There is a side quest right outside of Rookie village at night time that involves a Freedomer, a Duty member, and a Bandit that all say they started as Loners in Rookie village. I thought it was an incredibly charming and heart warming way of nodding to all of the Loners (players) who started out in Rookie to go onto becoming legends in the different factions. Amazing work from GSC.
they forgot that when making a direct continuation of a game, you need to make a plot for the previous parts, and not cross it out and make some kind of cheesy crap
None of the people working on Stalker 2 ever worked on the original trilogy. Thus the reddit-tier callbacks and referances to the original, meanwhile the game itself is soulless.
These days there are few devs that care and then there are devs that not only don't care about gaming they even hate gamers, it's very obvious which one Stalker devs are
@@SensPiotrYou are not wrong. However a non Ukrainian native will miss out on banter during action sequences and such that either aren't subtitled or there is too much going on to focus on them. So there the English option with fake accents served a purpose in the older games until you level yourself up to the true Ukrainian language experience.
@SensPiotr That’s understandable, it would be pretty hard to get enough voice actors that speak with Ukrainian accents but can also speak English or any other dubbed language. The only other option would be to have a limited voice pool so at least half the people sound the same.
Good to see. Too many other game developers have been ignoring their origins lately. This is a GOOD sign for the game overall. It's looking more and more like the patience and loyalty of the Stalker community has finally been rewarded.
In the agoprom underground in stalker 2 you can find skeletons which are presumably the bandits you fought in that exact area in SOC near where you entered. You can also go to Strelok’s stash in the underground and find presumably strelok’s old AKS-74U and a PDA with a note in it
It's supposed to be a reference to the SoC unique weapon "Fast-shooting Akm 74/2" found in the same place as well, as the Spitfire (the unique AK you get in this game) also has an increased rate of fire.
Its been pretty nostalgic going to all the locations from the older games. Though I will say I was a little sad to not hear Hawaiian go "AAALLLLLLLLLOOOHHHHAAAA" when I walked into Yaniv Station. Edit: Of course I go to play it shortly after making this comment and he says it.
The difference between this game and other unfinished releases is that it has a soul, it has a reason why you want to come back, though it is pretty rough and we aren't having A-Life 2.0 in the retail version yet, the atmosphere, the worldbuilding, the people around you and their stories aswell as the main plot is there. Listening and watching them makes you realize that they put their soul and passion into it. Even though it is a technical unopmtimized mess they tried and in my opinion achieved to make this UE5 different from the other UE5 releases that felt soulless.
@ayyyyoman Um yeah? Because Black Myth Wukong is another example for a great game with a soul. I thought at least that because the game was praised into high heavens. Isn't it a good thing that we see developers start pouring their soul and passion into games again? After all that slop that came out it is a good thing.
@@Blind_Hawk Yeah, of course. Why wouldn't it be a good thing? I'm just saying it's funny that we're seeing this come from these 2 releases (both AA studios and games) instead of from AAA releases this year. And for the exact same reasons that you stated
@ayyyyoman Ah now I got you. Yeah exactly. I trust in indie developers, East European and Asian developers showing the western market how it is done. No hard feelings sorry if I came of as aggressive!
I don't know if it says more about the original or modern graphics in general, but the side-by-side comparisons don't look THAT much better in S2. More polygons, more grass, more little details, sure, but even modern lighting isn't working its magic like it usually does. That old engine really was impressive. Of course, as an engine, it frequently broke down and probably needed a new head gasket 30,000 miles ago, but it was damn impressive.
