still while RF burns them over 40 minutes, gg all ubers
Negative to positive damage ? Empyrian team create the first healer on poe ?
do you recommend this build for a league start next league?
Actually at 24:00 i think since the total went to negative numbers, whats happening is that youre hitting the number cap 3 times, going to positive max dmg, then to negative max dmg, and then the third is going back to 0 so the lightning damage is the only one that shows
I think it's simpler than that. In the 2B to 0 example, we can see that the individual damage type "overflow" is actually just 0. I quoted it since, as far as I understand it, you can't overflow signed int to 0, so whatever maths/variable type they use for the individual damage type calculations just breaks leaving it to 0 (the fact that it doesn't crash is amazing though). So if both minimum and maximum are calculated to 0, then you deal no damage of that type, so you only deal lightning damage in this case. I also assume it is so since the game doesn't show you damage you don't do
@@freecrazymonkey yea or its just that, funny either way!
@@freecrazymonkey It's not that amazing if you assume they thought about their systems at all. It's trivially easy to just code in an exception for when numbers go "wrong", either discard the display of it or actually clamp it to 0.
Also casually almost breaking the energy shield record again while trying to scale damage 😂 I love PoE and I love you :)
So we were on page 67 in Math right?
"Hello support, my damage number were stolen "
3.24 Patch Notes:
Hinekora's Lock can no longer foresee the result of corrupting an item with Vaal Orb.
When certain modifiers in character tab reach positive or negative 32bit integer limit now it say "Yes" or "No" respectively.
always love your end project. shout out to the team you all did a great job ! guys the amount of work this team do its insane. at least press the like button.
Thanks!
Okay, but is it league start viable?
9:56 Nice, the Adorned 150% is giving you 40 max HP, POG !
I am confused, if you overflow each damage type so they all disappear, would you be able to kill anything?
You guys really broke the game with this one. I hope GGG looks at this footage.
signed integer (or any other number type) works in cicrle - so it reaches 2.147 bil, when you add 1 - it becomes negative -2.147bil and goes towards 0...and it will circle more pretty much unlimited number of times. The only thing with actual numbers in PoE client - for some reason when the number overflows - it freezes
Thx again Empy and the rest of the team for doing these every league
Will wait for the GGG interview!
Last two leagues have been spending mirrors to limited test the game.
I, too, want to hear what the devs have to say about that hahaha
I love these projects - looking each league forward for these. Good video!
I can't believe that having too much damage being bad is empirically right
Did you experiment with energy blade at all? That's like 30k base at 600% effect
When you deal too much damage that you deal zero damage, POE is such a amazingly weird game lmao.
This feels like a professor at a university giving a lecture about PoE. And I love it. The knowledge is insane. Gg
how it will work in standard with the indigon that give up to 60%?
I don't think so because they use some league specific uniques in order to get this to work. Like that jewel and the passive tree you can get from the league event.
the rimworld music at like 2:04 made me think my rimworld was open
Incredible how well coded this game is nowadays (within its limitations, in this case int32 or whichever it is) to allow all these shenanigans without crashing the game or instance.
The trick with numbers is that in programming world numbers have boundaries. For Integer numbers it's from -2.1 billion to +2.1 billion.
But what happens then your number is +2.1 billion (maximum) and you add one more? Integer cannot have more than 2.1 billion so in result you will overflow the limit and comes from the negative side.
Integer.MAX_VALUE + 1 = Integer.MIN_VALUE.
What if you have this expression:
2.1B + 1 + 2.1B = ?
You will end up at zero, because once you add 1 - you will come from negative side [-2.1 billion]. Than you add 2.1 billion which will result at 0.
What if you have this expression:
1B + 1B + 1B + ... + 1B = ? (hundred of additions)
I do not know :) But you will circle between boundaries and end up somewhere in between. That is why you can have negative value, that positive value, than negative again and so on by only adding one number to another
Welcome to programming world :)
Quin reinvents this build every league btw
"You've got a 33.3% chance of winning. But I, I've got a 66 and two third chance of winning, cause Kurt Angle KNOWS he can't beat me, and he's not even gonna try. So Samoa Joe, you take your 33 and a third chance, minus my 25% chance, and you've got an eight and a third chance of winning, at Sacrifice. But then you take my 75 per chance chance of winning, if we was to go one on one, and then add 66 and two thirds... per cents, I got a 141 and two thirds chance of winning, at Sacrifice. The numbers don't lie, and they spell disaster for you!"