I agree and that's the only reason I'm using a ReShade preset that only changes the color hues, if you were to compare both games, they would look the same, it's all about the colors man. Like a modern nostalgic trip, I feel both 15 and 29 playing it. Btw I loved your engine analogy, I own a WRX and reading head gasket triggered me lol
yup hello slightly better graphics goodbye 70% of my framerate because ue5 is garbage honestly i still prefer stalker anomaly more qol things that gsc couldnt be bothered to add to stalker2 mechanically we are still playing shadow of chernobyl the way the player moves, bullet physics, enemy ai, its all still the same as it was 15 years ago we just get ue5 graphics ruining the performance the things i miss from anomaly are "hunting/skinning" "the ai reacting to you pointing your gun at them vs carrying your gun at low ready position" "moisture would collect on your gasmask and you could wipe it off" "being able to drop back packs and use them as stashes/the quick release loops" "the old pda system and how it actually gave you information about the zone and your current standing with the factions" "anomaly's repair system ie being able to disassemble guns and fix parts/ having to buy access to workbenches" "warmode/ironman mode/story mode" ik it was supposed to be ready on launch but we dont even get the a-life ai yet because its broken as much as i love stalker and gsc we are literally playing the same game we bought 15 years ago it just feels lazy hell even bethesda realized they could take advantage of their player bases mods and started adding qol mods made by players into the main game it really shouldnt be left to the modding communty to have to come up with better ideas and be the ones forced to deal with the spaghetti code and add it themselves bcus the developers say it cant be done as is currently being done with the "a-life ai" the guy responsible for making anomaly has said if gsc doesnt get it working he will which is pretty sad
@@onestopgamechannel7846 I have seen a couple of Anomaly devs talking about fixing the code from scratch, which is ridiculous since the game has made hundreds of millions, you would think they can fix it now right? I am optimistic nevertheless, talk about Cyberpunk 2077 or No Mans Sky, those game are a work of art right now. It's sad we don't get games like we used to though: COMPLETE on release with minor bug fixes throughout the years but nothing more, now we have core gameplay changes happening even after release, now that is sad.
Can you explain why the games mean so much to you? I just finished the first game but I don't get what people find so interesting about them (second playthrough, my first 6 years ago I just skipped everything and now I tried to do as much as I could)
@@Nvortex15 i don't speak for him but for my was the experience and vibe of playing this game when i was a kid. it was different,bleak,scary and most of all it made u feel like the world around didn't matter about you. you are just one of many
@@Nvortex15 wtf? if you actually finished SoC you would know why. it is one of the best fps games ever made in history. there is NO way you made it to wish granter and you weren't like ''DAMN that was amazing''. like zero chance.
@@PsycosisIncarnated You don't play many games if you really believe this and the wish granter isn't even the real ending, you aren't supposed to actually do that
theres an easter egg at the start or the game when you enter Zalissya, you can find a gateway fence that references the cover art of Stalker Shadow of Chernobyl
I was supposed to head out to the Garbage. Instead i went right on the map. I wondered around till i found the Rookie Village. As soon as i realized where i was it was... amazing. Even when i realized when I was in Zaton and came to the realization that i was back in the areas of Call of Prypiat. What made me realize it was finding Noah's ship. It took some wandering in that ship to realize thats where i was. I should of gotten it right away when the door absorbed two barrels from a rigged shotgun trap
I'm using a custom ReShade to give it the contrast and saturation the original game had, just changing that made an absolute difference for me and it looks like the original but more detailed, which feels familiar
First place I visited after the lesser zone was Cordon. Head directly east then back down south, after that the map is. The same. Down to the broken bridge with the teleporting anomaly, to the once trader now abandoned pig-farm. It's amazing how exact the team went to keeping the world the same, yet managed to make it completely different and refreshing. For example, heading to jump the fence on the hill of that bridge (so I don't have to go under, plus loot bridge), only to realize the fence long degraded ago as the foliage tore it up. And now the hill is open. Lots of these time has passed but things have remained litter this game and it's addictive to see how things have changed. And what hasn't.
As someone who's played the trilogy it's been a lot of fun going through the areas, seeing familiar sights and some of the transitional spaces between the loading screens. It's also cool that some of it has changed. It has been a bit after all. I'm just a little sad that the guy who says get out of here stalker and come in don't stand there isn't there spamming their lines and the bandits don't spam the classic cheeki breeki.
Блин, у меня со сталкером своя история, я там так и не понял в детстве как проходить в отерытом мире уровни и тупо стрелял по трупам и смотрел на физику😂 но когда вы показали этот момент у меня прям настольгия пробежала по мозгу, я прям захотел пройти первый сталкер😢
In the classic parts, you could shoot a weapon lying on the ground, pick it up, and find that it was damaged. It's a small detail, but in the new part, they simply forgot about it.
I had a weird deja vu feeling when exploring the Lesser Zone, especially just after the intro/tutorial, like the landmarks felt familiar or already have seen them. For example, there's this farm that is on an uplifted ridge that overlooks Zalissya and the gate to the farm looks straight on the stalker town and also the rest of the zone in the background. Reminded me of a wallpaper/concept art from earlier Stalkers, of a stalker standing at a similar farm gate on high ground overlooking the zone. Would be really cool if GSC did include a lot of previous concept art into the game.
This game is already one of my favorite games of all time for sure, and once the bugs and glitches are ironed out for the most part and they add additional content it’s going to have so much replay-ability.
There's also a small area that resembles Call of Pripyat menu screen in Zaton. Don't remember if there's one for Clear Sky. There's a small area with fence & gate with a gas mask on it, reminiscent of some promo artwork for the game, also in Zaton, I think.
Ya know right above zalissya is the original stalker wallpaper? Like the little wooden altar thing with radioactive signs, a birds nest, a picture or two
In the beginning when heading to Zalissya, atop the ridge above the town there is an arch that is from the older games concept artwork. Probably already known but I found it interesting
Great Easter egg ! Wish they didn’t go for the massive open world at the cost of proper A-life though. I was fine with small levels. Plenty of big open world, only one FPS with the free roaming permanent NPC. The concept of A-Life 2.0 isn’t really A-life. That’s a part where they did forget where they came from because they were too focused on where they wanted to go.
Now you should compare the Standalone Mod STALKER Lost Alpha (which uses a modded 64-bit engine) with STALKER 2, and see how truly advanced STALKER was and still is.
Same case as Cyberpunk. Gonna revisit STALKER 2 when it comes out of public beta in 2 years. Preferably with all of its advertised features implemented.
I play the game on 30FPS (10 at hubs) bc of my dated rig but I honestly don’t care, I did the same with the old stalker games on a dell laptop, it’s how the zone was meant to be experienced at this point lol
Over at the cordon in the vehicle place, theres a burnt body behind the truck in the garage. I think it looks like that Pompeii dude that died trying to get one out.
the company experienced financial difficulties in the 10s, some of the developers quit and founded the company 4A Games, which released the game Metro (by the way, the metro engine is a modified stalker engine). but yes, the half of the stalker 2 developers are new people in a company
I'm a big fan of the stalker game series, but one thing I don't like is that the weapon models, animations, appearance, sound, etc., look like they were copied 1:1 from a certain game (Russian dev. dont wanna mention this thrash game tbh, if u know u know , EFT) Yes, I know, it's hard to transfer weapons from irl to the game so that they look original, but it's really noticeable.
it looks like a graphics mod for shadow of chernobyl, and well, it is great, cus the only thing that kept the guys i know from experiencing stalker, was its appearance.
"The Zone doesn't let go"
Зона не відпускає.
@@katsapopidar а у чому був сенс? Йому ютуб це так i перекладе як вiн написав))
@@katsapopidar Everytime i've seen that i've read is as Вона не відпускає.
Like it was old faded paint...
😅
@@artur_reich він просто сталкер до самих кісток, важко не зрозуміти
Зона не отпускает
There is a side quest right outside of Rookie village at night time that involves a Freedomer, a Duty member, and a Bandit that all say they started as Loners in Rookie village. I thought it was an incredibly charming and heart warming way of nodding to all of the Loners (players) who started out in Rookie to go onto becoming legends in the different factions. Amazing work from GSC.
I Just got that event...it's Kool to know it's a reference to older entries.