Always here for the end league shenanigans, you guys never disappoint :)
what if you actually hit a mob with the consolidated chaos damage? (when it only displayed poison damage)
I thought I was hot shit when I hit integer cap solo in warframe years ago.
The thought of overflowing multiple times would have never crossed my mind, you guys are insane :D Shoutout to all the irl int stackers, stuff like this is why I started playing PoE in the first place!
the real wall hit would be to make all 4 disappear with balanced conversion (pyre + cotd) or cotd + cold to fire + some other ring (which could give damage actually), u had like 1.6kkk on all of them, so need to find some ~40% ish multiplier to make all 4 disappear and that would be the real wall, not sure is it possible, but this league is the last time when you could try it.
ah good old signed integer limits kicking in.
i remember that in World of Warcraft where they had to heal up Garrosh like 5 times over the duration of that fight. On 25HC he had waaaaaaay more health than this 32-bit integer would allow.
Next xpac launched with global number squish and 64-bit integers on health.
Yup. That's what you get when you deal with overflowing values that go into negative and overflow again. It's like if you'd be watching a race between a cheetah, a rabbit, a toddler and a snail and you know the cheetah is the fastest but at some point you get confused like "I dunno on which lap everyone is but I guess they're at least all going in the right direction?"
What an insightful and relatable comparison.
This is why im not hyped for poe2 we wont have this crazyness
Insane stuff but I'm just wondering why haven't you tried it on a boss to see if you can kill it with "0 damage" or kill it through the extreme damage reduction at the start. Nonetheless it is insane what you and your group are doing. Thanks for spicing up end league for all of us
this is just insane, nothing to add
I think there are cheaper ways how to make a quin build.
project schrodinger, you have both all the damage and none of them
Can't wait for the PoB to replicate this myself.
okay, empy you’ve done a lot, but this is quite literally game-breaking. What if you used HH to ramp?
Why didnt they used a 6th person for a 7th and 8th leer cast ?
This is the closest damage to league mechanic monster damage on League launch ever registred
they would have to upgrade the int 32 into int 64 for you to see the real numbers cause you are just overflowing the limit of int 32 numbers
Dude, im definitely league-starting this. Hope i can reach that damage too
Everything is completely logic here as i see.
You stack mana and energy shield do get more damage instead of actual damage nodes and get no damage at all. 👍
Mark from GGG says "fuck this cold damage, im out"
I wanted to see “convert 99% of elemental damage to cold” or something and try to see the damage of the other elements
could this build do ubers tho?
the real world analog to this build is a creature so powerful it makes black holes every time it emits exhaust
to answer why your positive dmg went to negative. As some people know everything is in binary ( 1 or 0). So how do u make it negative number?. Well lets say 0010 ( is 2), but how we get -2? Well usually here is dedicated holder to indicate if number is negative or positive. Like 1000 0010 (1 at 1000 indicates negative, if it was 0 it would be positive). So If they put cap at 2B (like highest number possible), so when u reach the cap on it (all becomes 1.....) you literally overcap holder position (which indicates negative/positive). So it happens because you go over the put in limit and 1 goes over to (-/+) value holder and overrides it (like 0 + 1 will give u 1 and make it negative number). At least that my guess, didn't delve into this for years.