That’s actually super sweet
We may not be brothers any longer, fighting for different factions. Maybe you're still a loner. One thing is for sure though. All the homies hate Sid.
i had that side quest but it was bugged, the bandit kept trying to kill me the moment it saw me, so if i kill him the other 2 would as well
where do you get that side quest. i cant find it. thx
Well it's great that they remember their origins where they first started out, unfortunately I can't say the same for certain other game companies.😂
They forgot a life
@@Finnegan-s-cake It will be, but unfortunately later.
they forgot that when making a direct continuation of a game, you need to make a plot for the previous parts, and not cross it out and make some kind of cheesy crap
Failguard
None of the people working on Stalker 2 ever worked on the original trilogy. Thus the reddit-tier callbacks and referances to the original, meanwhile the game itself is soulless.
That’s actually amazing, I hope that everything will be ok and all bugs will be fixed!
It wouldve bin 100 times better if russia produced the game
Tarkov
@@Machoman50ta bruh what
@@Machoman50ta play your Smuta game then, it's better😂
@@friski300 the entire world knows russia is about to win and youtube is the only app that hides this news
@@friski300 yt doesnt let me respond sorry
These days there are few devs that care and then there are devs that not only don't care about gaming they even hate gamers, it's very obvious which one Stalker devs are
Well unfortunately it does feel like they hate all Russian speaking gamers now
@@nikolaisedov2295seethe
@@nikolaisedov2295 probably something happened
@@nikolaisedov2295 Why would it be, huh?
@@nikolaisedov2295 I guess they have a reason
As a Brit, I do miss the English with East European accents. The UK regional accents do not belong in the Zone.
Play in Ukrainian
Play in Ukrainian then. Cuz the most of the slavic accents in first games are sounds fake, like it's from hollywood
I recently heard English Stalker audio for the first time and was surprised how ridiculous it sounds
@@SensPiotrYou are not wrong. However a non Ukrainian native will miss out on banter during action sequences and such that either aren't subtitled or there is too much going on to focus on them.
So there the English option with fake accents served a purpose in the older games until you level yourself up to the true Ukrainian language experience.
@SensPiotr That’s understandable, it would be pretty hard to get enough voice actors that speak with Ukrainian accents but can also speak English or any other dubbed language. The only other option would be to have a limited voice pool so at least half the people sound the same.
Good to see. Too many other game developers have been ignoring their origins lately.
This is a GOOD sign for the game overall. It's looking more and more like the patience and loyalty of the Stalker community has finally been rewarded.
Devs left several easter eggs, but destroyed the old canon as Bethesda did in the Fallout franchise. It looks weird.
Damn yeah I'm so happy they put easter eggs in the game instead of a functional A-life. That's so much more important.
Another fun easter egg, Freeman's corpse is still in the game, but it's just a skeleton now.
You can olso find skeletons of snorks near entrance to the Bar area.
In the agoprom underground in stalker 2 you can find skeletons which are presumably the bandits you fought in that exact area in SOC near where you entered. You can also go to Strelok’s stash in the underground and find presumably strelok’s old AKS-74U and a PDA with a note in it
That's so fucking cool
Okay that is fucking rad
It's supposed to be a reference to the SoC unique weapon "Fast-shooting Akm 74/2" found in the same place as well, as the Spitfire (the unique AK you get in this game) also has an increased rate of fire.
Still without performance and other issues, it will be a good game.
that's just stalker for you
@ you’re talking shit, aren’t you
And even better with mods
most of the games without performance and other issues would be good games kek.
if they fix a-life it would be goty for me
Its been pretty nostalgic going to all the locations from the older games. Though I will say I was a little sad to not hear Hawaiian go "AAALLLLLLLLLOOOHHHHAAAA" when I walked into Yaniv Station.
Edit: Of course I go to play it shortly after making this comment and he says it.
Every such moment you have described that I anticipate, this game gives to me. It is like a hug from an old friend.
There's also the archway from a piece of pre-release art near the start of the game.
the anomaly art work to which might be the arch your talking about the bunker entrance with the arch way of floating debris above it?
It's the artwork of a loner looking back, standing near a wooden gate with an arch and a fence.
It's the one my user pic is from actually
_Welcome back, Stalker. We missed you 15 Years._
Visited Clear Sky swamp base yesterday. It brought back memories. Didn't age well, that swamp isn't a friendly place anymore.
The difference between this game and other unfinished releases is that it has a soul, it has a reason why you want to come back, though it is pretty rough and we aren't having A-Life 2.0 in the retail version yet, the atmosphere, the worldbuilding, the people around you and their stories aswell as the main plot is there. Listening and watching them makes you realize that they put their soul and passion into it. Even though it is a technical unopmtimized mess they tried and in my opinion achieved to make this UE5 different from the other UE5 releases that felt soulless.
It's funny how you can take this passage, remove the bit about A-Life 2.0 and say it about Black Myth Wukong and it'll be just as accurate
@ayyyyoman Um yeah? Because Black Myth Wukong is another example for a great game with a soul. I thought at least that because the game was praised into high heavens.
Isn't it a good thing that we see developers start pouring their soul and passion into games again? After all that slop that came out it is a good thing.
@@Blind_Hawk Yeah, of course. Why wouldn't it be a good thing? I'm just saying it's funny that we're seeing this come from these 2 releases (both AA studios and games) instead of from AAA releases this year. And for the exact same reasons that you stated
@ayyyyoman Ah now I got you.
Yeah exactly. I trust in indie developers, East European and Asian developers showing the western market how it is done.
No hard feelings sorry if I came of as aggressive!
>soul
>yellow paint gamedesign
suuuure bro
Fun fact, in soc there is early armor hidden on one of the roofs in rookie village. In stalker 2 there is a basic stash hidden in the same spot
STALKER SoC Main menu
Oh you don't say? He shows it in the fucking video.
Bro, I commented and didnt finish the Video
The attention span on this mf
@@HexKore666 He shows it after 25 seconds in a 1:23 long video. You don't have the fucking attention to watch this before writing a comment about it?
Its quite sad that one of the developers died on a frontline, but i hope hes happy that game is finished and everyone enjoying it…
0:10 Heh... I have goosebumps.
Sameee
This music takes me waaay back
I don't know if it says more about the original or modern graphics in general, but the side-by-side comparisons don't look THAT much better in S2.
More polygons, more grass, more little details, sure, but even modern lighting isn't working its magic like it usually does.
That old engine really was impressive. Of course, as an engine, it frequently broke down and probably needed a new head gasket 30,000 miles ago, but it was damn impressive.
Yeah, it is a shame they ditched their own engine in favour of UE... I remember how good the lighting was in the first one, unforgivable atmosphere.
I agree and that's the only reason I'm using a ReShade preset that only changes the color hues, if you were to compare both games, they would look the same, it's all about the colors man. Like a modern nostalgic trip, I feel both 15 and 29 playing it. Btw I loved your engine analogy, I own a WRX and reading head gasket triggered me lol
yup hello slightly better graphics goodbye 70% of my framerate because ue5 is garbage honestly i still prefer stalker anomaly more qol things that gsc couldnt be bothered to add to stalker2 mechanically we are still playing shadow of chernobyl the way the player moves, bullet physics, enemy ai, its all still the same as it was 15 years ago we just get ue5 graphics ruining the performance the things i miss from anomaly are
"hunting/skinning"
"the ai reacting to you pointing your gun at them vs carrying your gun at low ready position"
"moisture would collect on your gasmask and you could wipe it off"
"being able to drop back packs and use them as stashes/the quick release loops"
"the old pda system and how it actually gave you information about the zone and your current standing with the factions"
"anomaly's repair system ie being able to disassemble guns and fix parts/ having to buy access to workbenches"
"warmode/ironman mode/story mode"
ik it was supposed to be ready on launch but we dont even get the a-life ai yet because its broken as much as i love stalker and gsc we are literally playing the same game we bought 15 years ago it just feels lazy hell even bethesda realized they could take advantage of their player bases mods and started adding qol mods made by players into the main game it really shouldnt be left to the modding communty to have to come up with better ideas and be the ones forced to deal with the spaghetti code and add it themselves bcus the developers say it cant be done as is currently being done with the "a-life ai" the guy responsible for making anomaly has said if gsc doesnt get it working he will which is pretty sad
@@onestopgamechannel7846 I have seen a couple of Anomaly devs talking about fixing the code from scratch, which is ridiculous since the game has made hundreds of millions, you would think they can fix it now right? I am optimistic nevertheless, talk about Cyberpunk 2077 or No Mans Sky, those game are a work of art right now. It's sad we don't get games like we used to though: COMPLETE on release with minor bug fixes throughout the years but nothing more, now we have core gameplay changes happening even after release, now that is sad.