U dont think they know? Lol
it'd be great to get a GGG dev to react to this
Well, I guess this is the project Heal and project at the same time xd
Its prob from when they converted from 32bit to 64bit. Old code to overcome the old 32bit limitation,
129 mirrors to do exactly who knows damage
The dev who built this interface back when 100k dps was a lot must be cringing so hard right now
The Damage Manifesto
So that's how you spec into the Avatar of lightning keystone! Thanks
i want to, sorry i need to see GGG's impresion video on this. amazing job guys
PoE2 devs: Make SURE the damage doesn't disappear this time!
you need to deal damage with overflowed cold damage maybe you can cause a crash xD
Cold damage has left the party :D
Actual quinn dps. Good one
If you need an idea for another currency deletion build. The best infinite loop aka Jousis build
avg dmg numbers for kill Kitava A5 after 20 years more suppurt the game (now is 11y)
"look at what they need to mimic a fraction of my power" ~ Quin probably
it is 2024 and still no commas in the character tab
Peak damage numbers is no damage numbers XDD
I think you got to the Absolut ZeroCold Damage, thats way they desapear
GUYS with videos like these you must start a netflix series . This was such a treat for my noob poe ass :D ALOT OF RESEPECT FOR ALL THE SQUAD
Would love to see a project phys
missed 105% inc dmg from Packed with Energy 🤓☝
Shrodinger's Damage
13:11 simple league starter 🤣 I see you beaverish!
Proj Quin69 Dmg. Jokes aside this was hella fun to watch. worth the 100+ mirros. i do wonder if ggg watches these end league projects and what goes true their heads
so thats how u become a lightning mage.. no wonder i always failed.. i dont have 100 mirrors
Mom said no more damage for you guys. Yall couldnt behave
2.5k int jesus chirst
Wonder is this or Bob has more damage
+100 mirrors to make the most amount of damage you can and it's 0 damage. :D
Congrats to you and all the mathematician boys doing the insane theory-crafting and just... crafting
It feels different this time because i contributed for about a mirror of currency on this, i'm excited for the next endleague project
With the new fight ring in hideouts, you could have tested that 0 chaos hit poison chance on someone.
Here it is! Enjoy the damage. This project has hit quite a few walls, and I don't think there is going past any of those walls :D
POBs will be added later to the description!
Thanks for watching!
wait wait... could this explain why with a mirror abow and 100D build in month1,.. i felt like i was a wet noodle.... or was it overtuned mobs.
Be or not to be? what damage will choose?
@@Dripi_weta because you played a glass cannon dps build?
Hi, aren’t the 4 min power and min endurance charges decrease your potential damage?
Awesome video!
An "easy" way to remember difference between Signed and Unsigned int. Unsigned cannot have the sign -, and goes from 0 to 4294967295, where a Signed in can have a sign -, and can therefore only go half as high, but in each direction -2,147,483,648 to 2,147,483,647.
it hurts me that you didnt see what would happen if you hit a boss with all this damage
Literally the same as hitting it on a white mob from the twilight strand, only boss with hard coded phases will live a bit longer.
@@lifeloverNorrisidk, project Bob or whatever had like 12bil dps and they waited out the DR phases and some of the bosses lasted a solid second or a bit longer. This is so finicky it would be like gambling to hit it at the perfect high roll. Would be painful. Especially with the squishy build
Thanks for the build guide. I love those 10 divs challenge builds!
24:55 even chat overflowed and disappeared 🤯
Getting so much cold damage you deleted the damage type is almost as insane as gaining an MTX you dont own for casting too fast
Cant spell Path of Exile without Excel!
got to love this dedication to the game, absolutely amazing. Great end league project and an amazing result. Props to everyone!
Whats the league starter budget on this thing please?
Yes
Ty for build guide but what pantheons and bandit?
To confirm what you are saying about overflowing damage numbers, an overflowing number will always start again at its lowest value by default, because "overflow is neither detected nor handled". When you add 1 to an integer at maximum value, every bit flips (like when adding 1 to 99999999 it turns into 100000000) and there is no space for the 1 that should stand in front of all the 0s so it just gets dropped and every kind of maths operation you can do just gets compiled down to addition afaik. So most you see a negative number where there shouldn't be one, it's just overflow (if the setting makes it realistic at least).
Edit: When the lower bound of the damage doesn't overflow but the upper bound does, that's your explanation why one of them is negative and the other isn't
thats not true -- x86 has subtraction, multiply and divide instructions