@@victorkelante420 read about the state stalker soc was at launch or all of their previous games were at launch and then come back here
Real OG's remember the suit you could get on the roof in rookie village. There's still a stash there too, no suit though
Havent even bought the game yet nd nostalgia is about to make me cry, time to add another STALKER game to my pc
i honestly love this game so much! the OG games meant so much to me and i know this game has bugs etc but it could really be a top tier game later on
It already is. Everytime I start it I just fall in and play hours for hours. For me, it's the perfect stalker experience
Can you explain why the games mean so much to you? I just finished the first game but I don't get what people find so interesting about them (second playthrough, my first 6 years ago I just skipped everything and now I tried to do as much as I could)
@@Nvortex15 i don't speak for him but for my was the experience and vibe of playing this game when i was a kid. it was different,bleak,scary and most of all it made u feel like the world around didn't matter about you. you are just one of many
@@Nvortex15 wtf? if you actually finished SoC you would know why. it is one of the best fps games ever made in history. there is NO way you made it to wish granter and you weren't like ''DAMN that was amazing''. like zero chance.
@@PsycosisIncarnated You don't play many games if you really believe this and the wish granter isn't even the real ending, you aren't supposed to actually do that
theres an easter egg at the start or the game when you enter Zalissya, you can find a gateway fence that references the cover art of Stalker Shadow of Chernobyl
I was supposed to head out to the Garbage. Instead i went right on the map. I wondered around till i found the Rookie Village. As soon as i realized where i was it was... amazing. Even when i realized when I was in Zaton and came to the realization that i was back in the areas of Call of Prypiat. What made me realize it was finding Noah's ship. It took some wandering in that ship to realize thats where i was. I should of gotten it right away when the door absorbed two barrels from a rigged shotgun trap
Its good to visit the past, it reminds you of where you stand now than you did before.
Good memories never fade in time
ill get to try it on the weekend, im glad the OG places are still there
The moment I noticed it I said to myself "I have played too much soc to notice this is the main menu after just 1 second of seeing the place"
0:53-1:00 stalker 2 graphics are improved, but let's be honest that stalker clear sky and shadow of chernobyl will be more familiar to us
I'm using a custom ReShade to give it the contrast and saturation the original game had, just changing that made an absolute difference for me and it looks like the original but more detailed, which feels familiar
@@victorkelante420 hey, can you please share the reshade configuration?
I understood 😁@@victorkelante420
This game looks like how i remembered the first game looks. Putting them side by side like that really shows the jump in quality.
just saw someone post about this on twitter lol. pretty cool😄
you can find Strelok's stash in the underground agroprom in which there is an AK74u with maxed out rate of fire, a nod to Shadow Of Chernobyl
First place I visited after the lesser zone was Cordon. Head directly east then back down south, after that the map is. The same. Down to the broken bridge with the teleporting anomaly, to the once trader now abandoned pig-farm. It's amazing how exact the team went to keeping the world the same, yet managed to make it completely different and refreshing. For example, heading to jump the fence on the hill of that bridge (so I don't have to go under, plus loot bridge), only to realize the fence long degraded ago as the foliage tore it up. And now the hill is open. Lots of these time has passed but things have remained litter this game and it's addictive to see how things have changed. And what hasn't.
that main menu theme still goes hard
And how do you know that, huh? How do you know?
super nice find fellow stalker. the music makes it perfect.
As someone who's played the trilogy it's been a lot of fun going through the areas, seeing familiar sights and some of the transitional spaces between the loading screens. It's also cool that some of it has changed. It has been a bit after all. I'm just a little sad that the guy who says get out of here stalker and come in don't stand there isn't there spamming their lines and the bandits don't spam the classic cheeki breeki.
Блин, у меня со сталкером своя история, я там так и не понял в детстве как проходить в отерытом мире уровни и тупо стрелял по трупам и смотрел на физику😂 но когда вы показали этот момент у меня прям настольгия пробежала по мозгу, я прям захотел пройти первый сталкер😢
не медли, проходи скорее!)
They have kept so kuch from previous games i love it. Also it's interesting to see how zone has changed since previous games. Very nostalgic
In the classic parts, you could shoot a weapon lying on the ground, pick it up, and find that it was damaged. It's a small detail, but in the new part, they simply forgot about it.
I had a weird deja vu feeling when exploring the Lesser Zone, especially just after the intro/tutorial, like the landmarks felt familiar or already have seen them. For example, there's this farm that is on an uplifted ridge that overlooks Zalissya and the gate to the farm looks straight on the stalker town and also the rest of the zone in the background. Reminded me of a wallpaper/concept art from earlier Stalkers, of a stalker standing at a similar farm gate on high ground overlooking the zone. Would be really cool if GSC did include a lot of previous concept art into the game.
They did forget to add “A-life” into the game though.
legendary ping is missing ..
This game is already one of my favorite games of all time for sure, and once the bugs and glitches are ironed out for the most part and they add additional content it’s going to have so much replay-ability.
There's also a small area that resembles Call of Pripyat menu screen in Zaton.
Don't remember if there's one for Clear Sky. There's a small area with fence & gate with a gas mask on it, reminiscent of some promo artwork for the game, also in Zaton, I think.
awesome. you can even see the cnpp in the background, just like in the original menu screen
Ya know right above zalissya is the original stalker wallpaper? Like the little wooden altar thing with radioactive signs, a birds nest, a picture or two
Man the texture work in SoC was so good it almost tricked me for a second thinking it was the new game.
Going down cordon for the first time was a nostalgia overdose. Loving the game so far =]
The last scene reminds me of Woods from Escape from Tarkov.
Seems like they got inspired by Stalker. Cool to see.
In the beginning when heading to Zalissya, atop the ridge above the town there is an arch that is from the older games concept artwork. Probably already known but I found it interesting
The stash in the roof with early armor is also there, although, the path to get there is "slightly" different
The Shadow of Chernobyl main theme I will absolutely never forget.
To outsiders, the zone is a manifestation of an image of a land in an apocalypse.
To STALKERs, it was home
they also didnt forget by added alot of the old zones in there light which are fun as hell to explore
All the locations from original posters / loading screens / artwork etc. were remade and scattered around the map.
Great Easter egg !
Wish they didn’t go for the massive open world at the cost of proper A-life though. I was fine with small levels. Plenty of big open world, only one FPS with the free roaming permanent NPC. The concept of A-Life 2.0 isn’t really A-life. That’s a part where they did forget where they came from because they were too focused on where they wanted to go.
0:34
Uncle has been grown old just from the voice
The main menu tribute Easter egg made me so undescribably happy
Bro where did u find this kriss vector supressor attachment? Do u also know where bigger mag is?
I remember starting and thinking “why the f-ck is this road so wavy” when I was leaving the rookie village 🤣
Now you should compare the Standalone Mod STALKER Lost Alpha (which uses a modded 64-bit engine) with STALKER 2, and see how truly advanced STALKER was and still is.
Same case as Cyberpunk. Gonna revisit STALKER 2 when it comes out of public beta in 2 years. Preferably with all of its advertised features implemented.
I play the game on 30FPS (10 at hubs) bc of my dated rig but I honestly don’t care, I did the same with the old stalker games on a dell laptop, it’s how the zone was meant to be experienced at this point lol
what players expect when we say "this game needs a remaster"
Over at the cordon in the vehicle place, theres a burnt body behind the truck in the garage. I think it looks like that Pompeii dude that died trying to get one out.
Are the maps of the previous games in Stalker 2 or small parts of it?
Main menu ambient ❤
Even today sound so epic😢
They really love their game as much as we do, that's how it should be done
There's a place with a gate on a hill at the starting location that throws back to the first game's cover
Beautiful, it really is. Yet a word of caution: this game almost had bored monkeys in it. No one is a saint.
Think what you want, those 2007 graphics were awesome for their time.
Beautiful ❤
Thanks for pointing this out, I probably wouldnt have noticed.
It's like going home after years of not being there.
it doesn't matter how you start it matters how you finish
Is the good armor still in the roof of the building?
Remember, this game was developed by people who died fighting for the right to live freely as stalkers.
I have a question. Is there any main quest in cordon or it's just side place on the map?
the nostalgia this game gives me is through the roof of Chernobyl Reactor 4
If stalker 2 doesn't have "oyy blyaaaad" and "pacanhyyy" then it is not stalker :D
I love these devs, and I love this franchise, this makes my eyes teary 🥲
Nice detailed game, but i wish they were challenging creators before they were fanboys.
the secret stash in the rookie village roof is also present in stalker 2 :)
The developers did forget to fully develop Alife 2.0 tho
I don’t think they forgot, I think they just didn’t do it because of consoles
@@niavellir7408 They did, the code is there, modders have managed to dig into it and found it. The problem is that it's broken for whatever reason.
They openly said that A-Life is broken and they're working on it
@@niavellir7408that comment doesn’t make sense considering how much bigger this game is than all the others. Has nothing to do with consoles.
@@DovakGames offline part is broken, online (100m around player) is kinda buggy but fixable with mods
omg this music still hits goosebumps
A stalker a leave the zone but the zone never leaves the stalker…
You can take the Stalker out of the Zone, but you can't take the Zone out of the Stalker.
The developers of stalker 2 is literally a new company.
The old one was fired by Grigorovich (CEO of GCN)...
the company experienced financial difficulties in the 10s, some of the developers quit and founded the company 4A Games, which released the game Metro (by the way, the metro engine is a modified stalker engine). but yes, the half of the stalker 2 developers are new people in a company
No way! That really hits in the feels
I'm a big fan of the stalker game series, but one thing I don't like is that the weapon models, animations, appearance, sound, etc., look like they were copied 1:1 from a certain game (Russian dev. dont wanna mention this thrash game tbh, if u know u know , EFT) Yes, I know, it's hard to transfer weapons from irl to the game so that they look original, but it's really noticeable.
it really made me smile finding it at first i was a free svd neat then something clicked
They also added the archway in older artworks, near Zelissya.
Where is the leonardo dicaprio gif when we need it !
dude it's their legacy, it was like their ONLY CHOICE TO MAKE SOME MONEY
it looks like a graphics mod for shadow of chernobyl, and well, it is great, cus the only thing that kept the guys i know from experiencing stalker, was its appearance.
The menu scene was cool, the second reveal was kinda spoilerish, wish I saw it at first in-game.. but now I'm looking forward to getting there!
They really didn't - they always like to release broken, buggy and un-optimized games. Mods are really the best part of it at least.
Where is this located on the map (or like the approximate location to the nearest main town)
Bro can you pls make a video with all locations from previous games would be dope
То чувство когда из графы за 20 лет добавили кустов и деревьев